Un elaborado desafío lleno de rompecabezas combinado con una historia poco convencional.
Análisis de usuarios:
Global:
Variados (518 análisis) - El 67% de los 518 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 8 ago. 2011

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Comprar TRAUMA

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-50%
$6.99
$3.49
 

Acerca de este juego

TRAUMA cuenta la historia de una joven que sobrevive a un accidente de coche. Mientras se recupera en el hospital, tiene sueños que arrojan luz sobre diferentes aspectos de su identidad, como la forma en que asume la pérdida de sus padres. TRAUMA te permite experimentar esos sueños de una manera interactiva que recuerda a las aventuras gráficas point-and-click. El juego reinventa esta fórmula establecida mediante la introducción de una interfaz basada en gestos, una tecnología 3d en tiempo real para layouts dinámicos, efectos visuales fotográficos únicos y una filosofía de diseño de niveles que se centra más en crear una enriquecedora experiencia que un elaborado desafío lleno de rompecabezas. Combinado con una historia poco convencional, está destinado a ser un juego compacto y profundo para un público culto y maduro.

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP, Vista, 7
    • Procesador: Dual Core a 2.0 GHz
    • Memoria: 2 GB de RAM
    • Versión de DirectX®: 5.0
    • Disco Duro: 200 MB de espacio libre
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Dual Core a 2.0 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 200 MB de espacio libre
Análisis de usuarios
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Global:
Variados (518 análisis)
Publicados recientemente
Loaderini
( 0.7 h registradas )
Publicado el 30 de junio
It is not exactly a game. It is a sequence of atmospheric dreams, where point-and-click is required to travel through the dream. The atmosphere is definitely the best part: the music and the voices fit very well to the purpose of Trauma. It is obvious that the creators worked very hard on the effects and animations, and the final product is worth its money. I only found one problem: it is very short. You can finish it in less than an hour.
¿Es útil? No Divertido
TiredGamer
( 1.2 h registradas )
Publicado el 4 de junio
Good.
¿Es útil? No Divertido
XJ9
( 2.8 h registradas )
Publicado el 31 de mayo
Well that's a flash game at steam, very atmospheric, kind of depressing but still interesting to play and explore.

+Very nice voice work - i like that girl actor voice, it brings that charm to the game.
+A lot of things to explore - multiple endings at each level, a lot of hidden stuff to explore
+Unusual game - unusual controls you have to discover, confusing stuff happening around you. Pretty interesting.
+Cant say its too short or too long - 2 hours is enough to complete the whole game, unless you stuck with finding last parts, well then google is your friend.
-Kinda derpessing, well you were informed.
-Flash game problems - doesnt support steamcloud - if you delete the game, after some years you will have to unlock everything all over again
-No steamcards or achievements

Got this game years ago in some bundle, well its a great buy if this will be put on discount.
¿Es útil? No Divertido
👌TeenJackBauer👌
( 0.5 h registradas )
Publicado el 27 de mayo
3.5/10 TJBs
¿Es útil? No Divertido
[VOF]Luce87
( 0.7 h registradas )
Publicado el 20 de mayo
A bit of a strange one this.
Has a deeper meaning,
I wouldn't class it as a game or a puzzle, it is more of an experience.
It will either intrigue you or not
Sadly I can't recommend it, maybe if it comes up in a key bundle try it out if you are intrigued!
¿Es útil? No Divertido
Makki
( 3.7 h registradas )
Publicado el 18 de mayo
Trauma is more of an interactive story than traditional video game, in terms of gameplay there is very little to it. It starts with FMV sequence which shows main character getting hospitalized after car accident. You have to navigate through four of her dreams which consists of photographs that are stiched into a scene using different angles. Every scene has main and 3 optional endings, and 9 polaroid photographs which serve as collectibles and to tell us more about a character, like as short FMV sequences. Voice acting is decent, but nothing special.

Game is very short - you will finish it under an hour, little more if you want to find all collectibles and unlock alternate endings. Taking all into account it was still enjoyable experience, shallow from the gameplay side, much better in the art department.
¿Es útil? No Divertido
Dal
( 0.2 h registradas )
Publicado el 12 de mayo
this is terrible, tries too hard to be a deep game.

it's poorly written and borderline comical voice acting
¿Es útil? No Divertido
AntonioR
( 3.2 h registradas )
Publicado el 27 de abril
There is an easy way you can play this game without paying for it; on a windy day at night time take 10 photos from your family's photo album and throw them out the window. While you search for them in the empty streets think about your childhood, your parents, your dreams, the choices you made that led you to where you are now, and ask where is it all going. If you are a young adult still searching for your place in this world, then you probably already had these thoughts and questions, so you already "played the game". Don't expect to find any answers to those questions here.

STORYTELLING, DESIGN AND GAMEPLAY

Even though the idea of exploring these girl's troubling thoughts via her dreams is rather interesting the execution fails in many ways. The story and the girl have no depth. There are no long monologues that would lead you a bit deeper into her past or her mind, all you get is obvious symbolism, and one or two sentences describing the location or the photos she found. You wont get to know this girl, her family or friends, and she seems to be the most average person you can imagine with the most common problems we all have.

