June 11, 2009 - Update Two new playable Orc classes: Lord (Warrior) or Shaman. Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures. Several new items regardless of character class.
Käyttäjäarvostelut: Enimmäkseen myönteinen (72 arvostelua)
Julkaisupäivä: 30. syys, 2008

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Osta Hinterland

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Sisältää 4 kohdetta: Children of the Nile: Enhanced Edition, Children of the Nile: Alexandria, Hinterland, Mosby's Confederacy

 

Tietoja pelistä

June 11, 2009 - Update
  • Two new playable Orc classes: Lord (Warrior) or Shaman.
  • Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures.
  • Several new items regardless of character class.
 

About Hinterland

Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
  • Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
  • Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
  • Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
  • Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
  • Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.

Järjestelmävaatimukset

    Recommended:
    • Supported OS: Windows® XP or Vista
    • Processor: 1.8 GHz processor or higher
    • System Memory: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
    • Video Card: 64 MB DirectX 8.1 compatible card
    • Hard Disk: 350 MB uncompressed free hard drive space
Hyödylliset arvostelut
8/10 (80%) arvioi tämän hyödylliseksi
50.6 tuntia pelattu
One of my favorites. It doesn't have the greatest graphics, or a thrilling storyline, but I keep coming back to it time and time again. Whether you want to kill a few hours, or a few evenings, you can tweak the settings to whatever type of scenario you want.
Julkaistu 19. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/3 (100%) arvioi tämän hyödylliseksi
24.9 tuntia pelattu
Amazingly fun game, I have beat it 3 times through so far with intentions to keep trying more characters and higher difficulty. One definite thing, this game is not playable as is in my opinion. You have to follow the instructions for DIY Camera settings. This makes the game have a zoom in/out feature, so you can actually see things properly. Not sure if Steam will let me include this link, but google DIY Camera Settings Hinterland if this link doesn't work

http://tiltedmill.com/forums/showthread.php?t=22075
Julkaistu 14. elokuu.
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1/11 (9%) arvioi tämän hyödylliseksi
0.8 tuntia pelattu
Bad game,no advantages at all,i think.
Julkaistu 9. syyskuu.
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0/27 (0%) arvioi tämän hyödylliseksi
0.2 tuntia pelattu
If you gifted me this game, ♥♥♥♥ you.
Julkaistu 15. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
10.5 tuntia pelattu
Simple game, fun but, compared to everything else you've got I doesn't shine that bright.
Could be good if on a IOS system.
Julkaistu 20. syyskuu.
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34/41 (83%) arvioi tämän hyödylliseksi
25.5 tuntia pelattu
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
Julkaistu 29. joulukuu, 2013.
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