Childhood Memories is a realistic Liminal Space game that provides a nostalgic and anemoia experience, where you can interact with objects, experience a story, and solve puzzles that won't bore you.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Childhood Memories is a game deeply rooted in the feeling of 'Anemoia' and nostalgia. As a solo developer, getting the atmosphere right is my top priority. I want to build the rest of the levels based on player feedback to ensure every room, every sound, and every interaction triggers a true sense of familiarity and unease. Early Access allows me to shape the final nightmare together with the community.」

這款遊戲的搶先體驗時間大約會持續多久?

「I plan to keep the game in Early Access for approximately 6 to 12 months. This timeframe may change depending on the scope of new content and features requested by the community.」

正式版預計會與搶先體驗版有何不同?

「We plan to add new levels and puzzles to the full version of the game. Our goal is to expand the content by introducing additional environments and more complex challenges. Throughout the Early Access period, we aim to increase the overall scope of the game and refine the gameplay experience based on player feedback.」

搶先體驗版目前的開發進度如何?

「The current version of Liminal: Childhood Memories includes the first set of playable levels that establish the game's atmosphere and visual direction. Core mechanics, such as the advanced object inspection system and environmental interactions, are fully functional. Players can already experience the high-fidelity graphics and atmospheric lighting (Lumen) that will be present in the final release. While the content is currently limited to the initial chapters, the game is fully playable and showcases the intended quality of the project.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The price will increase as I add more content, levels, and mechanics. Purchasing now is a great way to support development and get the game at a lower price.」

在開發過程中,您打算如何與社群互動?

「Community feedback will be the driving force behind the game's evolution. Since this is a highly psychological and atmospheric experience, hearing how players feel in different environments is crucial to our design process. We plan to actively listen to players through the Steam Discussion boards and our community channels. We encourage players to share their thoughts on the mechanics, pacing, and the overall 'Anemoia' vibe, as their feedback will directly influence the design of future levels and the direction of the gameplay.」
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預計發行日期: 待公告

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Have you ever found yourself unable to visit a place you've always wanted to go? Welcome to a digital sanctuary constructed entirely from the fragments of lost childhoods. CHILDHOOD MEMORIES is not merely a game; it is an interactive exploration of "Anemoia," defined as a profound, melancholic nostalgia for a time you never actually lived. Step into the warm, yellow glow reminiscent of the 1990s and early 2000s. The television is left on. The snow is falling outside. The scene is characterized by its complete stillness.

There is no one chasing you. There is nowhere to run. Your only objective is to exist within the memory. Sit on the old green sofa and listen to the muffled radio playing from the other room. Pick up and inspect forgotten toys, VHS tapes, and worn-out objects. Every room holds a 5 or more minute loop of absolute peace. Let the atmosphere wash over you.

This world was designed to hold you. The warm lighting, the endless snow outside, and the soft hum of the radiator—everything is designed to ensure guests are unable to leave. It is an ideal cage for comfort. However, Anemoia is transient. You are a visitor in your own mind, and no matter how much you want to stay, a memory cannot last forever. As the feeling diminishes and the isolation sets in, it becomes essential to let go. It is necessary to blink and transition into the subsequent memory.

Hyper-Realistic Isolation: Built with Unreal Engine 5, utilizing Lumen lighting and 4K photogrammetry to make the emptiness feel tangibly real.

Tactile Nostalgia:A deep inspection system. Pick up objects, rotate them, and uncover the silent stories they hide. 

Adaptive Atmosphere:Dynamic audio that shifts from comforting lo-fi hums to terrifying system glitches. 

系統需求

    最低配備:
    • 作業系統: Windows 10 or Windows 11 (64-bit)
    • 處理器: Intel Core i5-11400 / AMD Ryzen 5 5500
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce RTX 2060 OR AMD Radeon RX 6600
    • DirectX: 版本:12
    • 備註: These requirements are based on achieving a smooth experience (50 FPS) at Medium settings.
    建議配備:
    • 作業系統: Windows 10 or Windows 11 (64-bit)
    • 處理器: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce RTX 3070 OR RTX 4060 Ti
    • DirectX: 版本:12
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