Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
用户评测:
最新:
特别好评 (47 篇评测) - 过去 30 天内的 47 篇用户评测中有 91% 为好评。
总体:
特别好评 (4,124 篇评测) - 4,124 篇用户的游戏评测中有 91% 为好评。
发行日期: 2007年12月28日

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社区自制模组

您必须拥有一款 Source 引擎游戏才能执行此游戏,例如 Counter-Strike: Source、Half-Life 2 或是 Day of Defeat: Source。点击这里以列出所有符合此要求的游戏。请注意,Portal: First Slice 以及赠送的 Half-Life 2: Deathmatch 不符合此要求。

点击这里了解更多有关 Steam 上的模组。

安装 Zombie Panic! Source

Half-Life 2 模组

 

最近更新 查看所有(234)

9月17日

Zombie Panic! Source coming to Source Engine 2013!

Hello Everyone,
Our team has some excited and long-awaited news to share with you! After years of delays and putting the development on hold many times, ZPS on Source 2013 is finally happening!
Before we get into the details of what this will mean for the game, we must introduce our newest programmer, who offered to do the port of SDK 2007 to the latest Source Engine version SDK 2013, and is willing to support ZPS even more: Jonnyboy0719, from BrainBread2! He has been doing outstanding work porting this game to a proper build, fixing up lots of old bugs, issues and critical glitches from the old engine and making this happen for us!

So let's get to the news and what this means for the community.



Source 2013 was released awhile ago by Valve, and we were working on a port already back in 2014, which would be the release of ZPS 2.5 that never went further because of delays and other problems that the team had to face.

Now, with this new engine running on our upcoming build, we're excited to introduce the following:

  • Better optimization, fixed memory leaks and multi-core rendering, making the game run smoother, faster and more stable, for both players and servers.
  • Proper Linux support for dedicated servers.
  • Fixes of old engine bugs and glitches that were causing the game crash or close itself.
  • Better Hit-registration and lag compensation.
  • Better Steampipe.
  • Working achievements.
If everything goes as planned, we'll be releasing these features in ZPS v3.0, along with other improvements, as soon as possible. For now, enjoy this small teaser, showcasing the alpha state of ZPS 3.0

Meet Pedro: our newest Survivor!
Pedro was in development for a long time back in 2011, by our 3D artist EArkham. He's a ex-drug dealer from Mexico before the apocalypse started, and we'll make you guys finally meet him in-game sooner than you think! Here are some previews of what he looks like:




New Engine means major changes!
Since this is a totally new engine port, basically rewriting the game from scratch, Jonnyboy will be doing his best to make everything work how it is supposed to be working in ZPS. However, like we mentioned above, some things had to be changed, which will affect some custom content that was compiled for the Source SDK 2007.

This will affect all of the custom maps and content as they will be incompatible with the new engine. The major changes on the port is a flip of the names/numbers that determine how your map reads the Teams (Human, Zombie and the Spec). Technically speaking, if any map running the entities: "filter_activator_team" and "func_ladder"; and was compiled in SDK 2007, it will be unplayable in ZPS 3.0 version.



But don't PANIC! yet. if you're reading this, are a community mapper and still active, then don't worry, the changes that have to be made are small and easy to do. We'll create a guide explaining how to do these small changes on your map, recompile it properly to be compatible and ready for the future release in no time! We're informing you now so that you have time to prepare but as we are not fully done with the build, other requirements needed to make maps work on the engine may be discovered. If so, we will inform you in due time.

New Upcoming Maps!
Speaking of maps, this update will include two old, popular community maps, made official: Zomboeing and FrozenHeart! Both objective, having lots of additional details and other changes that have improved the gameplay and look of the maps. We would like to thank Ratboy and Darb Dude for doing an amazing job on bringing back Zomboeing as an fully-fledged and incredibly entertaining experience!

And also, releasing bunch of maps improvements & fixes on other stock maps, introducing our first official Hardcore map, zph_pithole, by Xufe!

Improved Server Security - The days of malicious crashes are behind us.
One of the most important changes in this update is the solution to the age-old exploit that has been used to carry out server attacks for years. This behavior is not something we want to see carried over to the new build.

