À la une
Jeux
Logiciels Démos ACTUALITÉS Recommandations
Rejoignez la Mobile Trench Brigade et protégez l'humanité de la menace démoniaque Monovision !
Date de parution: 13 août 2012

Acheter Iron Brigade

Acheter Iron Brigade Four Pack

Includes four copies of Iron Brigade - Send the extra copies to your friends

Packages qui comprennent ce jeu

Acheter Double Fine Bundle

Inclut les 5 articles suivants : Psychonauts, Costume Quest, Stacking, Iron Brigade, Brutal Legend

À propos du jeu

Rejoignez la Brigade des Tranchées mobiles et protégez l'Humanité contre les maléfiques Monovisions dans ce jeu de tir Tower Defense signé Tim Schafer, de Double Fine Productions ! Exploitez la puissance de feu mobile des Tranchées et leur arsenal de défenses fixes pour renverser l'issue de la guerre en votre faveur. Personnalisez votre Tranchée et choisissez parmi des milliers de combinaisons d'équipement. Combattez aux côtés d'alliés issus du monde entier sur les théâtres d'opérations d'Europe, d'Afrique et du Pacifique.

Après avoir traqué la Monovision à travers l'Europe, l'Afrique et le Pacifique, reprenez du service dans la Brigade des Tranchées mobiles avec Iron Brigade : l'avènement de l'Ours martien. Affrontez Vlad et ses horribles nouvelles inventions de Monovision dans une toute nouvelle Campagne martienne. Déverrouillez plus de 80 nouveaux éléments pour combattre les Cathodes dans 4 missions de défense, 2 missions de survie et une nouvelle mission Boss !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista ou 7
    • Processeur : Intel Core 2 Duo à 2 GHz ou AMD Athlon 64 à 2 GHz
    • Mémoire vive : 1 Go de RAM
    • Affichage : NVidia 8800+ ou ATI 3850+ comportant 256 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 1800 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Autres prérequis : Connexion internet haut débit. Compte Games for Windows LIVE requis
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel Core 2 Duo à 2.2 GHz ou AMD Athlon 64 à 2.2 GHz
    • Mémoire vive : 2 Go de RAM
    • Affichage : NVidia 200+ ou ATI 4500+ comportant 1 Go de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 1800 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Autres prérequis : Connexion internet haut débit. Compte Games for Windows LIVE requis
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
222 produits enregistrés
59 évaluations
5.8 heures en tout
Un JEU intéressant !!! bizarre et sympa à la fois pour un Tower Défense version Mecha ..
un sacré feux d'artifice parfois

-> Multi / coop quasi plus Fun !

Malgrés Window Live ID (: casse *ouille)

http://steamcommunity.com/sharedfiles/filedetails/?id=253604272

Seul critique réel , une interface mal traduite parfois et dur dur à utiliser les sous-menu !
Posté le : 27 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
721 produits enregistrés
45 évaluations
19.5 heures en tout
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
Posté le : 3 juillet 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
533 produits enregistrés
21 évaluations
11.3 heures en tout
Really neat stompy robot tower defense game. Hopefully they'll remove the need for windows live when that dmr is dead
Posté le : 27 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
206 produits enregistrés
11 évaluations
18.8 heures en tout
Unfortunately, as the game current;y stands (May 2014), I can not recommend this game. While the concept is quite fun, the number of bugs that exist due to Games for Windows Live makes the experience unenjoyable. This is not a condemnation of GfWL, but rather entirely due to a bug caused by its implementation. In short, a memory leak is introduced that, after a couple minutes, causes the system to begin delaying frames. As levels drag on, this eventually renders the game unplayable.

While this bug can be remedied in the campaign missions by quitting the game and restarting it after every mission, this option is not possible when playing the survival modes (which I would consider to be the most challenging aspect of the game.)

If Double Fine is ever able to remove the GfWL loader, then I will whole-hearedly recommend this product. But until that time, any enjoyment of the game is ruined by the experience.
Posté le : 28 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
241 produits enregistrés
56 évaluations
22.7 heures en tout
Double Fine makes great games, and this one is no exception. Tower defense + Mech offense = Helluvalotafun. Unfortunately, as mentioned in other reviews, this game has some serious problems on PC. Serious lag/stuttering in the later levels make the game barely playable. I got up to level 13, where I really needed some help, but I heard things even get worse in multiplayer, so I didn't bother finishing the game. Double Fine blames Microsoft (publisher) and Games for Windows Live, but really the game shouldn't have been released in this state. If you get a chance to play this on XBox 360, it is well worth your time. It is fun on PC as well, just realize you may not want to play the last few levels.
Posté le : 22 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non