Brings the simultaneous turn-based strategy genre up-to-date and lets you give detailed, accurate orders to your squad.
User reviews: Very Positive (2,107 reviews) - 82% of the 2,107 user reviews for this game are positive.
Release Date: May 26, 2011

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Buy Frozen Synapse: Soundtrack Edition

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Recent updates View all (5)

February 13

Frozen Synapse 2

Hi all,

As you've probably seen, we're working on a sequel to Frozen Synapse.

I'd appreciate any feedback you have for us about what you would like to see in the follow-up. As ever, I can't guarantee that we'll be able to incorporate your suggestions but it would be great to know what you're thinking.



17 comments Read more


“Ceaselessly thrilling.”
9/10 – EDGE
“Excellent and's such an achievement.”
9/10 – Eurogamer
“The most moreish and brilliant game I've played in years.”
95% – bit-gamer

About This Game

Frozen Synapse is the ultimate tactical game on PC and Mac.
It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface.
Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously.
Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:

  • Get a FREE full copy of the game for a friend with every purchase
  • 5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
  • 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
  • Powerful Skirmish Generator
  • Facebook, Twitter and YouTube integration
  • 15 Steam Achievements
  • Integrated IRC chat as well as various community features
  • Random generation combined with hand-crafted content means that levels and maps are different every time
  • Critically-acclaimed electronica soundtrack by musician nervous_testpilot

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 1.6 GHz
    • Memory: 512 MB
    • Graphics: Netbook integrated graphics
    • DirectX®:
    • Hard Drive: 220 MB
    • Sound:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1GHZ PowerPC (or Intel)
    • Memory: 512 MB
    • Graphics:
    • Hard Drive: 220 MB
    • Sound:
Helpful customer reviews
23 of 25 people (92%) found this review helpful
2 people found this review funny
266.9 hrs on record
Posted: October 25, 2015
This is one of the most intelligent games ever created. Like chess, it requires careful planning and predicting the moves of your opponent. Unlike chess, it does not require years of training to play at the world-class level.

Don't buy if you dislike thinking.

Definitely buy if you're looking for a fun challenge for your brain.
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6 of 6 people (100%) found this review helpful
22.0 hrs on record
Posted: September 14, 2015
A precursor to the know semi-reemerging genre of top down planning and individiual strategy. With door kickers and all the others, this game well before, its take on the approach is much different than the games that have come out since, involving PVP in many different modes, and actually fantastic campaign, and enough depth to be sure that whenever you lose a guy you know it was your fault.

What is it? Besides worth your time, Synapse is what came to fruition when you take old school rainbow six on a top down format. Instead of relying on your aim, and some modest planning, it relies purely on your mind and ability to place soldiers in positions that will end in your win, or at least a stalemate.

Depending on the game mode and otherwise, you typically start with 4 or 5 units, of varying classes, that all specialize in something different on one side of randomly generated maps, scattered across your designated field. You objective depending on the game mode can vary from exterminate all enemy forces while preserving as many of yours for a higher score, to securing or assasinating a hostage controlled by another human (and yes the online community is still very much alive, and with newbloods as well) to a whole sloo of other modes that I can't be bothered to describe.

Gameplay is what I can generalize for you, the core mechanics revolve around a system of "turns". Each turn is 5 seconds long consisting of you controlling these units by telling them what to do literally down to telling them to wait in a position for 2.4 seconds, do a quick 180, move forward two inches and then set up shop for an ambush. At the beginning of every turn and until you commit the turn you can constantly reposition not only your soliders, but the enemies, in an effort to play out what you think is likely for them to do. You can run through a turn 1000 times if you want to, setting your soldiers down differently, preparing for different enemy strategies, attempting to place soliders you may have seen a few turns ago somewhere else, accounting for every single detail, until you commit, and watch how that specific turn pans out.

The beauty of this lies in the execution of the UI, and controls. This game will live and die on your ability to access and utilize use these commands. And I'm only delighted to say that the devs delivered 10 fold on this area, easily one of the most accessible yet complex games I've played, and it all lies in the fact that you get to choose just how meticulous you are. The formula for this goes only as far down the rabbit hole as you are willing to take it, choose your oppenent based on how much time you plan on putting into a specific game, you choose to utilize the controls whenever you need them or if you need them, or give rudimentary orders that still get the job done for most.

To end this prematurely, I've enjoyed this game to a degree I feel I don't experience more than a few times a year, I always can come back for something fresh, something new with the generated maps, and varitions on game modes. I've been wanting to write this review for quite a while just to get out suppport for a creation that I believe goes over most of my fellow gamers heads due to the graphical quality or seemingly innaccessible concept. I cannot recommend it enough
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6 of 7 people (86%) found this review helpful
26.9 hrs on record
Posted: August 25, 2015
One of the most satisfying games i have ever played and also one the most difficult, never have i come across a game that requires this much thought. To play this game successfully you must take into consideration timing, line of sight, prediction of your opponent's movements as well as the limits of your units based on their type, movement and where they are aiming. While it can be frustrating at first and perhaps hard to get into, the satisfaction of that first perfect win will no doubt counter any doubts you had about the game.
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7 of 9 people (78%) found this review helpful
7.0 hrs on record
Posted: November 27, 2015
Hello community of Frozen Synapse, It's me Adrian Jenkins.

and here is my opinion of the game:

Frozen Synapse is a turn based stratergy game based on entirely skill with 6 different classes and about 3 different game modes and the abitlty to change the color of your team and the enemy team. I highly recommend this game to anyone who thinks there isn't a hard stratergy out there anymore.

