Een uitgebreide puzzeluitdaging, gecombineerd met een ongebruikelijke verhaallijn.
Gebruikersrecensies: Verdeeld (387 recensies)
Releasedatum: 8 aug 2011

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Over dit spel

TRAUMA vertelt het verhaal van een jonge vrouw die een auto-ongeluk overleeft. Tijdens haar verblijf in het ziekenhuis heeft ze dromen die een licht werpen op haar identiteit, zoals de manier waarop ze het met verlies van haar ouders omgaat. In TRAUMA kan je die dromen interactief ervaren, zoals bij point-and-click-avonturenspellen. Bovenop deze formule vind je een interface met gebaren, real-time-3D-technologie voor dynamische level-indelingen, unieke realistische beelden. Het doel was om een uitgebreide en krachtige ervaring te bieden, in plaats van een uitvoerige puzzeluitdaging. Gecombineerd met een ongebruikelijk verhaal krijg je een compact en diepgaand spel, voor een geletterd en volwassen publiek.

Systeemeisen

Windows
Mac OS X
    • Besturingssysteem: Windows XP, Vista, 7
    • Processor: 2.0 GHz Dual Core
    • Geheugen: 2 GB RAM
    • DirectX®: 5.0
    • Harde schijf: 200 MB schijfruimte
    • Besturingssysteem: OS X versie Leopard 10.5.8, Snow Leopard 10.6.3 of nieuwer.
    • Processor: 2.0 GHz Dual Core
    • Geheugen: 2 GB RAM
    • Harde schijf: 200 MB schijfruimte
Nuttige klantrecensies
12 van de 14 mensen (86%) vonden deze recensie nuttig
3.0 uur in totaal
Geplaatst: 24 oktober
An interactive adventure game that is based on a woman who has suffered a physiological trauma (hence the title), and tries to resolve several dreamscapes while unconscious and hospitalized. The game utilizes point-and-click and gesture-based actions to move around the scenes which are entirely composed of photographs with digitally altered features. Trauma is very short and the story isn't really engaging or exciting. Actually, it was so boring that I cannot recommend it at all.
Was deze recensie nuttig? Ja Nee
8 van de 8 mensen (100%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 10 oktober
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 27 augustus
It's an interesting artistic game that finishes quickly but completely. The photos are beautiful, but gameplay is mostly searching for hidden objects and learning all the gesture commands. It's not difficult for the most part, with only a few parts that require complicated navigation. Still, it is satisfying going from not having a clue to completing the basics to figuring out all the puzzles 100%. I'd recommend not using guides, for that reason. I completed in 2 hours, at most there is 3-4 hours of enjoyment here. I just wish that gameplay had more impact on the story and ending.

I got the game in a bundle long ago, but the game itself still holds up even being based on Flash. I'd recommend it at 40% off or better if you are into Artistic games, 65% or better if you just want a neat puzzler for a few hours.
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 9 november
The game is marketed as a game, but it's more of an artistic work. It uses a well-worn gesture-style of control that reminds me of many Japanese games. I'm not sure why other reviewers seem to find it original. There are no "puzzles" in the traditional sense. More importantly, the game is short and rather uninteresting.

I truly believe that this could have been a great game, but almost none of the elements were more than rudiments.
Was deze recensie nuttig? Ja Nee
5 van de 7 mensen (71%) vonden deze recensie nuttig
5.2 uur in totaal
Geplaatst: 1 november
Bad. Really, really bad. It swings between being tought to control and having surrealist themes that signify nothing. That said, the art is beautiful.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
2.1 uur in totaal
Geplaatst: 7 oktober
NOTE! My recommendation is relatively neutral skewing towards positive. Please read entire review!

Setting aside the personal meaning this game shows within the life I've seen and lived through, the game plays like a standard point and click exploration game similar to Myst. If one is unfamiliar with Myst, the concept is simple screenshot photographs of areas the one clicks certain areas of to view another screenshot from a different vantage point. One can play any of the four sections in any order in any way because they all link together.

