一款关于独自在家的孩子的 2D 心理恐怖游戏,以谜题和解谜为核心。拥有引人入胜的机制、感人的故事和原创配乐。

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We are opting for Early Access to ensure the final version of the game meets our community's expectations.

​While the core gameplay and basic features (such as environment exploration and the cutscene system) are already solid, we believe the final development phase will be exponentially improved with the direct involvement of players.
​Our main goals with Early Access are:

​Balancing and Polishing: To collect large-scale game data to refine the difficulty, balance elements like timer events, and efficiently fix bugs.

​Future Content Direction: To obtain crucial feedback on planned new features and content (such as new environments to explore, new items, and cutscenes), ensuring that development time is invested in the areas the community values most.

​Commitment to Development: To use the initial feedback and community support to maintain an active and continuous development cycle until the project's full completion, delivering the complete experience we promised.”

这款游戏的抢先体验状态大约持续多久?

“For one or two months, for now.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version is planned to be significantly richer in content and more polished than the initial Early Access version. Our intention is for the main difference to be the conclusion of the narrative and double the gameplay content.

Scope of Content and Additions
Story Conclusion: In the Early Access version, players will have access to Chapter 1 of the main story. The full version is intended to include Chapters 2, 3, and, possibly, a 4th, to conclude the narrative arc and unlock the entire final area of the game.

Feature Expansion: We plan to add at least 5 new varieties of items and a new system of fully dubbed cutscenes for key story moments.

New Mechanics: We plan to introduce "Deep Immersion Gameplay" in the full version, a mechanic that breaks the fourth wall and requires the player to interact with the world outside the game for a few moments. The actions taken during this "pause" are intended to influence the sequence and difficulty of future timer events.

Polishing and General Goal
During Early Access, our focus will be stability and community feedback. In the final version, in addition to eliminating bugs and optimizing performance, our goal is to review and refine all core mechanics based on player suggestions.

Our final intention is that, upon exiting Early Access, the game will be a complete experience with an appropriate level of polish, achieving the full scope we proposed.”

抢先体验版本的现状如何?

“The current state of Early Access is a playable and stable version that includes the core gameplay experience and a significant portion of the planned content.

​Players who purchase the Early Access version will have immediate access to the following features and content:

​Narrative Content: The first chapter of the main story, which establishes the atmosphere, the narrative premise, and the game's initial mysteries. Although the initial segment is relatively short (approximately 5 to 10 minutes for the first completion), it encourages detailed exploration and the search for lore and key items within that environment.

​Core Mechanics: The complete exploration system and the cutscene and interaction mechanics are fully implemented and functional.

​Progression: The 8 first key items necessary for progression within Chapter 1 and the solution to the initial challenges are available.

​Game World: The entire initial house environment, such as bedrooms, kitchen, hallway, and bathroom, is available for exploration and interaction.

​In summary, the game is in a Beta state, where the core content is present and enjoyable, but isolated bugs may occur, and the final stages of story development and some advanced features that will be added throughout development are still missing.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually increase the price as new content and features are added.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The community is the central pillar of our Early Access period. We plan for continuous and transparent collaboration, ensuring that player feedback directly influences development decisions and the final product.

​Our main engagement methods include:

​Dedicated Communication Channels: We will primarily use the Steam Discussion Forums and our official Discord server. We will maintain specific channels for bug reports, feature suggestions, and balancing debates. Our team will monitor these channels daily.

​Structured Feedback Cycles: Periodically, we will launch polls focused on major design decisions (e.g., "Which new mechanic should we prioritize?" or "How should we adjust the difficulty of timer event X?"). These votes will help guide the direction of the next major updates.

​Development Transparency: We will maintain a public Development Roadmap, visible on the Steam store page and Discord. This roadmap will be updated monthly to show players what is being worked on, what is planned, and how recent feedback has been incorporated.

​Community Recognition: All players who contribute significant feedback (bug reports or accepted suggestions) will be formally recognized with the inclusion of their names in a special Community Thanks section in the game's final credits.”
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关于此游戏

在你自己的家里,沉默能有多震耳欲聋?进来看看吧。

By Myself 是一款激烈的 2D 心理恐怖惊悚游戏。你将扮演一个被独自留下的孩子,面对内心的恐惧和周围令人不安的谜团。困在这场家庭噩梦中,你必须解开核心谜题并尝试逃脱,以免时间永远流逝。

主要特色与玩法:

  • 探索与独特视角: 在幽闭恐怖的 2D 家庭环境中穿行。利用视野规划你的行动,并留意场景中可能隐藏的细节。

  • 引人入胜的谜题与秘密: 探索细致入微的初始环境(卧室、厨房、浴室),使用关键物品与世界互动,解开推动叙事并解锁新路径的谜题。

  • 限时挑战(计时事件): 面对高压序列,在此期间与周围世界的互动至关重要。你必须在计时器结束前完成目标并克服挑战。失败可能导致永久性后果并重新定义环境。

  • 深刻的叙事: 体验分章节展开的故事,探讨孤独与恐惧的主题。通过过场动画和环境传说,打造深层的情感体验。

  • 道具进展机制: 利用第一章中发现的 8 个关键道具,它们对你的生存和揭开屋内的谜团至关重要。

  • 原创配乐和沉浸式音频设计弥补了持续不断的心理紧张感。

故事与目标: 你的任务明确但充满挑战:努力理解你所面对的世界,并尝试逃脱。随着每个新房间的解锁和每个谜团的解开,你将越来越接近事实真相。你的旅程进展将以章节的推进和克服最残酷的计时事件为标志。

系统需求

    最低配置:
    • 操作系统 *: Windows 7, 8, 10 or 11 (64-bit)
    • 处理器: Intel Celeron or equivalent
    • 内存: 2 GB RAM
    • 显卡: Intel HD Graphics (integrated) or equivalent
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: DirectX compatible
    推荐配置:
    • 操作系统: Windows 10 or 11 (64-bit)
    • 处理器: Intel Dual Core or higher
    • 内存: 6 GB RAM
    • 显卡: Newer Intel HD, modern Radeon integrated graphics, or basic dedicated GPU
    • 存储空间: 需要 200 MB 可用空间
    • 声卡: DirectX compatible
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
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