《Childhood Memories》是一款逼真的阈限空间(Liminal Space)类游戏,为您带来怀旧与 Anemoia(对未曾经历之事的怀旧)体验。在游戏中,您可以与物品互动,体验故事情节,并解开不会让您感到无聊的谜题。

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Childhood Memories is a game deeply rooted in the feeling of 'Anemoia' and nostalgia. As a solo developer, getting the atmosphere right is my top priority. I want to build the rest of the levels based on player feedback to ensure every room, every sound, and every interaction triggers a true sense of familiarity and unease. Early Access allows me to shape the final nightmare together with the community.”

这款游戏的抢先体验状态大约持续多久?

“I plan to keep the game in Early Access for approximately 6 to 12 months. This timeframe may change depending on the scope of new content and features requested by the community.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to add new levels and puzzles to the full version of the game. Our goal is to expand the content by introducing additional environments and more complex challenges. Throughout the Early Access period, we aim to increase the overall scope of the game and refine the gameplay experience based on player feedback.”

抢先体验版本的现状如何?

“The current version of Liminal: Childhood Memories includes the first set of playable levels that establish the game's atmosphere and visual direction. Core mechanics, such as the advanced object inspection system and environmental interactions, are fully functional. Players can already experience the high-fidelity graphics and atmospheric lighting (Lumen) that will be present in the final release. While the content is currently limited to the initial chapters, the game is fully playable and showcases the intended quality of the project.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. The price will increase as I add more content, levels, and mechanics. Purchasing now is a great way to support development and get the game at a lower price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback will be the driving force behind the game's evolution. Since this is a highly psychological and atmospheric experience, hearing how players feel in different environments is crucial to our design process. We plan to actively listen to players through the Steam Discussion boards and our community channels. We encourage players to share their thoughts on the mechanics, pacing, and the overall 'Anemoia' vibe, as their feedback will directly influence the design of future levels and the direction of the gameplay.”
了解更多
在 Steam 上查看“THRESHOLD INTERACTIVE”全系列作品
此游戏尚未在 Steam 上推出

计划发行日期: 即将宣布

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于此游戏

你是否曾发现自己无法造访那个梦寐以求的地方?欢迎来到这座由童年碎片构筑的数字圣所。《童年回忆》不仅是一款游戏,更是一场对“安莫伊亚”的互动探索——这种深沉而忧郁的怀旧之情,指向你从未真正经历过的时光。步入那抹令人忆起1990至2000年代的暖黄光晕。电视机静静开启,窗外飘着雪花,整个场景浸润在绝对的静止中。

无人追赶你,无处可逃。你唯一的使命是存活于记忆之中。坐在那张旧绿沙发上,聆听隔壁房间传来的收音机闷响。拾起那些被遗忘的玩具、VHS录像带和磨损的物件细细端详。每个房间都循环播放着五分钟以上的绝对宁静。任凭这氛围将你浸润。

这个世界为你而生。暖光、窗外无尽的雪景、暖气片轻柔的嗡鸣——一切设计都确保访客无法离开。这是舒适的理想牢笼。然而,安莫伊亚终将消逝。你不过是自己心灵的过客,纵使万般留恋,记忆亦无法永恒。当悸动渐淡,孤寂袭来,放手便成为必然。你必须眨眼,转入下一段记忆。

超现实隔离感:基于虚幻引擎5打造,运用Lumen光照系统与4K摄影测量技术,让空旷感触手可及。

触感怀旧:深度检视系统。拾取物件、旋转观察,揭开它们静默的故事。

自适应氛围:动态音效从令人安心的低保真嗡鸣,骤变为令人毛骨悚然的系统故障声。

系统需求

    最低配置:
    • 操作系统: Windows 10 or Windows 11 (64-bit)
    • 处理器: Intel Core i5-11400 / AMD Ryzen 5 5500
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce RTX 2060 OR AMD Radeon RX 6600
    • DirectX 版本: 12
    • 附注事项: These requirements are based on achieving a smooth experience (50 FPS) at Medium settings.
    推荐配置:
    • 操作系统: Windows 10 or Windows 11 (64-bit)
    • 处理器: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • 内存: 16 GB RAM
    • 显卡: NVIDIA GeForce RTX 3070 OR RTX 4060 Ti
    • DirectX 版本: 12
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。