An elaborate puzzle challenge combined with an unconventional story.
使用者評論: 褒貶不一 (379 篇評論)
發售日: 2011 年 08 月 8 日

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TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

系統需求

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • Hard Drive:200 MB HD space
具參考價值的用戶評論
10 人之中有 9 人(90%)認為這篇評論有參考價值
2.4 記錄時數
張貼於:06 月 22 日
Reminds me of a visual art project than a traditional game. Because it seems more like an art student's portfolio, I wouldn't pay more than a couple of bucks for this game, like $2 max.

PROS:
Trippy gameplay
Musical ambience
Dark atmosphere

CONS:
short (barely over an hour)
no save option

5/10 good game, but short, should be free.
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7 人之中有 7 人(100%)認為這篇評論有參考價值
1.5 記錄時數
張貼於:10 月 10 日
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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11 人之中有 9 人(82%)認為這篇評論有參考價值
3.0 記錄時數
張貼於:10 月 24 日
An interactive adventure game that is based on a woman who has suffered a physiological trauma (hence the title), and tries to resolve several dreamscapes while unconscious and hospitalized. The game utilizes point-and-click and gesture-based actions to move around the scenes which are entirely composed of photographs with digitally altered features. Trauma is very short and the story isn't really engaging or exciting. Actually, it was so boring that I cannot recommend it at all.
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6 人之中有 5 人(83%)認為這篇評論有參考價值
5.2 記錄時數
張貼於:11 月 1 日
Bad. Really, really bad. It swings between being tought to control and having surrealist themes that signify nothing. That said, the art is beautiful.
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3 人之中有 3 人(100%)認為這篇評論有參考價值
1.3 記錄時數
張貼於:06 月 28 日
Trauma is a casual Point-&-Click adventure game but with a slight twist. In the game, you play a young woman exploring her dreams shortly after a car accident that kills her parents and hospitalizes her. The dreams serves as metaphors for her life, exploring her childhood, her time in college, her relationship with her parents, and her feelings on her life. The dreams sequences are made up of real life photographs, which are nothing short of breath taking, arranged in a way to create a sort of segemented 3D environment. While this seems like it would lend itself to some interesting puzzles, it does not. In fact, Trauma lacks puzzles, however, instead favoring a drawing mechanic.

There are four drawings in the game (Lift, Catch, Drain, Cut) and each one allows you to interact with cetain objects in each dream to unlocks different endings. The drawing mechanic, however, is not deep, at least not mechanically, and serves more as a tool for exploring the metaphor of a dream. For instance, there is a dream where you are running along a road and come to a wall. You obviously can't Lift, Catch, or Cut the wall but the wall does have a drain on it, thus allowing you to Drain the wall. However, when you drain the wall and move past it, you find yourself right back where you started with the game zooming out to show the world is a small sphere.

Overall, the game is intesting. It's beautiful, does some unusual things and ends up touching upon certain things that most games fail to.
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3 人之中有 3 人(100%)認為這篇評論有參考價值
1.1 記錄時數
張貼於:08 月 27 日
It's an interesting artistic game that finishes quickly but completely. The photos are beautiful, but gameplay is mostly searching for hidden objects and learning all the gesture commands. It's not difficult for the most part, with only a few parts that require complicated navigation. Still, it is satisfying going from not having a clue to completing the basics to figuring out all the puzzles 100%. I'd recommend not using guides, for that reason. I completed in 2 hours, at most there is 3-4 hours of enjoyment here. I just wish that gameplay had more impact on the story and ending.

I got the game in a bundle long ago, but the game itself still holds up even being based on Flash. I'd recommend it at 40% off or better if you are into Artistic games, 65% or better if you just want a neat puzzler for a few hours.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:11 月 9 日
The game is marketed as a game, but it's more of an artistic work. It uses a well-worn gesture-style of control that reminds me of many Japanese games. I'm not sure why other reviewers seem to find it original. There are no "puzzles" in the traditional sense. More importantly, the game is short and rather uninteresting.

I truly believe that this could have been a great game, but almost none of the elements were more than rudiments.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
2.1 記錄時數
張貼於:10 月 7 日
NOTE! My recommendation is relatively neutral skewing towards positive. Please read entire review!

Setting aside the personal meaning this game shows within the life I've seen and lived through, the game plays like a standard point and click exploration game similar to Myst. If one is unfamiliar with Myst, the concept is simple screenshot photographs of areas the one clicks certain areas of to view another screenshot from a different vantage point. One can play any of the four sections in any order in any way because they all link together.

It's a relatively quick playing game experience with some creative takes on the effects of a traumatized consciousness within a broken mind of dreams. It has multiple ways out of the four scenarios with all of them leaving the gamer slightly beffudled until played through the entire game. Once navigated the portrayal of the psyche comes into focus more clearly. Although it's just a game, it leaves me wondering about the developers and what happened to inspire such a game and this is where the game begins to take on personal meaning within anyone's life through the metaphorical portrayal of the trauma. I don't recommend anyone experience real trauma however it seems to happen in life and this game brings into question many aspects. The views of the external world viewing the traumatized and the internal world viewing external while damaged.

