Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
Recent Reviews:
Mostly Positive (62) - 75% of the 62 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (906) - 71% of the 906 user reviews for this game are positive.
Release Date:
Aug 28, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have poured so much time and passion into The Universim to get it to where it is now. With the incredible support of our community, we’ve built a game that we can be proud of. Now, at last, we believe we are ready to introduce the game to the Steam community.

From the deep simulation and living world systems to the engaging and varied civilization management gameplay, we have enormous ambitions and quality standards to live up to. As our development journey clearly shows, quality takes time, and it will still be a while longer before we’re ready to call the game truly finished. In the end, achieving our vision for the game and pleasing fans is all that matters.

By joining us here on Early Access, you can become a part of our amazing community who have offered invaluable feedback and support over the years. However, remember that the game still has a long way to go. You can expect bugs and missing features to pop up, and we’ll certainly be needing your feedback regarding new gameplay systems and balance.

We want your help to make The Universim as amazing as it can be, and that’s why we’re hitting Early Access.”

Approximately how long will this game be in Early Access?

“Until we and the community are completely satisfied with the final product. We’re planning to be in ongoing development for as long as we need to. However, we expect The Universim to show its full potential within 12-18 months from now. That doesn’t mean you won’t be able to have a lot of fun in the game much sooner; we’re just making sure you understand what to expect.”

How is the full version planned to differ from the Early Access version?

“The Universim will be far more polished closer to release, and the experience could change dramatically based on feedback. We will continue introducing new mechanics and developing new content as we go, working to incorporate all of the promised eras and features. However, you can also expect a few surprises along the way.

Also, one of the many things we love about our community is its diversity. It’s comprised of great people from all around the world who have come together to play our game. As a result, we tried to include as much language support as we can. There are a number of languages to choose from in the game already, but it often takes time to translate new features as they come out. We’ll be working hard to translate things as quickly as time permits. Additionally, if you come across a translation that isn’t quite right or should be phrased differently, please let us know.”

What is the current state of the Early Access version?

“As mentioned, we have spent a huge amount of time developing an in-game planet generation/simulation engine by the name of Prometheus. We made it capable of generating procedural planets with dynamic living conditions and weather systems. It handles hundreds of real-time elements, such as AI, physics, seasonal changes, dynamic weather, natural disasters, and more.

Of course, there’s an actual game built around it, too! You will currently be able to guide your fledgling civilization of Nuggets through the Stone and Medieval Ages, up until the Modern Era. The game strikes a balance between civilization management (with your divine intervention) and automation (letting Nuggets do their thing). However, it’s a bit unlikely Nuggets will get very far without at least some intervention and leadership.

You also have access to a collection of godly abilities that are incredibly powerful. So powerful, in fact, that we feel a little irresponsible giving them to you. However, whether they’re used for good or evil is entirely up to you. We will be improving this system over time, but there’s enough here for you to get a good feel for it.

There’s plenty more in the game for you to discover that we don’t want to spoil, and we have so much planned for the future. Give it a go and let us know what you think.”

Will the game be priced differently during and after Early Access?

“This is still up for debate, as we want to ensure that the product’s final pricing will be fair based on the functionality of the finished game. As we add and improve features, the pricing could change when the final game goes gold.”

How are you planning on involving the Community in your development process?

“Even though Crytivo is a new name on the market, we are already known as a responsive and supportive developer. The Universim is our baby, and its success is incredibly important to us. Without the love and feedback from our community, this is something we would not be able to achieve. We will do our best to communicate with you on Steam and on our Discord server to ensure that you are as satisfied as possible. We want to be an indie studio you can rely on. We’re all about fun and innovation, and we want you to be a part of it.”
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Recent updates View all (85)

November 5

Hot Fix v28

Hi everyone,
Today we released a second hotfix that fixes multiple issues that everyone had. Hopefully those fixes will provide you with a little bit more pleasant experience.
Thank you for your support & feedback.

Things that we fixed:

  • Fixed the issue with the Tesla Quest. Previously when you destroyed the battery and failed the quest, you were not able to unlock the battery
  • Fixed the issue when the Tesla Quest was still active and not failed when the construction site was destroyed with lightning strike
  • Fixed the issue when subtitles were displayed on every language despite language missing translation. (Once translation for the subtitles will be ready, it will be added to the game and they will be enabled for those languages)
  • Fixed the issue with Steam Achievements. Previously, steam achievements were not working.
  • Fixed the issue with the grass shaders. Previously grass & flowers shaders were broken and due to that reason, they were creating different artifacts
  • Voting Timer for the evolution tower was not working correctly after evolution tower upgrade.
  • Fixed the issue with the happiness stat. Previously, happiness stat was added before the building is finished, which caused an issue with happiness being stacked.
  • Added 3 languages: Chinese (Simplified), Chinese (Traditional), Korean

Sincerely,
Crytivo Crew
23 comments Read more

November 2

Happy Patch Notes V 0.0.28

Greetings, Creators!