The maps are made using an old technique where the environment is a slideshow of static photos, and you click on the part of photo to move to that area. There are also some 3D animations at the end of the dreams. The game is released in 2011 and the resolution of the photos is 640x480. There is simply no excuse for such low quality images in 2011. Other than that the locations of the dreams are visually not very interesting, plus they are very small. In the first dream/location you can only look around, you don't even move, and other dreams are just a 50 meter long walk in one direction. You can click through the whole game in 10 minutes.

You have 4 dreams/locations and each one has 1 main and 3 alternative endings. You can also collect 9 photos in each dream. The various endings are just some random symbolic 3D animations followed by the girl's short comment. Then you are sent to the main menu, and you need to restart the dream to see what the other endings/animations are about. Constant switching from game to menu just breaks the immersion.

You trigger the ending by drawing a certain shape on a certain location... and that is it. It is all made so easy that in the first dream the solution is drawn on your first screen 6 times !!! Solutions for other endings can be found either in the photos or glowing somewhere in the environment, you can't miss it. Other photos either explain the controls to move around or they are some random photo from the girls past. There are only around 10 personal photos in the whole game, but each dream contains the same photos explaining the same controls. That is simply ridiculous, instead of using the photos to tell me more about the girl, they repeat the same control instructions 4 times. It's such a waste.

CONCLUSION

The photos can be tricky to find, and after I finished the game for the first time, I was expecting that finding all the photos and getting all the various endings for each dream will give me a new "good" final ending that will give some closure to all this, but it didn't. The new ending video had few different shots, but there was no change overall. The whole game feels like a blend of various missed opportunities that could have led to a very interesting experience.
¿Es útil? No Divertido
xYaTo
( 0.2 h registradas )
Publicado el 26 de abril
schrott scheisse
¿Es útil? No Divertido
UthersonL [PL]
( 0.5 h registradas )
Publicado el 6 de abril
It's FAR too short for its price and it's certainly not for you if you're not into the typical vague or overstylized "art" games.
¿Es útil? No Divertido
Análisis más útiles  Global
A 9 de 10 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
1.6 h registradas
Publicado el 7 de junio de 2015
Un juego atractivo y envolvente que te abstraera de tu realidad y te metera en la mente de la protaginista, ua chica con dudas existenciales y en proceso de analizar detalles importates de su vida, cuales la han llevado al desenlace actual de la historia. Te hace sentir dentro de un sueño, gracias a su musica muy bien escogida, flases analiticas sobre sucesos mas alla de la realidad y muchos finales alternativos que tienen por objetivo rejugar el juego y descubir un nuevo secreto de esta historia. Cual no tiene final en realidad. Muy recomendable para amigos que les gusten los juegos point-and-click y tengan ese bichito de descubrir los muchos finales por estapa de este juego :3
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A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 11 de enero de 2015
TRAUMA es extraño, aunque personalmente yo no lo definiría como un juego al uso sino una experiencia fotográfica. La historia se centra en un chica que ha tenido un accidente de coche y, mientras esta inconsciente en el hospital, tiene una serie de sueños/visiones que el jugador tendrá que explorar.

El juego es corto (2horas) pero claro, no puedes alargarlo mas ya que se haría pesadísimo. Es un "point&click" y la verdad, me ha parecido muy interesante la forma en la que esta presentado.

Esta completamente en Inglés (audio y subtítulos) pero tampoco es que haya mucho diálogo por lo que no es un impedimento para pasartelo.

En general, no esta mal, pero hay que comprarlo en rebajas porque pagar el precio normal me parece una barbaridad.
¿Te ha sido útil este análisis? No Divertido
A 5 de 6 personas (83%) les ha sido útil este análisis
Recomendado
2.7 h registradas
Publicado el 29 de marzo de 2013
Trauma es uno de esos títulos que se salen de la categoría de lo que entendemos por "juego", situándose entre una propuesta artística y una experiencia interactiva.

A través de 4 sueños construídos mediante fotografías exploraremos los miedos, frustraciones y experiecias pasadas de la protagonista mientras se recupera de un accidente.

Tiene un ambiente relajante y onírico, y nos hará pensar acerca de la historia que hay detrás de esos sueños y fotografías.

Incluso completando el 100% no dura más de unas pocas horas y es altamente recomendable para todo aquel interesado en juegos alternativos.
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A 2 de 4 personas (50%) les ha sido útil este análisis
No recomendado
0.3 h registradas
Publicado el 10 de diciembre de 2012
Juego más raro no he visto.
¿Te ha sido útil este análisis? No Divertido
A 0 de 2 personas (0%) les ha sido útil este análisis
No recomendado
2.4 h registradas
Publicado el 14 de febrero de 2014
La descripción que se hace cojonuda, por eso la decepción, señores, está asegurada. En "TRAUMA" no tenemos más que varios escenarios (creo que unos 5), y en cada uno de ellos nos moveremos haciendo clic en la dirección que queramos ir, pasando de una imagen estática a otra imagen estática. Tranquilos, no hemos vuelto a los 90.
Bien, en cada uno de estos escenarios tendremos que ir recorriendo las imágenes estáticas para encontrar un puñado de fotos que nos ayude a comprender la historia del juego. Sí. Es un juego de buscar objetos.
Para darle una vuelta de tuerca al asunto, iremos adquiriendo algunas acciones para que interactuemos con el escenario. Para usarlas, con el ratón tendremos que dibujar un garabato en la pantalla.
A nivel gráfico está muy bien conseguido, en el resto de niveles, la cosa pierde por todos lados. No más divertido que buscar las llaves del coche en el cajón de la mesita de noche o el mando a distancia en el sofá.

