Brings the simultaneous turn-based strategy genre up-to-date and lets you give detailed, accurate orders to your squad.
Erg positief (2,139 recensies) - 82% van de 2,139 gebruikersrecensies voor deze game is positief.
Releasedatum: 26 mei 2011

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Frozen Synapse kopen

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Recente updates Alles weergeven (8)

23 maart

Achievements Fixed

Achievements should now work on all platforms.
Fixed account registration issue on Linux.

5 opmerkingen Meer informatie

18 maart

Minor Update

Published a small update to fix account registration issue.

1 opmerkingen Meer informatie


“Continu spannend.”
9/10 – EDGE
“Uitstekend en innovatief… het is zo'n prestatie.”
9/10 – Eurogamer
“Het briljantste spel dat ik in jaren heb gespeeld.”
95% – bit-gamer

Over dit spel

Frozen Synapse is het ultieme tactische spel voor de PC en Mac.
Het brengt het turn-based-strategy-genre helemaal up-to-date en laat je gedetailleerde en nauwkeurige orders aan je ploeg geven: klassieke gameplay met een moderne interface.
Plan je acties, test ze, en druk op de "Prime"-knop: de beurten van jou en je tegenstander worden tegelijkertijd uitgevoerd.
Competitieve en toch intuïtieve multiplayer en een gigantische singleplayercampagne betekenen dat Frozen Synapse je uren vol tactisch plezier zal geven.

Belangrijkste kenmerken:

  • Ontvang een GRATIS exemplaar van het spel voor een vriend bij elke aankoop
  • 5 uitdagende multiplayer-modi, inclusief de innovatieve op boden gebaseerd "Secure" en "Hostage Rescue"
  • Singleplayercampagne van 55 missies lang, met dynamische dialogen en spannend toekomst-achtig verhaal
  • Krachtige gevechtssimulator
  • Facebook-, Twitter- en YouTube-integratie
  • 15 Steam-prestaties
  • Geïntegreerde IRC-chat evenals diverse community-functies
  • Willekeurige generatie gecombineerd met met de hand gemaakte inhoud betekent dat levels en maps telkens verschillend zijn
  • Veelgeprezen elektronica-soundtrack door de muzikant nervous_testpilot


Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 1.6 GHz
    • Memory: 512 MB
    • Graphics: Netbook integrated graphics
    • DirectX®:
    • Hard Drive: 220 MB
    • Sound:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1GHZ PowerPC (or Intel)
    • Memory: 512 MB
    • Graphics:
    • Hard Drive: 220 MB
    • Sound:
Nuttige klantrecensies
9 van de 11 mensen (82%) vonden deze recensie nuttig
25.0 uur in totaal
Geplaatst: 13 december 2015
Frozen Synapse is all about tactics. There is no grand strategy here. Just you and your (usually) outgunned squad of clones trying to take out the other guys in meticulously planned five-second turns.

You are Tactics, an incorporeal AI lifeform that specializes in one thing: enemy neutralization. You work for a rebel faction trying to topple the megacorporation that has overtaken the cyberpunk city of Markov Geist. The “how” of that is up to the characters in the story. You are just there to take orders and fight their battles. In each level you will take charge of a set of nameless robots made of meat, and use them to take out the enemy squadron, defend a VIP, or inflitrate a certain room. Each “vatform” you can control has a certain weapon, and this will define your approach. Shotgunners move quickly and fire quicker, but they have a short range. Keep them out of sight until the last second when moving in for the kill. Snipers take precious seconds to line up shots, but can instantly kill a unit they see from across the map. Rockets move aggonizingly slowly, but blowing up walls can kill anything behind them, or open up surprise sneak-attack routes for your other units.

If this sounds like a lot to keep track of, it really isn’t. Because you don’t control all of this in real time. Instead, a level plays out as a series of five-second turns, where you are given all the time you need to plan the next five seconds. You can even guess your enemies’ moves, and simulate the results until you’re sure you have every possible scenario covered. The key thing to remember is that outcomes are never random. Units behind cover will always kill those in the open. A moving unit that has to stop and aim will always die to one standing still. A shotgunner will always kill a sniper when he pops out around a corner in close range. Knowing how to best situate your units to maximize your chances of winning encounters is critical to success. Each turn is only five seconds, but you will spend minutes carefully plotting and checking angles. Hitting that “Prime” button is so stressful, and there’s no going back once you commit.

