RiffHammer is a rhythm-driven hack-and-slash where you annihilate enemies to crushing metal beats. Wield genre-infused weapons, rage through procedurally generated dungeons or handcrafted scenarios—and import your own music if metal isn’t your thing.

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即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early Access allows me to develop the game for longer, resulting in more content in the full version. It will also allow me to replace some of the 2D art placeholders with actual handmade art pieces.

The Feedback from Early Access Players also allows for a greater variety in the game. Early alpha tests had already shown that different player vastly differ in their weapon preferences. So the more players test the game and give feedback on their favourite weapons, songs and enemies, the more tastes the game can cater to.”

这款游戏的抢先体验状态大约持续多久?

“I am currently planning to release the full version of the game in early to mid 2027. This estimation get's more precise the further along we are in development.”

计划中的完整版本和抢先体验版本到底有多少不同?

“During the Early Access phase I am planning to implement more content in all aspects of the game. So by the time the full version is released I would like to have added more:
- songs
- weapons
- enemies
- artefacts
- items
- scenarios
- environments
than the current Early Access version contains.”

抢先体验版本的现状如何?

“At this point the game is in the first stage of Early Access. That means it is in a bare bones, yet sellable and enjoyable state. Current features include:
- 3 Enviroments
- (not quite) endless procedural dungeon dive
- Defend the Tavern mode
- a few scenarios
- The Songsmithy to import your own songs and beatmaps
- 9 enemies
- 5 weapons
- 16 artifacts
- 6 usable Items”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I am not planning to change the price during and after leaving Early Access. An occasional promotional discount notwithstanding.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I am very much looking forward to feedback from and discussions with players on the RiffHammer Discord Server.”
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计划发行日期: 2026 年

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关于此游戏

RiffHammer is a rhythm hack-and-slash game where every strike lands in time with the music. Stay on the beat to unleash devastating blows.

You’re not the only one bound by the music. Your enemies attack in rhythmic patterns of their own. Read these patterns and exploit their rhythm to dominate the battlefield.

Fight as a grumpy dwarf through procedurally generated dungeons and handcrafted scenarios — or defend the local tavern and its precious beer barrels against ferocious hordes. Face off against undead, orcs, demons, insectoids, and more.

Every weapon in RiffHammer comes with its own moveset, soundtrack, and beatmaps—each tailored to its unique fighting style.

Swing the Doomhammer for slow, crushing devastation. Tear through enemies with the Thrash Daggers in frantic close combat. Or shoot bolts from the Argent Impaler, if you don't like anyone in the direction you are pointing.

Want to take it further? Import your own songs and beatmaps to create your custom riffhammering experience.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Core i5-2500 / AMD FX-6300
    • 内存: 4 MB RAM
    • 显卡: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 7850
    • DirectX 版本: 11
    • 存储空间: 需要 250 MB 可用空间
    • 附注事项: These specifications are subject to change.
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Core i5-4690 / AMD FX-8320
    • 内存: 4 MB RAM
    • 显卡: NVIDIA GeForce GTX 950 / AMD Radeon HD 7970 / R9 280X
    • DirectX 版本: 11
    • 存储空间: 需要 250 MB 可用空间
    • 附注事项: These specifications are subject to change.
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