Lead a party of runaway mages through the dangerous world of Rund. Discover alchemy. Master magic. Explore the land. Survive the challenges.
All Reviews:
Mixed (134) - 44% of the 134 user reviews for this game are positive.
Release Date:
Oct 21, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We launched in Early Access because we were still developing the game at that time (2021). Early Access allowed us to develop the game in a transparent way, and incorporate feedback from players on the fly.”

Approximately how long will this game be in Early Access?

“Spire of Sorcery will remain in Early Access forever, because after shipping the 4 story chapters (out of 7) we placed the development on hold, permanently, to pursue a more ambitious vision of the same concept – with a different game designer, and as a new standalone game.”

How is the full version planned to differ from the Early Access version?

“We aimed to ship 7 chapters of Spire of Sorcery, but halfway through we realised that we could make it so much better if we made major adjustment to the vision: a stronger storyline, a much more scalable mechanics of encounters, and more exploration in the core loop. This ambition exceeds the capabilities of Spire of Sorcery, hence the freeze of this game – and the start of a new project.”

What is the current state of the Early Access version?

“Everything that you read in the description on the store page is in the game: spellcasting, alchemy, equipment, exploration and discoveries, creatures and items and mechanics. What's lacking is that the game has 4 chapters out of a total of planned 7, so you never get to finish the journey – upon reaching the Dismal Marshes, the game ends.”

Will the game be priced differently during and after Early Access?

“The game is priced for what it is: an original TBS about mages, with about 4-8 hours of content.”

How are you planning on involving the Community in your development process?

“We appreciate the feedback of all the players who completed the demo, or the EA version of the game, and who messaged us about the parts they loved and the parts they found boring. This helped us identify the direction of our new effort.”
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Update Notes

Dear players:

We developed this version of Spire of Sorcery in 2020-2022 as a turn-based strategy about a party of mages traveling across the world of Rund. The version available on Steam features 4 story chapters. We do not plan any further updates. Please try the demo before you decide to buy this game, and please buy it only if you're looking for a party-based TBS about spellcasting with no expectations of further content. This version will not be updated.

In the middle of 2022, we experienced a burnout and considered closing the studio for good. After taking a break, we decided to give this idea one more try, making our best effort and giving it everything (time, money, passion):

We partnered with a veteran game designer (with millions of copies of his previous games sold here on Steam) to develop a dark fantasy story-driven game about mages in the world of Rund – with a much more complex, and scalable, system for spellcasting, crafting and exploration; and with a proper storyline (we have a full-time writer working on the project). It will be our "everything or nothing" moment: either we forget about Rund, or we succeed and you love the new game.

We aim to introduce this new game with a playable demo some time in 2024.

Meanwhile, we leave Spire of Sorcery available for purchase, as it features enough content to play for a few hours – and represents the original mechanics that we now develop further. It is not a bad game, and it shows the potential for what we currently build.


About This Game

On the western coast stretches the Empire, the last known shard of human civilization. Occasionally, a person with the talent for magic is born there. Hunted and persecuted, such people are confined to the Sanctuaries for the Corrupted. Under the watchful eye of the Inquisition, the mages are made to work for the benefit of the state.

Across the Great River from the Empire begin the Wild Lands. Once civilized, they are now roamed by predators, ghosts and demons. Dismal Marshes, Elderwood, Deceiving Plains: these lands are home to sentient non-human tribes. There is little contact and no sympathy between the Empire and these dwellers of the Wild Lands.

At the feet of the Blue Mountains, in the north of the Wild Lands, rests the Spire of Sorcery. For centuries this sentient citadel slumbered, yet now it is awakened by a dark threat coming from the east. The Spire sounds an ancient Call, summoning all mages to join its cause. Answering its bidding, dozens of mages attempt to reach the Spire, attracted by the promise of a new life with the citadel. But only three succeed in crossing the Great River…


At the heart of the game is the original system of tokens that stack, convert and combine – binding together the effects of spellcasting, alchemic potions and environments, as well as character traits and their special powers.


The world of Rund is dark and full of dangers: each chapter features new biomes and new opponents. Discover new locations and new resources. Uncover new recipes when cooking food and concocting alchemy, procure new equipment.


Complete the journey that takes the mages from the Empire and into the Distorted Lands. Encounter different tribes and fractions, unlock side quests, make meaningful choices that affect the way that the campaign plays.


Assemble your initial party based on stats, personal traits and specialisation of each mage. Upgrade their spellbooks, influence their mood, modify their looks. Find new party members. Expand the Spire with new rooms that unlock new mechanics.

System Requirements

    • OS *: Windows 7/8/10
    • Processor: Intel 2.3Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 5000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Internal
    • OS *: Windows 7/8/10
    • Processor: Intel i5 / similar AMD or higher
    • Memory: 8 GB RAM
    • Graphics: GeForce 7XX / similar Radeon or higher
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Internal
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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