Une histoire peu conventionnelle et un challenge élaboré.
Évaluations des utilisateurs :
Globales :
variables (517 évaluation(s)) - 67% des 517 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 août 2011

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À propos de ce jeu

TRAUMA raconte l'histoire d'une jeune femme qui survit à un accident. En convalescence à l'hôpital, elle a des rêves qui éclairent sa personnalité comme ceux qui se rapportent à la perte de ses parents. TRAUMA vous fait participer à ces rêves d'une façon interactive en version pointez-cliquez. L'aventure est basée sur une formule qui présente une interface en temps réel en 3D avec un positionnement dynamique, des visuels photographiques uniques et une philosophie de la création de l'environnement qui crée une expérience riche plutôt qu'une épreuve basée sur des énigmes. En combinaison avec un scénario non conventionnel, le jeu est d'une profondeur destinée à une audience adulte.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Double-cœur 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • DirectX® : 5.0
    • Disque dur :200 Mo d'espace disque disponible
    • Système d'exploitation : Mac OS X Leopard version 10.5.8, Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Double cœur 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 200 Mo d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (517 évaluation(s))
Publiées récemment
TiredGamer
( 1.2 heures en tout )
Posté le : 4 juin
Good.
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XJ9
( 2.8 heures en tout )
Posté le : 31 mai
Well that's a flash game at steam, very atmospheric, kind of depressing but still interesting to play and explore.

+Very nice voice work - i like that girl actor voice, it brings that charm to the game.
+A lot of things to explore - multiple endings at each level, a lot of hidden stuff to explore
+Unusual game - unusual controls you have to discover, confusing stuff happening around you. Pretty interesting.
+Cant say its too short or too long - 2 hours is enough to complete the whole game, unless you stuck with finding last parts, well then google is your friend.
-Kinda derpessing, well you were informed.
-Flash game problems - doesnt support steamcloud - if you delete the game, after some years you will have to unlock everything all over again
-No steamcards or achievements

Got this game years ago in some bundle, well its a great buy if this will be put on discount.
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👌TeenJackBauer👌
( 0.5 heures en tout )
Posté le : 27 mai
3.5/10 TJBs
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[VOF]Luce87
( 0.7 heures en tout )
Posté le : 20 mai
A bit of a strange one this.
Has a deeper meaning,
I wouldn't class it as a game or a puzzle, it is more of an experience.
It will either intrigue you or not
Sadly I can't recommend it, maybe if it comes up in a key bundle try it out if you are intrigued!
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Makki
( 3.7 heures en tout )
Posté le : 18 mai
Trauma is more of an interactive story than traditional video game, in terms of gameplay there is very little to it. It starts with FMV sequence which shows main character getting hospitalized after car accident. You have to navigate through four of her dreams which consists of photographs that are stiched into a scene using different angles. Every scene has main and 3 optional endings, and 9 polaroid photographs which serve as collectibles and to tell us more about a character, like as short FMV sequences. Voice acting is decent, but nothing special.

Game is very short - you will finish it under an hour, little more if you want to find all collectibles and unlock alternate endings. Taking all into account it was still enjoyable experience, shallow from the gameplay side, much better in the art department.
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Dal
( 0.2 heures en tout )
Posté le : 12 mai
this is terrible, tries too hard to be a deep game.

it's poorly written and borderline comical voice acting
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AntonioR
( 3.2 heures en tout )
Posté le : 27 avril
There is an easy way you can play this game without paying for it; on a windy day at night time take 10 photos from your family's photo album and throw them out the window. While you search for them in the empty streets think about your childhood, your parents, your dreams, the choices you made that led you to where you are now, and ask where is it all going. If you are a young adult still searching for your place in this world, then you probably already had these thoughts and questions, so you already "played the game". Don't expect to find any answers to those questions here.

STORYTELLING, DESIGN AND GAMEPLAY

Even though the idea of exploring these girl's troubling thoughts via her dreams is rather interesting the execution fails in many ways. The story and the girl have no depth. There are no long monologues that would lead you a bit deeper into her past or her mind, all you get is obvious symbolism, and one or two sentences describing the location or the photos she found. You wont get to know this girl, her family or friends, and she seems to be the most average person you can imagine with the most common problems we all have.

The maps are made using an old technique where the environment is a slideshow of static photos, and you click on the part of photo to move to that area. There are also some 3D animations at the end of the dreams. The game is released in 2011 and the resolution of the photos is 640x480. There is simply no excuse for such low quality images in 2011. Other than that the locations of the dreams are visually not very interesting, plus they are very small. In the first dream/location you can only look around, you don't even move, and other dreams are just a 50 meter long walk in one direction. You can click through the whole game in 10 minutes.

You have 4 dreams/locations and each one has 1 main and 3 alternative endings. You can also collect 9 photos in each dream. The various endings are just some random symbolic 3D animations followed by the girl's short comment. Then you are sent to the main menu, and you need to restart the dream to see what the other endings/animations are about. Constant switching from game to menu just breaks the immersion.