Firstly, This game is just awesome and I do agree with some of my friends that this game it is hard for new players. I enjoy this game although I haven't tried Multiplayer mode I heard its balanced but I don't know how it works so I can't really talk about it expect it requires a lot of stratergy.

Secondly, There are 5(6) different classes now I put (6) in because there is a hidden class:
- Machine Gunner. (Rapid fire - Multi burst fire)
- Shotgun. (V shaped attack cone - Medium fire rate - Short range.)
- Sniper Rifle. (1.75-2 second aim time - Long range)
- Rocket Launcher. (Large AoE hit radius - Can blow walls and windows up - Infinite range - try not to shoot while crouched and behind a window)
- Granades. (Medium range - 1 shot per round)
- Finally the hidden class of Riot Shield.(to access this class you get 1 per granader you own.(I think that's how it works) (Stops any non explosive bullets as long as he is set up and facing the fire - Has no weapondary).

This game has a couple of different game modes such as:
- Elimination (Kill all enemies and win)
- Protect an area (Normally you have to protect an area for about 6-7 turns and you win)
- Extraction (An AI moves towards the exit zone with 2 useless guards and you win.)
All game modes have a turn based time limit of 1-50 turns.
- Normally quick games.
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2 of 2 people (100%) found this review helpful
25.0 hrs on record
Posted: December 13, 2015
Frozen Synapse is all about tactics. There is no grand strategy here. Just you and your (usually) outgunned squad of clones trying to take out the other guys in meticulously planned five-second turns.

You are Tactics, an incorporeal AI lifeform that specializes in one thing: enemy neutralization. You work for a rebel faction trying to topple the megacorporation that has overtaken the cyberpunk city of Markov Geist. The “how” of that is up to the characters in the story. You are just there to take orders and fight their battles. In each level you will take charge of a set of nameless robots made of meat, and use them to take out the enemy squadron, defend a VIP, or inflitrate a certain room. Each “vatform” you can control has a certain weapon, and this will define your approach. Shotgunners move quickly and fire quicker, but they have a short range. Keep them out of sight until the last second when moving in for the kill. Snipers take precious seconds to line up shots, but can instantly kill a unit they see from across the map. Rockets move aggonizingly slowly, but blowing up walls can kill anything behind them, or open up surprise sneak-attack routes for your other units.

If this sounds like a lot to keep track of, it really isn’t. Because you don’t control all of this in real time. Instead, a level plays out as a series of five-second turns, where you are given all the time you need to plan the next five seconds. You can even guess your enemies’ moves, and simulate the results until you’re sure you have every possible scenario covered. The key thing to remember is that outcomes are never random. Units behind cover will always kill those in the open. A moving unit that has to stop and aim will always die to one standing still. A shotgunner will always kill a sniper when he pops out around a corner in close range. Knowing how to best situate your units to maximize your chances of winning encounters is critical to success. Each turn is only five seconds, but you will spend minutes carefully plotting and checking angles. Hitting that “Prime” button is so stressful, and there’s no going back once you commit.

The color palette is incredibly simple: the scenery is blue, your units are green, enemies are red, and target civilans are yellow. This is how an AI who specializes in tactical combat would see the world, and it is all you need really need. Everything else is superflous and unnecessary to the task at hand. The level description might be a corporate lobby, but all you see is a bunch of pillars and a few hallways. This works incredibly well to keep you occupied and focused on the action instead of the secenery. The only graphical flourish in the game occurs when an enemy dies. Blood will spurt everywhere and leave a bright red pool around the body for the rest of the level. This is handy for showing you exactly where your precious unit died, and reminding you of your mistake.

The soundtrack is an electronic futuristic collection of tracks, and it is perfect music for getting lost in thought, focussing intently on your units’ every move. The announcer calling out “Enemy Neutralized” is euphoric. When she says “Unit Down” though, it is equally frustrating and demoralizing, because it almost always could have been prevented if you’d have throught through the situation better beforehand.
Frozen Synapse is unforgiving at the best of times. There is no difficulty setting, no way to make it easier. Either you play by its rules and take advantage of the systems, learning to anticipate the most likely moves your opponent will make, or you will fail over and over again. Progress through the campaign is often slow. You’ll need razor-sharp focus to make it through even the middle levels where your units are heavily outmanned. There are video tutorials, but nothing makes up for simply playing the game and mastering its quirks, one mistake at a time.

The single-player campaign is quite long; almost 30 hours worth, and the cyberpunk story is engrossing. Mastering these systems is difficult, yet rewarding. Turning tactical strategy into almost a puzzle game, this is a game that has a wide range of appeal.
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