Une histoire peu conventionnelle et un challenge élaboré.
Évaluations des utilisateurs :
Globales :
variables (524 évaluation(s)) - 67% des 524 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 8 août 2011

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Acheter TRAUMA

 

À propos de ce jeu

TRAUMA raconte l'histoire d'une jeune femme qui survit à un accident. En convalescence à l'hôpital, elle a des rêves qui éclairent sa personnalité comme ceux qui se rapportent à la perte de ses parents. TRAUMA vous fait participer à ces rêves d'une façon interactive en version pointez-cliquez. L'aventure est basée sur une formule qui présente une interface en temps réel en 3D avec un positionnement dynamique, des visuels photographiques uniques et une philosophie de la création de l'environnement qui crée une expérience riche plutôt qu'une épreuve basée sur des énigmes. En combinaison avec un scénario non conventionnel, le jeu est d'une profondeur destinée à une audience adulte.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Double-cœur 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • DirectX® : 5.0
    • Disque dur :200 Mo d'espace disque disponible
    • Système d'exploitation : Mac OS X Leopard version 10.5.8, Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Double cœur 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 200 Mo d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (524 évaluation(s))
Publiées récemment
Mr. Yellow
( 4.4 heures en tout )
Posté le : 21 juillet
Trauma is a very well done art puzzle game that doesn't fell pretentious. It has a very satisfying story and game play that I always find myself coming back to. At 6.99 the game is well worth the price. Over all 9/10, the game feels like it could have used just one more part for each segment.
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Caliban
( 1.1 heures en tout )
Posté le : 19 juillet
This is a neatly made little casual game that is a nice distraction from usual gaming. It is engaging in a simple way without the player getting bogged down in puzzle solving.

However, it is rather short but that isn't a bad thing for a game like this.
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sandmancpp
( 2.9 heures en tout )
Posté le : 17 juillet
A fairly short interactive same. I played through the full game and alternate endings, but needed the guide to find a couple of items. Sometimes, not the easiest to navigate. Visually, I enjoyed the game, Best to get it on sale.
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( 0.4 heures en tout )
Posté le : 11 juillet
Good Game
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AlfaTrion36
( 1.8 heures en tout )
Posté le : 10 juillet
Cool Myst-like gameplay with realistic visuals and FMV.

The way the casual puzzles worked and the few collectables there were made me want to 100% the game.

There are 4 dreams and each one has 4 endings and 9 photos. It took me almost 2hrs to 100% the game.

I bought it in 2011 for 1.75USD and didn't even start it until 2016. I'd say it's worth at least $5 for a interesting casual experience.

Graphics are nice.
Sound and music are nice.
Acting isn't bad at all.
The story isn't deep but you can think about it if you want.
For a quiet Sunday afternoon, I had fun.
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Flashmaster185
( 0.3 heures en tout )
Posté le : 5 juillet
I abdolutely dont know about what is this game ? Like wtf ?

0/10
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Loaderini
( 0.7 heures en tout )
Posté le : 30 juin
It is not exactly a game. It is a sequence of atmospheric dreams, where point-and-click is required to travel through the dream. The atmosphere is definitely the best part: the music and the voices fit very well to the purpose of Trauma. It is obvious that the creators worked very hard on the effects and animations, and the final product is worth its money. I only found one problem: it is very short. You can finish it in less than an hour.
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TiredGamer
( 1.2 heures en tout )
Posté le : 4 juin
Good.
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XJ9
( 2.8 heures en tout )
Posté le : 31 mai
Well that's a flash game at steam, very atmospheric, kind of depressing but still interesting to play and explore.