Patch time! We’ve spent the last month cleaning and optimizing our in-game simulation engine, Prometheus, to give you a far smoother experience, especially at later stages of the game. We have also started preparing the platform for modern age buildings that will start rolling out with the next major patch. We’ll discuss that closer to the time, so stay tuned!

Patch Highlights

NUGGOLA TESLA QUEST

This patch introduces a new mechanic to quests with the addition of the Nuggola Tesla Quest. Previously, quests did not feel rewarding enough. As a result, we added a little something extra to this one to provide a more enjoyable experience for everyone. Successfully completing the quest will reward you with an immediate unlock of the next electricity-related Research Perk. The quest also includes multiple objectives for the first time.



NEW HAPPINESS SYSTEM

We are slowly progressing away from micromanagement to allow for more macro-level interaction. Happiness is the very first step in this direction, as it was previously tied to individual Nuggets. If a Nugget was upset, they would refuse to perform important tasks, which became annoying with so many Nuggets running around.

The new system works on a more macro level, relying on different factors such as: available buildings, current events, and how you use your Creator Powers. You can view how much each building affects Happiness by checking the information in the building’s panel/construction menu. We hope this system leads to a far more enjoyable experience, as we believe it gives you more control over what used to be a slightly unwieldy system.

Happiness is divided into 5 states: Miserable, Unhappy, Indifferent, Happy, and Overjoyed. Each level has a particular status effect associated with it. For example, an overjoyed civilization will have a bonus to research speed, twin birth rates, and Creator Point generation.



SUBTITLES

We have added subtitles to ensure absolutely everyone can enjoy the little tidbits, comments, and advice that the Narrator has to offer. We have added more than 900 lines of subtitles in this patch. Happy reading!




MEDIEVAL WATCHTOWER

The Stone Age Defense Tower finally received a medieval upgrade! It was a little lonely. Watchers will feel a little safer behind the improved walls of the Medieval Watchtower..




MEDIEVAL FISHING HUT

Another upgrade! The Medieval Fishing Hut is here. Too long have Nuggets struggled to fill their tiny boats with fish to feed the hungry masses. Seafood will become more plentiful with the medieval upgrade.




MEDIEVAL SCAFFOLDS

We have added new visual elements to construction sites to improve their overall aesthetic in the Medieval Era. Previously, Nuggets relied solely on rocks and a few sticks when building, but multiple generations of injuries has led to the invention of medieval scaffolding.




SHIFTS

The Governance Perk has received its much-anticipated extension: Shifts. Where Nuggets were once incredibly disorganized, the government has stepped in to offer some order. Nuggets will now be assigned shifts and alternate working times with other Nuggets to improve efficiency. After their shifts, Nuggets will be able to perform all of their daily needs, like eating, recreation, and sleeping. There’s a day and night shift, so have fun deciding who gets which.



EXILE VILLAGE ADDITIONS

Exile Villages have received a bit of love as well. Two new events have been added:

EXILE PRIESTS
EXILE ORATORS

Exile Villages have learned that fighting isn’t always the best solution to their problems, as that involves too much cleanup, so they’ve devised a way to spread chaos within your civilization that does not involve a frontal assault. Once Priests infiltrate your city, they will begin converting your Believers into Non-Believers, which will lead to them leaving to join the Exiles. Keep a watchful eye for Nuggets sneaking into your civilization with robes and staffs.

Orators, on the other hand, are more of a pest than a direct threat. They like to make a lot of noise and rile up your citizens. It isn’t too bad at first, but your civilization’s Happiness will suffer if you don’t get rid of them.

NEW FIRE SYSTEM

Meet Fire 2.0! Our previous system was too performance intensive and brought a whole mess of unforeseen problems. As a result, we completely reworked the fire system to fix these issues and smooth out the rough edges. That means you finally have your Fire Power back! However, it’s deadlier than ever, as it can spread wildly and cause Nuggets to flee in terror (they now react to it!). They will actively avoid fire, as any semi-functional being would, but they may not be able to outrun the hungry fire monster for long. Remember, fire is not a toy, no matter how much fun it is to play with. It can and will destroy your civilization. That probably won’t stop you, though.





PERFORMANCE OPTIMIZATIONS

Smooth sailing! A lot of work has been done under-the-hood, which has increased and stabilized the overall frame rate. This will be most noticeable in the late-game, where the frames used to take a magnificent dive off a cliff on certain systems.



Decal system optimized to increase overall frame rate.

Nugget and Animal out-of-view culling improved to reduce CPU usage.

