Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Brukeranmeldelser:
Overall:
Stort sett positive (737 anmeldelser) - 78% av 737 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 29. apr, 2011

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Om dette spillet

Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!

Key Features:

  • Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
  • 12 mission Campaign featuring: massive non-linear environments, diverse objectives and enemies, and exciting comic-style cutscenes.
  • 4 extra Arcade Modes to unlock, including: local Deathmatch and Coop, Survival mode, Time Trials, and Armless fighting.
  • Lethal arsenal of futuristic weapons and gadgets such as: the Gravity Ram, Jetpack, Energy Shield, and Quasar Array
  • Classic First Person Shooter inspired controls, with a focus on skilled movement, creative tactics, and insane action.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: DirectX 9.0c compatible
    • Sound: DirectX 9.0c compatible sound cards
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Customer reviews
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Overall:
Stort sett positive (737 anmeldelser)
Recently Posted
LogicalFrank
( 7.4 timer registrert )
Publisert: 6. mai
1. This game proves how important sound and music is to games. It's a solid run and gun platformer but the sonic aspects turn that into a truly engaging and immersive experience.

2. The soundtrack is by a one man project called Solar Fields from an album called Movements. Buy it!

3. People are saying this game has puzzle elements. That's dumb. The puzzles are on the level of "There's rocks in front of this pathway. Move the rocks." Seriously, people, if you have trouble figuring that out, just give up. You are going to live w/ your parents forever.

4. I guess some of the boss type battles require you to figure out how to beat the boss. This puts it in line w/... every game ever.

5. Graphically, it is a good match for the music. It is kinda cartoony, kinda flash style. It is nothing special really but the palate choices are nice and it looks excellent overall.

6. The levels on the first half of the game are dirt simple and easy but the seem to start sprawling kinda randomly towards the middle of the game.

7. Number 7 is no big deal.

8. This does not really play like Metroid but when you are low on lives and health and just know you are about to beat a level if you can just hang on, it sure feels a lot like Metroid.

9. There is some local fauna in the backgrounds that is not hostile but sure as hell looks hostile. If I was a less forgiving man, I would find whoever did this and kill them.

10. I generally don't like playing platformers w/ mouse and keyboard but I felt this one justified it pretty well. I just didn't feel chained to it and some of the functions felt natural to have on the left hand rather than on the right where they would be w/ a controller.

11. The final boss on this is super annoying and long. He's hard and hard final bosses are good but they made him hard by just padding his HP and that is a bummer because the game ends on a down note for that reason.

12. Oh well.

13. Seriously. Awesome sountrack. Solar Fields. Movements.
 
Helpful? Ja Nei Morsom
Pèpè Silvia
( 6.8 timer registrert )
Publisert: 11. april
I fun little platformer with some great art and levels. The game took me ~5hrs, but longer if you want to farm all achievements. I never tried the local coop\mp so I can't comment on that, but it looks like it would be fun.

I did run into a few bugs, only one of them was "gamebreaking":
A piece of the ship I was salvaging fell thru the "ground" and was stuck so I had to re-do the level; I guess not gamebreaking but a little frustrating (didn't happen the second time).
If you die with your grapple hook deployed, the "static" background noise it makes will continuously loop until you load a new game\level. Very annoying but easily fixable.

The art\gfx is very cool and unique, but I think the music is what made this game for me!

Worth it for <$10, just for the soundtrack alone!

7.5\10
 
Helpful? Ja Nei Morsom
Mightyelk
( 2.3 timer registrert )
Publisert: 11. april
Nice little shooting platformer. Good art style, fun gameplay, but it was too short. For sure you can finish it in less than 2 hours.
 
Helpful? Ja Nei Morsom
TheBigBadPanda
( 2.7 timer registrert )
Publisert: 8. april
A neat little platformer-shooter. The movement mechanics are a bit too complex for their own good at times, but exploring the world and fighting aliens is fun all the way through the campaign. The story is simple but effective, and the alien world you explore is pretty damn creative.
 
Helpful? Ja Nei Morsom
Sarkoth
( 14.4 timer registrert )
Publisert: 5. april
Surprisingly well made.
 
Helpful? Ja Nei Morsom
Wedge
( 8.9 timer registrert )
Anmeldelser av forhåndsversjon
Publisert: 1. april
Did not expected this game to be fun, would recommend to buy on discount and play your heart out. (Or unless you get bored)
 
Helpful? Ja Nei Morsom
Kubold
( 1.0 timer registrert )
Publisert: 24. mars
Got it in a bundle... tons of fun for $1. It's a pretty fun shooter.
 
Helpful? Ja Nei Morsom
Richard Pr7ck
( 1.6 timer registrert )
Publisert: 22. mars
Here's the deal. I love 2-D Metroid, even though I've never actually finished any of the games. I have started them, though. Oh boy, have I started them. I started Super Metroid on the SNES, and got about 40% done. Then the battery in the cart died. R.I.Panasonic CR2032 battery.