Herejía!!! ¿Cómo puedes decir eso? El juego está muy currado, y la historia merece la pena. Que el juego está currado A NIVEL GRÁFICO lo sabemos todos, y la historia no es que vaya más allá de un capítulo de Los Fruitis.
A mí me gustó. ¿Soy normal? Confiésalo. Dices que te gustó para no parecer un estafado.
Ahora en serio, ¿no merece la pena ni un poco al menos? Desde el principio del texto estoy hablando en serio.
¿Te ha sido útil este análisis? No Divertido
A 37 de 46 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.8 h registradas
Publicado el 8 de mayo de 2015
Trauma is a very artsy puzzle-adventure kind of game.

Graphics 6 of 10
The graphics consist mainly of photo-shots of urban everyday areas. I’d say they're okayish. For an indie game developer that's ok. Still feels old school.

Gameplay 5 of 10
You navigate through the photo-shots and you manipulate various objects with gestures /signs. Think of the swiping movements you do with your fingers on a smartphone...but here you do it with a mouse. Which is in no way intuitive or comfortable. It’s meant to be an adventure game, but it's not very adventurous to me. The areas where you are allowed to do something are sparse. And so you click your way through the artsy still photo-shots...while a tragic little story unfolds. On the plus side the atmosphere is quite nice and feels dreamlike and obscure at times.

Sound 6 of 10
The voice of the actress is quite well done. Music is almost nonexistent.

Final verdict
I would not recommend this game. Although it has its moments and the story is bittersweet, the gameplay just doesn't feel right, the puzzles are way too easy and it's extremely short and can be accomplished in like 45 minutes
¿Te ha sido útil este análisis? No Divertido
A 27 de 33 personas (82%) les ha sido útil este análisis
Recomendado
3.1 h registradas
Publicado el 22 de noviembre de 2013
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
¿Te ha sido útil este análisis? No Divertido
A 19 de 20 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
1.5 h registradas
Publicado el 10 de octubre de 2014
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
¿Te ha sido útil este análisis? No Divertido
A 22 de 29 personas (76%) les ha sido útil este análisis
No recomendado
2.3 h registradas
Publicado el 6 de septiembre de 2015
A creative, inventive, and intelligent experiment ... that ultimately fails.

First off, the price tag is cheeky. I'm sure a lot of effort went into making this game, but the same is true for many independent games that are cheap or free. Some humility is in order here.

The mix of photography and film is gorgeous and very evocative, though calling it "real-time 3D technology" is plain deceptive, because the scenes are all in 2D. The voice acting is good enough, the music forgettable but fitting.

Make no mistake, despite the artistic pretense this is intended to be a playable game. As such, it's a bad one: a very hard hidden-object game with "secrets" instead of puzzles. The game might take a few hours to complete if you play it without a walkthrough, but those would be frustrating hours for most of us.

(Note that I am talking about completing the whole game. You can also breeze through it in 45 minutes without seeing much of the secret content and alternate endings of chapters. When reviews say this game is "short and easy," that's what they mean. The whole game is very hard.)

The problem is that the difficulty of finding the collectible objects (photographs) is due entirely to the incredibly obtuse navigation controls: the player is not otherwise presented with challenges requiring creative thought. The perspective is first person, but your normal sense of direction will confuse rather than guide you, because the photographic angles tell you almost nothing about which direction you will be heading or what exits are available. The map you should be building in your head would be a tree-like structure of locations that has almost nothing to do with the physical layout. You'll miss objects not because you are a bad detective, but because you have no idea how to get to where you want to go.

Even with a walkthrough I cannot recommend this game. The revealed secrets do not cohere into a meaningful narrative or image: it's just a few fragments from the life, memories, and observations of a young, middle-class, female European university student. Despite the poetic pomp, there's nothing deep about her mutterings. There is potential for a deeper meaning, but it is left undeveloped.

I'm happy that developers experiment with video games and try to move beyond our expectations of how they should look and feel. In this case, it didn't work out, and it would be nice if the developers acknowledge this and set a more appropriate price tag.
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A 11 de 12 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
1.9 h registradas
Publicado el 23 de diciembre de 2014
Less of a game, more of an interactive story.
The gameplay is based on navigating trough a set of dreams and finding a sigil to use in the right area. Each dream contains a single sigil, but can be solved with every one of them leading to different revelations. The game can end via solving all dreams once, but discovering all revelations will unlock a secret ending.
Dreams can be solved in a non-sequential manner and although navigation can be confusing at times it also makes it easy to tackle a different dream and come back later on.
Overall an enjoyable brief and casual experience, that manages to deliver its message.
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