An elaborate puzzle challenge combined with an unconventional story.
Análises de usuários: Neutras (489 análises) - 68% das 489 análises de usuários deste jogo são positivas.
Data de lançamento: 8/ago/2011

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Sobre este jogo

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

Requisitos de sistema

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • Hard Drive:200 MB HD space
Análises úteis de usuários
20 de 22 pessoas (91%) acharam esta análise útil
2.3 hrs registradas
Publicada: 6 de setembro de 2015
A creative, inventive, and intelligent experiment ... that ultimately fails.

First off, the price tag is cheeky. I'm sure a lot of effort went into making this game, but the same is true for many independent games that are cheap or free. Some humility is in order here.

The mix of photography and film is gorgeous and very evocative, though calling it "real-time 3D technology" is plain deceptive, because the scenes are all in 2D. The voice acting is good enough, the music forgettable but fitting.

Make no mistake, despite the artistic pretense this is intended to be a playable game. As such, it's a bad one: a very hard hidden-object game with "secrets" instead of puzzles. The game might take a few hours to complete if you play it without a walkthrough, but those would be frustrating hours for most of us.

(Note that I am talking about completing the whole game. You can also breeze through it in 45 minutes without seeing much of the secret content and alternate endings of chapters. When reviews say this game is "short and easy," that's what they mean. The whole game is very hard.)

The problem is that the difficulty of finding the collectible objects (photographs) is due entirely to the incredibly obtuse navigation controls: the player is not otherwise presented with challenges requiring creative thought. The perspective is first person, but your normal sense of direction will confuse rather than guide you, because the photographic angles tell you almost nothing about which direction you will be heading or what exits are available. The map you should be building in your head would be a tree-like structure of locations that has almost nothing to do with the physical layout. You'll miss objects not because you are a bad detective, but because you have no idea how to get to where you want to go.

Even with a walkthrough I cannot recommend this game. The revealed secrets do not cohere into a meaningful narrative or image: it's just a few fragments from the life, memories, and observations of a young, middle-class, female European university student. Despite the poetic pomp, there's nothing deep about her mutterings. There is potential for a deeper meaning, but it is left undeveloped.

I'm happy that developers experiment with video games and try to move beyond our expectations of how they should look and feel. In this case, it didn't work out, and it would be nice if the developers acknowledge this and set a more appropriate price tag.
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5 de 5 pessoas (100%) acharam esta análise útil
1.5 hrs registradas
Publicada: 30 de dezembro de 2015
The game is about a photographer who had a car accident which put her in a trauma. She is re-evaluating her life by looking back at her past experiences (which has been recorded through photography) and re-examining everything that she has been through, questioning her feelings and decisions and trying to make a more clear vision of what kind of person she is. There are some symbolism here and there but it's mostly understandable. It's probably the most atmospheric game I have ever played. I believe that it only fits mature audience as they can relate to some of the experiences/thoughts the game offers them. Even better; Trauma will fit non gamers who are a little bit philosophical.
Personally; I love this game. It's been about 6 months since I played it and it came to my mind when I went to bed yesterday (this is how much it's memorable for me) so I decided to play it a little more today and give it a thumbs up
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2 de 2 pessoas (100%) acharam esta análise útil
0.1 hrs registradas
Publicada: 22 de dezembro de 2015
Really nice game.

If you want something different and special, the game that will hold in your memory for a while, that is the game you want to play.
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3 de 4 pessoas (75%) acharam esta análise útil
1.9 hrs registradas
Publicada: 20 de setembro de 2015
This game is something very Unique and Executes with a waft of that "90's PC gaming" feel. From the Smooth FMV Transitions, Emotive Narraration to the Immersive Gameplay Enviorments, Methotic Imagary, and Pesudo-Philisophical Narrative, "TRAUMA" A Enjoyable, but saddly a fleeting Drug.

Though this game is great its flaws are small. The mechanic of drawing symbols to direct your self i fun and rewarding to discover the meaning of each symbols, However in my playthrough, I found it difficult draw certain symbols.

In Conclusion, "TRAUM" is an Enjoyable, however melancholically Short Art House Game
I Personally Wish there was some kind of sequel or spiritual sucessor. I would thoroughly enjoy that.
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1 de 1 pessoas (100%) acharam esta análise útil
1.6 hrs registradas
Publicada: 2 de dezembro de 2015
A simple game about focusing images. Not much to say, this game is great for relaxing at the end of a long day.
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