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¡Únete a la Brigada de Trincheras Móviles y protege a la humanidad de la diabólica amenaza de las monovisiones!
Fecha de lanzamiento: 13 Ago 2012
Etiquetas populares para este producto:

Comprar Iron Brigade

Comprar Iron Brigade Four Pack

Includes four copies of Iron Brigade - Send the extra copies to your friends

Paquetes que incluyen este juego

Comprar Double Fine Bundle

Incluye 5 artículos: Psychonauts, Costume Quest, Stacking, Iron Brigade, Brutal Legend

Acerca del juego

Únete a la Brigada de Trincheras Móviles y protege a la humanidad de la diabólica amenaza de las monovisiones en este juego de disparos y defensa de torres creado por Tim Schafer, de Double Fine Productions. Usa una combinación de potencia de fuego móvil y defensas fijas para inclinar la balanza a tu favor en la guerra. Personaliza tu trinchera con miles de posibles equipamientos. Marcha codo con codo con aliados de todo el mundo mientras te abres paso luchando por Europa, África y el Pacífico.

Tras derrotar a la amenaza de las monovisiones en toda Europa, África y el Pacífico, continúa al servicio de las trincheras móviles en Iron Brigade: Rise of the Martian Bear. Enfréntate a las nuevas y horripilantes creaciones monovisiones de Vlad en esta nueva campaña marciana. ¡Desbloquea 80 nuevos botines y combate contra los tubos en 4 misiones defensivas, 2 misiones de supervivencia y una nueva misión de jefe!

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista / 7
    • Procesador: Intel Core 2 Duo a 2 GHz / AMD Athlon 64 a 2 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: nVidia 8800 / ATI 3850 con 256 MB de VRAM o superior
    • Versión de DirectX®: 9.0c
    • Disco Duro: 1.8 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX
    • Otros Requisitos: Conexión a Internet de banda ancha. Es necesaria una cuenta de Games for Windows LIVE
    Recomendado:
    • SO: Windows 7
    • Procesador: Intel Core 2 Duo a 2.2 GHz / AMD Athlon 64 a 2.2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia 200 / ATI 4500 con 1 GB de VRAM o superior
    • Versión de DirectX®: 9.0c
    • Disco Duro: 1.8 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX
    • Otros Requisitos: Conexión a Internet de banda ancha. Es necesaria una cuenta de Games for Windows LIVE
Análisis útiles de usuarios
A 8 de 8 personas (100%) les ha sido útil este análisis
724 productos en la cuenta
44 análisis
19.5 h registradas
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
Publicado: 3 julio 2014
¿Te ha sido útil este análisis? No
A 8 de 9 personas (89%) les ha sido útil este análisis
522 productos en la cuenta
20 análisis
11.3 h registradas
Really neat stompy robot tower defense game. Hopefully they'll remove the need for windows live when that dmr is dead
Publicado: 27 mayo 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
36 productos en la cuenta
18 análisis
0.3 h registradas
Super fun defense game, you get to set up defense turrets and you get to walk around the map in a giant trench whats not to love?
Publicado: 22 junio 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
785 productos en la cuenta
10 análisis
3.7 h registradas
This game is hilariously fun, those of you familiar with Tim Shaefer and Double Fine Studios wll already be familiar with the kinds of quirks their games provide and this is no different. Its essentially a tower defence game only its fought in the third person and you control an active unit on the battle field, a massive hulking robot called a Mobile Trench. In each area you have several areas to defend and a certain time limit to set everything up before the enemy come in. Rather than do this from an overhead view, you stomp your trench around and set up assorted turrets on available building platforms, trying to create the right sort of deadly crossfire. You have to think on your feet once the attacks starts as they foes will becoming from all directions and you can only be in on place at a time, so what do you rebuild? Your own trench is heavily armed and can be upgraded between missions depending on your performance. The games atmosphere is an over the top setting remeniscent of a fictional world war one with anachronistic technology. The sense of humour is kinda crazy, I chose as my character a dapper British dude whose trench came equiped with a humidor for his cigars, at the end of every battle he would light up a cigar.......with his pistol. Also has multiplayer as c0-op or competitive. Get it.
Publicado: 24 febrero 2014
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A 2 de 3 personas (67%) les ha sido útil este análisis
220 productos en la cuenta
56 análisis
22.7 h registradas
Double Fine makes great games, and this one is no exception. Tower defense + Mech offense = Helluvalotafun. Unfortunately, as mentioned in other reviews, this game has some serious problems on PC. Serious lag/stuttering in the later levels make the game barely playable. I got up to level 13, where I really needed some help, but I heard things even get worse in multiplayer, so I didn't bother finishing the game. Double Fine blames Microsoft (publisher) and Games for Windows Live, but really the game shouldn't have been released in this state. If you get a chance to play this on XBox 360, it is well worth your time. It is fun on PC as well, just realize you may not want to play the last few levels.
Publicado: 22 mayo 2014
¿Te ha sido útil este análisis? No
A 41 de 55 personas (75%) les ha sido útil este análisis
384 productos en la cuenta
2 análisis
461.3 h registradas
A game about love. [updated]

There are no regrets about love. You can't buy love. But you can buy Iron Brigade.
Where there is love, there is always something to hate too. Here it is gfwl.
But love is bigger than hate. Iron Brigade is bigger than gfwl.

While this gem has it's flaws, it's a most enjoyable experience.
If you aren't burned by the hate of a thousand suns, when you
hear the acronym gfwl, you will find something unique here.

There are also a bunch of decent folks around the forums,
looking to form a merry suicidal squad for coop games.

Addendum: Concerning variety

With every battle you do, you'll gain experience, access to new equipment, different
weapons, which can be used in different variations, different chassis, depending on
your personal prefered playing style. There's always the possibility to make the
game harder on yourself, not every choice of loadout will work in every situation.

Like in every game that offers a variety of choices, the changing of patterns leads
to success. A boss that seemed to be near invincible is suddenly a piece of cake,
because of a change of strategy and tactics you deployed.

A mistake many people make, is just going for the dps, or a singular strategy.
Spamming towers and not upgrading them doesn't seem to die out too.

There are vast possibilities, choosing a heavy trench, only relying on turrets
for basic support, choosing an engineer trench, having lower turret prices,
supporting your high powered turrets with close range weaponry for example.
Or the assault trench, with a loadout, balanced between turrets and weapons.
You can decide if you'll go up front with close range weapons, rain down death
from above with artillery, or be the designated sniper. Or choose speed legs
for your trench, and be a close combat artillery kamikaze trench. It's up to you.

You can go crazy in Iron Brigade, and still be successful, as Iron Brigade
embraces craziness.
Publicado: 27 octubre 2013
¿Te ha sido útil este análisis? No