Brings the simultaneous turn-based strategy genre up-to-date and lets you give detailed, accurate orders to your squad.
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極度好評 (2,154 篇評論) - 2,154 篇使用者評價中有 82% 篇給予該遊戲好評。
發行日期: 2011 年 05 月 26 日

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購買 Frozen Synapse

Includes two copies of Frozen Synapse - Send the extra copy to a friend.

包含此遊戲的合集

購買 Frozen Synapse: Soundtrack Edition

Includes one copy of the Soundtrack and two copies of Frozen Synapse - Send the extra copy of the game to a friend.

購買 Frozen Synapse: Complete Pack

Includes two copies of Frozen Synapse - Send the extra copy of the game to a friend.

購買 Frozen Synapse: Soundtrack

Includes the Frozen Synapse Soundtrack

 

最近更新 檢視全部(14)

06 月 20 日

Proposed UI Changes in FS2 and thanks!

Many thanks for the recent feedback on the UI - has been really helpful and is much appreciated.

Thought I would update you about some changes we're thinking of making based on your feedback and our own appraisal of the situation.

None of this is final; all of it may not happen! That's the end of the caveats. Here's what we're planning on doing:

- A fundamental mechanics change to aiming and shooting which will be announced soon! This adds a new level of depth to the game and is very fun to play with. It may not feature in every mode but early tests are encouraging - Ian will be explaining this system soon when some issues have been worked out.

- Time handles replaced with wait orders. Wait orders are issued using the dragging functionality from time handles, but you do not place orders directly on the handles; you simply create a wait, then place your order in the stack after it. Time handles have always sucked to interact with directly, but dragging left to right is still the best way of defining an amount of time quickly; this should alleviate the former while retaining the latter.

- Units will have a "selection handle", which is a larger clickable element attached to the unit by a line. Selection handles will avoid overlapping with other UI elements meaning that you won't have the problem of trying to distinguish between two overlapping units.

- Probably something to make "check" less terrible to use

- Hopefully some better scaling of the aim handle so it's less tiny when zoomed out

- Probably some other things I haven't figured out yet

1 則回應 繼續閱讀

06 月 15 日

Frozen Synapse UI Discussion

Hi,

We're looking at trying to make some improvements to the Frozen Synapse UI in FS2.

This is a difficult topic: Frozen Synapse is a very complex game; some elements of UI design are subjective; making changes to our UI is difficult and time consuming.

So, please don't take it as a negative if we don't manage to incorporate your feedback.

I'd like to know what you find difficult to do in the game, both in-game and in the menus, what you find fiddly especially. Feel free to post anything you want, but in general flagging up problems is a lot more useful to us than suggesting solutions.

Thanks for taking the time to do this.

If you wanted to me AMAZINGLY helpful, a video demonstrating your problems would be great but any notes or comments are more than welcome.

Paul

18 則回應 繼續閱讀

評價

“Ceaselessly thrilling.”
9/10 – EDGE
“Excellent and inventive...it's such an achievement.”
9/10 – Eurogamer
“The most moreish and brilliant game I've played in years.”
95% – bit-gamer

關於此遊戲

Frozen Synapse is the ultimate tactical game on PC and Mac.
It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface.
Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously.
Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:

  • Get a FREE full copy of the game for a friend with every purchase
  • 5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
  • 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
  • Powerful Skirmish Generator
  • Facebook, Twitter and YouTube integration
  • 15 Steam Achievements
  • Integrated IRC chat as well as various community features
  • Random generation combined with hand-crafted content means that levels and maps are different every time
  • Critically-acclaimed electronica soundtrack by musician nervous_testpilot

系統需求

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 1.6 GHz
    • Memory: 512 MB
    • Graphics: Netbook integrated graphics
    • DirectX®:
    • Hard Drive: 220 MB
    • Sound:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1GHZ PowerPC (or Intel)
    • Memory: 512 MB
    • Graphics:
    • Hard Drive: 220 MB
    • Sound:
顧客評價
顧客評價系統已於 2016 年 9 月更新!了解詳情
整體:
極度好評 (2,154 篇評論)
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(what is this?)
3 篇評價符合上述篩選條件 ( 大多負評)
值得參考的評論  Overall
5 人之中有 4 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
1.5 記錄時數
張貼於:2015 年 06 月 4 日
如果你是戰術/戰略大師,這遊戲會很適合你,不過以一個普通玩家來說這還是太難了點。
我從來沒想過只操作三五個士兵打戰會那麼難,每回合我都花不少時間反覆推敲對手的步數。
不,這太燒腦細胞了,它只適合最硬派的玩家。
這篇評論值得參考嗎? 搞笑
推薦
20.9 記錄時數
張貼於:2011 年 09 月 22 日
策略型棋子對戰遊戲,戰術地形走位還是比較豐富的,聯機系統做得不錯,可以存取聯機時的遊戲進度也就是說一局可以斷斷續續的玩。
這篇評論值得參考嗎? 搞笑
不推薦
0.1 記錄時數
張貼於:2014 年 05 月 16 日
if it have taiwanese
that is better@@
這篇評論值得參考嗎? 搞笑