You trigger the ending by drawing a certain shape on a certain location... and that is it. It is all made so easy that in the first dream the solution is drawn on your first screen 6 times !!! Solutions for other endings can be found either in the photos or glowing somewhere in the environment, you can't miss it. Other photos either explain the controls to move around or they are some random photo from the girls past. There are only around 10 personal photos in the whole game, but each dream contains the same photos explaining the same controls. That is simply ridiculous, instead of using the photos to tell me more about the girl, they repeat the same control instructions 4 times. It's such a waste.

CONCLUSION

The photos can be tricky to find, and after I finished the game for the first time, I was expecting that finding all the photos and getting all the various endings for each dream will give me a new "good" final ending that will give some closure to all this, but it didn't. The new ending video had few different shots, but there was no change overall. The whole game feels like a blend of various missed opportunities that could have led to a very interesting experience.
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xYaTo
( 0.2 heures en tout )
Posté le : 26 avril
schrott scheisse
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UthersonL [PL]
( 0.5 heures en tout )
Posté le : 6 avril
It's FAR too short for its price and it's certainly not for you if you're not into the typical vague or overstylized "art" games.
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Auramancer
( 1.5 heures en tout )
Posté le : 5 avril
A woman is in a car accident. Join her as she dreams while in the hospital, and search for clues about her past in her subconscious. This is TRAUMA, a Flash-based game by Krystian Majewski.

The woman has four recurring dreams, and you must help her complete each one. Each dream sequence is depicted as a series of connected photographs that you click through Myst-style. Manipulate objects and move in the world by drawing symbols, and collect photographs of the woman’s memories.

The puzzles are simple, but sometimes finding them is not. Some of the photographs are hints about how to complete the alternate dream endings in other levels, which is a nice way to encourage you to go back and poke around all of them. Once you complete every ending in a level, you are given the ability to sense when uncollected photos are close to you, giving you an easier time finding that last hidden nugget of information about this girl.

TRAUMA is an interesting game visually, as the photos used feel like a real place, though the lens flares and ‘ghosts’ that inhabit the frames are unsettling. Just like in a dream, you never really meet anyone else, and you often know what you’re “supposed” to do, though you can end the dream in many ways.

There is a camera shutter *click* every time you move throughout the world, which can be a tiny bit irritating as you go about exploring. The music, though, is quiet and thoughtful, almost more background noise than soundtrack. It adds a nice layer of sonic calmness to the game.

This game took me 90 minutes to complete. That might be because it isn’t really a game in the traditional sense. It’s better described as a piece of art. The woman’s dreams are reflections of her conversations with the doctor. You’ll understand this woman’s personality and motivations, but the car accident doesn’t define her. It isn’t even really mentioned after the first cutscene. No, TRAUMA is all about understanding this girl’s psyche.
image

And it does a great job of that. I feel like I know her, even though I only spent an hour and a half with her. She has hopes and dreams, both old and new, both possible and crushed. Her mind has regret and stress, but it is also full of wonder, passion, and curiosity. This is a mature game, not because it has violence or sex. Instead, the way it deals with emotional themes that are difficult to grasp. TRAUMA isn’t defined by the tightness of its gameplay, but by the greatness of its content. If you have a couple hours to spare, poking around this girl’s dreams is a great way to spend it.

I just realized I don’t even know her name.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
Recommandé
2.8 heures en tout
Posté le : 31 mai
Well that's a flash game at steam, very atmospheric, kind of depressing but still interesting to play and explore.

+Very nice voice work - i like that girl actor voice, it brings that charm to the game.
+A lot of things to explore - multiple endings at each level, a lot of hidden stuff to explore
+Unusual game - unusual controls you have to discover, confusing stuff happening around you. Pretty interesting.
+Cant say its too short or too long - 2 hours is enough to complete the whole game, unless you stuck with finding last parts, well then google is your friend.
-Kinda derpessing, well you were informed.
-Flash game problems - doesnt support steamcloud - if you delete the game, after some years you will have to unlock everything all over again
-No steamcards or achievements

Got this game years ago in some bundle, well its a great buy if this will be put on discount.
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 20 août 2014
Une expérience courte (1 heure 30 pour le finir avec toutes les fins possibles, et en récupérant * presque * toutes les photos), mais originale et intéressante.

Ce jeu ne plaira pas à tout le monde, par son aspect psychédélique. Le concept même doit être accepté pour apprécier ce jeu : pénétrer dans les méandres d'une femme plongée dans le coma (ou du moins, qui a un fort traumatisme suite à un accident de voiture). Elle rêve, et nous suivons ses rêves pour trouver le chemin qui mènera au réveil.

C'est très très spécial, pas forcément difficile, mais suffisamment original et bien fait pour être intéressant.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Posté le : 2 mai 2015
En soit le concept de Trauma est bon, utiliser des photographies sur lesquels on vous laisse interagir en dessinant des symboles à l'aide de votre souris c'est plutôt pas mal. Ce côté réalité augmentée est vraiment génial seulement voilà l'histoire du jeux n'a aucun sens. On incarne une victime d'accident de la route qui essaye de.... décoincer un ours en peluche de dessous une pierre ? Chasser un fantôme ? Se balader sur les rails d'un train la nuit ? C'est vraiment n'importe quoi !
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37 personne(s) sur 46 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.8 heures en tout
Posté le : 8 mai 2015
Trauma is a very artsy puzzle-adventure kind of game.

