NEOVERSE - Tino Gamez

  • The "Transformed Damage" card has now been modified to work properly.
  • Fixed a problem that the cards of the hand vibrate rapidly.
  • Fixed some translation errors
  • The rank has been reset.
If the game doesn't work properly, add me as a friend and report using chat to get to the fastest connection.
https://steamcommunity.com/id/Neoverse/
https://steamcommunity.com/games/994220/announcements/detail/1602634609615060376

过关攒将 - 27437676
版本4.2.1
1.修复刘备主公技"民心"展示效果错误。
2.修复150关奖励还是固定的经验书。
3.调整"鬼谷精锐":(1)当技能有回合次数限制时,若当前为偶数回合则使用次数+2,否则次数+1,摸牌数+1。(2)你的手牌上限不小于。
4.修复对电脑执行"调虎离山"后卡住。

版本4.2.0
新增内容:
1.新增武将"吕蒙"。
2.新增道具"无字天书"(使用后随机获得一本技能书),在50,75,125,150,175....等关卡掉落(去掉固定经验书掉落)。
3.新增技能书"木经"。
4.增加四级兵种"鬼谷精锐"。
5.新增属性"恢复率":影响所有恢复效果的数值。

调整内容:
1."塔防战役"有一个武将将出在在前面。
2.无尽五人地图援军上限调整为6个。
3.调整"青釭剑":出杀时,若目标装备防具,则无视防具并增加100点伤害。
4.调整"过河拆桥":出牌阶段,选择距离3以内的一名角色弃置这该角色的一张手牌或则装备牌,若该角色与自己相邻则弃牌数+1。
5.防御型武将去掉"击杀摸牌"升级,增加"移动力"升级。
6.无尽模式敌方武将每轮最多只会出现一个防御型武将。
7.刘备主公技"民心"调整为:使全军回复率+50%。
8.防御型武将"兵"恢复量升级调整为回复率+100%。
9."激励"会优先选择之前选择的目标。
10.优化辅助选牌界面,避免挡住选择目标。
11.有"流逝"的角色调整在自己回合行动完毕的时候离开战场。
12."投石车"移动消耗+2调整为移动消耗+1。
13."解烦营"增加免疫"迟缓"。
14.无尽关卡调整:"怒海争锋"和"毒雾丛林"调整到40关以前,"抢滩登陆"调整到40以后出现。
15.司马懿"多疑"调整为只能使用手牌。

bug修复:
1.修复调虎离山后没有位置可移动情况。
2.修复自然伤害显示数值错误。
3.修复毒杀不能对"大戟士"和"甲兵"使用。
5.修复敌军全军阵亡后下一轮可能不出兵的情况。
6.修复"流离"出现无法选中目标的bug。
7.修复"驯豹"在重生符使用后不能使用的bug。
8.修复"嗜血"在重生符使用后冷却时间还在的bug。
9.修复"谍报"在移除状态时bug会造成的伤害。
10.修复"捕食"在击杀后不触发。
The Universim - Crytivo
Greetings, Creators!

We hope you’ve been enjoying the summer weather. Take in a good five minutes of sunlight before you shut your curtains for the remainder of the season and jump into the latest update of The Universim!

If you’ve been enjoying the game so far and want to spread the love like a warm breeze, leave us a review on Steam. Our devs receive a candy pizza for every positive review that comes in.



The Universim is currently being featured in the Steam Summer Sale with a 20% discount! If you or someone you know hasn’t picked the game up yet, it’s a great time to hop aboard.

Alien Visits
As Nuggets edge ever closer to the stars, extraterrestrial civilizations have begun to take notice. Be prepared for unexpected visitors, as well as whatever phenomena these events may bring. This is only the first contact, however, so expect to see more in future updates.



Nug-made Disasters
Nuggets have never been very competent at anything, and now it’s going to come with a cost. If uneducated Nuggets are assigned to a position beyond their capabilities, there may be unpleasant consequences. We’re talking fires, explosions, and chemical disasters.



Modern Bunker
An improvement to Bunkers that adds a new layer of comfort and protection. It’s a great place to take shelter from a disaster, or to Nugflix and chill.



Carbon Factory
A whole load of fancy tech stuff takes place behind these doors. Nuggets (well, mostly machines) are hard at work molding components and materials required to take the next step into space.





New Wonders

Leaning Tower - A familiar tower is now available to be discovered and built. It’s a little askew, but that makes it unique.



Desert Rose - Welcome to the world’s most luxurious resort. Made from the finest materials, complete with 24-carat gold inlay on the walls. No expense was spared in its construction.



