Capsized es un frenético juego de plataformas en 2D enfocado en la acción y la exploración intensa. ¡En el papel de un intrépido viajero espacial cuya nave se ha estrellado en un misterioso planeta alienígena, deberás moverte por peligrosos entornos y luchar contra criaturas sedientas de sangre para salvar a tus compañeros de tripulación...
Análisis de usuarios: Mayormente positivos (618 análisis)
Fecha de lanzamiento: 29 de abr. 2011

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Capsized es un frenético juego de plataformas en 2D enfocado en la acción y la exploración intensa. ¡En el papel de un intrépido viajero espacial cuya nave se ha estrellado en un misterioso planeta alienígena, deberás moverte por peligrosos entornos y luchar contra criaturas sedientas de sangre para salvar a tus compañeros de tripulación y escapar de ahí con vida!
El artista Jesse McGibney y el programador Lee Vermeulen han creado un absorbente mundo alienígena lleno de extrañas formas de vida y sorprendentes paisajes presentados en un estilo artístico único y dibujado a mano. Combinando los elementos de control de los shooters en primera persona con un innovador sistema de combate basado en la física, Capsized se centra en la acción, pero sin dejar de lado la resolución de problemas típicos de los clásicos de plataformas.
Usa tu jetpack para volar a través de la selva alienígena y utiliza herramientas como el gancho gravitatorio para manipular tu entorno con el fin de esquivar y derrotar a tus enemigos. Serás desafiado con plataformas, resoluciones de puzles y mortíferas escaramuzas, ¡muchas veces con todo al mismo tiempo!

Características principales:

  • Criaturas y entornos con un alto nivel de detalle, cariñosamente diseñados a partir de ilustraciones en alta resolución dibujadas a mano
  • Campaña de 12 misiones que incluye enormes entornos no lineales, objetivos y enemigos variados y unas emocionantes cinemáticas al estilo cómic
  • 4 modos arcade adicionales para desbloquear: Cooperativo y Combate a Muerte local, modo Supervivencia, Contrarreloj y Lucha Sin Armas
  • Un mortífero arsenal de armas y artilugios futuristas que incluyen el ariete gravitatorio, el jetpack, el escudo de energía y la matriz quásar
  • Controles basados en los shooters en primera persona clásicos, con un enfoque en el movimiento ágil, las tácticas creativas y la acción demencial

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: XP / Vista / Windows 7
    • Procesador: Dual Core (Intel Dual Core a 2.0 GHz o AMD Athlon X2 5200+ a 2.6 GHz)
    • Memoria: 1.5 GB de RAM
    • Disco Duro: 1.0 GB de espacio libre
    • Gráficos: Compatible con DirectX 9.0c
    • Sonido: Compatible con DirectX 9.0c
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Análisis útiles de usuarios
A 12 de 17 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado: 24 de enero
https://www.youtube.com/watch?v=BSVLbDM-Lb0&feature=youtu.be

You and your crew have crash landed on a mysterious hostile alien planet and you must fight your way through an onslaught of vicious alien creatures to rescue your crewmates so you can escape. This has been a staple plot line for Science Fiction for almost as long as science fiction itself has existed, there is nothing new with the idea of this setting, or premise; however Capsized manages to take this setting and apply it to an absolutely gorgeous, intense, atmospheric environment paired with equally spine-tingling soundtrack.

The game is a 2D platformer that combines both fast paced action combat and exploration elements. You control your marooned space cadet across various extraterrestrial environments battling your way through herds of fairly challenging Alien creatures with your main objectives varying from “Rescue X amount of Crew mates” or “Destroy X amount this alien artifact”. The controls of the game feel very refreshing and intuitive and you are packed to the brim with weapons and gadgets to choose from. Two gadgets in particular are what really make the gameplay feel fresh and interesting, the grappling hook and gravity ram; grappling hooks can be used to pull yourself to far away areas or can double as gravity guns similar to that from Half-Life, and Gravity Rams can expel massive bursts of energy to send objects or enemies flying.

The entire art style for the game is very beautiful, consisting of complex hand-drawn artwork. The game only offers 12 levels, however the art style for each one feels fitting and sets the mood, whether that be a bright colorful level full of alien life, camps, and monuments or whether they be glum and damp and underground with darkness and danger lurking around any corner. The electronic musical soundtrack perfectly accompanies this atmospheric environment, further helping set the mood for each gorgeously illustrated level. Not only is the level design brilliant, but the enemies are also very well done. You won’t get sick and tired of being forced to fight any one enemy over and over, the game does an excellent job of spacing out various enemies of different species, sizes, and difficulty levels.

