Eine durchdachte Puzzelherausforderung kombiniert mit einer ungewöhnlichen Story.
Nutzerreviews: Ausgeglichen (372 Reviews)
Veröffentlichung: 8. Aug. 2011

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Über dieses Spiel

TRAUMA erzählt die Geschichte einer jungen Frau, die einen Autounfall überlebt. Während sie im Krankenhaus genest, hat Sie Träume, die die Erinnerungen an verschiedene Teile ihrer Vergangenheit zerstören, wie etwa die Art mit dem Verlust ihrer Eltern fertig zu werden. TRAUMA lässt Sie diese Träume in einem interaktiven Abenteuer miterleben und erinnert an alte Point-and-Click-Abenteuer. So wird eine bewährte Spielmechanik um ein gestengesteuertes Interface, Echtzeit-3D-Technologie für dynamischen Levelaufbau, einzigartige fotorealistische Grafik und ein exzellenten Leveldesign erweitert, das eine nachhaltiges Spielerlebnis bietet, anstatt nur eine komplizierte Puzzle-Herausforderung zu offerieren. Zusammen mit einer außergewöhnlichen Geschichte zielt TRAUMA darauf ab, ein dichtes und tiefgründiges Spiel für ein kundiges und Spiel-erfahrenes Publikum zu sein.

Systemvoraussetzungen

Windows
Mac OS X
    • Betriebssystem: Windows XP, Vista, 7
    • Prozessor:2.0 GHz Dual Core
    • Speicher:2 GB RAM
    • DirectX®:5.0
    • Festplatte:200 MB HD frei
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor:2.0 GHz Dual Core
    • Speicher:2 GB RAM
    • Festplatte:200 MB HD frei
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
6.4 Std. insgesamt
Verfasst: 2. November
Auch wenn man bemängeln könnte, dass das Spiel eine kurze Spieldauer hat, hat das Spiel viele Aspekte, die man so vielleicht nicht erwarten würde.

Wir begeben uns in die Träume und Erinnerungen der Protagonistin, die sich nach einem Autounfall im Krankenhaus befindet. Nun geht es darum, heraus zu finden, was die Eltern mit der Geschichte zu tun haben, oder wie das Studium der Protagonistin damit zusammen hängen.
Fragen über Fragen, die einem im Laufe des Spielgeschehens entgegentreten und einen zum Nachdenken anregen.

Alternative Enden in den Sequenzen machen das Spiel zu einem Erlebnis, wo man angeregt wird, sich auch die anderen Enden zu suchen, zu erfahren, was sonst wäre.

Ich persönlich kann das Spiel nur empfehlen, da es mir echt Spaß gemacht hat, es zu spielen, und es auch öfter zu spielen.
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8 von 8 Personen (100%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 24. Oktober
An interactive adventure game that is based on a woman who has suffered a physiological trauma (hence the title), and tries to resolve several dreamscapes while unconscious and hospitalized. The game utilizes point-and-click and gesture-based actions to move around the scenes which are entirely composed of photographs with digitally altered features. Trauma is very short and the story isn't really engaging or exciting. Actually, it was so boring that I cannot recommend it at all.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 1. November
Bad. Really, really bad. It swings between being tought to control and having surrealist themes that signify nothing. That said, the art is beautiful.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 9. November
The game is marketed as a game, but it's more of an artistic work. It uses a well-worn gesture-style of control that reminds me of many Japanese games. I'm not sure why other reviewers seem to find it original. There are no "puzzles" in the traditional sense. More importantly, the game is short and rather uninteresting.

I truly believe that this could have been a great game, but almost none of the elements were more than rudiments.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 11. November
Made me wish there was an option to remove a game from your libary.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
3.3 Std. insgesamt
Verfasst: 2. November
Some hipsters review this like there is anything out there that will make them feel. Yeah, right. I have no idea what this game was trying to say but I like neat puzzles and girl's in coma's. This game is all about atmosphere because I'm not a slave to someone else's imagination and things really don't need to make sense to make me feel thoughtful.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 13. November
Weird game. Very weird. An enjoyable experience, but a short one. It's basically a point-and-click maze more than anything, with a small dose of drawing symbols. Each of the four scenarios has four endings and 9 photos to find. There's a plot but it's kind of wrapped in mystique and I'm too dumb for it, I think. It's hard to know what to say about this. Probably not worth it at full price. Maybe on sale.
War dieses Review hilfreich? Ja Nein
2.6 Std. insgesamt
Verfasst: 8. November
what happens if point_&_click turns to mouse "signs" it become same p&c puzzle nothing more - in other words^ I payed 2 hours to the game and it revealed all of its secrets - nothing left to play around. To hurt this app even more I compare it to russian one : Tension - it has the same control method but : 1) more than 4 different levels 2) levels are not just p&c playable - there're about more than 4 different actions available : gathering,planting,harvesting,hunting,speaking,evolving even 'donating' is a available action 3) battles - oh my god it was the hell but i liked that ; and at last but not least around 15 (!!!) different endings for a single game, and it make it severely unrecogniseable experience to play each time - thanx to randomisation
and what we have here - 4 unchangeable levels assembled from static pix and even photos amount is the same - shame to developer : it costs no more than a half of what i payed in money - work better next time
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5 von 6 Personen (83%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 27. August
Hab Trauma heute durchgespielt, war ganz nett. Aber kaufen würde ich es nicht ! Das Game ist keine 5€ wert !!
Hab alle Fotos gefunden, und alle möglichen enden erspielt, dafür hab ich ca. 3 Stunden gebraucht
Das Spiel funktioniert über den Flashplayer, ist auf Englisch mit deutschen Untertiteln und hat mMn. keinen
Wiederspielwert !
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0 von 12 Personen (0%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 9. Juli
Ein ser guttes spil das seer vill spssa macth
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7 von 7 Personen (100%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 10. Oktober
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 22. Juni
Reminds me of a visual art project than a traditional game. Because it seems more like an art student's portfolio, I wouldn't pay more than a couple of bucks for this game, like $2 max.

