A chess-inspired fantasy tactics game where every move matters. Command armies, outthink your opponent, and experience the depth of wargaming with the clarity of chess.

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开发者的话:

为何要采用抢先体验这种模式?

Why Early Access?

We’re building something we would like to exist, a bridge between Chess and General Wargames. Early Access lets us shape that experience alongside our community. We want real player feedback as we hone the core systems, balance the units, and ensure that every moment in the game feels just right before expanding into deeper progression systems and larger game features.

We believe that the best kind of game grows with its players.”

这款游戏的抢先体验状态大约持续多久?

Approximately how long will this game be in Early Access?

While we don’t believe in rushing development, we estimate 12 to 18 months in Early Access.

Our guiding principle is: "When it’s ready, and not a moment before." That means solidifying every core mechanic, gathering meaningful feedback, and layering in content that’s worth your time. We want the full launch to feel polished, rich, and deserving of the world we’re building.”

计划中的完整版本和抢先体验版本到底有多少不同?

How is the full version planned to differ from Early Access?

For the full release we plan to work on an overarching war that you and the online community will directly effect with a wider world with more biomes, enemies, and story telling.

During Early Access, we’re focusing on:

The core gameplay loop: Selecting and Army roster, going into battle, earning in game currency to customise and gather more units for more varied armies.

Balancing armies to make it feel fair across the board.

Working on a player vs AI campaign with a short story for each launch faction.

Creating a world map that players can effect by playing the game.

Having a dynamic system that can allow players to chose maps and game modes to play against friends or AI bots.

Early Access is all about getting the game to feel fair and balanced above all else, we would hate to release with broken mechanics that players feel are unfair and ruin the game..

抢先体验版本的现状如何?

What is the current state of the Early Access version?

At the start of Early Access, players can:

Verse players or AI with customisable army rosters.

Verse an AI enemy in optional co-op battles that affect a world map.

Earn an in-game currency to unlock in-game cosmetics for your armies.

Engage in battles in an array of maps both developer created and randomly generated.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

Will the game be priced differently during and after Early Access?

Yes. The Early Access version will be available at a lower price.

We believe in rewarding early adopters who want to join us on the journey. Your support during this phase is not just valuable, it’s foundational—and that deserves a thank-you. As more content, polish, and systems are added, the final release will reflect that value with a higher price.

在开发过程中,你们是如何计划让玩家社区参与进来的?

How are you planning on involving the community in your development process?

We want you in the war room with us—figuratively, of course.

An in-game bug reporting UI makes it easy to report issues as you encounter them.

Join our Discord community where updates, sneak peeks, and dev logs are regularly shared.

Participate in community polls, early feature previews, and playtest events.

Follow along on social media to see what's in development, long before it hits the build.

Our goal is to build this game together, with transparency.

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计划发行日期: 2026 年

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关于此游戏


Play the demo now to see if its your kind of game!

What if chess had armies?

Realms at War is a turn-based tactical wargame designed to bridge the gap between the clarity of chess and the depth of traditional wargames.

Every unit has a purpose.
Every move has weight.
Every mistake can cost you the battle.

Outmanoeuvre opponents in PvP or PvE with experimental strategies, Realms at War is built around readable, meaningful decision-making—not randomness or overwhelming complexity.



KEY FEATURES

 Chess-Inspired Tactical Depth

  • Clear, readable combat where positioning and planning matter most

  • Minimal guesswork — maximum strategy

  • Easy to learn, difficult to master

Command Fantasy Armies

  • Distinct units with defined battlefield roles

  • Build formations and counter enemy strategies

  • Win through decision-making, not grind

Competitive PvP Battles

  • Test your strategies against real players

  • Adapt, outplay, and refine your tactics

  • Designed for tight, skill-based encounters

Competitive PvE Battles

  • Play with your friends in Co-op battles

  • Adapt your strategies with combined forces


Play the Demo Now

  • Jump in and experience the core gameplay immediately

  • Learn the systems through hands-on play

  • Help shape development with feedback

Wishlist now to stay updated on major updates and release

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: Intel Core i5-4460 or AMD FX 4300 or better
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX®-compatible soundcard
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 / 11 (64-bit)
    • 处理器: Intel Core i5-8400 or AMD Ryzen 5 2600
    • 内存: 16 GB RAM
    • 显卡: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX®-compatible soundcard
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