An elaborate puzzle challenge combined with an unconventional story.
Release Date: Aug 8, 2011

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About This Game

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

System Requirements

PC
Mac
    • OS: Windows XP, Vista, 7
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • Hard Drive:200 MB HD space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: October 10
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: October 24
An interactive adventure game that is based on a woman who has suffered a physiological trauma (hence the title), and tries to resolve several dreamscapes while unconscious and hospitalized. The game utilizes point-and-click and gesture-based actions to move around the scenes which are entirely composed of photographs with digitally altered features. Trauma is very short and the story isn't really engaging or exciting. Actually, it was so boring that I cannot recommend it at all.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: October 7
NOTE! My recommendation is relatively neutral skewing towards positive. Please read entire review!

Setting aside the personal meaning this game shows within the life I've seen, the game plays like a standard point and click exploration game similar to Myst. If one is unfamiliar with Myst, the concept is simple screenshot photographs of areas the one clicks certain areas of to view another screenshot from a different vantage point. One can play any of the four sections in any order in any way because they all link together.

It's a relatively quick playing game experience with some creative takes on the effects of a traumatized consciousness within a broken mind of dreams. It has multiple ways out of the four scenarios with all of them leaving the gamer slightly beffudled until played through the entire game. Once navigated the portrayal of the psyche comes into focus more clearly. Although it's just a game, it leaves me wondering about the developers and what happened to inspire such a game and this is where the game begins to take on personal meaning within anyone's life through the metaphorical portrayal of the trauma. I don't recommend anyone experience real trauma however it seems to happen in life and this game brings into question many aspects. The views of the external world viewing the traumatized and the internal world viewing external while damaged.

Pondering the creative aspect, how do any of us know that we're not all traumatized and we wake from day to day in an everlasting dream state perpetuated by something else? How do we heal ourselves and focus on healing if we're unable to, by either incapacitation or lack of awareness? How do we trust a hospital that says it cares, but spirals people into debt with healthcare frivolties? How do we know if our consciousness is locked in perpetual cycles by damage and how do we find a way to better ourselves, truly, if we're broken? Trauma (both real and this game) makes me ask these questions. The trauma and answers are different to everyone and that shows some versatility from the developers.
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6 of 6 people (100%) found this review helpful
2.4 hrs on record
Posted: June 22
Reminds me of a visual art project than a traditional game. Because it seems more like an art student's portfolio, I wouldn't pay more than a couple of bucks for this game, like $2 max.

PROS:
Trippy gameplay
Musical ambience
Dark atmosphere

CONS:
short (barely over an hour)
no save option

5/10 good game, but short, should be free.
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6 of 8 people (75%) found this review helpful
1.0 hrs on record
Posted: June 16
Good for a point click Flash Based adventure game, Like the Photography and FMV, you don't see that too much anymore, but in all I would expect more.
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: June 28
Trauma is a casual Point-&-Click adventure game but with a slight twist. In the game, you play a young woman exploring her dreams shortly after a car accident that kills her parents and hospitalizes her. The dreams serves as metaphors for her life, exploring her childhood, her time in college, her relationship with her parents, and her feelings on her life. The dreams sequences are made up of real life photographs, which are nothing short of breath taking, arranged in a way to create a sort of segemented 3D environment. While this seems like it would lend itself to some interesting puzzles, it does not. In fact, Trauma lacks puzzles, however, instead favoring a drawing mechanic.

There are four drawings in the game (Lift, Catch, Drain, Cut) and each one allows you to interact with cetain objects in each dream to unlocks different endings. The drawing mechanic, however, is not deep, at least not mechanically, and serves more as a tool for exploring the metaphor of a dream. For instance, there is a dream where you are running along a road and come to a wall. You obviously can't Lift, Catch, or Cut the wall but the wall does have a drain on it, thus allowing you to Drain the wall. However, when you drain the wall and move past it, you find yourself right back where you started with the game zooming out to show the world is a small sphere.