Later, I started the game up again with a little assistance from the ZSNES PC emulator. Got around 80%, then reformatted my computer. R.I.Partitions.

My third soiree with Super Metroid took place on the Wii in the form of a Virtual Console download, which went great until the Wii lived at a house that I did not. R.I.Parent's basement.

I also played though most of Metroid Fusion, but that doesn't have a story behind it. I just lost the cartridge. I managed through the original Metroid on the Gamecube, courtesy of a unlockable Metroid Prime/GBA connection bonus, and lived to tell the tale of using that dammed postage stamp-sized d-pad. I plan on recounting this story to my grandchildren, and hopefully it will serve as explanation why I cannot play catch, write, or handle cutlery properly thanks to my deformed, claw-like left hand, forever frozen in the twisted position that using that minuscule d-pad necessitated.

I pray they'll understand.

I suppose I'm telling you this because I have a bit of a predisposition towards pretty 2-D games that feature people in spacesuits alone on alien worlds, which is what Metroid and Capsized share in common. It can be easy to assume that they'd share more, like a focus on exploration, creepy atmosphere, and progressive unlockables, but that's not the case despite what you might have assumed from the screenshots. And the Steam Store description. Instead, Capsized is, according to the (partially accurate) store page description, 'fast paced' and 'intense,' neither of which really gelled with me since the controls (and the physics) feel pretty loose.

The graphics are nice, and the physics are fun to wrestle with once you get a feel for them, but at the end of the day, I simply didn't find the game very interesting. Also, this game is somehow rather taxing on my quad-core, 8gb RAM equipped laptop. I had resigned myself to 720p for games like Bioshock Infinite and Borderlands 2, but this game as well? Meh.

In the end, my review is an opinion. That's what reviews are. And my opinion is that I didn't really like this game. Brought forth a sense of apathy from me. Sorry, I guess. The developers were gracious enough to put up a demo on their store page, so in the end that's going to be the best determinant for you, really.

There is, however, one thing that really did honestly bother me about Capsized. In the game, you are on an alien planet. There's alien creatures, sure, but also a lot of alien humanoids that look an awful lot like a western stereotype of 'jungle natives.' I mean, they shoot darts. Throw spears. Wear tall wooden masks. Sacrifice your little astronaut friends on stone tables. Tiki torches. Magical shamen. Idols. Speak a gutteral language that could be transcribed as “Ooga-booga.”

Your missions generally revolve around killing all of them. And destroying their idols. Yes, there's an achievement for finishing 5 levels without firing a shot, but it's an achievement. It's supposed to be hard. Normal play looks a lot like you, a pale man in a spacesuit, committing xenocide (another achievement, natch) with your laser pistol, laser RPG, laser shotgun, laser flamethrower and wiping out all traces of these “primitive's” religion. Hell, I honestly wouldn't care if these alien natives looked alien, but with how much of the art draws from imagination, and then you're faced with a pretty familiar depiction of earthly native jungle people just rubs me the wrong way, especially since the game really doesn't seem to be concerned about it at all.

Maybe I'm just on edge a bit after playing through Uncharted 2 again and (SPOILERS DON'T READ IF YOU HAVEN'T PLAYED IT OR GO AHEAD I'M NOT YOUR MOM) being reminded that the hero single-handedly wipes out an ancient city populated by magical natives (that you are expected to mow down with a variety of advanced military-grade weaponry) and the story narrative shrugs this off. Literally, the hero shrugs after bringing the whole city down. Happy ending. No one cares.

It may seem like a little, arbitrary thing and...maybe it is, but the first thing that comes to my mind after Capsized isn't the gameplay, nor the story, nor even the art, it's the dissonance between the foreignness of an alien world that the developers want me to be absorbed in, and the very familiar feeling of the aliens depicted in the game. That's what sticks with me, and helps me decide to not recommend this game, Steam. I appreciate you listening.
 
Helpful? Ja Nei Morsom
ownosourus
( 19.6 timer registrert )
Publisert: 22. mars
Nobody said getting marooned on an alien world would be easy. In fact, it's pretty fair to expect that it'd be a rather difficult experience, but Capsized makes it fun nonetheless. Putting players in the shoes of a space marine lost on an alien world, Capsized hearkens back to the old days of 2d platforming on PC, setting the player to explore the alien landscape, fight off aliens, and solve objectives ranging from finding the exit of alien warrens to destroying idols or rescuing crewmates.

Taking the visual style of Elemental Gimmick Gear and gameplay mechanics from Bionic Commando Rearmed and Alien Hominid, Capsized pits players against enemies of all varieties. Some seem to exist simply to annoy: small, mosquito-like enemies dart at you, avoiding your reticule with every dash. Heavily armored giants spray bullets at you as their armor makes your guns practically worthless. Pudgy foes with jet packs fill the screen with the Immolator, a sort of flamethrower that devastates even formidable opponents.

