Atualização - 11 de Junho de 2009 Duas novas classes de Orcs jogáveis: Lord (Guerreiro) ou Shaman. Alterações à jogabilidade: Os Orcs consomem o dobro da comida, aprendem artes marciais mais rapidamente, produzem itens mais lentamente e a classe Shaman usa totens para invocar criaturas.
Análises de utilizadores: Praticamente positivas (101 análises)
Data de lançamento: 30 Set, 2008

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Inclui 4 itens: Children of the Nile: Alexandria, Children of the Nile: Enhanced Edition, Hinterland, Mosby's Confederacy

 

Acerca deste jogo

Atualização - 11 de Junho de 2009
  • Duas novas classes de Orcs jogáveis: Lord (Guerreiro) ou Shaman.
  • Alterações à jogabilidade: Os Orcs consomem o dobro da comida, aprendem artes marciais mais rapidamente, produzem itens mais lentamente e a classe Shaman usa totens para invocar criaturas.
  • Vários itens novos, independentemente da classe escolhida.
 

Acerca do Hinterland

Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
  • Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
  • Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
  • Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
  • Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
  • Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.

Requisitos do Sistema

    Recommended:
    • Supported OS: Windows® XP or Vista
    • Processor: 1.8 GHz processor or higher
    • System Memory: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
    • Video Card: 64 MB DirectX 8.1 compatible card
    • Hard Disk: 350 MB uncompressed free hard drive space
Análises úteis de clientes
5 de 5 pessoas (100%) acharam esta análise útil
13.1 hrs em registo
Publicada: 6 Junho
Despite its flaws, Hinterland is a fun experience and well worth the ten dollar (non-sale) price tag.

Positives:
+ Good music (what there is) that fits the game's theme well
+ Simple to pick up controls and gameplay
+ Low system requirements

Negatives:
- Long load times at game startup or resume
- Glitches are common and can be game breaking
- Lackluster presentation and in-game interface

Hinterland is a game that is all about making your own fun. Pick your class and your rules, then begin your journey to conquer the lands around your village, bringing in resources and improving your town's standing as you go.

While the game's overall concept and execution are simple, it is nevertheless an engaging experience. Many other reviewers have likened it to a board game, and that really is the best way to think of it, not as an adventure RPG, but more like a strategy game.

While the game's general performance can be poor, it is never more than a minor nuisance, and the game features a great amount of replayability.
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3 de 3 pessoas (100%) acharam esta análise útil
11.3 hrs em registo
Publicada: 15 Junho
Great little game. querky at times, but not worth the $17 price tag anymore. its old hasn't had an update for quite a long time. Some issues with targetting monsters at times.
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3 de 3 pessoas (100%) acharam esta análise útil
6.4 hrs em registo
Publicada: 24 Junho
This game is simple but fun. Looks kinda old but still its fun for some time. Play it
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1 de 1 pessoas (100%) acharam esta análise útil
48.4 hrs em registo
Publicada: 19 Agosto
If only they had gotten a larger budget for this game, and spent some more time on it, it could have real potential. :)

I played it for the gameplay, and that was enough for me.

Can't really reccommend it though, but it was a fun little concept which I liked. (The city-building/management and hand-picking and equipping of your own party, packed in an old-school feel rpg. Not many game-studios make that catagory )
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39 de 52 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
25.5 hrs em registo
Publicada: 29 de Dezembro de 2013
Análise de pré-lançamento
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
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