RiffHammer is a rhythm-driven hack-and-slash where you annihilate enemies to crushing metal beats. Wield genre-infused weapons, rage through procedurally generated dungeons or handcrafted scenarios—and import your own music if metal isn’t your thing.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Early Access allows me to develop the game for longer, resulting in more content in the full version. It will also allow me to replace some of the 2D art placeholders with actual handmade art pieces.

The Feedback from Early Access Players also allows for a greater variety in the game. Early alpha tests had already shown that different player vastly differ in their weapon preferences. So the more players test the game and give feedback on their favourite weapons, songs and enemies, the more tastes the game can cater to.」

這款遊戲的搶先體驗時間大約會持續多久?

「I am currently planning to release the full version of the game in early to mid 2027. This estimation get's more precise the further along we are in development.」

正式版預計會與搶先體驗版有何不同?

「During the Early Access phase I am planning to implement more content in all aspects of the game. So by the time the full version is released I would like to have added more:
- songs
- weapons
- enemies
- artefacts
- items
- scenarios
- environments
than the current Early Access version contains.」

搶先體驗版目前的開發進度如何?

「At this point the game is in the first stage of Early Access. That means it is in a bare bones, yet sellable and enjoyable state. Current features include:
- 3 Enviroments
- (not quite) endless procedural dungeon dive
- Defend the Tavern mode
- a few scenarios
- The Songsmithy to import your own songs and beatmaps
- 9 enemies
- 5 weapons
- 16 artifacts
- 6 usable Items」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I am not planning to change the price during and after leaving Early Access. An occasional promotional discount notwithstanding.」

在開發過程中,您打算如何與社群互動?

「I am very much looking forward to feedback from and discussions with players on the RiffHammer Discord Server.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026

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關於此遊戲

RiffHammer is a rhythm hack-and-slash game where every strike lands in time with the music. Stay on the beat to unleash devastating blows.

You’re not the only one bound by the music. Your enemies attack in rhythmic patterns of their own. Read these patterns and exploit their rhythm to dominate the battlefield.

Fight as a grumpy dwarf through procedurally generated dungeons and handcrafted scenarios — or defend the local tavern and its precious beer barrels against ferocious hordes. Face off against undead, orcs, demons, insectoids, and more.

Every weapon in RiffHammer comes with its own moveset, soundtrack, and beatmaps—each tailored to its unique fighting style.

Swing the Doomhammer for slow, crushing devastation. Tear through enemies with the Thrash Daggers in frantic close combat. Or shoot bolts from the Argent Impaler, if you don't like anyone in the direction you are pointing.

Want to take it further? Import your own songs and beatmaps to create your custom riffhammering experience.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Core i5-2500 / AMD FX-6300
    • 記憶體: 4 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 7850
    • DirectX: 版本:11
    • 儲存空間: 250 MB 可用空間
    • 備註: These specifications are subject to change.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Core i5-4690 / AMD FX-8320
    • 記憶體: 4 MB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 950 / AMD Radeon HD 7970 / R9 280X
    • DirectX: 版本:11
    • 儲存空間: 250 MB 可用空間
    • 備註: These specifications are subject to change.
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