Zombie Panic: Source is een coöperatieve survival horror-modificatie voor Half Life 2, het vervolg op de populaire Half-Life-modificatie "Zombie Panic". Als lid van een team overlevenden zit je zonder voorraden of ondersteuning van het leger.
Gebruikersrecensies:
Recent:
Erg positief (71 recensies) - 84% van de 71 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (4,040 recensies) - 91% van de 4,040 gebruikersrecensies voor deze game is positief.
Releasedatum: 28 dec 2007

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Community-mod

Je hebt voor dit spel een Source-engine-spel nodig, zoals Counter-Strike: Source, Half-Life 2 of Day of Defeat: Source. Klik hier voor een volledige lijst met de spellen die aan deze eis voldoen.

Klik hier voor meer informatie over mods op Steam.

Zombie Panic! Source installeren

Half-Life 2 Mod

 

Recente updates Alles weergeven (231)

21 juli

Zombie Panic Hotfix & RUS Translation

Hello there.
I hope you are all enjoying the update as much as I am! Just like any recent and big update, we're launching our first hotfix! We'll be including small changes to game's menu font to make it more fitting to the theme of the game, and we're also bringing improvements to the chat layout for russian players. Check out the changes below:

General
  • Added ZPS_Requiem font into the menu.
  • Added thumbnail for the new survival maps.
  • Added Russian translation.
  • Added zps_russian folder.
  • Added steam_appid.txt.
  • Updated zpo maps that did not originally recieve the new objective points feature.
  • Fixed grammar issues in maps .txt files.
  • Renamed GameInfo.txt to gameinfo.txt
  • Renamed other zps folders as request.
  • Removed .cfg file to test if your client gets saved.
  • Removed "filter" option in-game chat.

For full changelog, check this announcement:
http://steamcommunity.com/games/zps/announcements/detail/692806085452872616

This patch will go live soon. Keep playing those survival maps!

-ZP:S Dev Team

22 opmerkingen Meer informatie

19 juli

Zombie Panic Maps Update Changelog

News post coming up, check out the full changelog list below:

