Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
Análisis de usuarios:
Recientes:
Muy positivos (112 análisis) - El 92% de los 112 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Muy positivos (4,280 análisis) - El 91% de los 4,280 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 28 dic. 2007

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Mod creado por la comunidad

Este juego requiere otro juego que cuente con el motor Source, como Counter-Strike: Source, Half-Life 2 o Day of Defeat: Source. Haz clic aquí para consultar una lista completa de los juegos que cumplen este requisito.

Haz clic aquí para aprender más acerca de los mods en Steam.

Instalar Zombie Panic! Source

Mod de Half-Life 2

 

Actualizaciones recientes Ver todos (236)

24 de noviembre

Nominate ZPS for: The "Test of Time" Award + Twitch Channel!



During the Steam Autum Sale, everyone has been given the chance to nominate their favorite games for various awards. We're currently working hard on the v3.0 build and we are hoping to breathe new life into the game and bringing in old as well as new players and communities, and for that to happen we need your help; We need to spread the word! You have already shown a tremendous support for the new update, and we are thankful for the excitement and dedication that so many of you display. These awards are a great way for the game to gain more recognition – and we’d love for you guys to nominate Zombie Panic! Source for The Test of Time Award! This is awarded to the game that has not only remained a blast to play throughout its’ history, but also the game with a community that is dedicated and involved. We believe ZP!S is that kind of game, and for that reason we’re asking all of you to help support us in nominating the game for this award.

Weekly Development Streams!

We’ve done our best to engage with the community for ideas and feedback, give insight into the development through sneak peaks and, starting tomorrow, Friday, November 25th, 9 PM EST, weekly mapping development streams. Casei Magnus will be sharing his mapping work on upcoming - and experimental maps and designs, where you can give feedback, share ideas and have a good time while discussing ZPS - all to make sure that the new update ends up being what both our development team and community want.

Progress on the 3.0 Build

The new update is coming. We have begun the playtesting phase where we make sure that everything is running as it should and that no bugs or exploits make it through to the launch. After the playtesting phase has completed, what will remain on our to-do list before the build is ready for launch is the Linux port and stress testing and hardening of the game’s netcode. Stay tuned and share the news with your friends!

Happy Thanksgiving everyone!

- ZPS Dev Team & Monochrome

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17 de septiembre

Zombie Panic! Source coming to Source Engine 2013!

Hello Everyone,
Our team has some excited and long-awaited news to share with you! After years of delays and putting the development on hold many times, ZPS on Source 2013 is finally happening!
Before we get into the details of what this will mean for the game, we must introduce our newest programmer, who offered to do the port of SDK 2007 to the latest Source Engine version SDK 2013, and is willing to support ZPS even more: Jonnyboy0719, from BrainBread2! He has been doing outstanding work porting this game to a proper build, fixing up lots of old bugs, issues and critical glitches from the old engine and making this happen for us!

So let's get to the news and what this means for the community.



Source 2013 was released awhile ago by Valve, and we were working on a port already back in 2014, which would be the release of ZPS 2.5 that never went further because of delays and other problems that the team had to face.

Now, with this new engine running on our upcoming build, we're excited to introduce the following:

  • Better optimization, fixed memory leaks and multi-core rendering, making the game run smoother, faster and more stable, for both players and servers.
  • Proper Linux support for dedicated servers.
  • Fixes of old engine bugs and glitches that were causing the game crash or close itself.
  • Better Hit-registration and lag compensation.
  • Better Steampipe.
  • Working achievements.
If everything goes as planned, we'll be releasing these features in ZPS v3.0, along with other improvements, as soon as possible. For now, enjoy this small teaser, showcasing the alpha state of ZPS 3.0

Meet Pedro: our newest Survivor!
Pedro was in development for a long time back in 2011, by our 3D artist EArkham. He's a ex-drug dealer from Mexico before the apocalypse started, and we'll make you guys finally meet him in-game sooner than you think! Here are some previews of what he looks like:




New Engine means major changes!
Since this is a totally new engine port, basically rewriting the game from scratch, Jonnyboy will be doing his best to make everything work how it is supposed to be working in ZPS. However, like we mentioned above, some things had to be changed, which will affect some custom content that was compiled for the Source SDK 2007.

This will affect all of the custom maps and content as they will be incompatible with the new engine. The major changes on the port is a flip of the names/numbers that determine how your map reads the Teams (Human, Zombie and the Spec). Technically speaking, if any map running the entities: "filter_activator_team" and "func_ladder"; and was compiled in SDK 2007, it will be unplayable in ZPS 3.0 version.



But don't PANIC! yet. if you're reading this, are a community mapper and still active, then don't worry, the changes that have to be made are small and easy to do. We'll create a guide explaining how to do these small changes on your map, recompile it properly to be compatible and ready for the future release in no time! We're informing you now so that you have time to prepare but as we are not fully done with the build, other requirements needed to make maps work on the engine may be discovered. If so, we will inform you in due time.

New Upcoming Maps!
Speaking of maps, this update will include two old, popular community maps, made official: Zomboeing and FrozenHeart! Both objective, having lots of additional details and other changes that have improved the gameplay and look of the maps. We would like to thank Ratboy and Darb Dude for doing an amazing job on bringing back Zomboeing as an fully-fledged and incredibly entertaining experience!

And also, releasing bunch of maps improvements & fixes on other stock maps, introducing our first official Hardcore map, zph_pithole, by Xufe!

Improved Server Security - The days of malicious crashes are behind us.
One of the most important changes in this update is the solution to the age-old exploit that has been used to carry out server attacks for years. This behavior is not something we want to see carried over to the new build.

To help secure the community until the new build is ready, we've set up a Server Setup and Security threads. With the help of the community, their threads will help you secure your server to deal with the attacks to the best of the current engines ability.

When will this update roll out?
After all this information, you guys might be asking yourself: update, when!?
As we've mentioned, the build is currently in Alpha state, and our team is doing our best to bring you guys this update as quick as possible. The update is focused on bringing stability and security to the game, adding a bunch of new content is something our team wishes to do but we won't let it prolong the release date of this crucial update.
Future updates, that will introduce more new content and tweaks, will be shared with you as always through our announcements.

In the meantime, share these exciting news with your old friends through Steam, Facebook and even on Twitter! Tell them that ZPS is coming back in a more secure and stable state than ever seen before.
The next announcement will be the changelog of the ZPS 3.0 build. Looking forward to it! We sure are.

-ZPS Dev Team

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Acerca de este juego

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.

Gamemodes

Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.
  • Assault Mode: Capture the Point. Points are awarded for completing side objectives, adding to the overall score of the players’ team which in the end decides the victor.

Requisitos del sistema

    Mínimo:
    • SO: Windows® 7 (32/64-bit) / Vista / XP
    • Procesador: 1.7 GHz Processor or better
    • Memoria: 512 MB de RAM
    • Gráficos: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Versión 9.0c
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 8 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c compatible sound card
    Recomendado:
    • SO: Windows® 7 32/64-bit
    • Procesador: Intel Dual Core 2.4 GHz Processor
    • Memoria: 2 GB de RAM
    • Gráficos: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: Versión 9.0c
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 8 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c compatible sound card
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