Low-frequency updates of Nuggets and Animals are now spread over multiple frames to smooth out the frame rate.


BUG FIXES
Fixed a bug that allowed players to skip Perks and eventually break the game.

Fixed an issue with tooltips not appearing on upgrade panels.

Fixed an issue where a fresh Exile spawn showed the “became an adult” message.

Fixed an issue with the faith system not ignoring newly exiled Nuggets.

Fixed an AI issue where Hunters would chase prey into water.

Fixed an NRE on load when a construction site was already destroyed but Nuggets still tried to access it for local pathing.

Fixed: Exile deaths showing up in news.

Fixed an NRE with regards to Nugget AI.

Fixed an NRE when Nuggets changing shifts would attempt to access an occupied jobslot (Stone Refinery, Wood Refinery, Hunting Hut).

Fixed an issue with Pre-Medieval Reservoir LOD groups cycling too fast.

Fixed a missing texture for the Mummy Nugget and fishing boat paddles.

Fixed the clear infection quest.

Fixed duplicate Nugget thoughts cluttering panels.

Fixed an issue that prevented players from dropping resources on certain construction sites.

Fixed Nugget list gender icons disappearing when hovering over the row.

Fixed a crash that occurred when loading a game where a Fishing Hut had no water.

Fixed the Nemesis quest.

Fixed resource requirements not matching on the construction popup window.

Fixed an issue where clicking a disaster button would close all panels and open the Forecast panel.

Fixed an issue where the Research window would close when pressing the Construction or Creator Power menu.

Fixed an issue with the Reservoir tip not triggering.

Fixed an issue with the “Little Baby Nugget” narration playing when a child is spawned for the Find My Lost Nugget quest.

Fixed invisible infection zones.

Fixed an issue where Nuggets were getting stuck inside Fishing Huts.

Fixed quests spamming multiple warnings when loading objectives.

Fixed an issue where stamina effects were stacking.

Fixed an NRE with regards to reserved building spots.

Fixed an issue where the Unhappy Icon was displayed above Exile Nuggets’ heads.

Fixed an issue where the second Fisher Nugget was not accounted for in the Fishing Hut.

Fixed an NRE that was caused by tornadoes.

Fixed missing translation for the believer icon.

Fixed NRE with regards to the ghost outline of buildings. Placing a building on uneven surfaces would sometimes cause an NRE.

Fixed an issue where the Eatery would not reduce the number of raw food units while preparing a meal.

Fixed an NRE caused by construction sites.

Fixed multiple missing translations for Exile Villages.

Fixed an issue where Nuggets would fall through mountains.

Fixed an issue where the Kickstarter Creator Power was not adding a boost to Nuggets.

Fixed an issue where some loose resources on the ground were causing an NRE during Save / Load.

Fixed an exception which was caused by multiple stacked stats of different categories.

Fixed an issue where picking up a Nugget being attacked by a wolf would cause a crash.

Fixed an issue where the lightning strike projector was appearing underground.

Fixed an issue with the cloud projector being too high above the ground.

Fixed an issue where some quest messages were not disappearing.

Fixed an issue where the “Press F to fly” message was appearing randomly.

Fixed an issue where construction sites would show a different amount of required resources than the pop-up panel.

Fixed an issue where Nugget fertility timers were not reset after mating (edge case).


GENERAL DESIGN / BALANCE CHANGES
Clicking on the attack message will bring you to the location of the event.

News messages added for newly-established Exile Villages. Clicking on the message will take you to the village.

The Trickle Effect Creator Power now refills oceans & Reservoirs. Changed from 1000 -> 5000.

Reworked Jolt of Joy Creator Power in order to accommodate Happiness changes.


ART
Medieval Fishing Pier building added.

Nugget inventor - Nuggola Tesla added as part of the quest.

Tesla quest items added .

Defense Tower Medieval upgrade added.

Scaffolding upgraded to Medieval Era.

Burned tree models improved.

Halloween decorations added to Epicenter.

Nugget- Orator character with accessories added.

Nugget- Orator unique animations added.

Nugget- Priest with accessories+animations added.

Pumpkins added for the Halloween mood :) .


UI DESIGN:
MainUI: added Happiness indicator alongside the Happiness tooltip.

Added Happiness info to the construction menu construction cloud.

Couriers Hut bug fixed where you couldn’t change the building’s name.

Quest window visual updates. Added support for multiple pages.

God light moved to seasons panel.

Nugget ID card update. Removed Happiness slider since it is now a global value. Added Believer status.

Nugget ID card renaming visuals updated.

Almost all building panels have new renaming visuals.

Archive panel - fixed bug where text would leak out of frame.

Arrest this Nugget button added to Nugget ID panel - disabled for this patch.

