Realms at War is a turn-based strategy game inspired by chess, where fantasy factions clash in PvP and PvE battles. Equip your forces, adapt to rogue-like challenges, and conquer diverse realms filled with ever-changing foes and environments.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Why Early Access?

We’re building something we would like to exist, a bridge between Chess and General Wargames. Early Access lets us shape that experience alongside our community. We want real player feedback as we hone the core systems, balance the units, and ensure that every moment in the game feels just right before expanding into deeper progression systems and larger game features.

We believe that the best kind of game grows with its players.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Approximately how long will this game be in Early Access?

While we don’t believe in rushing development, we estimate 12 to 18 months in Early Access.

Our guiding principle is: "When it’s ready, and not a moment before." That means solidifying every core mechanic, gathering meaningful feedback, and layering in content that’s worth your time. We want the full launch to feel polished, rich, and deserving of the world we’re building.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'How is the full version planned to differ from Early Access?

For the full release we plan to work on an overarching war that you and the online community will directly effect with a wider world with more biomes, enemies, and story telling.

During Early Access, we’re focusing on:

The core gameplay loop: Selecting and Army roster, going into battle, earning in game currency to customise and gather more units for more varied armies.

Balancing armies to make it feel fair across the board.

Working on a player vs AI campaign with a short story for each launch faction.

Creating a world map that players can effect by playing the game.

Having a dynamic system that can allow players to chose maps and game modes to play against friends or AI bots.

Early Access is all about getting the game to feel fair and balanced above all else, we would hate to release with broken mechanics that players feel are unfair and ruin the game..

'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'What is the current state of the Early Access version?

At the start of Early Access, players can:

Verse players or AI with customisable army rosters.

Verse an AI enemy in optional co-op battles that affect a world map.

Earn an in-game currency to unlock in-game cosmetics for your armies.

Engage in battles in an array of maps both developer created and randomly generated.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Will the game be priced differently during and after Early Access?

Yes. The Early Access version will be available at a lower price.

We believe in rewarding early adopters who want to join us on the journey. Your support during this phase is not just valuable, it’s foundational—and that deserves a thank-you. As more content, polish, and systems are added, the final release will reflect that value with a higher price.

'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'How are you planning on involving the community in your development process?

We want you in the war room with us—figuratively, of course.

An in-game bug reporting UI makes it easy to report issues as you encounter them.

Join our Discord community where updates, sneak peeks, and dev logs are regularly shared.

Participate in community polls, early feature previews, and playtest events.

Follow along on social media to see what's in development, long before it hits the build.

Our goal is to build this game together, with transparency.

'
Meer informatie

Realms at War Demo downloaden

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 2026

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Over dit spel

Our core goal is to bridge the gap from playing Chess, to playing a Wargame and as such, we have created game systems that derive from chess (Grid locked Queen style movements), but incorporate simple mechanics you might find in tabletop Wargames (Like moving your entire army in your turn). In doing this, players who know the basic rules of Chess can jump in and just play without the hassle of a 300 page rulebook.



So step into the battlefields of Realms at War, a chess-inspired turn-based strategy game where every move can shift the tide of battle. Choose from a wide array of unique fantasy factions, each with unique units, abilities, and playstyles.

Whether you face off against cunning players in PvP or test your skills against AI in PvE, no two games are the same. Rogue-like elements add fresh challenges each run, as the equipment and units you bring to the tabletop shape your tactics and outcomes.


Fight across diverse environments, from haunted forests to frozen peaks, where terrain and atmosphere influence your strategy. With countless faction matchups, customizable loadouts, and replay-ability at its core, Realms at War delivers a rich blend of tactical depth and fantasy immersion.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 or AMD FX 4300 or better
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX®-compatible soundcard
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Versie 12
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: DirectX®-compatible soundcard
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