Pondering the creative aspect, how do any of us know that we're not all traumatized and we wake from day to day in an everlasting dream state perpetuated by something else? How do we heal ourselves and focus on healing if we're unable to, by either incapacitation or lack of awareness? How do we trust a hospital that says it cares, but spirals people into debt with healthcare frivolties? How do we know if our consciousness is locked in perpetual cycles by damage and how do we find a way to better ourselves, truly, if we're broken? Trauma (both real and this game) makes me ask these questions. The trauma and answers are different to everyone and that shows some versatility from the developers.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
1.9 記錄時數
張貼於:07 月 31 日
Trauma is a short game, and maybe best bought when on sale. Nonetheless it is enjoyable, emotional despite the stark photography and simplistic voiceover, and with an interesting concept and execution. I would recommend trying to find all the photos and endings, as a way of stretching it out longer.
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5 人之中有 3 人(60%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:11 月 11 日
Made me wish there was an option to remove a game from your libary.
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3 人之中有 2 人(67%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:03 月 14 日
以點擊的操縱方式,在這個超現實的世界尋找生命的真理,
非常值得一玩的獨立遊戲,每個場景皆有一種主線結局及三種另類結局,
每個結局背後表達的故事都很沉重,令人嘆為觀止。

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+另類的遊戲手法,類似點擊式解謎遊戲
+場景以各種照片組合而成,並有著濃厚的超現實風格
+結局很多也很有趣,考驗著玩家的洞察力

-雖然解謎還算蠻有趣的,但是可能有些缺乏遊戲性
-遊戲售價6.99美金,不算貴、也不算便宜
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27 人之中有 23 人(85%)認為這篇評論有參考價值
3.1 記錄時數
張貼於:2013 年 11 月 22 日
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
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14 人之中有 12 人(86%)認為這篇評論有參考價值
1.4 記錄時數
張貼於:2013 年 12 月 30 日
Trauma is pretty much a point-and-click kind of game, the cool concept that this game offers is that you move through photos in 4 different scenarios, it's very experimental and it tells the story about a woman who had an accident (car crash).
The game is very easy and you can figure everything quickly, but the real beauty is hidden behind the elements of the photos, the 'story' itself.
The idea, like I said before, is very cool and I would recommend this game for photography and cinema fans since it explores the meanings behind the composition.
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14 人之中有 11 人(79%)認為這篇評論有參考價值
2.9 記錄時數
張貼於:2013 年 11 月 27 日
This was a fun little game. Not very long, not overly complex or maddenly difficult...just a nice little journey though a trauma victim's memories and impressions. Gameplay is essentially point and click for navigation, and you learn to create these "symbols" (performed with mouse-based gestures) that have generic purposes (e.g., directional controls) and in some cases can be used in less-than-obvious (but usually clever) applications. A modicum of replayability is achieved via multiple solutions/endings to each chapter, and by finding all of the "polaroids" thoughout.

If you're worried about bang-for-the-buck, then get it on sale like I did. Take a look at the screenshots to see if you like the photographic art style. It's certainly not for everybody. But if you're looking for something simple and explorative, a touch psychological, with some light puzzle elements, then it might be for you.
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29 人之中有 19 人(66%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:2013 年 11 月 26 日
Good as an art project. Hard to describe it as a game. It's more of a glorified hidden object game. Worth playing if you got it as part of a bundle but hard to justify purchasing it.
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13 人之中有 10 人(77%)認為這篇評論有參考價值
25.9 記錄時數
張貼於:03 月 1 日
I don't know why I keep on coming back to this rather short game. With four levels, each with four endings - one official and three alternative - and a set of 'colectables' (read: photos) to find, TRAUMA is short. So what is it about it which makes me come back? Is it the mechanics of actions which you can use to clear the levels? Or is it the story of someone who was caught in a car crash, and how the levels help explore her mind's state as she recovers?
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19 人之中有 13 人(68%)認為這篇評論有參考價值
2.8 記錄時數
張貼於:2013 年 12 月 21 日
I'll preface by saying yes it is a kind of old school flash based find the thing to click kind of story. The ambience is a little dark and moody but it is not off puttingly so. What this honestly reminds me of, more than anything is kind of an old school macintosh hypercard stack.

You are bascially presented with 4 dreams, and in each dream there is a main goal (accomplishing the thing that ends the dream), as well as a few little collectable photos and side goals you can do to sort of 'back out' of the dream's current logic.

I agree with a number of other reviewers who note its not really that much of a game, and though I am generally a real sucker for 'really well executed story disguising as a game' (see Gone Home and To the Moon). In this case the story sort of feels disjointed/only partially executed. A number of the pieces are there, but they don't seem to actually gel into a really solid cohesive goal.

Who are you? Why are you in these dreams, what does getting through them really accomplish? I won't spoiler things here but it just seems more like while there may be some answers there, they don't seem to ... matter... much I guess?

I'm not saying that there isn't something here that some people may enjoy, but its certainly not something readily accessable to me.

(5/10)
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8 人之中有 7 人(88%)認為這篇評論有參考價值
2.4 記錄時數
張貼於:2012 年 06 月 1 日
Interesting concept the way they used actual photographs and had you manipulate angles/shots with directional clicks. Unfortunately, the 'puzzles' were pointless, the story was vague, and I really didn't care about the main character's inability to figure out if she wants to be apathetic or wallow in her misery. I finished the game just to say I had completed it. It's weird, and the main character's voice is irritating.
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9 人之中有 7 人(78%)認為這篇評論有參考價值
1.5 記錄時數
張貼於:2013 年 12 月 2 日
This game is great. Without getting deep into it, this game captures a touching story that is somewhat left to interpretation. The gameplay isn't very exciting or great, but it doesn't take away from the experience or the story.

I would recommend this game to anyone who doesn't mind clicking around to hear a well made, emotional story.
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8 人之中有 6 人(75%)認為這篇評論有參考價值
2.4 記錄時數
張貼於:04 月 2 日
Good short game. Highly unusual and high concept as you navigate a series of dreams via photographs. It's non-linear--you gain skills from one level to find new items and "endings" in other levels. You can easily beat it 100% in 2-3 hours. It has just enough challenge to keep your attention. Due to the length, I'd grab it on a sale.

Less related, kudos to the developers for the unorthodox lead character. It's a non-traditional role that was interesting to assume.
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