===== 2.4.1 Maps Update (07-19-2016) =====

General:
  • Added score points for completing objectives on ZPO maps.
  • Removed unused files inside the models and materials folders.
  • Removed zpl_armory2.
  • Updated Store Page.
New Maps:
  • ZPS_blackout
  • ZPS_corpsington
  • ZPS_keretti
  • ZPS_sapidcerebrum
    • A Community Map
Updated Maps:
  • ZPO_aquatica
    • Added some new melee weapons
    • Added a human clip to the vent to the zombie spawn
    • Fixed humans being able to skip picking up the item
    • Fixed water not covering the park area
    • Fixed the starting vent shortcut for zombies
    • Fixed vent not working sometimes
    • Vent to the roof at the toilet enables a bit faster after the explosion
    • Documents sign in the vent disables after the objective is done
    • Tweaked some fading objects
    • Fixed screen overlays not disabling if a round ends with one active
    • Fixed so people can't get stuck by the cart
    • Fixed water not covering upper offices
    • Improved lighting and optimization.
    • All physics props gets motion disabled after the explosion (should reduce the trigger lag a little at least)
  • ZPO_biotec
    • Added playerclip on the water fountain.
    • Added playerclip on the Zspawn for smooth jump through the windows.
    • Added human-clip inside the first Zspawn.
    • Added props on the second floor of the hallway preventing players camping.
    • Added a beacon on the key if a survivor walks closer to it.
    • Basement gets locked when survivors successfully grabs the ant-virus.
    • Metal barricade inside the lab is breakable ONLY when a zombie is closer to it or when the survivors grabs the ant-virus.
  • ZPO_harvest
    • Added a visible warning when the C4 is about to explode.
    • Added more metal fences as cover for the zombies on the barn stairway.
    • Improved areaportal and lighting.
    • Fixed props collision with the frying pan and a pot in the kitchen.
    • Fixed props collision in the basement.
    • Fixed a glitch spot on the barn.
    • Fixed a glitch on Zspawn where humans could go over it.
    • Fixed a glitch on the planks of the bridge.
    • Fixed a glitch on the barricades of the house.
    • Fixed a rare issue with the fuse being able to get players stuck when picked up.
  • ZPO_keretti
    • Added human clip above the cargo trucks.
    • Added human clip inside the tunnel of the mine.
    • Added 4 random ammo spawn positions.
    • Added radio beacon as "primary objective".
    • Added cover for zombies on the walkway outside.
    • Improved objective texts display on round start.
    • Heavily optimized.
    • Fixed hundreds map problems and brushes.
    • Fixed mine and warehouse's door sounds.
  • ZPO_murskville
    • Added a playerclip on fences.
    • Added a playerclip in shelves on a storage building.
    • Fixed a door glitch at gas station.
    • Fixed a glitch spot on a tree.
    • Fixed a playerclip on the street.
  • ZPO_shreddingfield
    • Added playerclip above the lamps on the warehouse.
    • Added playerclip around the buildings in the city.
    • Added a second Zspawn location in the final objective.
    • Fixed survivors getting stuck on the spawn if latejoin.
    • Fixed a door glitch at supermarket.
    • Removed unnecessary details and props for better map performance.
    • Replaced some brushes as "playerclip" and "lightblock"
    • Replaced human spawns that spawned players in the gun shop floor.
    • Heavily optimized.
  • ZPO_tanker
    • Added new random ammo and weapons spawns.
    • All hatches are easier to be closed by one person now.
    • Fixed props fade in/out issues.
    • Fixed lighting scale issues.
    • Fixed prop clip positions.
    • Fixed decals issues on the walls.
    • Fixed objective texts display in-game.
    • Fixed a glitch on the boats area clip.
    • Fixed a glitch on the roof of the ship.
    • Removed camping roof spot closer to the helipad.
    • Removed helipad.
    • Made mostly all the props immovable.
    • Heavily optimized.
    • Improved lighting and HDR.
  • ZPO_subway
    • Added HDR.
    • Added a beacon at the generator.
    • Fixed a glitch spot in Platform 1.
    • Fixed hundreds of textures issues.
    • Fixed areaportal issues.
    • Fixed trigger hurt for humans at the escape train tunnel.
    • Improved optimization lighting.
  • ZPS_asylum
    • Added cubemaps and HDR
    • Added door frames in the middle of the map.
    • Added new weapon spawns when there are more than 12 survivors.
    • Fixed a glitch spot on a window at the second floor.
    • Fixed a glitch spot in the hallway.
    • Fixed lots of glitch spots outside.
  • ZPS_cinema
    • Added 3 new random ammo spawns.
    • Added playerclip above the fences at human spawn.
    • Added clips on the corridors of Cinema
    • Added a ladder in Cinema 3.
    • Added HDR
    • Fixed props clip at Cinema 3 making it more smooth to walk over.
    • Fixed some info_overlay entities.
    • Improved cubemaps positions and lighting.
    • Removed one door in the "break" room.
  • ZPS_deadend
    • Added HDR.
    • Added a white van on the gas station.
    • Added a new Zspawn inside the building closer to gas station.
    • Added new weapon and ammo spawns.
    • Added cover on the gas station's roof.
    • Fixed a texture issue inside the church.
    • Fixed a glitch spot on the human spawn truck.
    • Fixed a glitch spot on Zspawn.
    • Fixed a glitch spot outside the church and above the fences.
    • Fixed ladder module style.
    • Made the vehicles in the tunnel immovable.
    • Improved lighting and optimization.
    • Removed 870 Remmy spawn in the Zspawn.
  • ZPS_silence
    • Added few crates closer to the gas tanker outside.
    • Fixed a glitch spot above the gas tanker outside.
    • Fixed a glitch spot in the basement.
  • ZPS_nightmare
    • Added playerclip inside an abandoned building.
    • Fixed a glitch spot on 'LIQUOR' sign outside.
    • Fixed a glitch spot behind the metal fence outside.
    • Fixed a glitch spot on one metal support outside.
    • Fixed a glitch spot on a building.
    • Improved lighting and optimization.
  • ZPS_haunted
    • Added HDR.
    • Fixed a glitch spot on the roof of the bridge.
    • Fixed a glitch spot on the window barricades of the house.
    • Fixed glitch spots on the playground.
    • Fixed lots of glitch spots on the pillars outside.
    • Replaced water texture.
  • ZPS_policestation
    • Added HDR.
    • Added playerclip around the buildings outside.
    • Added new ammo and weapon spawns.
    • Fixed a glitch spot on the police station sign outside.
    • Fixed a glitch spot above the police station entrance.
    • Fixed a glitch spot above the vents inside police station.
    • Removed "fake" weapons in the gun shop.
    • Replaced them with 4 real random pistols.
  • ZPS_underground
    • Tweaked weapons and ammo spawns.
    • Improved optimization.