New stuff:

UFO with 3 different actions (destroy buildings, kidnap Nuggets, kidnap animals).
Uneducated Nugget Disasters (They can start a plague, cause an explosion, fire).
Modern Bunker.
Leaning Tower.
Desert Rose.
Eye of the World.


Carbon Factory.
Medieval and Modern Hats and Masks are added



Bug Fixes:

Fixed: Fire causes Nugget AI to break.
Fixed: NRE when opening a trading panel after loading a save.
Fixed: Big meteor hitting the water would stay on top of water for a short time
Fixed: Opening the quick access menu for creator power did not blur the background for better visibility
Fixed: The game would not correctly load the save file after trading menu was initialized causing the save file being corrupted
Fixed: Sometimes space boxes would be duplicated and spawned one on top of another one.
Fixed: Creator powers were being casted twice on a target therefore reducing the amount of CP drastically.
Fixed: Creator power icons duplication in the quick access menu
Fixed: An issue when a nugget dies in the water, previously he would still float on the water
Fixed: Shock and Awe status would cause nuggets to get stuck and stand still
Fixed: Decals were being reset to be “On” every single time the game was reloaded. All the save settings are now being saved correctly.
Fixed: Previously nuggets would not die from fire and other destructive powers while being inside the building that received the damage
Fixed: Incorrect label for the steel factory perk

General balance changes / Improvements:

Reworked Picking system
Adjusted How fire shock radius is calculated in order to prevent nuggets that are far away to run away from a fire
The size of the bunker panel was increased
Initial bunker capacity was increased from 20 -> 32 spots
The total number of spots for the bunker was changed from 32 -> 64
The number of slots in a row was changed from 6 to 8
Steel and plastic resources size was enlarged by 50% for better visibility
The rest of the resources received 20%, 25% and 40% increase in size
Adjusted Steel Factory perk on the research graph to be unlocked before Modern Refineries
Modern Refineries now require Steel to be built instead of metal
The lifetime of the building that is on fire was increased by 100% in order to allow firefighters to get on time and stop the fire.
Uneducated nuggets working in Carbon, Chemical, Plastic factories as well as Farm, Hospital, Rehabilitation Center and University can cause a Plague now.
Uneducated Nuggets working in Cement, Clone Center, Eatery, Electronic Components Factory, Engineers Hut, Fiber Factory, Gas Plant, Glass Factory, Oil Tower, Police Station, Steel Factories and Refineries can start a fire
Uneducated Nuggets working in Fuel Factory can cause an Explosion.
Majority of the buildings received an education requirement. Certain buildings that were built in a stone age got those requirements removed.

Art:


Leaning Tower implementation.
Bunker modern era upgrade.
Desert Rose model implementation.
Eye Of The World model implementation.
All resource models were updated regarding size, some of them got additional texture upgrade.
Carbon Factory was implemented.


UI Design:

Construction menu update added cloud renders for: modern bunker, leaning tower, Desert Rose and Eye Of the World.
Added puzzle elements for: Leaning Tower, Desert Rose and Eye Of The World.
Added construction menu icon for Desert Rose.


Before you go!

Beyond leaving a review on Steam, we would also like to work with those of you who possess a keen eye for art.

Wanna Win Crytivo T-Shirt?

We want to update our screenshots section on Steam, and we thought it would be a great opportunity to see what kind of beautiful civilizations you’ve been nurturing! If you’d like to participate, send us your stunning screenshots in resolution 3840x2160 (4k) here: https://discord.gg/yAcQGgM. The best ones will become official screenshots on the Steam page, and the creators will receive one of fifteen limited edition PAX T-shirts.


Winners will be announced via Twitter and/or Facebook (make sure to follow us to see the results).


Don’t forget to leave us your thoughts down below! Have fun with the update, everyone!

Thank you all for your love and support!
Love,
The Crytivo Crew

Light of the Locked World - Zuurix
The demo should be uploaded to Steam soon if it's possible, but meanwhile, you can already download it from:

GameJolt >>
Itch.io >>
GameDev.net >>
IndieDB >>

Send your feedback:

Link >>

Have fun!
Adventure Craft - Edible Entertainment
Hi everyone!

James here from Edible Entertainment.

As of today we have made the request to Valve for Adventure Craft to become a Free game on Steam and we are now just waiting to hear back from them with word as to if/when the price change can occur.

But what if I already paid?

For anyone who has already paid for the game, we will reach out to Valve to find out how we can reward these players to say thank you for the support. Ideally all players who have purchased the game before it became free can be given some unique items and free access to the game's eventual paid content which I will talk about below.

So is Adventure Craft becoming a LAME, "Free to Play" game?

