Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Udgivelsesdato: 29 Apr 2011
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Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!

Key Features:

  • Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
  • 12 mission Campaign featuring: massive non-linear environments, diverse objectives and enemies, and exciting comic-style cutscenes.
  • 4 extra Arcade Modes to unlock, including: local Deathmatch and Coop, Survival mode, Time Trials, and Armless fighting.
  • Lethal arsenal of futuristic weapons and gadgets such as: the Gravity Ram, Jetpack, Energy Shield, and Quasar Array
  • Classic First Person Shooter inspired controls, with a focus on skilled movement, creative tactics, and insane action.

Systemkrav til PC

    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2,0 GHz eller AMD Athlon X2 5200+ 2,6 GHz)
    • Hukommelse: 1,5 GB RAM
    • Harddiskplads: 1,0 GB ledig plads
    • Grafikkort: DirectX 9.0c-kompatibel
    • Lyd: DirectX 9.0c-kompatibelt lydkort

Systemkrav til Linux

    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Helpful customer reviews
27 af 34 personer (79%) fandt denne anmeldelse brugbar
94 products in account
4 reviews
7.4 timer bogført
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
Indsendt: 26 November 2013
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20 af 29 personer (69%) fandt denne anmeldelse brugbar
160 products in account
10 reviews
5.5 timer bogført
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
Indsendt: 2 December 2013
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13 af 19 personer (68%) fandt denne anmeldelse brugbar
1,051 products in account
54 reviews
3.3 timer bogført
Beautiful game. The hand-drawn environments show a sense of care to 2D games that only a few devs have matched. It is very rare to feel like you have been drawn than just watching you character do things on the screen, but the Alientrap devs have gone above and beyond with this.

The short little tutorial at the beginning is straight forward and controls are easy to grasp. The game introduces new elements very straight forwardly, allowing you to figure out what they do on their own rather than telling you, which keeps the element of discovery fresh in every level. The use this same concept for the enemies.

The level design is great, providing secrets like in retro 2Ders to discover which will give you a buff or extra life. There is no map or compass adding to the genuine "Lost and stranded" theme to the game.

If this wasn't enough to grab it, go check out the demo on Steam!
Indsendt: 16 December 2013
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5 af 5 personer (100%) fandt denne anmeldelse brugbar
448 products in account
5 reviews
4.7 timer bogført
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
Indsendt: 4 April 2014
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5 af 7 personer (71%) fandt denne anmeldelse brugbar
124 products in account
4 reviews
1.6 timer bogført
Capsized is a game with good ideas, but numerous design issues.

The game features a cosmonaut on a green planet fighting green aliens against a green backdrop and behind green vines. Yes, it is as cluttered as it sounds. The main menu, which consists of white text on a white background (which thankfully scrolls to other colours so you can actually read the text) gives you a good idea of what the rest of the game is going to be like. Eventually, you get used to it, but the developers do not seem to understand that 'good graphics' doesn't just mean nice looking textures. You have to use contrast as well. Draw the players attention to important things, don't hide it in a field of clutter.

The vsync option in the game also does nothing (at least on the Linux version, anyways), and has no frame limiting. In other words, no matter how slow or how fast your computer is, you will have loads of screen tearing. I switched to windowed mode since I have my window manager (Compiz) set to vsync windowed programs whether they like it or not. I then discovered that the game doesn't try to keep your mouse in the window, so be prepared to accidentally click outside of the game a lot.

Moving on to actual gameplay, the idea of using a grappling "hook" to swing around a low gravity environment and toss enemies around sounds great, but it behaves very strangely mechanically. Shooting a grappling hook horizontally into a wall somehow manages to let you move upwards? I also found the ability to stick to walls was preventing me from moving where I wanted to go instead of helping me.

The are some other minor issues that could have easily been fixed had more rigorous testing been done. For example, many of your weapons cause splash damage that does very high damage to you if you're too close to where it hits. There are also rapid fire weapons that fire while you hold down the mouse button. When you expend all the ammuniton in one weapon, it automatically switches you to another weapon, firing it if the mouse is currently down. See the problem?

Oh, and the game freezes when you try to exit it, so there's that too.
Indsendt: 30 Januar 2014
Fandt du denne anmeldelse brugbar? Ja Nej