PROS:
Trippy gameplay
Musical ambience
Dark atmosphere

CONS:
short (barely over an hour)
no save option

5/10 good game, but short, should be free.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 16. Juni
Good for a point click Flash Based adventure game, Like the Photography and FMV, you don't see that too much anymore, but in all I would expect more.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 28. Juni
Trauma is a casual Point-&-Click adventure game but with a slight twist. In the game, you play a young woman exploring her dreams shortly after a car accident that kills her parents and hospitalizes her. The dreams serves as metaphors for her life, exploring her childhood, her time in college, her relationship with her parents, and her feelings on her life. The dreams sequences are made up of real life photographs, which are nothing short of breath taking, arranged in a way to create a sort of segemented 3D environment. While this seems like it would lend itself to some interesting puzzles, it does not. In fact, Trauma lacks puzzles, however, instead favoring a drawing mechanic.

There are four drawings in the game (Lift, Catch, Drain, Cut) and each one allows you to interact with cetain objects in each dream to unlocks different endings. The drawing mechanic, however, is not deep, at least not mechanically, and serves more as a tool for exploring the metaphor of a dream. For instance, there is a dream where you are running along a road and come to a wall. You obviously can't Lift, Catch, or Cut the wall but the wall does have a drain on it, thus allowing you to Drain the wall. However, when you drain the wall and move past it, you find yourself right back where you started with the game zooming out to show the world is a small sphere.

Overall, the game is intesting. It's beautiful, does some unusual things and ends up touching upon certain things that most games fail to.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 27. August
It's an interesting artistic game that finishes quickly but completely. The photos are beautiful, but gameplay is mostly searching for hidden objects and learning all the gesture commands. It's not difficult for the most part, with only a few parts that require complicated navigation. Still, it is satisfying going from not having a clue to completing the basics to figuring out all the puzzles 100%. I'd recommend not using guides, for that reason. I completed in 2 hours, at most there is 3-4 hours of enjoyment here. I just wish that gameplay had more impact on the story and ending.

I got the game in a bundle long ago, but the game itself still holds up even being based on Flash. I'd recommend it at 40% off or better if you are into Artistic games, 65% or better if you just want a neat puzzler for a few hours.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 7. Oktober
NOTE! My recommendation is relatively neutral skewing towards positive. Please read entire review!

Setting aside the personal meaning this game shows within the life I've seen and lived through, the game plays like a standard point and click exploration game similar to Myst. If one is unfamiliar with Myst, the concept is simple screenshot photographs of areas the one clicks certain areas of to view another screenshot from a different vantage point. One can play any of the four sections in any order in any way because they all link together.

It's a relatively quick playing game experience with some creative takes on the effects of a traumatized consciousness within a broken mind of dreams. It has multiple ways out of the four scenarios with all of them leaving the gamer slightly beffudled until played through the entire game. Once navigated the portrayal of the psyche comes into focus more clearly. Although it's just a game, it leaves me wondering about the developers and what happened to inspire such a game and this is where the game begins to take on personal meaning within anyone's life through the metaphorical portrayal of the trauma. I don't recommend anyone experience real trauma however it seems to happen in life and this game brings into question many aspects. The views of the external world viewing the traumatized and the internal world viewing external while damaged.

Pondering the creative aspect, how do any of us know that we're not all traumatized and we wake from day to day in an everlasting dream state perpetuated by something else? How do we heal ourselves and focus on healing if we're unable to, by either incapacitation or lack of awareness? How do we trust a hospital that says it cares, but spirals people into debt with healthcare frivolties? How do we know if our consciousness is locked in perpetual cycles by damage and how do we find a way to better ourselves, truly, if we're broken? Trauma (both real and this game) makes me ask these questions. The trauma and answers are different to everyone and that shows some versatility from the developers.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 31. Juli
Trauma is a short game, and maybe best bought when on sale. Nonetheless it is enjoyable, emotional despite the stark photography and simplistic voiceover, and with an interesting concept and execution. I would recommend trying to find all the photos and endings, as a way of stretching it out longer.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 12. Juni
I just wanted to play this game real quick for just a few minutes, but then I got dragged into it.
This game successfully did captivate my whole attention for 1.5 hours.

Actually not a game, it's rather Art. It felt a bit like "The Path", another Indie game.

The way you play the game is by clicking on spots to move. However there are hidden photos scattered in the levels. Finding them will give more story background. Some objects can be interacted with, doing specific mouse gestures to unlock stuff. Be prepared to do gestures on weird spots too.

The story is nice. We follow a woman's life moments that are like snapshots. Her voice is all right too. A lot of metaphors are within the pictures and photographs, and that's the only way to really understand what's going on. It's not always obvious, but the more you play the deeper you will get into her brain and understand.

Sometimes there are animations and those are very well made.

Also the music was very good too, especially "Intro".

All in all it is a beautiful game full of details. Nothing has been rushed and everything is finely made.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 30. Juli
an unusual game.
better give it a try
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1 von 2 Personen (50%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 30. Mai
This is a short game. It doesn't offer much replayability. It isn't the most interactive thing in the world.

But you should buy it right this second because it is one of the most refreshing and interesting projects I've ever seen.

Sure, it's kind of bare bones, but it's less than $10 and it's visually good looking. You'll get at least an hour or two of good old fashioned puzzilng gameplay. Seriously fantastic. I can't even articulate why, to be honest.

10/10, will one day play through again when I forget the plot, just to surprise myself with it once more.
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