I want to reassure everyone that going down this path doesn't mean that we are moving to a 'free to play' model where people are expected to play a game that's gameplay is built around micro transactions and monetization where the core gameplay suffers as a result. I consider myself a hardcore gamer and Adventure Craft must remain a game that I myself enjoy playing.

The gameplay for the game and our vision for it will remain intact and as it currently is even though we are going to offer it for free.

So why are we doing this?

Even though we haven't deployed an update in forever, we have continued to work hard on Adventure Craft. But the reality is that there are two people working full time on it. And it has only sold about 700 copies on Steam! We have been working on the game full time for nearly 6 years and at this point we NEED revenue to continue. I feel like Adventure Craft is the best game I have worked on in my career so I can't imagine leaving the game incomplete but with the arrival of my 3rd child, I have to be realistic.

Our intention in making the game free is to increase its player base. And while the Steam version of the game has only sold 700 copies, we had a pre alpha demo of the game available on Game Jolt which is far inferior to the version available on Steam, but has 30,000 players. This is obviously a massive difference. We feel that people love playing the game, but the price tag of $15 is a barrier to people doing that.

So how will we make money with it being Free

We will be offering an optional low-cost subscription to the game which
initially will allow players to support the continued development of the game and will eventually let paid players access the game's Endgame Dungeon areas.

However people will not have to pay anything and will still be able to enjoy Adventure Craft as a complete game, minus the End Game Dungeons which are planned to be for hardcore players looking for a challenge and who have put enough time in the core game to be able to survive inside a dungeon.

A final few words

Gaming and game development means everything to me so I sincerely hope that by removing the cost of admission and allowing everyone in to enjoy Adventure Craft we can build a large and strong community of players that can take the game from a single player survival game into something much more!

Thank you for taking the time to read this. As always I am available to answer any questions you have about Adventure Craft via Twitter @iENDERi and we would love to hear from you.

DISTRAINT: Deluxe Edition - Jesse
Hey guys! :)

I've been creating a new game for some time now, called "Heal".
I've opened a Steam store page for it, you can find it here:

https://store.steampowered.com/app/1056610/Heal/

If this looks like a game you'd play, please, consider adding to your wishlist. :)

Oh and to keep up with my games, you can check my developer/publisher page here: https://store.steampowered.com/developer/jessemakkonen

As for DISTRAINT 2, I'm planning to add Italian translation somewhat soon (sorry this has taken so long) and I'm also going to release soundtrack at some point as well.

Thanks for reading and happy gaming!

Jesse
DISTRAINT 2 - Jesse
Hey guys! :)

I've been creating a new game for some time now, called "Heal".
I've opened a Steam store page for it, you can find it here:

https://store.steampowered.com/app/1056610/Heal/

If this looks like a game you'd play, please, consider adding to your wishlist. :)

Oh and to keep up with my games, you can check my developer/publisher page here: https://store.steampowered.com/developer/jessemakkonen

As for DISTRAINT 2, I'm planning to add Italian translation somewhat soon (sorry this has taken so long) and I'm also going to release soundtrack at some point as well.

Thanks for reading and happy gaming!

Jesse
30 Jun 2019
KAMIKO - FLYHIGH WORKS
Hi everyone !

This is BOSSCAT from CIRCLE / FLYHIGH WORKS. I have reported the "speed bug" to our team. We will fix it as soon as possible. If anyone encounters any more bugs or problems, please send screenshots along with a description of the problem to : support@flyhighworks.jp. We apologize for any inconvenience this may cause.

Thank you all so much for supporting KAMIKO ! ! We are glad to hear that everyone is enjoying it so far !
Crazy Beat's Junction - sugar_vagueness
・Accidents occur in DanceHoleTime result move.
・DanceHoleTime Tutorial occurs at the wrong timing. (In some cases, need restart game)
・Mission List in stage select menu can not scroll down.
30 Jun 2019
Kyle Simulator - Weirdalexv
Hello everyone,

Update 1.25 is now LIVE and ready for the download.

Update Notes:
  • Pause Menu
  • Ability to reset destroyed objects
  • You can now hit drywall with your legs
  • Expanded environment
  • Changed BMW's appearance
  • New Vehicle: Ford Mustang GT (a little buggy atm)
  • Minor bug fixes
  • Minor code optimization

I will be releasing patch sometimes this week, which will address currently known issues. Once patch is out of the way, I will start working on the next update, which will include inventory system, energy drink consumption, stamina revamp, etc.

Hope everyone enjoys the update. If you find any issues/bugs, please report them in discussions so I can fix them at my earliest convenience.
...

Cari berita
Arsip
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