Removed Mute Narrator button from main UI

Gas Mine shifts added.

Fishing Pier: fixed shifts container - Nugget slots were outside the panel.

Multiple objective support added to quest windows.

8 research Perks have new icons.

Bug report window added to Esc menu.

Construction menu building cloud happiness icon and value added.

Buildings list panel received an additional upgrade column.

Extended Wiki screen title text.

New Believer Icon.

New Research Icons.

Construction menu update. Added cloud renders for defense tower lvl 2 and Fishing pier lvl 3


MISCELLANEOUS
Dead Nuggets now despawned after some time.

Batteries now retain electricity even without water, but they drain faster in this state.

Added multiple new sounds for buildings and Creator Powers (Gas Plant ambience, Metal Mine ambience, Pump ambience, Wind Turbine ambience, Wind Turbine ambience, Rejuvenate Creator Power sound effect).

Updated Music Controller for better performance.

Refactored Quest triggering system.


KNOWN ISSUES
We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of new features and optimizations will require you to start a new game.

Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums.

Subtitles may require some adjustment in certain conditions.


As always, thanks for being absolutely amazing! If you haven’t yet, be sure to sign up for updates and special offers (we never spam). Please leave us your thoughts and comments down below. We hope you love the patch!

All the best,
The Crytivo Crew








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About This Game

WHAT WOULD YOU DO WITH THE POWER?


Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.



Want to participate in Closed Alpha and Beta Tests of The Universim?
Subscribe to the Newsletter and we’ll let you know when the CBT begins!

WANNA BE A GOD?

Your time is coming. Guide a fledgling civilization through the obstacles of life. From humble beginnings, watch as they evolve and advance throughout the ages under your wing. Influence their decisions and punish the unfaithful with a wide range of godly abilities. Interact with objects, create disasters, and launch clueless creatures into orbit. This is your world, and nothing can stop you from having fun.

Our goal is to bring back the features you know and love from classic god games and spice them up with fresh ideas, a modern physics engine, and stylized visuals developed by a few of our very own industry heroes.





THE STORY OF A SPECIES

Meet the Nuggets, a fragile and whacky species that relies on your leadership to build, research, and advance. Help them, and they will soon begin writing their own history in the stars. Every Nugget is a unique individual with a distinct set of characteristics. Just like any other living creature, Nuggets must have access to a few vital resources in order to survive. This includes water to drink, food to eat, and recreational activities to increase their happiness and quality of life. Recreational activities may include blowing stuff up. You’ve been warned.




As you spend time with the Nuggets, You will see that they behave like natural, living beings. They have their own thoughts and needs - and they even have the ability to make their own decisions at times. We want to give you a feeling that you’re interacting with a living organism, almost like you’re messing around with a rather chaotic ant farm.


ORGANIC GAMEPLAY

Planets in The Universim aren’t just made up of a bunch of neatly-arranged objects; everything is linked together and plays a unique role in each planet’s ecosystem. Every tree your civilization cuts down, every resource they mine and every animal they hunt will affect the world they’re living in. A lack of trees and high levels of pollution will raise the global temperature over time, while reckless hunting or fishing might cause the extinction of some species. It’s your mission to manage how the Nuggets collect and utilize resources. What mark will you leave on the ecosystems that existed millions of years before your arrival? Will you use every available resource and expand at an unprecedented pace, or will you methodically create a more sustainable way of life for your civilization?




These are living, breathing worlds where everything is interconnected. We aim to provide you with an unique experience unlike any of the god games you have played before. Every decision you or your civilization makes will have consequences.


NATURE AS YOU KNOW IT

In The Universim, nature is just as wonderful and unpredictable as ever. Every planet comes with a few surprises that are sure to challenge your civilization. From tornadoes that consume everything in their path, to thunderous earthquakes that threaten to split your civilization in two. If you treat nature poorly, it might just show you how brutal and unforgiving it can be. Each planet you encounter will have a unique underbelly. Some planets are tranquil and filled to the brim with resources, while others are barren and dangerous. Be careful out there!



Something as simple as the cycle between night and day can play an important role. Wild animal attacks are more common at night, as are frequent temperature drops. Daytime offers a little more safety from the harshness of the world. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time.









System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit or Higher
    • Processor: 2.6 Ghz - 4 Cores Mid Range CPU or Higher
    • Memory: 6 GB RAM
    • Graphics: GTX 780 | RX 290 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    Recommended:
    • OS: Windows 7 64 bit or Higher
    • Processor: 3.0 Ghz - 8 Cores or Higher
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti | RX390 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    Minimum:
    • OS: TBA
    Recommended:
    • OS: TBA
    Minimum:
    • OS: TBA
    Recommended:
    • OS: TBA

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