The color palette is incredibly simple: the scenery is blue, your units are green, enemies are red, and target civilans are yellow. This is how an AI who specializes in tactical combat would see the world, and it is all you need really need. Everything else is superflous and unnecessary to the task at hand. The level description might be a corporate lobby, but all you see is a bunch of pillars and a few hallways. This works incredibly well to keep you occupied and focused on the action instead of the secenery. The only graphical flourish in the game occurs when an enemy dies. Blood will spurt everywhere and leave a bright red pool around the body for the rest of the level. This is handy for showing you exactly where your precious unit died, and reminding you of your mistake.

The soundtrack is an electronic futuristic collection of tracks, and it is perfect music for getting lost in thought, focussing intently on your units’ every move. The announcer calling out “Enemy Neutralized” is euphoric. When she says “Unit Down” though, it is equally frustrating and demoralizing, because it almost always could have been prevented if you’d have throught through the situation better beforehand.
Frozen Synapse is unforgiving at the best of times. There is no difficulty setting, no way to make it easier. Either you play by its rules and take advantage of the systems, learning to anticipate the most likely moves your opponent will make, or you will fail over and over again. Progress through the campaign is often slow. You’ll need razor-sharp focus to make it through even the middle levels where your units are heavily outmanned. There are video tutorials, but nothing makes up for simply playing the game and mastering its quirks, one mistake at a time.

The single-player campaign is quite long; almost 30 hours worth, and the cyberpunk story is engrossing. Mastering these systems is difficult, yet rewarding. Turning tactical strategy into almost a puzzle game, this is a game that has a wide range of appeal.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
127.4 uur in totaal
Geplaatst: 26 november 2015
A fun strategic game, you'll get addicted.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 12 mensen (58%) vonden deze recensie nuttig
4.2 uur in totaal
Geplaatst: 17 maart
This is a reasonably fun game if you got it in a humble bundle as I did. For the price though it could really use a lot more customization. From an old school programmers point of view, this game combined with something really simple like Infested Planet would be a smash hit the likes of which no one could resist. Maybe the developers will take that into consideration? We can only hope.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 13 mensen (54%) vonden deze recensie nuttig
7.0 uur in totaal
Geplaatst: 27 november 2015
Hello community of Frozen Synapse, It's me Adrian Jenkins.

and here is my opinion of the game:

Frozen Synapse is a turn based stratergy game based on entirely skill with 6 different classes and about 3 different game modes and the abitlty to change the color of your team and the enemy team. I highly recommend this game to anyone who thinks there isn't a hard stratergy out there anymore.

Firstly, This game is just awesome and I do agree with some of my friends that this game it is hard for new players. I enjoy this game although I haven't tried Multiplayer mode I heard its balanced but I don't know how it works so I can't really talk about it expect it requires a lot of stratergy.

Secondly, There are 5(6) different classes now I put (6) in because there is a hidden class:
- Machine Gunner. (Rapid fire - Multi burst fire)
- Shotgun. (V shaped attack cone - Medium fire rate - Short range.)
- Sniper Rifle. (1.75-2 second aim time - Long range)
- Rocket Launcher. (Large AoE hit radius - Can blow walls and windows up - Infinite range - try not to shoot while crouched and behind a window)
- Granades. (Medium range - 1 shot per round)
- Finally the hidden class of Riot Shield.(to access this class you get 1 per granader you own.(I think that's how it works) (Stops any non explosive bullets as long as he is set up and facing the fire - Has no weapondary).

This game has a couple of different game modes such as:
- Elimination (Kill all enemies and win)
- Protect an area (Normally you have to protect an area for about 6-7 turns and you win)
- Extraction (An AI moves towards the exit zone with 2 useless guards and you win.)
All game modes have a turn based time limit of 1-50 turns.
- Normally quick games.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 12 mensen (50%) vonden deze recensie nuttig
12.0 uur in totaal
Geplaatst: 17 maart
It's a quite interesting strategy game, rather complex and with lots of stuff to learn and memorize before you're able to win. I would go on writing a long review about this game, but there's a problem.....This game is pretty much dead.

I tried playing for a few days in a row, and I'm lucky if I get 1 or 2 matches before all activity ceases. Why? It's not even a bad game. The best part of this game is the multiplayer in my opinion, and with a dead multiplayer game, this will only entertain you for a few hours at most. I wish I could give this game a neutral review.
Was deze recensie nuttig? Ja Nee Grappig