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Lead a party of mages through unexplored lands. Master spellcasting and alchemy. Study the Realms of Life, Death and Chaos. Drive your disciples to their limit – then bury the dead, gather new hands and continue your journey.
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Release Date:
Q3 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been developing Spire of Sorcery for a few years. By now, we’ve reached the point where we’re ready to invite a broader player community to join us in shaping the future of this game.

Our ambition is to create a turn-based strategy that offers the freedom of a sandbox, and is easy to modify. Building such a game requires discussions and experiments, which we carry out during the Early Access period.

We used the same approach with our previous game (Gremlins, Inc.) that went through six months of Early Access on Steam a few years back, so we’re familiar with the process.”

Approximately how long will this game be in Early Access?

“Spire of Sorcery already spent the year of 2020 in Limited Early Access on Steam, with 2.000 players from different countries trying out different versions of the game while we calibrated the concept. We expect that Spire of Sorcery will be in general Early Access on Steam at least for another year.”

How is the full version planned to differ from the Early Access version?

“During the Early Access period, we develop both new features and new content.

There's already a lot of content that we have previously conceptualised and have in the pipeline: this includes new creatures, new flora and fauna, new biomes, and a lot of inventory items. From the content side, during the Early Access the game will continue to grow with every major update.

In terms of features, we develop things organically, taking small steps. There will be new mechanics and effects, but we cannot predict how many or which exactly, because rather than having a single "grand vision" which we intend to bring to life, our way of developing is through playing, discussing and inventing the features that add the most fun to the game at any given time.”

What is the current state of the Early Access version?

“The game is playable and has all of the core features that define it: you lead a party of mages across the open world, using spellcasting and alchemy to win encounters. It's good enough to give you a taste of the gameplay and play for an hour after each week's update to "taste" the new content and new features, but not big enough yet to enter the general Early Access period where players might expect a start-to-finish play-through in one sitting.

The builds that we release on Steam are mostly stable, but sometimes can produce game-breaking bugs (both technical and interface-related). While we do our best to correct these with hot fixes and new updates, we cannot yet guarantee a bug-free experience. Some updates may make earlier saved games incompatible, especially when we introduce new mechanics or new game systems.”

Will the game be priced differently during and after Early Access?

“The price of the game for us reflects the value that it delivers through features and content. If the game grows enough to merit a price increase, we will do so with a fair warning to the community ahead.”

How are you planning on involving the Community in your development process?

“In addition to Steam forums, we run a dedicated game forum and a dedicated Discord server where we discuss community feedback and share our plans for new content and new features.

We update the Steam version of the game weekly, adding new content and new features as well as balancing existing mechanics.

Since we are a small development team, please do not expect miracles and massive updates every few days – but we do our best to remain transparent about the development process and to directly participate in community discussions. This is how our previous game got better over the years, and this is how we're creating this new project.”
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Planned Release Date: Q3 2021

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About This Game

THE WORLD OF RUND LIES IN RUINS


Devastated by the wars of the power-hungry arch-mages of the past, Rund takes its first steps towards recovery under the guidance of the brilliant Emperor – popular with both the lords and the generals.

The Emperor's First Legion prepares its largest military campaign in the Wild Lands that will see the surviving non-humans of Rund either eliminated or driven deep into the east, towards the uninhabitable Distorted Lands that bleed Chaos.



The Inquisition, meanwhile, already wages another kind of campaign. Entrusted with preventing the threat that rebellious mages may pose to the Empire, it identifies those who possess magic power and confines them to the Sanctuaries for the Corrupted. There, the captive mages are allowed to cast their spells – strictly for the benefits of the state.

THE PEOPLE OF RUND ARE THE RACE OF SURVIVORS


Hardened by difficult weather and challenged by aggressive fauna, the villagers and the townsfolk of Rund share the same dream: to have food on their tables, a roof over their heads, and a high wall around their homes.

The hardworking population loves the Emperor and his soldiers, hates the lords and their tax collectors and tries to stay away from the Inquisition and its spies. As to the mages, people both fear and loathe them, for seeing the destruction unleashed in the past there is little doubt about the threat that they pose for the future.



As just a few travellers make the trek into the eastern regions, people don't spend too much time thinking about the sentient non-human that dwell there. The stories about them are too wild to be believed, and too unpleasant to be shared around the table. It's only on the borderlands that people still have occasional dealings with these races.

THE MAGES DREAM OF FREEDOM


For years, mages at the Sanctuaries have been peering over the old books and scrolls, trying to recover the forbidden knowledge of the past that would give them their freedom back – until one of them succeeded and opened the portal into the heart of the Wild Lands.



There, the mage took over the abandoned Spire of Sorcery, a place built in the earlier era to amplify its inhabitant's arcane powers.



Summoning fellow disciples to explore the region, the mage now has a lot to reckon with. As powers converge, it seems like everyone wants to cut a deal with the new master of the Spire – or destroy them, if they can't...

SPIRE OF SORCERY – RELEASE DATE


Spire of Sorcery is designed and developed by Charlie Oscar, the team behind the digital board game Gremlins, Inc.. Our vision for Spire of Sorcery is that of a game where multiple simple mechanics combine into complex game experiences. We expect that Spire of Sorcery will become available on Steam under the general Early Access program in the autumn of 2021. You can wishlist and/or follow this page to be notified of the release via email.

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel 2.3Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 5000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Internal
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel i5 / similar AMD or higher
    • Memory: 8 GB RAM
    • Graphics: GeForce 7XX / similar Radeon or higher
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Internal

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