Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
Análises de usuários: Neutras (199 análises)
Data de lançamento: 13/ago/2012

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Inclui 5 itens: Brutal Legend, Costume Quest, Iron Brigade, Psychonauts, Stacking

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"Have you always wished for a game that blended tower defense, mech shooters, and a World War I era setting? Your day has come. And it brings co-op."
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Sobre este jogo

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

Requisitos de sistema

    Minimum:
    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
Análises úteis de usuários
82 de 103 pessoas (80%) acharam esta análise útil
5.7 hrs registradas
Publicada: 19 de novembro
best tower defence i have ever played, but it is not worth playing on the PC, here are a few reasons why:
1. after a few hours of gameplay the game begins to stutter when you collect scrap.
2. the game is locked at 30fps (frames per second).
3. might crash if the steam overlay is open for too long.
4. requires a Windows Live account.(not a problem if you already have one)

even tho this is one of the best tower defence games i have ever played, it is not worth paying for on pc.
if you really want to play this game, get a console. i did play this game on the xbox 360 aswell, and it performed a lot better.

i do not recommend this game if you plan to play on a pc.
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43 de 53 pessoas (81%) acharam esta análise útil
2.1 hrs registradas
Publicada: 10 de dezembro
A mutiplayer game with games for windows live. Might as well just throw money in the bin. This game has been abandoned by both developer and publisher and the fact it's still being sold is .. yeah, a bit of a rip-off.
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22 de 27 pessoas (81%) acharam esta análise útil
19.5 hrs registradas
Publicada: 3 de julho
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
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18 de 25 pessoas (72%) acharam esta análise útil
44.9 hrs registradas
Publicada: 10 de dezembro
This game game is totally awesome, but it is currently unplayable with the stutterbug that comes along with GFWL. My friends totally hate GFWL so I cannot even consider gifting this game to them. Unless they patch steamworks into it, this game is completely useless in it's current state as most would not tolerate the stutter bug. For as long as we've been waiting for that so called patch we can only assume this game has been abandoned. (and there's no telling if the bug would even go away after said patch really) Dev's seem to have gone extinct on the forums. 10/10 for the gameplay/story, 0/10 for the coding or whatever is wrong with it. There's always hope, but until then..
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14 de 22 pessoas (64%) acharam esta análise útil
5.8 hrs registradas
Publicada: 10 de dezembro
Do NOT get this game. There is currently ZERO support for it, and GFWL is still here.
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7 de 9 pessoas (78%) acharam esta análise útil
9.2 hrs registradas
Publicada: 26 de outubro
A really great game worth every penny i spent on it, long campain, interesting story and theme on the enemy and loads of unique weapons that feels great, i read that this game would be riddled with bugs but so far niether me or my friends have had any problems with connecting to each other or any ingame bugs.

The biggest negative about the game is that it uses windows live and getting that to work a little of an pain in the ♥♥♥ to but as soon as you get over the windows live stuff and get into the game i have had no problems whats so ever.
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10 de 15 pessoas (67%) acharam esta análise útil
27.5 hrs registradas
Publicada: 29 de novembro
Why does this game still go on sale? Sure it's awesome, but it is still very broken and seems like it will never be fixed.
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6 de 8 pessoas (75%) acharam esta análise útil
21.2 hrs registradas
Publicada: 4 de novembro
I'm usually not a fan of tower defense, I find it immensely boring. However this game is alot of fun. Only real downside I see is that you can only really solo to a certain point before you get overwhelmed. Get some friends and it's a blast the whole way through! **Warning** Saves are apparently stored locally! you change computers, you lose your progress, that and windows live is still part of it
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8 de 12 pessoas (67%) acharam esta análise útil
64.7 hrs registradas
Publicada: 7 de julho
A great game, solo or co-op. The Games for Windows Live drawback is only temporary and not worth missing out on this gem for.
There is lots of places to dish out the pain and a wide array of weapons and turrets to do so with. The choice of weapons, is up to you. Enemies vary from your regular, fairly unarmored resistor to the large and potentially game losing Amplifier.

Well worth the cost, many times over. Feel free to message me as well, should you decide you want a team mate to try a game with.

BUY IT!
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13 de 22 pessoas (59%) acharam esta análise útil
0.3 hrs registradas
Publicada: 10 de dezembro
D O N ' T W O R K : (((
now you can buy candy's for the money I spend for this onfunctional crap game and thanks also to Steam for
the control of this game.
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5 de 7 pessoas (71%) acharam esta análise útil
8.7 hrs registradas
Publicada: 11 de dezembro
GFWL is the only thing stopping this game from being one of the best co-op experiences on STEAM.

Multiplayer in Iron Brigade on PC is like a classic car that needs work before you can ride it. It may not work as it used to and may have the occasional crash, but if you put in a little work, it can be great fun. And you may need some patience from your friends as well if you want to play together. Overall its a great game that stands out as one of my favorite mech games. If you're lucky you should be able to invite your friends no problem. But some may have trouble trying to connect with friends so try the following.

1. Make sure Games For Windows Live is updated.

2. Beat the second level alone, you will then unlock the radio room after completion.

3. Go to the radio room and send your friend an invite.

4. If your invite is not going thru start radio room matchmaking at the same time as your friend and hope to get matched together.

