A chess-inspired fantasy tactics game where every move matters. Command armies, outthink your opponent, and experience the depth of wargaming with the clarity of chess.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Why Early Access?

We’re building something we would like to exist, a bridge between Chess and General Wargames. Early Access lets us shape that experience alongside our community. We want real player feedback as we hone the core systems, balance the units, and ensure that every moment in the game feels just right before expanding into deeper progression systems and larger game features.

We believe that the best kind of game grows with its players.”

Approximately how long will this game be in Early Access?

Approximately how long will this game be in Early Access?

While we don’t believe in rushing development, we estimate 12 to 18 months in Early Access.

Our guiding principle is: "When it’s ready, and not a moment before." That means solidifying every core mechanic, gathering meaningful feedback, and layering in content that’s worth your time. We want the full launch to feel polished, rich, and deserving of the world we’re building.”

How is the full version planned to differ from the Early Access version?

How is the full version planned to differ from Early Access?

For the full release we plan to work on an overarching war that you and the online community will directly effect with a wider world with more biomes, enemies, and story telling.

During Early Access, we’re focusing on:

The core gameplay loop: Selecting and Army roster, going into battle, earning in game currency to customise and gather more units for more varied armies.

Balancing armies to make it feel fair across the board.

Working on a player vs AI campaign with a short story for each launch faction.

Creating a world map that players can effect by playing the game.

Having a dynamic system that can allow players to chose maps and game modes to play against friends or AI bots.

Early Access is all about getting the game to feel fair and balanced above all else, we would hate to release with broken mechanics that players feel are unfair and ruin the game..

What is the current state of the Early Access version?

What is the current state of the Early Access version?

At the start of Early Access, players can:

Verse players or AI with customisable army rosters.

Verse an AI enemy in optional co-op battles that affect a world map.

Earn an in-game currency to unlock in-game cosmetics for your armies.

Engage in battles in an array of maps both developer created and randomly generated.”

Will the game be priced differently during and after Early Access?

Will the game be priced differently during and after Early Access?

Yes. The Early Access version will be available at a lower price.

We believe in rewarding early adopters who want to join us on the journey. Your support during this phase is not just valuable, it’s foundational—and that deserves a thank-you. As more content, polish, and systems are added, the final release will reflect that value with a higher price.

How are you planning on involving the Community in your development process?

How are you planning on involving the community in your development process?

We want you in the war room with us—figuratively, of course.

An in-game bug reporting UI makes it easy to report issues as you encounter them.

Join our Discord community where updates, sneak peeks, and dev logs are regularly shared.

Participate in community polls, early feature previews, and playtest events.

Follow along on social media to see what's in development, long before it hits the build.

Our goal is to build this game together, with transparency.

Read more

Download Realms at War Demo

This game is not yet available on Steam

Planned Release Date: 2026

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About This Game


Play the demo now to see if its your kind of game!

What if chess had armies?

Realms at War is a turn-based tactical wargame designed to bridge the gap between the clarity of chess and the depth of traditional wargames.

Every unit has a purpose.
Every move has weight.
Every mistake can cost you the battle.

Outmanoeuvre opponents in PvP or PvE with experimental strategies, Realms at War is built around readable, meaningful decision-making—not randomness or overwhelming complexity.



KEY FEATURES

 Chess-Inspired Tactical Depth

  • Clear, readable combat where positioning and planning matter most

  • Minimal guesswork — maximum strategy

  • Easy to learn, difficult to master

Command Fantasy Armies

  • Distinct units with defined battlefield roles

  • Build formations and counter enemy strategies

  • Win through decision-making, not grind

Competitive PvP Battles

  • Test your strategies against real players

  • Adapt, outplay, and refine your tactics

  • Designed for tight, skill-based encounters

Competitive PvE Battles

  • Play with your friends in Co-op battles

  • Adapt your strategies with combined forces


Play the Demo Now

  • Jump in and experience the core gameplay immediately

  • Learn the systems through hands-on play

  • Help shape development with feedback

Wishlist now to stay updated on major updates and release

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 or AMD FX 4300 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible soundcard
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible soundcard
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