To help secure the community until the new build is ready, we've set up a Server Setup and Security threads. With the help of the community, their threads will help you secure your server to deal with the attacks to the best of the current engines ability.

When will this update roll out?
After all this information, you guys might be asking yourself: update, when!?
As we've mentioned, the build is currently in Alpha state, and our team is doing our best to bring you guys this update as quick as possible. The update is focused on bringing stability and security to the game, adding a bunch of new content is something our team wishes to do but we won't let it prolong the release date of this crucial update.
Future updates, that will introduce more new content and tweaks, will be shared with you as always through our announcements.

In the meantime, share these exciting news with your old friends through Steam, Facebook and even on Twitter! Tell them that ZPS is coming back in a more secure and stable state than ever seen before.
The next announcement will be the changelog of the ZPS 3.0 build. Looking forward to it! We sure are.

-ZPS Dev Team

92 条留言 了解更多

8月18日

Zombie Panic August Update

We've made some adjustments to the preview public beta and the recent maps update. Thank you to all who've been playing those official maps, reporting minor bugs to us and giving us feedback to help improve your experience even more. You can find those changes detailed below.

===== 2.4.1 August Update (08-19-2016) =====

General:
  • Updated Store Page description.
  • Updated all .cfg files
  • Updated game tips.
  • Removed unused files inside the models and materials folders.
Localization:
  • Added Brazilian translations.
  • Added Danish translations.
  • Added French translations.
  • Added German translations.
  • Added Swedish translations.
  • Updated Russian translations.
Maps:
  • ZPO_harvest
    • Tweaked weapon spawns.
    • Fixed some decal issues.
    • Fixed few spot_light issues.
    • Added an easter egg.
  • ZPO_shreddingfield
    • *NEW*: Survivors can no longer go through the parking lot right away until they move to another street. (Breakable after that)
    • Fixed an issue with the last objective generator.
    • Fixed players being able to block the human spawn door.
    • Fixed players being able to block the supermarket exit door.
    • Fixed players being able to block the warehouse door.
    • Fixed a displacement error.
    • Tweaked random weapon spawns.
  • ZPS_asylum
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
  • ZPS_deadend.
    • Added an extra way out on the Zspawn closer to the school bus.
    • Added a breakable window inside the Church.
    • Tweaked weapon and ammo spawns.
    • Improved HDR lighting.
  • ZPS_keretti
    • Tweaked weapon and ammo spawns.
  • ZPS_nightmare
    • Added a few details around.
    • Tweaked weapon and ammo spawns.
    • Healthkit and Kevlar spawns nerfed.
    • Improved optimization.
    • Fixed an annoying ladder issue on a roof.
  • ZPS_policestation
    • Added more vehicles outside of police station.
    • Added fire smoke inside the police station.
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
    • Replaced some HL2 models.
  • ZPS_silence
    • Tweaked weapon and ammo spawns.
Models:
  • Added models/textures for the new survival map zps_sapidcerebrum.
Weapons:
  • Replaced weapon_spanner with a new pipe wrench model/texture.

This is not the map update that we promised you guys earlier. This is only a small patch to correct issues and add tweaks to the newly updated stock maps and game files. The next map update is still in the works.

This update will add changes to your cfg files so we recommend backing up your game commands and binds by creating a autoexec.cfg file. A basic on how to do this can be found here. When the update rolls out, replace your own .cfg file to the new one.

-ZP:S Dev Team

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关于这款游戏

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.

Gamemodes

Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.
  • Assault Mode: Capture the Point. Points are awarded for completing side objectives, adding to the overall score of the players’ team which in the end decides the victor.