And of course, there are more. More lurking in dark caves. Some that swarm in dozens. Some double, and even triple, the size of the spaceman. The odds are against him since danger almost always lurks at the edge of the screen. Capsized doesn’t work players through waves foes leading up to intense boss battles. Capsized keeps the players engaged in constant, stressful combat. Murderous foes occupy nearly every inch of the sprawling levels. Moving at anything but a careful, measured pace often means death.

Combat makes up a significant part of the experience, but Capsized is equally about exploration. The planet’s gravity isn’t quite the same as Earth, so the spaceman’s got ups. With a grappling hook, he can reach high ledges, and if the next ledge proves just too far away, occasionally the spaceman will find fuel for his jet pack, letting him soar around through pea green and uranium yellow skies. All of these tools must be utilized as the player scours through each area in search of secret passageways and much needed supplies.

As fun as it may be dangling hundreds of feet above the ground blasting aliens from a tether, Capsized is by no means a flawless adventure. Considering how much time it takes to travel from one part of the map to another, the checkpoint system could have been a little more generous. There are also a number of deadly traps in the game, many of which can’t be seen until the player unwittingly wanders into a hailstorm of undetectable arrows. This just screams of unfairness, especially since you have a limited number of lives at your disposal.

One thing that two-dimensional games do best is allowing the developers to create distinct and detailed visuals, and Capsized is no exception. The thirteen levels are all excellently drawn and are packed full of detail resulting in really crisp and vibrant environments. Along with some subtle special effects such as night time, sun rays, smoke, and debris, they really suck you into the alien world, which is a great feat considering that there is no third dimension, and the game goes for an artistic, rather than realistic, approach. While the sound effects are solid by all accounts, it was the music and ambient audio that stood out for me, something which a lot of developers forget can have an even larger impact than flashy visuals.

Capsized also has a variety of competitive arcade modes, as well as cooperative gameplay. However, one of the game's biggest disappointments comes from this, since the cooperative play is only local, which seems like a pretty major oversight for PC gaming. I was geared up to play with a friend on the other side of the country, when I realized that the game didn't support it.

All in all, Capsized is a solid game. If you're nostalgic for the era of DOS-based 2D shooters like Duke Nukem or Commander Keen, there's a good chance you'll enjoy Capsized. With its classic gameplay and a wide variety of ways to get around, Capsized is a good first effort from Alientrap and a good sign of things to come.
 
Helpful? Ja Nei Morsom
mkpw
( 3.0 timer registrert )
Publisert: 2. mars
★★★★★☆☆☆☆☆
Nice platform game with interesting physics and story, however in general, well, it's just nothing special...
 
Helpful? Ja Nei Morsom
ShXIII
( 4.1 timer registrert )
Publisert: 26. februar
Great game, the music in this game is fantastic I could listen to it all day.
 
Helpful? Ja Nei Morsom
kvadruppelmas
( 2.7 timer registrert )
Publisert: 21. februar
Great game!

I have had this game laying in my library for years, couldn't find the time to play it until now.

I did my first playtrough on easy (I think) and I found it quite challenging actually. Lovely graphics and great gameplay. Controls are spot on and the weapons have a lot a variety to them.

Can recommend this to everyone who are into platform shooters with some puzzles.
 
Helpful? Ja Nei Morsom
DarkDork
( 2.2 timer registrert )
Publisert: 7. februar
Beatiful artwork.

Mediocre gameplay.

♥♥♥♥ wizards.
 
Helpful? Ja Nei Morsom
Audish
( 3.1 timer registrert )
Publisert: 3. februar
Don't make the mistake I did and think that Capsized is some kind of exploration-heavy metroidvania thing. The mentions of exploring and using tools to navigate might suggest that, but it's a very different beast. What you're getting is a floaty sci-fi platformer with a lot of shooting, a lot of physics puzzles, and a lot of frustration. And it might just be short enough to finish before you get fed up with it.

Capsized sees you stranded on an alien world that wastes no time trying to waste you. The natives are restless and the fauna is deadly, and most levels are going to be spent depopulating the area so you can accomplish your goal. Instead of big, sprawling areas, Capsized takes place in fairly compact levels, each one starting you from scratch and tasking you to search high and low for weapons, jetpack fuel, extra lives, and other power-ups. I must emphasize, nothing is carried over between campaign missions, leaving each of the 12 levels feeling a bit thin.

There's not a lot to do besides kill things, collect power-ups if you're having trouble killing things, and finish the level. Sometimes you need to reach a certain point, sometimes you need to collect doodads, and sometimes you really do just have to kill a bunch of stuff. Navigating the levels to do that might prove difficult, as your spaceman is very floaty and easy to send flying. He can wall jump almost effortlessly, grapple things with a grappling beam, and jetpack around, all with mounting momentum that can easily get unmanageable.