-ZP:S Dev Team & Monochrome Inc.

55 opmerkingen Meer informatie

Over dit spel

Zombie Panic: Source is een coöperatieve survival horror-modificatie voor Half Life 2, het vervolg op de populaire Half-Life-modificatie "Zombie Panic". Als lid van een team overlevenden zit je zonder voorraden of ondersteuning van het leger. De ondoden afweren was nooit moeilijker geweest, maar dankzij een grote variatie aan wapens, explosieven en unieke voorwerpen, is het niet onmogelijk. Deze keer introduceren we je aan nieuwe karakters die je kan besturen, verscheidene wapens waaronder een groot aantal meleewapens, en de Carrier-zombie die een vriend in een vijand kan veranderen. We zijn er mee begonnen, en we gaan vraag met het gevecht door!

Systeemeisen

    Minimum: processor van 1,7 GHz, 512 MB RAM, grafische kaart op DirectX® 8.1-niveau (SSE-ondersteuning vereist), Windows® 7 (32/64-bit)/Vista/XP, muis, toetsenbord, internetverbinding

    Aanbevolen: Pentium 4-processor (3,0 GHz of meer), 1 GB RAM, grafische kaart op DirectX® 9-niveau, Windows® 7 (32/64-bit)/Vista/XP, muis, toetsenbord, internetverbinding

Klantenrecensies
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Recent:
Erg positief (71 recensies)
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VR Gaming®
( 287.2 uur in totaal )
Geplaatst: 30 april 2015
spijtig dat het niet voor mac is
Behulpzaam? Ja Nee Grappig
Julian-Rengelink
( 6.0 uur in totaal )
Geplaatst: 17 september 2014
awsome download this awsome game!
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Gin
( 1.4 uur in totaal )
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It's a gud game
Behulpzaam? Ja Nee Grappig
SpOoKed/ Nash
( 22.8 uur in totaal )
Geplaatst: 3 mei 2014
i played the primium version but that was not so fun so i deleted it but now i thought about it again and i saw this its pretty cool how they made it its survival horror and thats what i like also the game no more room in hel is also a great game so if you want to with me one time send me a request :D
Behulpzaam? Ja Nee Grappig
ZiomexPL
( 15.3 uur in totaal )
Geplaatst: 22 april 2014
Dobra gra podobna do Garry's Mod
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Replica.Elite.JIMMY
( 9.4 uur in totaal )
Geplaatst: 8 januari 2014
pritty crappy game zombies are to strong and players dont stand a chanse but its a good game for i u want to loose endlless le
Behulpzaam? Ja Nee Grappig
FunFactory00
( 31.7 uur in totaal )
Geplaatst: 29 november 2013
lol
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6.0 uur in totaal
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awsome download this awsome game!
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It's a gud game
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22.8 uur in totaal
Geplaatst: 3 mei 2014
i played the primium version but that was not so fun so i deleted it but now i thought about it again and i saw this its pretty cool how they made it its survival horror and thats what i like also the game no more room in hel is also a great game so if you want to with me one time send me a request :D
Was deze recensie nuttig? Ja Nee Grappig
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287.2 uur in totaal
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spijtig dat het niet voor mac is
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Dobra gra podobna do Garry's Mod
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Geplaatst: 8 januari 2014
pritty crappy game zombies are to strong and players dont stand a chanse but its a good game for i u want to loose endlless le
Was deze recensie nuttig? Ja Nee Grappig