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4 de 6 pessoas (67%) acharam esta análise útil
17.6 hrs registradas
Publicada: 11 de dezembro
One of the best games ever...... i kicked the ♥♥♥ out of the xbox version :)
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6 de 10 pessoas (60%) acharam esta análise útil
11.2 hrs registradas
Publicada: 28 de julho
Great game, highly recommended!
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1 de 1 pessoas (100%) acharam esta análise útil
11.6 hrs registradas
Publicada: 14 de dezembro
+Game's fun
+/-Story is okay
+Quips from the leaders from both sides is funny
-Lacking some customization but not much
+Fun gameplay, keeps you on your toes
+Feels like another game I like yet is completely different
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1 de 1 pessoas (100%) acharam esta análise útil
14.4 hrs registradas
Publicada: 15 de dezembro
Co-op Iron Brigade is a lot of fun!

GFWL is not dead. I had a working GFWL install from playing FUEL, and was up and running in 5 minutes. However, if you haven't, you probably need the updated client, which is here: http://www.xbox.com/Live/PC/DownloadClient You can probably download and install this before you download iron Brigade, or you can install Iron Brigeade, uninstall GFWL, and then install the newer version. Make an account, copy and Ctrl-V paste the serial, done. (GFWL often takes a minute ro more to connect, and sometimes needs more than one attempt.)

You need to play two missions in singleplayer; after that, you know the basics of the game and get access to the "radio room" where you can invite friends, search for games etc. "Friends" means GFWL friends and not Steam friends, of course, so you need to add each other on GFWL. You can do in-game text-chat with "T"; if you have configured speech in the GFWL settings, you'll also automatically have voice chat with everyone in your game (if your microphone isn't claimed by Steam). The co-op missions are the same as the singleplayer missions, so you advance in singleplayer as you play co-op.

I like the co-op rules. You need to collect "scrap" (= drops from the enemies) to be able to build turrets; any scrap you collect (or that scrap collector turret collects) gets shared equally (as are the random chest drops), but any turrets you place go off your own budget. You can only build those turret types that you have equipped (they're called "emplacements" in the loadout screens), but you can upgrade any turrets on the battlefield regardless of type. Of course you can revive each other.

Tactics for us was to go into each new map with the same loadout as the previous one, slightly modified by the hints the game gives you. We were only defeated once, but then we do go back and refine our strategy for gold star performance. This means talking about weapon and turret loadaouts, turret placement strategy, fire sectors (very loose), and the like. We were already on the chassis that has a maximum of weapon slots and a minimum of turret slots, but careful planning was still necessary to get that coveted gold star: even at that extreme of the game balance spectrum, you can't just adopt "shoot everything that moves" as a viable tactic.

Game balance is excellent: chassis types allow you to trade weaponry (fps) against turrets (tower defense) -- this affects both the turret types you can equip and their cost. Special skills are equipped via legs, and they're balanced as well: "quick reload" means you're stationary while that skill is engaged; "sprint" means you're fast, but can't turn while running, etc. Yo need to use your skill wisely, i.e. tactically.

The "stutter bug": 6 hours into the game, after 7 missions, the game started stuttering when scrap is being collected. That bug is not present in the Xbox version, and the FAQ says that since it seems related to GFWL, it is difficult/impossible to debug, and Microsoft is not being helpful. So that bug is there to stay. Since you can't shoot while collecting scrap, you tend to only do that when no enemies are around, which means the bug is an annoyance, not a showstopper at this point.

I got Iron Brigade for free when I bought "Hack'n'Slash", possibly because I previously owned a lot of Double Fine games, including at least one bundle (Amnesia Fortnight). Getting it on sale seems definitely worthwhile even now, but if you have an Xbox, you're probably better off getting it there, because of the stutter bug.

As a game, Iron brigade is exceptionally well designed: it is easy to get into, has tactical depth, and allows for a wide variety of approaches to beating a level that are well balanced among each other, both in singleplayer and co-op.
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2 de 3 pessoas (67%) acharam esta análise útil
9.0 hrs registradas
Publicada: 13 de dezembro
I heavily reccomend this game if you enjoy shooters and tower defense. Oh and mechs.
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2 de 3 pessoas (67%) acharam esta análise útil
0.6 hrs registradas
Publicada: 13 de dezembro
Don't buy it. It has games for windows live, which is just terrible. And also sometimes it just straight up doesn't load. So just save your money for a better game!
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3 de 6 pessoas (50%) acharam esta análise útil
4.9 hrs registradas
Publicada: 29 de novembro
Great game with solid coop. I especially like how no one can stay in a coop session for more than 2 minutes.
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1 de 2 pessoas (50%) acharam esta análise útil
5.9 hrs registradas
Publicada: 16 de dezembro
GFWL bug renders the game unplayable.
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75 de 108 pessoas (69%) acharam esta análise útil
20.0 hrs registradas
Publicada: 25 de novembro de 2013
A good game saddled by some poor decisions and publisher politics.

The Buddha engine's 30 FPS cap, while inexcusable, pales in comparison to the scrap stutter bug that all but makes play impossible after too many waves of enemies. Double Fine have isolated the issue, but the remedy would require the removal of GFWL, something Microsoft Studios (the publisher) is obviously loathe to agree to.

While I would like to recommend the game, I cannot recommend the issues that are hampering it, thus I'd advise to only buy it after GFWL has been removed, should that ever occur.
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