Childhood Memories is a realistic Liminal Space game that provides a nostalgic and anemoia experience, where you can interact with objects, experience a story, and solve puzzles that won't bore you.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Childhood Memories is a game deeply rooted in the feeling of 'Anemoia' and nostalgia. As a solo developer, getting the atmosphere right is my top priority. I want to build the rest of the levels based on player feedback to ensure every room, every sound, and every interaction triggers a true sense of familiarity and unease. Early Access allows me to shape the final nightmare together with the community.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I plan to keep the game in Early Access for approximately 6 to 12 months. This timeframe may change depending on the scope of new content and features requested by the community.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to add new levels and puzzles to the full version of the game. Our goal is to expand the content by introducing additional environments and more complex challenges. Throughout the Early Access period, we aim to increase the overall scope of the game and refine the gameplay experience based on player feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current version of Liminal: Childhood Memories includes the first set of playable levels that establish the game's atmosphere and visual direction. Core mechanics, such as the advanced object inspection system and environmental interactions, are fully functional. Players can already experience the high-fidelity graphics and atmospheric lighting (Lumen) that will be present in the final release. While the content is currently limited to the initial chapters, the game is fully playable and showcases the intended quality of the project.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. The price will increase as I add more content, levels, and mechanics. Purchasing now is a great way to support development and get the game at a lower price.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback will be the driving force behind the game's evolution. Since this is a highly psychological and atmospheric experience, hearing how players feel in different environments is crucial to our design process. We plan to actively listen to players through the Steam Discussion boards and our community channels. We encourage players to share their thoughts on the mechanics, pacing, and the overall 'Anemoia' vibe, as their feedback will directly influence the design of future levels and the direction of the gameplay.'
Meer informatie
Bekijk de volledige THRESHOLD INTERACTIVE-collectie op Steam
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Geplande uitgavedatum: Nog niet bekend

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Over dit spel

Have you ever found yourself unable to visit a place you've always wanted to go? Welcome to a digital sanctuary constructed entirely from the fragments of lost childhoods. CHILDHOOD MEMORIES is not merely a game; it is an interactive exploration of "Anemoia," defined as a profound, melancholic nostalgia for a time you never actually lived. Step into the warm, yellow glow reminiscent of the 1990s and early 2000s. The television is left on. The snow is falling outside. The scene is characterized by its complete stillness.

There is no one chasing you. There is nowhere to run. Your only objective is to exist within the memory. Sit on the old green sofa and listen to the muffled radio playing from the other room. Pick up and inspect forgotten toys, VHS tapes, and worn-out objects. Every room holds a 5 or more minute loop of absolute peace. Let the atmosphere wash over you.

This world was designed to hold you. The warm lighting, the endless snow outside, and the soft hum of the radiator—everything is designed to ensure guests are unable to leave. It is an ideal cage for comfort. However, Anemoia is transient. You are a visitor in your own mind, and no matter how much you want to stay, a memory cannot last forever. As the feeling diminishes and the isolation sets in, it becomes essential to let go. It is necessary to blink and transition into the subsequent memory.

Hyper-Realistic Isolation: Built with Unreal Engine 5, utilizing Lumen lighting and 4K photogrammetry to make the emptiness feel tangibly real.

Tactile Nostalgia:A deep inspection system. Pick up objects, rotate them, and uncover the silent stories they hide. 

Adaptive Atmosphere:Dynamic audio that shifts from comforting lo-fi hums to terrifying system glitches. 

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 or Windows 11 (64-bit)
    • Processor: Intel Core i5-11400 / AMD Ryzen 5 5500
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 2060 OR AMD Radeon RX 6600
    • DirectX: Versie 12
    • Aanvullende opmerkingen: These requirements are based on achieving a smooth experience (50 FPS) at Medium settings.
    Aanbevolen:
    • Besturingssysteem: Windows 10 or Windows 11 (64-bit)
    • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 3070 OR RTX 4060 Ti
    • DirectX: Versie 12
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