You'll be shoving and grappling plenty of blocks, too, because Capsized loves physics puzzles. It feels odd calling them physics puzzles, though, because it's usually just a tunnel blocked with junk or a pressure plate that needs to be held down. Finishing said "puzzles" is another source of frustration, since the stones and boxes use the same physics as you and can easily drift away or rocket off the screen. The worst is when you're expected to use a block as a shield against the game's incredibly lethal traps, watching your spaceman get perforated as the block he's holding wobbles around lazily.

Dying is very much the low part of the game, and it comes more and more frequently the further in you get. Enemies and especially traps can do tons of damage, and as they become more dense in the later levels it gets that much harder to avoid big chunks of hurt. When you die you either respawn at the last 1-up you collected OR the start of the level, which is infuriating in the more maze-like levels. Several of your best guns also do splash damage to you, and there are plenty of little critters that love to run up and attach to your face to catch mortars for you.

The art is fantastically detailed, but becomes a bit too busy for a game like this. Sound design is nice and somber but the effects in battle, both audio and visual, are sorely lacking. There's so little impact to weapons you'll never really know how much damage is being done until your enemy (or you) is dead. A few co-op and arcade modes round out the game but the fact is that you're getting a 12-mission campaign that can be beaten in two hours, provided it doesn't make you rage. And whether it be the giant boulder that just will not get out of your way, or the jetpack sniper that runs you out of lives, something will most likely make you jump ship early.
 
Helpful? Ja Nei Morsom
Bob Bunk
( 1.2 timer registrert )
Publisert: 20. januar
CAPSIZED

-You and your crew crash onto an unknown planet with hostile aliens. You are forced to shoot through them all to accomplish a variety of objectives, such as saving crew members, getting ship parts, and slaying certain types of alien tribal people.
-Most of the missions boil down to either search and destroy or dragging something to a desired location. It doesn't get much more complicated than that.
-Capsized doesn't really do anything differently than any other game. There are a few cool guns, some interesting environments, and various upgrades, but it doesn't really get any deeper.
-The foreground is distracting. Later on the amount of enemies on screen gets fairly insane, and the backgrounds become an eyesore. Though it seems like a lot of work was put into these environments, they are almost TOO complex. I only played for about an hour and had to quit due to a headache.
-Even on easy mode this game is fairly hard. You will die a lot, and sometimes you will have to restart due to an error. A couple of times I had a physics based error that made it impossible to progress. I didn't particularly enjoy any level enough to replay it again, so this quickly became a pain.
-I like the music, but it starts to drone on repetitively after a time.
-It's a cheap game, might be worth the ten bucks, but I can't see this appealing to everyone.
-It certainly didn't appeal to me.
-I may give it a try another day, but Capsized seemed far more frustrating than it was worth. Wonky physics, annoying amounts of enemies, and the lack of anything really that captivating prevented me from enjoying my run.

FINAL VERDICT
-Not really worth the time. This may appeal to people who enjoy sidescrolling shooters, but the controls weren't tight enough for me to enjoy the experience. I like the idea of a minimalistic story told through pictures rather than words, but in the end I never felt like what they were portraying really translated into the gameplay. I can see this being a good distraction for a few hours, but nothing more than that. Despite the almost soothing music and charming art style, Capsized it's a very frantic game that offers a very familiar story that might not be worth the time to relive.
 
Helpful? Ja Nei Morsom
BaalsDepe
( 3.4 timer registrert )
Publisert: 15. januar
"Fast-paced" they say, but they lie. The pacing gets bogged down in the tempermental movement/collision physics. There's practically no "feel" for a jump leaving me to pray i don't leap 3px higher than I thought right into an acid spray. Enemies are somewhat cheap and their attacks have drastic effects on your movement/jumping. Secret area entrances are a CHORE to find, relying on dumb luck more than observational skill. That said, with A LOT of patience and a steam sale, this is a fun game and worth my $2.
 
Helpful? Ja Nei Morsom
Inth Argenthail
( 0.8 timer registrert )
Publisert: 12. januar
Music: Solar Fields
this should be sufficient for whole review
11/10
 
Helpful? Ja Nei Morsom
tomEwylde
( 139.6 timer registrert )
Publisert: 5. januar
A wonderfully immersive, beautiful game, helped along by the brilliant soundtrack from Solar Fields. I bought this game because of the soundtrack, and thoroughly enjoyed the side-scrolling shooter that is Capsized.
 
Helpful? Ja Nei Morsom
[-502-] Bad Gateway
( 3.9 timer registrert )
Publisert: 4. januar
This is not a review of the game, which is great, I would like you to consider actually buying or playing this title on a big screen with Steam controller, works great on linux, Steam controller correctly configured is way better than keyboard mouse or joypad!!! This game is even better now!

