Do you miss your childhood? Do you want to escape the responsibilities that come with growing up? Then come here.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Childhood Memories is a game deeply rooted in the feeling of 'Anemoia' and nostalgia. As a solo developer, getting the atmosphere right is my top priority. I want to build the rest of the levels based on player feedback to ensure every room, every sound, and every interaction triggers a true sense of familiarity and unease. Early Access allows me to shape the final nightmare together with the community.”

Approximately how long will this game be in Early Access?

“I plan to keep the game in Early Access for approximately 6 to 12 months. This timeframe may change depending on the scope of new content and features requested by the community.”

How is the full version planned to differ from the Early Access version?

“We plan to add new levels and puzzles to the full version of the game. Our goal is to expand the content by introducing additional environments and more complex challenges. Throughout the Early Access period, we aim to increase the overall scope of the game and refine the gameplay experience based on player feedback.”

What is the current state of the Early Access version?

“The current version of Liminal: Childhood Memories includes the first set of playable levels that establish the game's atmosphere and visual direction. Core mechanics, such as the advanced object inspection system and environmental interactions, are fully functional. Players can already experience the high-fidelity graphics and atmospheric lighting (Lumen) that will be present in the final release. While the content is currently limited to the initial chapters, the game is fully playable and showcases the intended quality of the project.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase as I add more content, levels, and mechanics. Purchasing now is a great way to support development and get the game at a lower price.”

How are you planning on involving the Community in your development process?

“Community feedback will be the driving force behind the game's evolution. Since this is a highly psychological and atmospheric experience, hearing how players feel in different environments is crucial to our design process. We plan to actively listen to players through the Steam Discussion boards and our community channels. We encourage players to share their thoughts on the mechanics, pacing, and the overall 'Anemoia' vibe, as their feedback will directly influence the design of future levels and the direction of the gameplay.”
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Planned Release Date: To be announced

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About This Game

Have you ever found yourself unable to visit a place you've always wanted to go? Welcome to a digital sanctuary constructed entirely from the fragments of lost childhoods. CHILDHOOD MEMORIES is not merely a game; it is an interactive exploration of "Anemoia," defined as a profound, melancholic nostalgia for a time you never actually lived. Step into the warm, yellow glow reminiscent of the 1990s and early 2000s. The television is left on. The snow is falling outside. The scene is characterized by its complete stillness.

There is no one chasing you. There is nowhere to run. Your only objective is to exist within the memory. Sit on the old green sofa and listen to the muffled radio playing from the other room. Pick up and inspect forgotten toys, VHS tapes, and worn-out objects. Every room holds a 5 or more minute loop of absolute peace. Let the atmosphere wash over you.

This world was designed to hold you. The warm lighting, the endless snow outside, and the soft hum of the radiator—everything is designed to ensure guests are unable to leave. It is an ideal cage for comfort. However, Anemoia is transient. You are a visitor in your own mind, and no matter how much you want to stay, a memory cannot last forever. As the feeling diminishes and the isolation sets in, it becomes essential to let go. It is necessary to blink and transition into the subsequent memory.

Hyper-Realistic Isolation: Built with Unreal Engine 5, utilizing Lumen lighting and 4K photogrammetry to make the emptiness feel tangibly real.

Tactile Nostalgia:A deep inspection system. Pick up objects, rotate them, and uncover the silent stories they hide. 

Adaptive Atmosphere:Dynamic audio that shifts from comforting lo-fi hums to terrifying system glitches. 

System Requirements

    Minimum:
    • OS: Windows 10 or Windows 11 (64-bit)
    • Processor: Intel Core i5-11400 / AMD Ryzen 5 5500
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 OR AMD Radeon RX 6600
    • DirectX: Version 12
    • Additional Notes: These requirements are based on achieving a smooth experience (50 FPS) at Medium settings.
    Recommended:
    • OS: Windows 10 or Windows 11 (64-bit)
    • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3070 OR RTX 4060 Ti
    • DirectX: Version 12
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