11. juni 2009 - Oppdatering To nye spillbare Orke-klasser: Lord (Kriger) eller Sjaman. Ny spillmekanikk: Orkene spiser dobbelt så mye mat, lærer kampsportteknikker kjappere, mekker artefakter tregere, og Sjamaen bruker totemer til å kalle frem skapninger og vesen. Flere nye artefakter uavhengig av karakterenes klasse.
Brukeranmeldelser: Stort sett positive (73 anmeldelser)
Utgivelsesdato: 30. sep, 2008

Sign in to add this game to your wishlist or mark as not interested

Kjøp Hinterland

Pakker som inkluderer dette spillet

Kjøp Best of TiltedMill Collection

Inkluderer 4 objekter: Children of the Nile: Enhanced Edition, Children of the Nile: Alexandria, Hinterland, Mosby's Confederacy


About This Game

11. juni 2009 - Oppdatering
  • To nye spillbare Orke-klasser: Lord (Kriger) eller Sjaman.
  • Ny spillmekanikk: Orkene spiser dobbelt så mye mat, lærer kampsportteknikker kjappere, mekker artefakter tregere, og Sjamaen bruker totemer til å kalle frem skapninger og vesen.
  • Flere nye artefakter uavhengig av karakterenes klasse.

Om Hinterland

Plyndre, jevn med jorden, og bygg med raske RPG-kamper og strategisk basebygging!
Kan du bygge en levende bosetting, lede folket mot velstand og temme det ville Hinterland?
  • Lagbasert RPG-action – du har en rekke figurer, våpen og strategier til rådighet – leder du angrepet med et sønderknusende angrep med to hender eller står du bak krigere i platebrynje med den trofaste buen din?
  • Byutvikling – velg nybyggere fra et enormt ensemble med figurer, og bevæpne dem for forsvar eller gi dem produksjonsverktøy.
  • Figurutvikling – la enkle bønder utvikle seg til store krigere, og tilpass figuren din med en rekke spesialiseringer.
  • Tilfeldig fantasiverden – hvert spill i Hinterland finner sted på et nytt sted, med ulike ressurser, gjenstander og utfordringer. Forskjellige utfordringer inkluderer en rekke fiender, som orkekrigsleire, plyndrergrupper med mørke alver, gruver fulle av troll, ruinerte byer fulle av vandøde og mye mer.
  • Spill som kan egendefineres – du velger hva slags spill du vil spille, fra et knalltøft spill til en verden uten angripere.
Hinterland er en ny type strategirollespill fra utviklerne av Children of the Nile™, Caesar IV™ og SimCity Societies™.


    • Operativsystem som støttes: Windows® XP eller Vista
    • Prosessor: 1,8 GHz prosessor eller bedre
    • Systemminne: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
    • Skjermkort: 64 MB DirectX 8.1-kompatibelt kort
    • Harddisk: 350 MB ukomprimert ledig harddiskplass
Hjelpsomme kundeanmeldelser
9 av 11 personer (82%) syntes denne anmeldelsen var hjelpsom
50.6 timer registrert
Publisert: 19. juni
One of my favorites. It doesn't have the greatest graphics, or a thrilling storyline, but I keep coming back to it time and time again. Whether you want to kill a few hours, or a few evenings, you can tweak the settings to whatever type of scenario you want.
Var denne anmeldelsen til hjelp? Ja Nei
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
24.9 timer registrert
Publisert: 14. august
Amazingly fun game, I have beat it 3 times through so far with intentions to keep trying more characters and higher difficulty. One definite thing, this game is not playable as is in my opinion. You have to follow the instructions for DIY Camera settings. This makes the game have a zoom in/out feature, so you can actually see things properly. Not sure if Steam will let me include this link, but google DIY Camera Settings Hinterland if this link doesn't work

Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
26.7 timer registrert
Publisert: 21. juli
Hinterland is an underrated gem. It plays a bit like a simplified action rpg roguelike. Completing a session takes about an hour and requires a methodical approach to taking on the enemy camps, and building up your town and supporting party members. There are several classes to play as all with unique strengths and weaknesses. Though some classes offer a much harder challenge than others they also offer greater completion points.