+Very nice voice work - i like that girl actor voice, it brings that charm to the game.
+A lot of things to explore - multiple endings at each level, a lot of hidden stuff to explore
+Unusual game - unusual controls you have to discover, confusing stuff happening around you. Pretty interesting.
+Cant say its too short or too long - 2 hours is enough to complete the whole game, unless you stuck with finding last parts, well then google is your friend.
-Kinda derpessing, well you were informed.
-Flash game problems - doesnt support steamcloud - if you delete the game, after some years you will have to unlock everything all over again
-No steamcards or achievements

Got this game years ago in some bundle, well its a great buy if this will be put on discount.
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👌TeenJackBauer👌
( 0.5 heures en tout )
Posté le : 27 mai
3.5/10 TJBs
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Évaluations les plus pertinentes  Globales
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 20 août 2014
Une expérience courte (1 heure 30 pour le finir avec toutes les fins possibles, et en récupérant * presque * toutes les photos), mais originale et intéressante.

Ce jeu ne plaira pas à tout le monde, par son aspect psychédélique. Le concept même doit être accepté pour apprécier ce jeu : pénétrer dans les méandres d'une femme plongée dans le coma (ou du moins, qui a un fort traumatisme suite à un accident de voiture). Elle rêve, et nous suivons ses rêves pour trouver le chemin qui mènera au réveil.

C'est très très spécial, pas forcément difficile, mais suffisamment original et bien fait pour être intéressant.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
0.6 heures en tout
Posté le : 2 mai 2015
En soit le concept de Trauma est bon, utiliser des photographies sur lesquels on vous laisse interagir en dessinant des symboles à l'aide de votre souris c'est plutôt pas mal. Ce côté réalité augmentée est vraiment génial seulement voilà l'histoire du jeux n'a aucun sens. On incarne une victime d'accident de la route qui essaye de.... décoincer un ours en peluche de dessous une pierre ? Chasser un fantôme ? Se balader sur les rails d'un train la nuit ? C'est vraiment n'importe quoi !
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38 personne(s) sur 47 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.8 heures en tout
Posté le : 8 mai 2015
Trauma is a very artsy puzzle-adventure kind of game.

Graphics 6 of 10
The graphics consist mainly of photo-shots of urban everyday areas. I’d say they're okayish. For an indie game developer that's ok. Still feels old school.

Gameplay 5 of 10
You navigate through the photo-shots and you manipulate various objects with gestures /signs. Think of the swiping movements you do with your fingers on a smartphone...but here you do it with a mouse. Which is in no way intuitive or comfortable. It’s meant to be an adventure game, but it's not very adventurous to me. The areas where you are allowed to do something are sparse. And so you click your way through the artsy still photo-shots...while a tragic little story unfolds. On the plus side the atmosphere is quite nice and feels dreamlike and obscure at times.

Sound 6 of 10
The voice of the actress is quite well done. Music is almost nonexistent.

Final verdict
I would not recommend this game. Although it has its moments and the story is bittersweet, the gameplay just doesn't feel right, the puzzles are way too easy and it's extremely short and can be accomplished in like 45 minutes
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21 personne(s) sur 22 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.5 heures en tout
Posté le : 10 octobre 2014
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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27 personne(s) sur 34 (79%) ont trouvé cette évaluation utile
Recommandé
3.1 heures en tout
Posté le : 22 novembre 2013
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
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22 personne(s) sur 29 (76%) ont trouvé cette évaluation utile
Non recommandé
2.3 heures en tout
Posté le : 6 septembre 2015
A creative, inventive, and intelligent experiment ... that ultimately fails.

First off, the price tag is cheeky. I'm sure a lot of effort went into making this game, but the same is true for many independent games that are cheap or free. Some humility is in order here.

The mix of photography and film is gorgeous and very evocative, though calling it "real-time 3D technology" is plain deceptive, because the scenes are all in 2D. The voice acting is good enough, the music forgettable but fitting.

Make no mistake, despite the artistic pretense this is intended to be a playable game. As such, it's a bad one: a very hard hidden-object game with "secrets" instead of puzzles. The game might take a few hours to complete if you play it without a walkthrough, but those would be frustrating hours for most of us.

(Note that I am talking about completing the whole game. You can also breeze through it in 45 minutes without seeing much of the secret content and alternate endings of chapters. When reviews say this game is "short and easy," that's what they mean. The whole game is very hard.)