Thanks Steam
 
Helpful? Ja Nei Morsom
ThePCGamer101
( 2.3 timer registrert )
Publisert: 30. desember, 2015
DISCLAIMER: This is a full review, and NOT a first impressions review like all my other reviews, if you want a better full review, then please read better reviews then mine

Capsized is a Sci-Fi action game developed by Alien Trap Games, the people behind Apotheon. Capsized is a 2D shooter where you, an astronaut working on a spaceship gets hit, you manage to escape along with some of your friends and crash land on an alien planet. Seperated from your friends you have to rescue them, then escape the alien planet, a pretty straight forward story

The graphics are very pretty, although a simplistic game where all you have to do is shoot, the graphics and environments made me feel like I am on an alien planet. The music is top notch, very Sci-Fi type music

The level of difficulty, it is easy at first, but for the last few levels of the game. Capsized takes a high difficulty spike and the game gets really difficult, very frustrating... Capsized is a very short game, clocking in at only 2-3 hours, this game is extremely short. But for the difficulty spike in the end, it was long enough

Overall, the game is not bad. If it had a better story and not the huge difficulty spike, then it would of made Capsized a better game then what it is, but for how it is, its a good game

RECOMMENDED :)
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 90 days
14 av 17 personer (82%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
Anbefalt
19.6 timer registrert
Publisert: 22. mars
Nobody said getting marooned on an alien world would be easy. In fact, it's pretty fair to expect that it'd be a rather difficult experience, but Capsized makes it fun nonetheless. Putting players in the shoes of a space marine lost on an alien world, Capsized hearkens back to the old days of 2d platforming on PC, setting the player to explore the alien landscape, fight off aliens, and solve objectives ranging from finding the exit of alien warrens to destroying idols or rescuing crewmates.

Taking the visual style of Elemental Gimmick Gear and gameplay mechanics from Bionic Commando Rearmed and Alien Hominid, Capsized pits players against enemies of all varieties. Some seem to exist simply to annoy: small, mosquito-like enemies dart at you, avoiding your reticule with every dash. Heavily armored giants spray bullets at you as their armor makes your guns practically worthless. Pudgy foes with jet packs fill the screen with the Immolator, a sort of flamethrower that devastates even formidable opponents.

And of course, there are more. More lurking in dark caves. Some that swarm in dozens. Some double, and even triple, the size of the spaceman. The odds are against him since danger almost always lurks at the edge of the screen. Capsized doesn’t work players through waves foes leading up to intense boss battles. Capsized keeps the players engaged in constant, stressful combat. Murderous foes occupy nearly every inch of the sprawling levels. Moving at anything but a careful, measured pace often means death.

Combat makes up a significant part of the experience, but Capsized is equally about exploration. The planet’s gravity isn’t quite the same as Earth, so the spaceman’s got ups. With a grappling hook, he can reach high ledges, and if the next ledge proves just too far away, occasionally the spaceman will find fuel for his jet pack, letting him soar around through pea green and uranium yellow skies. All of these tools must be utilized as the player scours through each area in search of secret passageways and much needed supplies.

As fun as it may be dangling hundreds of feet above the ground blasting aliens from a tether, Capsized is by no means a flawless adventure. Considering how much time it takes to travel from one part of the map to another, the checkpoint system could have been a little more generous. There are also a number of deadly traps in the game, many of which can’t be seen until the player unwittingly wanders into a hailstorm of undetectable arrows. This just screams of unfairness, especially since you have a limited number of lives at your disposal.

One thing that two-dimensional games do best is allowing the developers to create distinct and detailed visuals, and Capsized is no exception. The thirteen levels are all excellently drawn and are packed full of detail resulting in really crisp and vibrant environments. Along with some subtle special effects such as night time, sun rays, smoke, and debris, they really suck you into the alien world, which is a great feat considering that there is no third dimension, and the game goes for an artistic, rather than realistic, approach. While the sound effects are solid by all accounts, it was the music and ambient audio that stood out for me, something which a lot of developers forget can have an even larger impact than flashy visuals.

Capsized also has a variety of competitive arcade modes, as well as cooperative gameplay. However, one of the game's biggest disappointments comes from this, since the cooperative play is only local, which seems like a pretty major oversight for PC gaming. I was geared up to play with a friend on the other side of the country, when I realized that the game didn't support it.

All in all, Capsized is a solid game. If you're nostalgic for the era of DOS-based 2D shooters like Duke Nukem or Commander Keen, there's a good chance you'll enjoy Capsized. With its classic gameplay and a wide variety of ways to get around, Capsized is a good first effort from Alientrap and a good sign of things to come.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
6.8 timer registrert
Publisert: 11. april
I fun little platformer with some great art and levels. The game took me ~5hrs, but longer if you want to farm all achievements. I never tried the local coop\mp so I can't comment on that, but it looks like it would be fun.

I did run into a few bugs, only one of them was "gamebreaking":
A piece of the ship I was salvaging fell thru the "ground" and was stuck so I had to re-do the level; I guess not gamebreaking but a little frustrating (didn't happen the second time).
If you die with your grapple hook deployed, the "static" background noise it makes will continuously loop until you load a new game\level. Very annoying but easily fixable.