It's a relatively quick playing game experience with some creative takes on the effects of a traumatized consciousness within a broken mind of dreams. It has multiple ways out of the four scenarios with all of them leaving the gamer slightly beffudled until played through the entire game. Once navigated the portrayal of the psyche comes into focus more clearly. Although it's just a game, it leaves me wondering about the developers and what happened to inspire such a game and this is where the game begins to take on personal meaning within anyone's life through the metaphorical portrayal of the trauma. I don't recommend anyone experience real trauma however it seems to happen in life and this game brings into question many aspects. The views of the external world viewing the traumatized and the internal world viewing external while damaged.

Pondering the creative aspect, how do any of us know that we're not all traumatized and we wake from day to day in an everlasting dream state perpetuated by something else? How do we heal ourselves and focus on healing if we're unable to, by either incapacitation or lack of awareness? How do we trust a hospital that says it cares, but spirals people into debt with healthcare frivolties? How do we know if our consciousness is locked in perpetual cycles by damage and how do we find a way to better ourselves, truly, if we're broken? Trauma (both real and this game) makes me ask these questions. The trauma and answers are different to everyone and that shows some versatility from the developers.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 31 juli
Trauma is a short game, and maybe best bought when on sale. Nonetheless it is enjoyable, emotional despite the stark photography and simplistic voiceover, and with an interesting concept and execution. I would recommend trying to find all the photos and endings, as a way of stretching it out longer.
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
0.3 uur in totaal
Geplaatst: 18 december
Strange game that makes me sad.
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 23 december
Less of a game, more of an interactive story.
The gameplay is based on navigating trough a set of dreams and finding a sigil to use in the right area. Each dream contains a single sigil, but can be solved with every one of them leading to different revelations. The game can end via solving all dreams once, but discovering all revelations will unlock a secret ending.
Dreams can be solved in a non-sequential manner and although navigation can be confusing at times it also makes it easy to tackle a different dream and come back later on.
Overall an enjoyable brief and casual experience, that manages to deliver its message.
Was deze recensie nuttig? Ja Nee
3 van de 6 mensen (50%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 11 november
Made me wish there was an option to remove a game from your libary.
Was deze recensie nuttig? Ja Nee
23 van de 27 mensen (85%) vonden deze recensie nuttig
3.1 uur in totaal
Geplaatst: 22 november 2013
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
Was deze recensie nuttig? Ja Nee
12 van de 14 mensen (86%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 30 december 2013
Trauma is pretty much a point-and-click kind of game, the cool concept that this game offers is that you move through photos in 4 different scenarios, it's very experimental and it tells the story about a woman who had an accident (car crash).
The game is very easy and you can figure everything quickly, but the real beauty is hidden behind the elements of the photos, the 'story' itself.
The idea, like I said before, is very cool and I would recommend this game for photography and cinema fans since it explores the meanings behind the composition.
Was deze recensie nuttig? Ja Nee
9 van de 10 mensen (90%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 22 juni
Reminds me of a visual art project than a traditional game. Because it seems more like an art student's portfolio, I wouldn't pay more than a couple of bucks for this game, like $2 max.

PROS:
Trippy gameplay
Musical ambience
Dark atmosphere

CONS:
short (barely over an hour)
no save option

5/10 good game, but short, should be free.
Was deze recensie nuttig? Ja Nee
11 van de 14 mensen (79%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 27 november 2013
This was a fun little game. Not very long, not overly complex or maddenly difficult...just a nice little journey though a trauma victim's memories and impressions. Gameplay is essentially point and click for navigation, and you learn to create these "symbols" (performed with mouse-based gestures) that have generic purposes (e.g., directional controls) and in some cases can be used in less-than-obvious (but usually clever) applications. A modicum of replayability is achieved via multiple solutions/endings to each chapter, and by finding all of the "polaroids" thoughout.

