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Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace!
Data wydania: 13 Sie 2012
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Zestaw 5 produktów: Psychonauts, Costume Quest, Stacking, Iron Brigade, Brutal Legend

Informacje o grze

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

After defeating the monovision threat across Europe, Africa, and The Pacific, continue your service in the mobile trenches with Iron Brigade: Rise of the Martian Bear. Face Vlad’s most horrific new Monovision Constructs in a brand new Martian Campaign. Unlock over 80 new pieces of loot to battle the Tubes in 4 defense missions, 2 survival missions, and an all new Boss mission!

Wymagania systemowe

    Minimum:
    • OS:Windows XP, Vista, or 7
    • Processor:Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 at 2 GHz
    • Memory:1 GB RAM
    • Graphics:256 MB NVidia 8800+, ATI 3850+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
    Recommended:
    • OS:Windows 7
    • Processor:Intel Core 2 Duo at 2.2GHz, or AMD Athlon 64 at 2.2GHz
    • Memory:2 GB RAM
    • Graphics:1 GB NVIDIA 200+, ATI 4500+
    • DirectX®:9.0c
    • Hard Drive:1800 MB HD space
    • Sound:DirectX Compatible Sound Card
    • Other Requirements:Broadband Internet connection. Games for Windows LIVE account required
Pomocne recenzje klientów
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 723
Recenzji: 43
19.5 godz. łącznie
A third person view mech shooter variation on tower defense genre, dipped in signature Double Fine humor sauce. If that sounds appealing to you, think no more, get it. It does its job very well!

You're a pilot of so-called mobile trench in a campaign against Monovision ravaging the world after mysterious Broadcast. The tongue-in-cheek campaign consists of missions tasking you with defense of a strategic point(s) from waves of enemies spawning at concrete locations on map and converging on their target. You fight partly yourself directly, dealing out punishment from guns mounted on your mechanized trench, and partly you summon turrets for help, paying for them with scrap gathered from fallen enemies.

There's a big selection of guns at your disposal - machine guns for relatively small but sustained damage, with flak variety focusing on airborne enemies, and a wide selection of burst damage weapons varying in range, area of effect, and reload times (shotguns, sniper rifles, grenade launchers, even artillery cannons). There's also a unique type of weapon - broadcasters, with huge, continuous damage, but very short range and long time to replenish (sort of like EMP version of flamethrower, I guess).

And all these guns also come in a standalone, turret version, automatically tageting enemies in their range, except broadcaster type of turret is not for damage but rather a support one, slowing enemies down, and there's a type of turret that lays mines rather than shoots at enemies. Other support turrets include magnets that automatically gather scrap for you or can repair your trench.

(by the way, normally your mechanized trench CAN'T be blown up during a mission, you're just disabled for a short time and only lose when defended target is blown up, however stages of campaign end with boss fights where you yourself can be considered the target and then repair turret sure comes handy - or pretty much required)

There's a gotcha however - a harsh limit on what you can actually bring with you to a single mission, and mixing and matching a loadout before launch is big part of your success. Generally you can either go with a chassis that can dish out huge damage itself with lots of gun mounts, but very poor selection of turrets to summon, or a chassis that can deploy powerful turrets but has very limited space for guns on itself (there's also a middle ground, having an average number of gun mounts and limited only to light offensive turrets). These also differ in speed and armor values, and come with a choice of legs that give you some special move, for example let you sprint very fast in straight line, or give option for faster reload times if you root yourself in place. There's also a smashing variety of legs that complements your damage potential.

The selection of guns is ever expanding in their power and sometimes additional effects (like more scrap, or magnetic effect on grenades - very useful perk), you have this feeling of constant progress in power as you level up your pilot, very well realized indeed (but of course mission difficulty also ramps up to match it).

With rumors on GFWL closing down soon-ish and Double Fine not planning to port this game over to a different platform, it may be highest time to get this one, too, before it becomes unplayable (though it's not clear if it won't work at all or just the co-op version? btw yes there's co-op)
Zamieszczono: 3 Lipiec 2014
Czy ta recenzja była pomocna? Tak Nie
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 514
Recenzji: 20
11.3 godz. łącznie
Really neat stompy robot tower defense game. Hopefully they'll remove the need for windows live when that dmr is dead
Zamieszczono: 27 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 35
Recenzji: 18
0.3 godz. łącznie
Super fun defense game, you get to set up defense turrets and you get to walk around the map in a giant trench whats not to love?
Zamieszczono: 22 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 766
Recenzji: 10
3.6 godz. łącznie
This game is hilariously fun, those of you familiar with Tim Shaefer and Double Fine Studios wll already be familiar with the kinds of quirks their games provide and this is no different. Its essentially a tower defence game only its fought in the third person and you control an active unit on the battle field, a massive hulking robot called a Mobile Trench. In each area you have several areas to defend and a certain time limit to set everything up before the enemy come in. Rather than do this from an overhead view, you stomp your trench around and set up assorted turrets on available building platforms, trying to create the right sort of deadly crossfire. You have to think on your feet once the attacks starts as they foes will becoming from all directions and you can only be in on place at a time, so what do you rebuild? Your own trench is heavily armed and can be upgraded between missions depending on your performance. The games atmosphere is an over the top setting remeniscent of a fictional world war one with anachronistic technology. The sense of humour is kinda crazy, I chose as my character a dapper British dude whose trench came equiped with a humidor for his cigars, at the end of every battle he would light up a cigar.......with his pistol. Also has multiplayer as c0-op or competitive. Get it.
Zamieszczono: 24 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 81
Recenzji: 10
9.7 godz. łącznie
Limited in polish, and GFWL is a slight annoyance, but warts and all, a fun game. Brimming with depth and flavor, I'd gladly reccomend it for the price
Zamieszczono: 26 Luty 2014
Czy ta recenzja była pomocna? Tak Nie