The art\gfx is very cool and unique, but I think the music is what made this game for me!

Worth it for <$10, just for the soundtrack alone!

7.5\10
 
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Most Helpful Reviews  In the past 180 days
6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
Anbefalt
2.3 timer registrert
Publisert: 30. desember, 2015
DISCLAIMER: This is a full review, and NOT a first impressions review like all my other reviews, if you want a better full review, then please read better reviews then mine

Capsized is a Sci-Fi action game developed by Alien Trap Games, the people behind Apotheon. Capsized is a 2D shooter where you, an astronaut working on a spaceship gets hit, you manage to escape along with some of your friends and crash land on an alien planet. Seperated from your friends you have to rescue them, then escape the alien planet, a pretty straight forward story

The graphics are very pretty, although a simplistic game where all you have to do is shoot, the graphics and environments made me feel like I am on an alien planet. The music is top notch, very Sci-Fi type music

The level of difficulty, it is easy at first, but for the last few levels of the game. Capsized takes a high difficulty spike and the game gets really difficult, very frustrating... Capsized is a very short game, clocking in at only 2-3 hours, this game is extremely short. But for the difficulty spike in the end, it was long enough

Overall, the game is not bad. If it had a better story and not the huge difficulty spike, then it would of made Capsized a better game then what it is, but for how it is, its a good game

RECOMMENDED :)
 
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13 av 25 personer (52%) syntes denne anmeldelsen var hjelpsom
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3.1 timer registrert
Publisert: 3. februar
Don't make the mistake I did and think that Capsized is some kind of exploration-heavy metroidvania thing. The mentions of exploring and using tools to navigate might suggest that, but it's a very different beast. What you're getting is a floaty sci-fi platformer with a lot of shooting, a lot of physics puzzles, and a lot of frustration. And it might just be short enough to finish before you get fed up with it.

Capsized sees you stranded on an alien world that wastes no time trying to waste you. The natives are restless and the fauna is deadly, and most levels are going to be spent depopulating the area so you can accomplish your goal. Instead of big, sprawling areas, Capsized takes place in fairly compact levels, each one starting you from scratch and tasking you to search high and low for weapons, jetpack fuel, extra lives, and other power-ups. I must emphasize, nothing is carried over between campaign missions, leaving each of the 12 levels feeling a bit thin.

There's not a lot to do besides kill things, collect power-ups if you're having trouble killing things, and finish the level. Sometimes you need to reach a certain point, sometimes you need to collect doodads, and sometimes you really do just have to kill a bunch of stuff. Navigating the levels to do that might prove difficult, as your spaceman is very floaty and easy to send flying. He can wall jump almost effortlessly, grapple things with a grappling beam, and jetpack around, all with mounting momentum that can easily get unmanageable.

You'll be shoving and grappling plenty of blocks, too, because Capsized loves physics puzzles. It feels odd calling them physics puzzles, though, because it's usually just a tunnel blocked with junk or a pressure plate that needs to be held down. Finishing said "puzzles" is another source of frustration, since the stones and boxes use the same physics as you and can easily drift away or rocket off the screen. The worst is when you're expected to use a block as a shield against the game's incredibly lethal traps, watching your spaceman get perforated as the block he's holding wobbles around lazily.

Dying is very much the low part of the game, and it comes more and more frequently the further in you get. Enemies and especially traps can do tons of damage, and as they become more dense in the later levels it gets that much harder to avoid big chunks of hurt. When you die you either respawn at the last 1-up you collected OR the start of the level, which is infuriating in the more maze-like levels. Several of your best guns also do splash damage to you, and there are plenty of little critters that love to run up and attach to your face to catch mortars for you.

The art is fantastically detailed, but becomes a bit too busy for a game like this. Sound design is nice and somber but the effects in battle, both audio and visual, are sorely lacking. There's so little impact to weapons you'll never really know how much damage is being done until your enemy (or you) is dead. A few co-op and arcade modes round out the game but the fact is that you're getting a 12-mission campaign that can be beaten in two hours, provided it doesn't make you rage. And whether it be the giant boulder that just will not get out of your way, or the jetpack sniper that runs you out of lives, something will most likely make you jump ship early.
 
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Most Helpful Reviews  Overall
45 av 55 personer (82%) syntes denne anmeldelsen var hjelpsom
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7.6 timer registrert
Publisert: 26. november, 2013
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
 
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37 av 46 personer (80%) syntes denne anmeldelsen var hjelpsom
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5.7 timer registrert
Publisert: 12. november, 2014
Boy did this one surprise me, the freedom of movement is incredible. From your gravity hook, jetpack, anti grav pick ups, moving around truly feels great. It feels a little like Metroid. Due to the aspect of the isloation of an unitentional and forced exploration of a new planet.

Some creatures being hostile and some not. Of course if you want to be crass you can draw comparisons to Terraria and Starbound without the crafting. But the movement and art style, I really like the art style, are enough to distinguish it apart. The weapons are diverse, effective and fun to use. The campaign is level based. Each with different objectives. Some are simple get to a certain location and others task with destroying certain targets or rescue missions for yor fallen comrades. I found that the physics here are slightly at odds with themself as tethering yourself to a human allows you to pull them up and simultaneously jump off of them pulling you both upward. Perhaps this was a happy conceit for pulling your buds out of harms way.

Absolutely phenomenal soundtrack, It really makes you want to just explore a ♥♥♥♥in cave. Its exciting in a wonderous way. Definitely one of my favorite and more memorable indie games ever.
 
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46 av 63 personer (73%) syntes denne anmeldelsen var hjelpsom
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6.8 timer registrert
Publisert: 7. mars, 2015
Everything the negative reviews say is true, as are components of the positive.

To begin with everything is good, I can even live with the weird controls as you get used to them.

But after a certain point the level design seems to exist simply to punish you for getting that far.

Enemies constantly being offscreen and having to trigger them by advancing and yet not seeing them until you do is unacceptable.

You get stars for completing levels, being an indicator of how close to perfect the developers consider doing the level is.

The stats for the achievements give an indication of how far most players get, being - 20* - 28.7%, 40* - 9.3%, 60* - 2.9%.

I have got the 60 and this was from playing 11 levels, and it doesn't take that much effort redoing the earlier levels to pad your stars.

Good game, obviously well made, but bad level design punishes you in a way that would seem that it is your fault for buying and playing the game.

In a bundle - give it a try if you can get other things you want. On it's own - do not buy.
 
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27 av 33 personer (82%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
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4.7 timer registrert
Publisert: 4. april, 2014
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
 
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51 av 76 personer (67%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
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5.5 timer registrert
Publisert: 2. desember, 2013
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
 
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26 av 33 personer (79%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
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4.1 timer registrert
Publisert: 3. juni, 2013
Capsized feels like what happens when you make a great engine and art style, good sound, decent gameplay, and run out of budget 1/4 of the way through level design. It starts off decently, and the first few levels are okay, but then it becomes repetitive as hell and overstays its welcome.

The end level could be cool, but repeating a boring boss three times isn't my idea of fun and ultimately I walked away disappointed, because it had a lot of potential.
 
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15 av 15 personer (100%) syntes denne anmeldelsen var hjelpsom
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21.9 timer registrert
Publisert: 24. oktober, 2015
+Nice graphics art. Feels like reading a comic.
+Space jungle environment.
+Beautiful background.
+Difficult enemies.
+Lots of weapons and movement abilities.
+Cool soundtrack and audio effects.

-Gameplay requires flexibility and you may get stuck between objects.
-Music may feel a bit monotonous after some time.
-No ending cinematic.

PS. I really love Alientrap's games so far. Keep up :]
 
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39 av 61 personer (64%) syntes denne anmeldelsen var hjelpsom
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3.1 timer registrert
Publisert: 3. august, 2014
Absolutely hated the game. Which is a shame, because I loved the atmosphere/graphics and sound.
Enemies are not 'hard' in the traditional sense, just super frustrating. Some puzzles turn unsolvable if you made some mistake during the sometimes lengthy levels (level 11 I'm looking at you). Floaty controls that for some weird reason work better with mouse/keyboard than controller...for a platformer!

Shame really :/
 
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20 av 27 personer (74%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
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3.7 timer registrert
Publisert: 22. juni, 2014
Wow. I mean WOW!!! Did this game caught me by surprise!

Handcrafted graphics, a nice storyline told in comiquesce pictures between the missions, and the music, man how i love this music perfectly blended with the sound effects. All in all this game sucks you right in with it's awesome athmospheric style. And I'm quite sure not many people mention this, but the music never stops. There is no single moment of silence after you started this game. And so comes you will most definitely find yourself staring at the clock and wondering why it's getting bright outside yet you have the feel you just started that damn thing just to take a look a few minutes ago.

This game is totally awesome. And from what I've seen so far it's got plenty of replayability for it gives you different arcade game modes as you earn stars in the main campaign. And even in the campaign is a ♥♥♥♥♥♥♥♥ of statistics to fullfill to get the perfect game.

So for everyone who did enjoy games like "Exile" in the good old days ... give this game a shot. It's totally worth your time and your money.

I totally recommend this game.
 
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32 av 49 personer (65%) syntes denne anmeldelsen var hjelpsom
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1.8 timer registrert
Publisert: 25. november, 2013
The sole good feature of this game is it's soundtrack, which is amazing. The rest of the game is terrible.

The controls are floaty and loose, the guns are weak and awkward, the traps are sudden and unforgiving.

