An elaborate puzzle challenge combined with an unconventional story.
Análises de usuários: Indecisa (355 análises)
Data de lançamento: 8/ago/2011

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Sobre este jogo

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

Requisitos de sistema

PC
Mac
    • OS: Windows XP, Vista, 7
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • Hard Drive:200 MB HD space
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
2.4 hrs registradas
Reminds me of a visual art project than a traditional game. Because it seems more like an art student's portfolio, I wouldn't pay more than a couple of bucks for this game, like $2 max.

PROS:
Trippy gameplay
Musical ambience
Dark atmosphere

CONS:
short (barely over an hour)
no save option

5/10 good game, but short, should be free.
Publicada: 22 de junho
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6 de 8 pessoas (75%) acharam esta análise útil
1.0 hrs registradas
Good for a point click Flash Based adventure game, Like the Photography and FMV, you don't see that too much anymore, but in all I would expect more.
Publicada: 16 de junho
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1 de 1 pessoas (100%) acharam esta análise útil
1.9 hrs registradas
Trauma is a short game, and maybe best bought when on sale. Nonetheless it is enjoyable, emotional despite the stark photography and simplistic voiceover, and with an interesting concept and execution. I would recommend trying to find all the photos and endings, as a way of stretching it out longer.
Publicada: 31 de julho
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1 de 1 pessoas (100%) acharam esta análise útil
1.1 hrs registradas
It's an interesting artistic game that finishes quickly but completely. The photos are beautiful, but gameplay is mostly searching for hidden objects and learning all the gesture commands. It's not difficult for the most part, with only a few parts that require complicated navigation. Still, it is satisfying going from not having a clue to completing the basics to figuring out all the puzzles 100%. I'd recommend not using guides, for that reason. I completed in 2 hours, at most there is 3-4 hours of enjoyment here. I just wish that gameplay had more impact on the story and ending.

I got the game in a bundle long ago, but the game itself still holds up even being based on Flash. I'd recommend it at 40% off or better if you are into Artistic games, 65% or better if you just want a neat puzzler for a few hours.
Publicada: 27 de agosto
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1 de 1 pessoas (100%) acharam esta análise útil
1.3 hrs registradas
Trauma is a casual Point-&-Click adventure game but with a slight twist. In the game, you play a young woman exploring her dreams shortly after a car accident that kills her parents and hospitalizes her. The dreams serves as metaphors for her life, exploring her childhood, her time in college, her relationship with her parents, and her feelings on her life. The dreams sequences are made up of real life photographs, which are nothing short of breath taking, arranged in a way to create a sort of segemented 3D environment. While this seems like it would lend itself to some interesting puzzles, it does not. In fact, Trauma lacks puzzles, however, instead favoring a drawing mechanic.

There are four drawings in the game (Lift, Catch, Drain, Cut) and each one allows you to interact with cetain objects in each dream to unlocks different endings. The drawing mechanic, however, is not deep, at least not mechanically, and serves more as a tool for exploring the metaphor of a dream. For instance, there is a dream where you are running along a road and come to a wall. You obviously can't Lift, Catch, or Cut the wall but the wall does have a drain on it, thus allowing you to Drain the wall. However, when you drain the wall and move past it, you find yourself right back where you started with the game zooming out to show the world is a small sphere.

Overall, the game is intesting. It's beautiful, does some unusual things and ends up touching upon certain things that most games fail to.
Publicada: 28 de junho
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2 de 2 pessoas (100%) acharam esta análise útil
2.1 hrs registradas
Um belo e diferente jogo adventure de fotografias e filosófico. Um point-and-click bem interessante que faz o jogador vivenciar sonhos de uma traumatizada. E mesmo após terminá-lo o jogo ainda lhe permite voltar e explorar mais finais alternativos.
É um jogo curto e com um gameplay bem simples, mas consegue ter um ótimo tom e qualidade.

Tempo para concluir o jogo (Game Length): ±2 h

Arte: 3
Desafio: 2
Diversão: 3.5
Gameplay: 3
História: 4.5
Jogabilidade: 4
Trilha Sonora: 3
Geral: 3/5

Jogo obtido via: Humble Indie Bundle / Humble Frozen Synapse Bundle
Publicada: 26 de julho de 2012
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