The systems in the game are very simple but come together to offer a rich, varied, and challenging experience in a nice short gaming session.
Var denne anmeldelsen til hjelp? Ja Nei
1 av 15 personer (7%) syntes denne anmeldelsen var hjelpsom
0.8 timer registrert
Publisert: 9. september
Bad game,no advantages at all,i think.
Var denne anmeldelsen til hjelp? Ja Nei
0 av 29 personer (0%) syntes denne anmeldelsen var hjelpsom
0.2 timer registrert
Publisert: 15. juni
If you gifted me this game, ♥♥♥♥ you.
Var denne anmeldelsen til hjelp? Ja Nei
10.5 timer registrert
Publisert: 20. september
Simple game, fun but, compared to everything else you've got I doesn't shine that bright.
Could be good if on a IOS system.
Var denne anmeldelsen til hjelp? Ja Nei
6.6 timer registrert
Publisert: 17. september
Could be fun, but failed. Too grindy and tedious cause youre running between camps 90% of time (to heal, to fend off raiders, to build/upgrade/manage visitors), the other 10% of gameplay is quite interesting though...
Var denne anmeldelsen til hjelp? Ja Nei
3.2 timer registrert
Publisert: 24. juli
Can be fun to play, but feels like it's still in BETA. Hopefully, that's probably the case. If not, I'd say it's not worth its price, but would do a nice free to play game.
Var denne anmeldelsen til hjelp? Ja Nei
15.7 timer registrert
Publisert: 12. juli
At first I bought Hinterland because it was dirt cheap on the Summer Sale and I had a few bucks left in my wallet.. and I was kind of nostalgic for some of the old City Builder series that some of the folks at Tilted Mill had a bit of a hand in towards the end.. but really, I wasn't expecting much.

I'm actually pretty pleasantly surprised, truth be told. At first glance, it's like a kind of toned-down Diablo I, with a few city building/management elements thrown in.. And that's pretty much what it delivers. Perhaps the younger set or the hardcore strategy or simulation players won't like it, but I'm finding it to be.. almost refreshingly nostalgic. It has a pretty "old school" feel to it, and it's fairly challenging and moderately replayable. I imagine the harder difficulties will prove much beefier to get through than the "easy" games I've done so far.. I could see very much how it can scale.

I only have a couple modest criticisms.. The first and foremost is what I would call a "bug".. when attempting to use a rejuvenation potion, I frequently have to drag it to my character's face icon 4 or 5 times, if not more, before I hit the one *little* spot on the picture where it actually *registers* the "hey, drink this" command. Never could get the Potion of Hardening to work, but the standard Potion of Healing worked without a hitch.

The second is more of a general gripe, I confess. A lot of the "city builder" games have this feel of "having to fight the engine when it makes no sense to have to do so." Which kind of breaks immersion. If you're a lord of a city in some kind of fantasy kingdom, I'd expect you'd be able to say.. place an order for goods that your citizens produce, instead of being held at the mercy of whatever random output they feel like offering up that day. It leaves the situation involving a whole lot of "Standing around waiting for product X to show up in the rotation" when you need more of it.. In my case it was "sit through 2 raids waiting for 2 doctors to produce enough healing potions for me to go take over another territory, but no, they would constantly crank out at least 3 rejuvenation potions for every healing potion produced. Likewise, 2 armor smithies set up specifically to try to get a decent suit of plate made before I expired from old age, when both of them had researched it and were dead set on producing wooden shields or some other useless junk.

You'd think a Lord would be able to, you know, *commission* something. Or specify what is to be focused on for production.

But those gripes aside. It's been a fun game. I've enjoyed playing it, and I'd recommend it to others, Perhaps not the really hardcore uber-competitive types.. but for casual gamers who like this sort of thing, especially with a bit of a nostalgic fondness for the oldschool, it's likely to be a pleasant time for a while on a few bucks.
Var denne anmeldelsen til hjelp? Ja Nei
8.9 timer registrert
Publisert: 21. september
clever addictive and slightly arcadey type game.
Var denne anmeldelsen til hjelp? Ja Nei
34 av 41 personer (83%) syntes denne anmeldelsen var hjelpsom
25.5 timer registrert
Publisert: 29. desember, 2013
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
Var denne anmeldelsen til hjelp? Ja Nei
12 av 15 personer (80%) syntes denne anmeldelsen var hjelpsom
47.6 timer registrert
Publisert: 21. desember, 2013
It's unusual game. Mix of H&S and city builder in oldschool style and in my opinion it's very good idea. What is quite unusual, when you play in this title, you feel like playing some board game. Interesting title for oldschool players.
Might be more polished and potential is not fully exploited, but it is still good game. I wish that second, better part will be developed.

If you're a oldschool gamer, you should try it. Maybe you will like it as me and will return to it for years.
If you're fan of extra-modern games only, I'll not try to convince you for that title.
Var denne anmeldelsen til hjelp? Ja Nei
6 av 6 personer (100%) syntes denne anmeldelsen var hjelpsom
13.9 timer registrert
Publisert: 5. april
While not perfect, I enjoy this game. Its more casual. You can start a game and end it in a few hours. More like a board game than playing Diablo. Good elements for building and exploring, town managment and weapons. Its a bit of everything thrown together and works well. Grab it on sale if you dont mind a quick game. Thumbs up for attempting this and having it actually work.
Var denne anmeldelsen til hjelp? Ja Nei
7 av 8 personer (88%) syntes denne anmeldelsen var hjelpsom
10.7 timer registrert
Publisert: 20. desember, 2013
Feels very 90's. Pretty basic, even for an RPG. The town building elements (for resources) adds an extra dimension to the usual hack n slash. Very repetitive, and the various races / roles just change a few variables, no major differences.
Var denne anmeldelsen til hjelp? Ja Nei
7 av 8 personer (88%) syntes denne anmeldelsen var hjelpsom
8.1 timer registrert
Publisert: 19. desember, 2013
Genre-blurring of a town builder and action RPG that hits the mark.