系统需求

    最低配置:
    • 操作系统: Windows® 7 (32/64-bit) / Vista / XP
    • 处理器: 1.7 GHz Processor or better
    • 内存: 512 MB RAM
    • 图形: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX 版本: 8.1
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
    • 声卡: DirectX 9.0c compatible sound card
    推荐配置:
    • 操作系统: Windows® 7 32/64-bit
    • 处理器: Intel Dual Core 2.4 GHz Processor
    • 内存: 2 GB RAM
    • 图形: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
    • 声卡: DirectX 9.0c compatible sound card
消费者评测
Customer Review system updated Sept. 2016! Learn more
最新:
特别好评 (47 篇评测)
总体:
特别好评 (4,124 篇评测)
评测结果


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显示:


(what is this?)
28 篇评测符合上述筛选条件 ( 多半好评)
最有价值的评测  总体
17 人中有 13 人(76%)觉得这篇评测有价值
12 人中有 10 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
0.8 小时(记录在案的)
发布于:2014年10月14日
延迟太高了,但这不是重点。重点是只有多人模式,进去完全不知道要干什么,枪是怎么来的,其他近身武器是怎么用的,都没说,真让人抓狂啊!唉,退了游戏,一身轻松!
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
2.5 小时(记录在案的)
发布于:2014年9月8日
这款游戏我不知道该说什么,国内服务器少的可怜,延迟高的吓人,好不容易进去游戏终于可以玩耍了,结果尼玛掉线了对此不知道该说什么至今我的没有好好体验过这MOD
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
推荐
1.4 小时(记录在案的)
发布于:2015年3月28日
整体感觉不错,可以当僵尸去吓唬人类,人类武器种类不少,但大多都是近战,还可以拿键盘当武器....这是丧尸围城的节奏吗= =,武器都是散布在地图的每个角落,需要玩家自己去发现的,非常有代入感,弹药少得可怜,僵尸在这款游戏里绝对没有优势,在较远的距离里人类拿手枪就可以把母体打死。。非常蛋痛。但当人类时确实有点玩恐怖生存游戏的赶脚,尤其是你与队友走散,迷失方向时。那酸爽==
总体来说,一款不错的游戏。值得一试!(ps:需本体游戏 css 或其他起源引擎游戏才可运行)!
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
15.1 小时(记录在案的)
发布于:5月13日
It's fun.
自己找枪生存这个太棒了,无时无刻的刺激,跟朋友们语音交流着玩效果会更棒哦
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
不推荐
1.2 小时(记录在案的)
发布于:2014年2月25日
中国服务器少 僵尸血量少 AK扫几下就也屎了
这篇评测是否有价值? 欢乐
5 人中有 4 人(80%)觉得这篇评测有价值
推荐
4.0 小时(记录在案的)
发布于:2014年5月13日
....I don't like doing zombie ==!
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
0.9 小时(记录在案的)
发布于:6月26日
其实就是生化模式,不过需要玩家自己去找枪,但就这一点也很刺激吧。
所以这游戏是我喜欢的,可就是延迟太高了,动不动就强迫退出,没法玩下去了。
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
推荐
0.8 小时(记录在案的)
发布于:2015年10月10日
nice game but for chinese internet
这篇评测是否有价值? 欢乐
推荐
3.9 小时(记录在案的)
发布于:2013年11月30日
Nice god the is Zombie Panic! Source while being old and recreated in the game contagion, still has an active community and friendly players. It has fun gameplay blending the teams of survivor and undead. It is generally fun and creative. I highly reccommend you play this ancient, but epic mod/game
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最近发布
Honoka Kousaka
0.1 hrs
发布于:8月2日
不能单机
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SLenderM
3.6 hrs
发布于:6月10日
身为天朝玩家,对于这个游戏,我只想说:真他喵坑爹
游戏内容真心好,画质也不错(起源模组...),武器多地图多
But,配置和网速是硬伤(我是gtx970,7mb/s)但还是时常崩溃,掉线,卡顿,不过有个VPN会好得多,所以天朝兄弟们,也许可以试试自己开服玩或者跟基友一起♂
是否有价值? 欢乐
FreeFUN
16.0 hrs
发布于:2月13日
另类的cf生化模式
是否有价值? 欢乐
吾乃辣鸡?
0.2 hrs
发布于:1月8日
真是一坨“屎”
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格拉摩根伯爵
6.3 hrs
发布于:2015年9月15日
没有可玩性。
是否有价值? 欢乐
chris
3.9 hrs
发布于:2015年2月25日
挺好玩的,只是延迟高
是否有价值? 欢乐