The problem is that the difficulty of finding the collectible objects (photographs) is due entirely to the incredibly obtuse navigation controls: the player is not otherwise presented with challenges requiring creative thought. The perspective is first person, but your normal sense of direction will confuse rather than guide you, because the photographic angles tell you almost nothing about which direction you will be heading or what exits are available. The map you should be building in your head would be a tree-like structure of locations that has almost nothing to do with the physical layout. You'll miss objects not because you are a bad detective, but because you have no idea how to get to where you want to go.

Even with a walkthrough I cannot recommend this game. The revealed secrets do not cohere into a meaningful narrative or image: it's just a few fragments from the life, memories, and observations of a young, middle-class, female European university student. Despite the poetic pomp, there's nothing deep about her mutterings. There is potential for a deeper meaning, but it is left undeveloped.

I'm happy that developers experiment with video games and try to move beyond our expectations of how they should look and feel. In this case, it didn't work out, and it would be nice if the developers acknowledge this and set a more appropriate price tag.
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.9 heures en tout
Posté le : 23 décembre 2014
Less of a game, more of an interactive story.
The gameplay is based on navigating trough a set of dreams and finding a sigil to use in the right area. Each dream contains a single sigil, but can be solved with every one of them leading to different revelations. The game can end via solving all dreams once, but discovering all revelations will unlock a secret ending.
Dreams can be solved in a non-sequential manner and although navigation can be confusing at times it also makes it easy to tackle a different dream and come back later on.
Overall an enjoyable brief and casual experience, that manages to deliver its message.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 30 décembre 2013
Trauma is pretty much a point-and-click kind of game, the cool concept that this game offers is that you move through photos in 4 different scenarios, it's very experimental and it tells the story about a woman who had an accident (car crash).
The game is very easy and you can figure everything quickly, but the real beauty is hidden behind the elements of the photos, the 'story' itself.
The idea, like I said before, is very cool and I would recommend this game for photography and cinema fans since it explores the meanings behind the composition.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
Recommandé
2.9 heures en tout
Posté le : 27 novembre 2013
This was a fun little game. Not very long, not overly complex or maddenly difficult...just a nice little journey though a trauma victim's memories and impressions. Gameplay is essentially point and click for navigation, and you learn to create these "symbols" (performed with mouse-based gestures) that have generic purposes (e.g., directional controls) and in some cases can be used in less-than-obvious (but usually clever) applications. A modicum of replayability is achieved via multiple solutions/endings to each chapter, and by finding all of the "polaroids" thoughout.

If you're worried about bang-for-the-buck, then get it on sale like I did. Take a look at the screenshots to see if you like the photographic art style. It's certainly not for everybody. But if you're looking for something simple and explorative, a touch psychological, with some light puzzle elements, then it might be for you.
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16 personne(s) sur 23 (70%) ont trouvé cette évaluation utile
Non recommandé
2.8 heures en tout
Posté le : 21 décembre 2013
I'll preface by saying yes it is a kind of old school flash based find the thing to click kind of story. The ambience is a little dark and moody but it is not off puttingly so. What this honestly reminds me of, more than anything is kind of an old school macintosh hypercard stack.

You are bascially presented with 4 dreams, and in each dream there is a main goal (accomplishing the thing that ends the dream), as well as a few little collectable photos and side goals you can do to sort of 'back out' of the dream's current logic.

I agree with a number of other reviewers who note its not really that much of a game, and though I am generally a real sucker for 'really well executed story disguising as a game' (see Gone Home and To the Moon). In this case the story sort of feels disjointed/only partially executed. A number of the pieces are there, but they don't seem to actually gel into a really solid cohesive goal.

Who are you? Why are you in these dreams, what does getting through them really accomplish? I won't spoiler things here but it just seems more like while there may be some answers there, they don't seem to ... matter... much I guess?

I'm not saying that there isn't something here that some people may enjoy, but its certainly not something readily accessable to me.

(5/10)
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