11. juni 2009 - Oppdatering To nye spillbare Orke-klasser: Lord (Kriger) eller Sjaman. Ny spillmekanikk: Orkene spiser dobbelt så mye mat, lærer kampsportteknikker kjappere, mekker artefakter tregere, og Sjamaen bruker totemer til å kalle frem skapninger og vesen. Flere nye artefakter uavhengig av karakterenes klasse.
Brukeranmeldelser: Stort sett positive (101 anmeldelser)
Utgivelsesdato: 30. sep, 2008

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Kjøp Hinterland

Pakker som inkluderer dette spillet

Kjøp Best of TiltedMill Collection

Inkluderer 4 objekter: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition, Hinterland, Mosby's Confederacy

 

Om dette spillet

11. juni 2009 - Oppdatering
  • To nye spillbare Orke-klasser: Lord (Kriger) eller Sjaman.
  • Ny spillmekanikk: Orkene spiser dobbelt så mye mat, lærer kampsportteknikker kjappere, mekker artefakter tregere, og Sjamaen bruker totemer til å kalle frem skapninger og vesen.
  • Flere nye artefakter uavhengig av karakterenes klasse.
 

Om Hinterland




Plyndre, jevn med jorden, og bygg med raske RPG-kamper og strategisk basebygging!
Kan du bygge en levende bosetting, lede folket mot velstand og temme det ville Hinterland?
  • Lagbasert RPG-action – du har en rekke figurer, våpen og strategier til rådighet – leder du angrepet med et sønderknusende angrep med to hender eller står du bak krigere i platebrynje med den trofaste buen din?
  • Byutvikling – velg nybyggere fra et enormt ensemble med figurer, og bevæpne dem for forsvar eller gi dem produksjonsverktøy.
  • Figurutvikling – la enkle bønder utvikle seg til store krigere, og tilpass figuren din med en rekke spesialiseringer.
  • Tilfeldig fantasiverden – hvert spill i Hinterland finner sted på et nytt sted, med ulike ressurser, gjenstander og utfordringer. Forskjellige utfordringer inkluderer en rekke fiender, som orkekrigsleire, plyndrergrupper med mørke alver, gruver fulle av troll, ruinerte byer fulle av vandøde og mye mer.
  • Spill som kan egendefineres – du velger hva slags spill du vil spille, fra et knalltøft spill til en verden uten angripere.
Hinterland er en ny type strategirollespill fra utviklerne av Children of the Nile™, Caesar IV™ og SimCity Societies™.

Systemkrav

    Anbefales:
    • Operativsystem som støttes: Windows® XP eller Vista
    • Prosessor: 1,8 GHz prosessor eller bedre
    • Systemminne: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
    • Skjermkort: 64 MB DirectX 8.1-kompatibelt kort
    • Harddisk: 350 MB ukomprimert ledig harddiskplass
Hjelpsomme kundeanmeldelser
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
13.1 timer registrert
Publisert: 6. juni
Despite its flaws, Hinterland is a fun experience and well worth the ten dollar (non-sale) price tag.

Positives:
+ Good music (what there is) that fits the game's theme well
+ Simple to pick up controls and gameplay
+ Low system requirements

Negatives:
- Long load times at game startup or resume
- Glitches are common and can be game breaking
- Lackluster presentation and in-game interface

Hinterland is a game that is all about making your own fun. Pick your class and your rules, then begin your journey to conquer the lands around your village, bringing in resources and improving your town's standing as you go.

While the game's overall concept and execution are simple, it is nevertheless an engaging experience. Many other reviewers have likened it to a board game, and that really is the best way to think of it, not as an adventure RPG, but more like a strategy game.

While the game's general performance can be poor, it is never more than a minor nuisance, and the game features a great amount of replayability.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
11.3 timer registrert
Publisert: 15. juni
Great little game. querky at times, but not worth the $17 price tag anymore. its old hasn't had an update for quite a long time. Some issues with targetting monsters at times.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
6.4 timer registrert
Publisert: 24. juni
This game is simple but fun. Looks kinda old but still its fun for some time. Play it
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
48.4 timer registrert
Publisert: 19. august
If only they had gotten a larger budget for this game, and spent some more time on it, it could have real potential. :)

I played it for the gameplay, and that was enough for me.

Can't really reccommend it though, but it was a fun little concept which I liked. (The city-building/management and hand-picking and equipping of your own party, packed in an old-school feel rpg. Not many game-studios make that catagory )
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
39 av 52 personer (75%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
25.5 timer registrert
Publisert: 29. desember, 2013
Anmeldelser av forhåndsversjon
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom