Eine durchdachte Puzzelherausforderung kombiniert mit einer ungewöhnlichen Story.
Nutzerreviews: Ausgeglichen (426 Reviews)
Veröffentlichung: 8. Aug. 2011

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Über dieses Spiel

TRAUMA erzählt die Geschichte einer jungen Frau, die einen Autounfall überlebt. Während sie im Krankenhaus genest, hat Sie Träume, die die Erinnerungen an verschiedene Teile ihrer Vergangenheit zerstören, wie etwa die Art mit dem Verlust ihrer Eltern fertig zu werden. TRAUMA lässt Sie diese Träume in einem interaktiven Abenteuer miterleben und erinnert an alte Point-and-Click-Abenteuer. So wird eine bewährte Spielmechanik um ein gestengesteuertes Interface, Echtzeit-3D-Technologie für dynamischen Levelaufbau, einzigartige fotorealistische Grafik und ein exzellenten Leveldesign erweitert, das eine nachhaltiges Spielerlebnis bietet, anstatt nur eine komplizierte Puzzle-Herausforderung zu offerieren. Zusammen mit einer außergewöhnlichen Geschichte zielt TRAUMA darauf ab, ein dichtes und tiefgründiges Spiel für ein kundiges und Spiel-erfahrenes Publikum zu sein.


Mac OS X
    • Betriebssystem: Windows XP, Vista, 7
    • Prozessor:2.0 GHz Dual Core
    • Speicher:2 GB RAM
    • DirectX®:5.0
    • Festplatte:200 MB HD frei
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor:2.0 GHz Dual Core
    • Speicher:2 GB RAM
    • Festplatte:200 MB HD frei
Hilfreiche Kundenreviews
2 von 2 Personen (100%) fanden dieses Review hilfreich
6.4 Std. insgesamt
Verfasst: 2. November 2014
Auch wenn man bemängeln könnte, dass das Spiel eine kurze Spieldauer hat, hat das Spiel viele Aspekte, die man so vielleicht nicht erwarten würde.

Wir begeben uns in die Träume und Erinnerungen der Protagonistin, die sich nach einem Autounfall im Krankenhaus befindet. Nun geht es darum, heraus zu finden, was die Eltern mit der Geschichte zu tun haben, oder wie das Studium der Protagonistin damit zusammen hängen.
Fragen über Fragen, die einem im Laufe des Spielgeschehens entgegentreten und einen zum Nachdenken anregen.

Alternative Enden in den Sequenzen machen das Spiel zu einem Erlebnis, wo man angeregt wird, sich auch die anderen Enden zu suchen, zu erfahren, was sonst wäre.

Ich persönlich kann das Spiel nur empfehlen, da es mir echt Spaß gemacht hat, es zu spielen, und es auch öfter zu spielen.
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32 von 42 Personen (76%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 24. Oktober 2014
An interactive adventure game that is based on a woman who has suffered a physiological trauma (hence the title), and tries to resolve several dreamscapes while unconscious and hospitalized. The game utilizes point-and-click and gesture-based actions to move around the scenes which are entirely composed of photographs with digitally altered features. Trauma is very short and the story isn't really engaging or exciting. Actually, it was so boring that I cannot recommend it at all.
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18 von 19 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.5 Std. insgesamt
Verfasst: 10. Oktober 2014
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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10 von 14 Personen (71%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 9. November 2014
The game is marketed as a game, but it's more of an artistic work. It uses a well-worn gesture-style of control that reminds me of many Japanese games. I'm not sure why other reviewers seem to find it original. There are no "puzzles" in the traditional sense. More importantly, the game is short and rather uninteresting.

I truly believe that this could have been a great game, but almost none of the elements were more than rudiments.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.3 Std. insgesamt
Verfasst: 18. Dezember 2014
Strange game that makes me sad.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 23. Dezember 2014
Less of a game, more of an interactive story.
The gameplay is based on navigating trough a set of dreams and finding a sigil to use in the right area. Each dream contains a single sigil, but can be solved with every one of them leading to different revelations. The game can end via solving all dreams once, but discovering all revelations will unlock a secret ending.
Dreams can be solved in a non-sequential manner and although navigation can be confusing at times it also makes it easy to tackle a different dream and come back later on.
Overall an enjoyable brief and casual experience, that manages to deliver its message.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 7. Oktober 2014
NOTE! My recommendation is relatively neutral skewing towards positive. Please read entire review!

Setting aside the personal meaning this game shows within the life I've seen and lived through, the game plays like a standard point and click exploration game similar to Myst. If one is unfamiliar with Myst, the concept is simple screenshot photographs of areas the one clicks certain areas of to view another screenshot from a different vantage point. One can play any of the four sections in any order in any way because they all link together.

It's a relatively quick playing game experience with some creative takes on the effects of a traumatized consciousness within a broken mind of dreams. It has multiple ways out of the four scenarios with all of them leaving the gamer slightly beffudled until played through the entire game. Once navigated the portrayal of the psyche comes into focus more clearly. Although it's just a game, it leaves me wondering about the developers and what happened to inspire such a game and this is where the game begins to take on personal meaning within anyone's life through the metaphorical portrayal of the trauma. I don't recommend anyone experience real trauma however it seems to happen in life and this game brings into question many aspects. The views of the external world viewing the traumatized and the internal world viewing external while damaged.

Pondering the creative aspect, how do any of us know that we're not all traumatized and we wake from day to day in an everlasting dream state perpetuated by something else? How do we heal ourselves and focus on healing if we're unable to, by either incapacitation or lack of awareness? How do we trust a hospital that says it cares, but spirals people into debt with healthcare frivolties? How do we know if our consciousness is locked in perpetual cycles by damage and how do we find a way to better ourselves, truly, if we're broken? Trauma (both real and this game) makes me ask these questions. The trauma and answers are different to everyone and that shows some versatility from the developers.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.9 Std. insgesamt
Verfasst: 13. Januar
Trauma did not leave a lasting impression for me. The game was simple, yet confusing as to what it was trying to tell me. The game was very short, which didn't leave me playing long enough to become absorbed in any storyline or any of the characters. The graphics weren't great at all, since it reminded of playing old school Myst with a picture to picture movement style. It's not a bad game, but I wouldn't recommend it.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 22. März
This ♥♥♥♥'s fun in a weird way
It's kinda scary

The girl has a nice voice
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3 von 4 Personen (75%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 13. Februar
I don't know how this "game" has a "mixed" reception. It's more of a collection of images than a point-and-click or hidden object game, really. The entire game is presented as a 360 degree panoramic picture and the main objective is discovering all the angles. Think google map's street view. It feels more like someone's phototophy portfolio or a proof of concept, not a finished product. Discovering the angles isn't much about puzzle solving or wits, moreso just finding the right approach to access the area you want. If you appreciate urban photography with an amateur attempt to photoshop a surreal environment, you might find it interesting. But really, even from that approach it's hard to like.

I've seen a few comparisons to Dear Esther, a walking simulator that I found to be quite enjoyable. It's nothing like Dear Esther. Dear Esther relied on an attention to detail in a beautifully designed 3D world that you could explore. There is no world to explore in Trauma - just essentially a folder of images from a day's photography of a city. This game cuts corners to deliver plot with stale 2D images as plot device "collectibles" in the form of Polaroids. There is nothing to actually interact with or trigger except alternate endings and main endings that abruptly end the level. This is the slideshow version of Dear Esther - something that DOESN'T work. The most redeeming thing about it are the cutscenes which are actually fairly well-done snippets of filmography.

For one, it's incredibly short and can be completed in less than an hour. With some games, this is forgivable. But, with "TRAUMA" it is not. If a game is short, I expect the experience to be top notch. If a game is bad, I at least expect it to be longer to win me over.

The story reads like a psychological thriller. But, it's done in too little time to make it interesting or captivating. The objective is completely pointless, too. Yes, it's a dream so nothing should make sense, but the first chapter's primary objective is to get a rock off of a teddy bear. I was expecting that to trigger some other objective. Nope. Film scene, then end.

The controls remind me of a DS game where you draw command with a the stylus (in this case a mouse). For instance, a horseshoe makes you view what's behind you. But most of the time, it's just a quicker way to "turn around." It also allows you to interact with the environment to trigger alternate endings - alternate endings that come down to "I like coffee, but I usually have it during the day. This time, it's at night." Whoopty do. Half of the time, the recognition is bad and leads to you inputting a completely different command which accidentally triggers a plot ending, the FMV associated with it, and brings you to the main menu.

If you want surreal, hop on an art site and save your $7. It's much higher quality and much more interesting. This isn't really a game and is moreso an artsy display of someones photography/graphic design mixed with a short-film that is laid out badly.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
1.7 Std. insgesamt
Verfasst: 29. Januar
If you want to have a Trauma, just pick it up already.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 27. August 2014
Hab Trauma heute durchgespielt, war ganz nett. Aber kaufen würde ich es nicht ! Das Game ist keine 5€ wert !!
Hab alle Fotos gefunden, und alle möglichen enden erspielt, dafür hab ich ca. 3 Stunden gebraucht
Das Spiel funktioniert über den Flashplayer, ist auf Englisch mit deutschen Untertiteln und hat mMn. keinen
Wiederspielwert !
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 20. August 2011
Deutsches Indie-Game. Tolles Spielkonzept, gute Atmosphäre. Sehr unterhaltsam - für etwa eine Stunde, danach kann man das Flash-Game deinstallieren und sich fragen, ob man €5 nicht besser hätte anlegen können.

Würde das Spiel bei einem anderen Preis empfehlen, aber €5 für ein Spiel, das wirkt wie das Hobbyprojekt eines Kunststudenten sind einfach nur zu teuer und unverschämt.
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4 von 7 Personen (57%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 27. November 2013
Selbst geschenkt ist hier noch zu teuer. Die rund 5 Euro die es regulär kostet sind eine Frechheit. Ich selbst hatte es damals für einen Euro im Sale gekauft, da ich das Konzept interessant fand und mich die Screenshots sowie der Trailer optisch ansprachen. Als ich es jedoch ausprobiert habe war ich schnell ernüchtert: Man erwirbt hier quasi eine interaktive Flash-Bildergalerie in der man ein paar difuse Mausbewegungen immitieren muss und nach Objekten suchen soll. Als kostenlose, künstlerisch angehauchte Spielerei im Internet (vielleicht auf DeviantArt oder ähnlichen Websites) wäre es sicherlich ganz ok, aber weder vom spielerischen noch vom inhaltlichen einen, geschweige denn fünf Euro wert.
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2 von 7 Personen (29%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 3. Februar 2014
After 30 min, you finish this game. For 100%, you may need a hour or two.
But thats it - old click and point for too much money.
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0 von 12 Personen (0%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 9. Juli 2014
Ein ser guttes spil das seer vill spssa macth
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25 von 30 Personen (83%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 22. November 2013
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
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13 von 16 Personen (81%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 30. Dezember 2013
Trauma is pretty much a point-and-click kind of game, the cool concept that this game offers is that you move through photos in 4 different scenarios, it's very experimental and it tells the story about a woman who had an accident (car crash).
The game is very easy and you can figure everything quickly, but the real beauty is hidden behind the elements of the photos, the 'story' itself.
The idea, like I said before, is very cool and I would recommend this game for photography and cinema fans since it explores the meanings behind the composition.
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11 von 13 Personen (85%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 1. Juni 2012
Interesting concept the way they used actual photographs and had you manipulate angles/shots with directional clicks. Unfortunately, the 'puzzles' were pointless, the story was vague, and I really didn't care about the main character's inability to figure out if she wants to be apathetic or wallow in her misery. I finished the game just to say I had completed it. It's weird, and the main character's voice is irritating.
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21 von 32 Personen (66%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 26. November 2013
Good as an art project. Hard to describe it as a game. It's more of a glorified hidden object game. Worth playing if you got it as part of a bundle but hard to justify purchasing it.
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