Childhood Memories is a realistic Liminal Space game that provides a nostalgic and anemoia experience, where you can interact with objects, experience a story, and solve puzzles that won't bore you.

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Tulossa pian Early Accessiin

Pelin kehittäjät julkaisevat sen kehitysvaiheessa ja jatkavat työstämistä pelaajien palautteen pohjalta.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

Childhood Memories is a game deeply rooted in the feeling of 'Anemoia' and nostalgia. As a solo developer, getting the atmosphere right is my top priority. I want to build the rest of the levels based on player feedback to ensure every room, every sound, and every interaction triggers a true sense of familiarity and unease. Early Access allows me to shape the final nightmare together with the community.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

I plan to keep the game in Early Access for approximately 6 to 12 months. This timeframe may change depending on the scope of new content and features requested by the community.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

We plan to add new levels and puzzles to the full version of the game. Our goal is to expand the content by introducing additional environments and more complex challenges. Throughout the Early Access period, we aim to increase the overall scope of the game and refine the gameplay experience based on player feedback.

Mikä on Early Access -version tila tällä hetkellä?

The current version of Liminal: Childhood Memories includes the first set of playable levels that establish the game's atmosphere and visual direction. Core mechanics, such as the advanced object inspection system and environmental interactions, are fully functional. Players can already experience the high-fidelity graphics and atmospheric lighting (Lumen) that will be present in the final release. While the content is currently limited to the initial chapters, the game is fully playable and showcases the intended quality of the project.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

Yes. The price will increase as I add more content, levels, and mechanics. Purchasing now is a great way to support development and get the game at a lower price.

Miten yhteisö otetaan mukaan kehitysprosessiin?

Community feedback will be the driving force behind the game's evolution. Since this is a highly psychological and atmospheric experience, hearing how players feel in different environments is crucial to our design process. We plan to actively listen to players through the Steam Discussion boards and our community channels. We encourage players to share their thoughts on the mechanics, pacing, and the overall 'Anemoia' vibe, as their feedback will directly influence the design of future levels and the direction of the gameplay.
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Tietoa pelistä

Have you ever found yourself unable to visit a place you've always wanted to go? Welcome to a digital sanctuary constructed entirely from the fragments of lost childhoods. CHILDHOOD MEMORIES is not merely a game; it is an interactive exploration of "Anemoia," defined as a profound, melancholic nostalgia for a time you never actually lived. Step into the warm, yellow glow reminiscent of the 1990s and early 2000s. The television is left on. The snow is falling outside. The scene is characterized by its complete stillness.

There is no one chasing you. There is nowhere to run. Your only objective is to exist within the memory. Sit on the old green sofa and listen to the muffled radio playing from the other room. Pick up and inspect forgotten toys, VHS tapes, and worn-out objects. Every room holds a 5 or more minute loop of absolute peace. Let the atmosphere wash over you.

This world was designed to hold you. The warm lighting, the endless snow outside, and the soft hum of the radiator—everything is designed to ensure guests are unable to leave. It is an ideal cage for comfort. However, Anemoia is transient. You are a visitor in your own mind, and no matter how much you want to stay, a memory cannot last forever. As the feeling diminishes and the isolation sets in, it becomes essential to let go. It is necessary to blink and transition into the subsequent memory.

Hyper-Realistic Isolation: Built with Unreal Engine 5, utilizing Lumen lighting and 4K photogrammetry to make the emptiness feel tangibly real.

Tactile Nostalgia:A deep inspection system. Pick up objects, rotate them, and uncover the silent stories they hide. 

Adaptive Atmosphere:Dynamic audio that shifts from comforting lo-fi hums to terrifying system glitches. 

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: Windows 10 or Windows 11 (64-bit)
    • Suoritin: Intel Core i5-11400 / AMD Ryzen 5 5500
    • Muisti: 8 GB RAM
    • Grafiikka: NVIDIA GeForce RTX 2060 OR AMD Radeon RX 6600
    • DirectX: Versio 12
    • Lisätietoja: These requirements are based on achieving a smooth experience (50 FPS) at Medium settings.
    Suositus:
    • Käyttöjärjestelmä: Windows 10 or Windows 11 (64-bit)
    • Suoritin: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • Muisti: 16 GB RAM
    • Grafiikka: NVIDIA GeForce RTX 3070 OR RTX 4060 Ti
    • DirectX: Versio 12
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