If you're worried about bang-for-the-buck, then get it on sale like I did. Take a look at the screenshots to see if you like the photographic art style. It's certainly not for everybody. But if you're looking for something simple and explorative, a touch psychological, with some light puzzle elements, then it might be for you.
Was deze recensie nuttig? Ja Nee
19 van de 29 mensen (66%) vonden deze recensie nuttig
0.7 uur in totaal
Geplaatst: 26 november 2013
Good as an art project. Hard to describe it as a game. It's more of a glorified hidden object game. Worth playing if you got it as part of a bundle but hard to justify purchasing it.
Was deze recensie nuttig? Ja Nee
10 van de 13 mensen (77%) vonden deze recensie nuttig
25.9 uur in totaal
Geplaatst: 1 maart
I don't know why I keep on coming back to this rather short game. With four levels, each with four endings - one official and three alternative - and a set of 'colectables' (read: photos) to find, TRAUMA is short. So what is it about it which makes me come back? Is it the mechanics of actions which you can use to clear the levels? Or is it the story of someone who was caught in a car crash, and how the levels help explore her mind's state as she recovers?
Was deze recensie nuttig? Ja Nee
13 van de 19 mensen (68%) vonden deze recensie nuttig
2.8 uur in totaal
Geplaatst: 21 december 2013
I'll preface by saying yes it is a kind of old school flash based find the thing to click kind of story. The ambience is a little dark and moody but it is not off puttingly so. What this honestly reminds me of, more than anything is kind of an old school macintosh hypercard stack.

You are bascially presented with 4 dreams, and in each dream there is a main goal (accomplishing the thing that ends the dream), as well as a few little collectable photos and side goals you can do to sort of 'back out' of the dream's current logic.

I agree with a number of other reviewers who note its not really that much of a game, and though I am generally a real sucker for 'really well executed story disguising as a game' (see Gone Home and To the Moon). In this case the story sort of feels disjointed/only partially executed. A number of the pieces are there, but they don't seem to actually gel into a really solid cohesive goal.

Who are you? Why are you in these dreams, what does getting through them really accomplish? I won't spoiler things here but it just seems more like while there may be some answers there, they don't seem to ... matter... much I guess?

I'm not saying that there isn't something here that some people may enjoy, but its certainly not something readily accessable to me.

(5/10)
Was deze recensie nuttig? Ja Nee
7 van de 8 mensen (88%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 1 juni 2012
Interesting concept the way they used actual photographs and had you manipulate angles/shots with directional clicks. Unfortunately, the 'puzzles' were pointless, the story was vague, and I really didn't care about the main character's inability to figure out if she wants to be apathetic or wallow in her misery. I finished the game just to say I had completed it. It's weird, and the main character's voice is irritating.
Was deze recensie nuttig? Ja Nee
7 van de 9 mensen (78%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 2 december 2013
This game is great. Without getting deep into it, this game captures a touching story that is somewhat left to interpretation. The gameplay isn't very exciting or great, but it doesn't take away from the experience or the story.

I would recommend this game to anyone who doesn't mind clicking around to hear a well made, emotional story.
Was deze recensie nuttig? Ja Nee
6 van de 8 mensen (75%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 21 januari
This isn't so much a game as it is an interactive story, but what an enthralling story it is. The main protagonist--lets be honest, she is basically the only real character in this story--has just survived a traumatic accident. Now bedridden for an unknown period of time, she finds herself dreaming the same dreams over and over. The hospital psychiatrist gently yet indifferently prods her on as she is tested on her ability to recover, both physically and mentally.

"Do you think that I can be back home this month?"
"Maybe. It depends on your progress."
"There is an exam in three weeks. I've been preparing for quite some time."
"There will always be another exam. I believe you should focus on your well-being first."
"Am I not doing that?"

The game itself focuses on these recurring dreams as you navigate through photographs representing her descriptions as she narrates your actions. I found the dreams to be varied and quite interesting, with plenty to explore and some truly gorgeous shots. Yet even with multiple endings available for each dream, they go by rather quickly. It took me about an hour to beat the game, with only a few alternate endings not found. And yet this doesn't detract my overall opinion of the game. Something about the German narrator (voiced beautifully by Anja Jazeschann) really struck me as detached, hopeless, confused--it really gave me a sense of urgency as I tried to piece together the photographs and search for clues on how to end this infinite loop of depression. If you are curious as to the insight dreams give to outsiders, especially those of a trauma victim, I do not think you will be disappointed with this inexpensive indie gem.
Was deze recensie nuttig? Ja Nee