A 2D horror and psychological-horror game based on puzzles and mysteries to uncover the truth about a child left alone. Engaging mechanics, a memorable story, and original soundtracks.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are opting for Early Access to ensure the final version of the game meets our community's expectations.

​While the core gameplay and basic features (such as environment exploration and the cutscene system) are already solid, we believe the final development phase will be exponentially improved with the direct involvement of players.
​Our main goals with Early Access are:

​Balancing and Polishing: To collect large-scale game data to refine the difficulty, balance elements like timer events, and efficiently fix bugs.

​Future Content Direction: To obtain crucial feedback on planned new features and content (such as new environments to explore, new items, and cutscenes), ensuring that development time is invested in the areas the community values most.

​Commitment to Development: To use the initial feedback and community support to maintain an active and continuous development cycle until the project's full completion, delivering the complete experience we promised.”

Approximately how long will this game be in Early Access?

“For one or two months, for now.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to be significantly richer in content and more polished than the initial Early Access version. Our intention is for the main difference to be the conclusion of the narrative and double the gameplay content.

Scope of Content and Additions
Story Conclusion: In the Early Access version, players will have access to Chapter 1 of the main story. The full version is intended to include Chapters 2, 3, and, possibly, a 4th, to conclude the narrative arc and unlock the entire final area of the game.

Feature Expansion: We plan to add at least 5 new varieties of items and a new system of fully dubbed cutscenes for key story moments.

New Mechanics: We plan to introduce "Deep Immersion Gameplay" in the full version, a mechanic that breaks the fourth wall and requires the player to interact with the world outside the game for a few moments. The actions taken during this "pause" are intended to influence the sequence and difficulty of future timer events.

Polishing and General Goal
During Early Access, our focus will be stability and community feedback. In the final version, in addition to eliminating bugs and optimizing performance, our goal is to review and refine all core mechanics based on player suggestions.

Our final intention is that, upon exiting Early Access, the game will be a complete experience with an appropriate level of polish, achieving the full scope we proposed.”

What is the current state of the Early Access version?

“The current state of Early Access is a playable and stable version that includes the core gameplay experience and a significant portion of the planned content.

​Players who purchase the Early Access version will have immediate access to the following features and content:

​Narrative Content: The first chapter of the main story, which establishes the atmosphere, the narrative premise, and the game's initial mysteries. Although the initial segment is relatively short (approximately 5 to 10 minutes for the first completion), it encourages detailed exploration and the search for lore and key items within that environment.

​Core Mechanics: The complete exploration system and the cutscene and interaction mechanics are fully implemented and functional.

​Progression: The 8 first key items necessary for progression within Chapter 1 and the solution to the initial challenges are available.

​Game World: The entire initial house environment, such as bedrooms, kitchen, hallway, and bathroom, is available for exploration and interaction.

​In summary, the game is in a Beta state, where the core content is present and enjoyable, but isolated bugs may occur, and the final stages of story development and some advanced features that will be added throughout development are still missing.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as new content and features are added.”

How are you planning on involving the Community in your development process?

“The community is the central pillar of our Early Access period. We plan for continuous and transparent collaboration, ensuring that player feedback directly influences development decisions and the final product.

​Our main engagement methods include:

​Dedicated Communication Channels: We will primarily use the Steam Discussion Forums and our official Discord server. We will maintain specific channels for bug reports, feature suggestions, and balancing debates. Our team will monitor these channels daily.

​Structured Feedback Cycles: Periodically, we will launch polls focused on major design decisions (e.g., "Which new mechanic should we prioritize?" or "How should we adjust the difficulty of timer event X?"). These votes will help guide the direction of the next major updates.

​Development Transparency: We will maintain a public Development Roadmap, visible on the Steam store page and Discord. This roadmap will be updated monthly to show players what is being worked on, what is planned, and how recent feedback has been incorporated.

​Community Recognition: All players who contribute significant feedback (bug reports or accepted suggestions) will be formally recognized with the inclusion of their names in a special Community Thanks section in the game's final credits.”
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About This Game

How loud can the silence be in your own house? Step inside and find out.

By Myself is an intense psychological horror thriller in 2D, where you take on the role of a child left alone, navigating their fears and the disturbing mysteries of their environment. Trapped in this domestic nightmare, you must unravel the central puzzle and try to escape before time runs out forever.

Key Features and Gameplay:

  • Unique 2D Exploration: Navigate a claustrophobic domestic environment in 2D. Use the perspective to plan your movements and stay alert for details the scenario might hide.

  • Engaging Mysteries and Puzzles: Explore the detailed and claustrophobic initial environment (bedrooms, kitchen, bathroom) and use key items to interact with the world, solving the puzzles that advance the narrative and unlock new pathways.

  • Challenges Against Time (Timer Events): Face high-pressure sequences where interacting with the surrounding world is crucial. You must complete objectives and overcome challenges before the clock expires. Failure can lead to permanent consequences and environment resets.

  • Striking Narrative: Follow the story divided into chapters that explore themes of loneliness and trauma, utilizing cutscenes and environmental lore to build a deep and emotional experience.

  • Item Progression Mechanic: Collect and utilize the 8 key items found in Chapter 1, which are vital for your survival and for unraveling the house's mysteries.

Original soundtracks and immersive audio design complement the constant psychological tension.

Story and Objectives:

​Your mission is clear yet challenging: Seek to understand the world you encounter, and try to escape. With every new room unlocked and every mystery solved, you move closer to the truth about what truly happened. Your journey's progression will be marked by advancing through chapters and overcoming the cruelest timer events.

System Requirements

    Minimum:
    • OS *: Windows 7, 8, 10 or 11 (64-bit)
    • Processor: Intel Celeron or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics (integrated) or equivalent
    • Storage: 100 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Intel Dual Core or higher
    • Memory: 6 GB RAM
    • Graphics: Newer Intel HD, modern Radeon integrated graphics, or basic dedicated GPU
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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