The difficulty is binary. On easy or medium, don't expect to die. Ever. On hard, expect to get instantly killed by enemies from offscreen. Traps appear in one level out of nowhere and instantly kill you, resetting your progress. It's a simple timed lock, but due to the horrific character movement you can't reliably get through.

The graphics are consistent and pleasant, but at times make the game hard to read; you don't know if you're facing an enemy, a terrain outcrop or a usable tool. An argument can be made that this is part of the theme of discovery that runs through the game, but the gameplay is completely mismatched with such a theme.

In the end, a game must be judged on its gameplay. I find this game lacking.
 
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40 av 67 personer (60%) syntes denne anmeldelsen var hjelpsom
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10.4 timer registrert
Publisert: 25. oktober, 2014
The game has nice graphics. The game has nice music. The game has an interesting physics-engine. Still i don't entirely like it. It doesn't feel as a whole piece. Just like everything has been added together in a rather short time around a physics-engine without polishing controls, level-design, enemy-behaviour, story-inclusion (which i don't expect to be complex at all).
Don't get me wrong. None of it is completely awful, but if the question is just between "Do you like it?" or "Don't you?" then alas i must say it's closer to: I can't recommend the game.
 
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14 av 20 personer (70%) syntes denne anmeldelsen var hjelpsom
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2.4 timer registrert
Publisert: 20. mai, 2014
Gets frustrating sometimes, especially with physics objects not always bending to your will and more often than not getting in your way. But overall, it was a decent adventure.

There's 13 levels in which you complete certain objectives, whilst fighting off aliens and whatnot. You can jump off walls, rapple/grapple to objects and the environment, and use your jetpack when you have fuel for it. There's also a selection of weaponry to be found in the levels with limited ammo, while you have your default weak weapon that has infinite ammo, all weapons also have a secondary attack.

Not a bad game, 7/10.
 
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23 av 37 personer (62%) syntes denne anmeldelsen var hjelpsom
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2.6 timer registrert
Publisert: 24. april, 2014
Kinda fun, but has plenty of unforgivable sins, such as making the background blend too much with the enemies and having inconsistant physics. Can't reccomend.
 
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7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
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0.8 timer registrert
Publisert: 9. november, 2015
A short and simple game, clearly a labour of love by the team who made it.

If you like the screenshots/trailer you will like the game, simple as that.
 
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25 av 41 personer (61%) syntes denne anmeldelsen var hjelpsom
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3.3 timer registrert
Publisert: 16. desember, 2013
Beautiful game. The hand-drawn environments show a sense of care to 2D games that only a few devs have matched. It is very rare to feel like you have been drawn than just watching you character do things on the screen, but the Alientrap devs have gone above and beyond with this.

The short little tutorial at the beginning is straight forward and controls are easy to grasp. The game introduces new elements very straight forwardly, allowing you to figure out what they do on their own rather than telling you, which keeps the element of discovery fresh in every level. The use this same concept for the enemies.

The level design is great, providing secrets like in retro 2Ders to discover which will give you a buff or extra life. There is no map or compass adding to the genuine "Lost and stranded" theme to the game.

If this wasn't enough to grab it, go check out the demo on Steam!
 
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14 av 21 personer (67%) syntes denne anmeldelsen var hjelpsom
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1.6 timer registrert
Publisert: 30. januar, 2014
Capsized is a game with good ideas, but numerous design issues.

The game features a cosmonaut on a green planet fighting green aliens against a green backdrop and behind green vines. Yes, it is as cluttered as it sounds. The main menu, which consists of white text on a white background (which thankfully scrolls to other colours so you can actually read the text) gives you a good idea of what the rest of the game is going to be like. Eventually, you get used to it, but the developers do not seem to understand that 'good graphics' doesn't just mean nice looking textures. You have to use contrast as well. Draw the players attention to important things, don't hide it in a field of clutter.

The vsync option in the game also does nothing (at least on the Linux version, anyways), and has no frame limiting. In other words, no matter how slow or how fast your computer is, you will have loads of screen tearing. I switched to windowed mode since I have my window manager (Compiz) set to vsync windowed programs whether they like it or not. I then discovered that the game doesn't try to keep your mouse in the window, so be prepared to accidentally click outside of the game a lot.

Moving on to actual gameplay, the idea of using a grappling "hook" to swing around a low gravity environment and toss enemies around sounds great, but it behaves very strangely mechanically. Shooting a grappling hook horizontally into a wall somehow manages to let you move upwards? I also found the ability to stick to walls was preventing me from moving where I wanted to go instead of helping me.

The are some other minor issues that could have easily been fixed had more rigorous testing been done. For example, many of your weapons cause splash damage that does very high damage to you if you're too close to where it hits. There are also rapid fire weapons that fire while you hold down the mouse button. When you expend all the ammuniton in one weapon, it automatically switches you to another weapon, firing it if the mouse is currently down. See the problem?

Oh, and the game freezes when you try to exit it, so there's that too.
 
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