Thinking quickly is combined with thinking strategically.

This game offers replay value as you try the different difficulty levels and different starting options and paths to victory.

A sequel to this game would have unlimited potential.

I also recommend a game called Dungeon Village which is a mobile game.
Var denne anmeldelsen til hjelp? Ja Nei
12 av 18 personer (67%) syntes denne anmeldelsen var hjelpsom
8.3 timer registrert
Publisert: 30. november, 2013
I was sold on the concept, but that's all there is in this game. Everything feels bare bone. The random world is mostly just random monster placement in a mostly flat world. Monster lair will spawn monsters that will run a straight line towards your town and that's about it. Town building is simply hiring people that show up and give them a building to live in. There is little interaction between people in town other than some people require some other building first.

Ultimately the game feels too shallow to worth the price I paid for it (which is 20 USD at the time), it's now only 10 dollars, but I personally still wouldn't spend money on it.
Var denne anmeldelsen til hjelp? Ja Nei
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
11.6 timer registrert
Publisert: 16. januar, 2013
Hinterland is pretty damn fun. Its quite enjoyable and addicting. I ended up playing 6 hours of it in one day to complete my first playthrough. I will definitely be coming back to play it on the highest difficulty.

The combat is diablo-style. You dont have any skills though. You can only auto-attack enemies. They drop loot, and you get money for slaying them. A certain number of enemies guard specific locations on the map. For example, when you venture out of your base, you will come across a iron mine. Guarding this mine will be 7 enemies of a certain indicated (difficulty) level. After you kill them all, you gain access to the iron mine as a resource hub. In the same way, there are other locations populated on the map, such as a graveyard, herb field, portal, neutral point, etc.

At the same time, you have to manage your base. Every few days, you get new visitors to your base. These visitors are of various trades: guardsman, craftsmen, herbalist, innkeeper, etc. You have to recruit these people to your town by paying them. After paying them, you build them their structure (guard tower, workshop, farm, etc) on a tile in your town. Afterwards, you can upgrade these structures for added benefits. Occasionally, the king will send you requests (similar to those in xcom: enemy unknown), and enemies will attack your base. Your job is to take over the whole map.

As a plus, there are steam achieves. :)
Var denne anmeldelsen til hjelp? Ja Nei
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
43.6 timer registrert
Publisert: 7. november, 2012
Hinterland is the strange marriage of core game mechanic that many would consider best suited for a hardcore audience and an execution that caters heavily to a casual audience. The result is a seemingly confused game. Action RPG with strategy elements that's geared towards 20-30 minutes gaming sessions.

It's also a game that you feel is missing something. The gameplay has a very arcade feel to it due to the lack of any sort of metagame or campaign, every round being a one off attempt at a high score. The lack of any sort of proper tutorial or explanation of the various game mechanics is also something that severely hurts your experience, forcing you to guess at how things work along the way.

Graphically and sound-wise the game fits squarely in the indie catagory, nothing impressive but functional enough that it doesn't bother you too much.

Hinterland is a confused mess of wasted potential and it really is a shame because there's some good ideas hidden in there.
Var denne anmeldelsen til hjelp? Ja Nei
11 av 17 personer (65%) syntes denne anmeldelsen var hjelpsom
1.0 timer registrert
Publisert: 16. august, 2013
If a roguelike and a city sim had a baby, it would probably end up like Hinterland. Game generates a world on boot, you pick a class and start building your own little empire on the map as (depending on what you turn on/off) you search for resources to work, defend against bandits and raids, lure folk to town to generate commerce and the ever-vital food, and raise your own skills/fame to attract more interesting residents.

The problem is that this will either appeal to you and you'll sink a whole hell of a lot of time into it, like most good strategy games, or, like me, you will die a few times on the permadeath mode, then beat it once, and have seen more than enough of the game to suit you. It's not bad, but it doesn't really seem to have much replay value unless you want to try some of the more challenge-build style classes.
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
7.1 timer registrert
Publisert: 20. januar, 2013
Neat game . not 100% sold on it yet but its unique and engrossing . It could use some UI tweeks but for a sale item its not bad . I would pay 5 bucks for it.
Var denne anmeldelsen til hjelp? Ja Nei