Overall, the game is intesting. It's beautiful, does some unusual things and ends up touching upon certain things that most games fail to.
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: August 27
It's an interesting artistic game that finishes quickly but completely. The photos are beautiful, but gameplay is mostly searching for hidden objects and learning all the gesture commands. It's not difficult for the most part, with only a few parts that require complicated navigation. Still, it is satisfying going from not having a clue to completing the basics to figuring out all the puzzles 100%. I'd recommend not using guides, for that reason. I completed in 2 hours, at most there is 3-4 hours of enjoyment here. I just wish that gameplay had more impact on the story and ending.

I got the game in a bundle long ago, but the game itself still holds up even being based on Flash. I'd recommend it at 40% off or better if you are into Artistic games, 65% or better if you just want a neat puzzler for a few hours.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: July 31
Trauma is a short game, and maybe best bought when on sale. Nonetheless it is enjoyable, emotional despite the stark photography and simplistic voiceover, and with an interesting concept and execution. I would recommend trying to find all the photos and endings, as a way of stretching it out longer.
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2 of 3 people (67%) found this review helpful
2.3 hrs on record
Posted: July 30
an unusual game.
better give it a try
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3 of 6 people (50%) found this review helpful
0.5 hrs on record
Posted: May 13
2spooky
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1 of 2 people (50%) found this review helpful
4.6 hrs on record
Posted: May 30
This is a short game. It doesn't offer much replayability. It isn't the most interactive thing in the world.

But you should buy it right this second because it is one of the most refreshing and interesting projects I've ever seen.

Sure, it's kind of bare bones, but it's less than $10 and it's visually good looking. You'll get at least an hour or two of good old fashioned puzzilng gameplay. Seriously fantastic. I can't even articulate why, to be honest.

10/10, will one day play through again when I forget the plot, just to surprise myself with it once more.
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: June 12
I just wanted to play this game real quick for just a few minutes, but then I got dragged into it.
This game successfully did captivate my whole attention for 1.5 hours.

Actually not a game, it's rather Art. It felt a bit like "The Path", another Indie game.

The way you play the game is by clicking on spots to move. However there are hidden photos scattered in the levels. Finding them will give more story background. Some objects can be interacted with, doing specific mouse gestures to unlock stuff. Be prepared to do gestures on weird spots too.

The story is nice. We follow a woman's life moments that are like snapshots. Her voice is all right too. A lot of metaphors are within the pictures and photographs, and that's the only way to really understand what's going on. It's not always obvious, but the more you play the deeper you will get into her brain and understand.

Sometimes there are animations and those are very well made.

Also the music was very good too, especially "Intro".

All in all it is a beautiful game full of details. Nothing has been rushed and everything is finely made.
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
Posted: June 19
:)
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: May 7
Promosing concept. Horrible execution.
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1 of 3 people (33%) found this review helpful
0.2 hrs on record
Posted: June 28
Gave me Trauma
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0 of 1 people (0%) found this review helpful
1.5 hrs on record
Posted: June 4
Opposed to what is advertised, the game is devoid of meaning.
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0 of 1 people (0%) found this review helpful
2.2 hrs on record
Posted: June 7
Ehh... this has an interesting execution and aesthetic, but I'm not really fond of the game aside from the Okami-esque actions, which interact with a grand total of like twelve things. Very short, rather interpretive in its "story"--so if you don't like that kind of thing, pass. [If you DO like that kind of thing, feel free to play!]
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Posted: July 25
If you fell down some stairs and cracked your head open on the ground, then this game is a very good simulator for falling down some stairs and cracking your head open on the ground.
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1 of 4 people (25%) found this review helpful
0.6 hrs on record
Posted: June 18
Don't buy it. Finished it in 25 minutes. Spend about another 10 going back looking if I missed anyuthing. It's weird and cheap, there is like no storyline. If it even a game or some interactive minigame? How is this on STEAM??? Wh is it 7 bucks?? Stuff like this should be titerally free because it's NOT a game.
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0 of 2 people (0%) found this review helpful
0.8 hrs on record
Posted: June 24
story "games" are for hacks who can't make it in another medium and uncultured dweebs still mad that their hobby wasnt respected in high school. learn to love yourselves dweebs, instead of encouraging this garbage

still more of a game than dear ester tho
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