Graphics 6 of 10
The graphics consist mainly of photo-shots of urban everyday areas. I’d say they're okayish. For an indie game developer that's ok. Still feels old school.

Gameplay 5 of 10
You navigate through the photo-shots and you manipulate various objects with gestures /signs. Think of the swiping movements you do with your fingers on a smartphone...but here you do it with a mouse. Which is in no way intuitive or comfortable. It’s meant to be an adventure game, but it's not very adventurous to me. The areas where you are allowed to do something are sparse. And so you click your way through the artsy still photo-shots...while a tragic little story unfolds. On the plus side the atmosphere is quite nice and feels dreamlike and obscure at times.

Sound 6 of 10
The voice of the actress is quite well done. Music is almost nonexistent.

Final verdict
I would not recommend this game. Although it has its moments and the story is bittersweet, the gameplay just doesn't feel right, the puzzles are way too easy and it's extremely short and can be accomplished in like 45 minutes
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27 personne(s) sur 33 (82%) ont trouvé cette évaluation utile
Recommandé
3.1 heures en tout
Posté le : 22 novembre 2013
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
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19 personne(s) sur 20 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.5 heures en tout
Posté le : 10 octobre 2014
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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22 personne(s) sur 29 (76%) ont trouvé cette évaluation utile
Non recommandé
2.3 heures en tout
Posté le : 6 septembre 2015
A creative, inventive, and intelligent experiment ... that ultimately fails.

First off, the price tag is cheeky. I'm sure a lot of effort went into making this game, but the same is true for many independent games that are cheap or free. Some humility is in order here.

The mix of photography and film is gorgeous and very evocative, though calling it "real-time 3D technology" is plain deceptive, because the scenes are all in 2D. The voice acting is good enough, the music forgettable but fitting.

Make no mistake, despite the artistic pretense this is intended to be a playable game. As such, it's a bad one: a very hard hidden-object game with "secrets" instead of puzzles. The game might take a few hours to complete if you play it without a walkthrough, but those would be frustrating hours for most of us.

(Note that I am talking about completing the whole game. You can also breeze through it in 45 minutes without seeing much of the secret content and alternate endings of chapters. When reviews say this game is "short and easy," that's what they mean. The whole game is very hard.)

The problem is that the difficulty of finding the collectible objects (photographs) is due entirely to the incredibly obtuse navigation controls: the player is not otherwise presented with challenges requiring creative thought. The perspective is first person, but your normal sense of direction will confuse rather than guide you, because the photographic angles tell you almost nothing about which direction you will be heading or what exits are available. The map you should be building in your head would be a tree-like structure of locations that has almost nothing to do with the physical layout. You'll miss objects not because you are a bad detective, but because you have no idea how to get to where you want to go.

Even with a walkthrough I cannot recommend this game. The revealed secrets do not cohere into a meaningful narrative or image: it's just a few fragments from the life, memories, and observations of a young, middle-class, female European university student. Despite the poetic pomp, there's nothing deep about her mutterings. There is potential for a deeper meaning, but it is left undeveloped.

I'm happy that developers experiment with video games and try to move beyond our expectations of how they should look and feel. In this case, it didn't work out, and it would be nice if the developers acknowledge this and set a more appropriate price tag.
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.9 heures en tout
Posté le : 23 décembre 2014
Less of a game, more of an interactive story.
The gameplay is based on navigating trough a set of dreams and finding a sigil to use in the right area. Each dream contains a single sigil, but can be solved with every one of them leading to different revelations. The game can end via solving all dreams once, but discovering all revelations will unlock a secret ending.
Dreams can be solved in a non-sequential manner and although navigation can be confusing at times it also makes it easy to tackle a different dream and come back later on.
Overall an enjoyable brief and casual experience, that manages to deliver its message.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 30 décembre 2013
Trauma is pretty much a point-and-click kind of game, the cool concept that this game offers is that you move through photos in 4 different scenarios, it's very experimental and it tells the story about a woman who had an accident (car crash).
The game is very easy and you can figure everything quickly, but the real beauty is hidden behind the elements of the photos, the 'story' itself.
The idea, like I said before, is very cool and I would recommend this game for photography and cinema fans since it explores the meanings behind the composition.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Recommandé
2.9 heures en tout
Posté le : 27 novembre 2013
This was a fun little game. Not very long, not overly complex or maddenly difficult...just a nice little journey though a trauma victim's memories and impressions. Gameplay is essentially point and click for navigation, and you learn to create these "symbols" (performed with mouse-based gestures) that have generic purposes (e.g., directional controls) and in some cases can be used in less-than-obvious (but usually clever) applications. A modicum of replayability is achieved via multiple solutions/endings to each chapter, and by finding all of the "polaroids" thoughout.

If you're worried about bang-for-the-buck, then get it on sale like I did. Take a look at the screenshots to see if you like the photographic art style. It's certainly not for everybody. But if you're looking for something simple and explorative, a touch psychological, with some light puzzle elements, then it might be for you.
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