Capsized manages to provide a very enjoyable action platforming experience with a stunningly beautiful atmospheric environment. The combat feels good and there a large enough variety of both weapons and enemies to keep the game feeling fun and energetic. The only negatives of the game are that there are times when levels tend to feel a bit tedious and become a burden when slight mistakes cause you to have to retry missions multiple times; however this is merely a minor complaint. I would definitely recommend this game especially for such a low budget price of $9.99. The game plays at its best when played with a friend in local co-op.

http://noobsthatplaygames.com/
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A 12 de 17 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.8 h registradas
Publicado: 7 de marzo
Everything the negative reviews say is true, as are components of the positive.

To begin with everything is good, I can even live with the weird controls as you get used to them.

But after a certain point the level design seems to exist simply to punish you for getting that far.

Enemies constantly being offscreen and having to trigger them by advancing and yet not seeing them until you do is unacceptable.

You get stars for completing levels, being an indicator of how close to perfect the developers consider doing the level is.

The stats for the achievements give an indication of how far most players get, being - 20* - 28.7%, 40* - 9.3%, 60* - 2.9%.

I have got the 60 and this was from playing 11 levels, and it doesn't take that much effort redoing the earlier levels to pad your stars.

Good game, obviously well made, but bad level design punishes you in a way that would seem that it is your fault for buying and playing the game.

In a bundle - give it a try if you can get other things you want. On it's own - do not buy.
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A 16 de 29 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 3 de diciembre de 2014
Capsized is an atmospheric 2D puzzle platformer that even as I describe it just sounds like another fish in the sea. The art is very nice, whoever designed the worlds and the characters is very talented. The puzzles (at least in the early stages) are exactly what you would expect, and I think any fans of the genre could play this game in their sleep.
Where I just couldn't take it anymore was the control. I’m relatively certain it’s by design, since the atmosphere is alien and aquatic in nature, but I never felt in control of the character. Every time I wanted to make even a moderately precise movement, it felt like instead I just floated off into the sunset as if someone simultaneously enabled noclip and turned off friction.
It’s pretty and all, but so are most of the more reputable indie platformers. The lack of control I felt while playing, however, instantly put me off from the game and really left me with nothing but negative feelings towards it.
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A 2 de 3 personas (67%) les ha sido útil este análisis
5.7 h registradas
Publicado: 8 de mayo
Really loved this game. You get thrusted into a unique world full of life while having to struggle to stay alive.The game plays like a explorative metroidvania with an environment rich story to tell.You gain upgrades for your astronaught as you progress,survive and explore the world you are on trying to find you way through it all. Just because the game might have that "another one of those" type of looks to it, trust me thats not the case here. It has some slight puzzle problem solving elements brought to you via the platforming and encounters in the game world.

The game does a good job with through lots of action,puzzle,platforming,problem solving, and boss battling at you.The controls with your jet pack take a lil getting used to but takes hardly any time. The game is a good simple explorative enivornment rich platformer. Get the game in at w/e price you wiling to pay; full price,on sale,in a bundle,or a giveaway but just get it and enjoy a simple yet fun game.
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A 5 de 5 personas (100%) les ha sido útil este análisis
1.7 h registradas
Publicado: 6 de octubre de 2014
El entorno es bellísimo, todo dibujado a mano, con colores hermosos, y mucha sangre! Aliens, compañeros muertos, y un final boss digno de los juegos de antaño. Fantastic!
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A 1 de 1 personas (100%) les ha sido útil este análisis
16.0 h registradas
Publicado: 10 de marzo de 2012
Un juego muy entretenido y adictivo, los gráficos son parecidos a los de Metal Slug. El modo cooperativo es una pasada, pueden jugar dos personas con dos mandos de Xbox, o con un teclado y un mando. Hay un montón de modos de juego: supervivencia, lucha contra bots, arcade...ademas de la campaña que tiene 13 niveles.

  • Gráficos: 9/10
  • Sonido: 10/10
  • Duración: 7/10
  • Historia: 8/10
  • Jugabilidad: 8,5/10

Nota final

8/10
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A 3 de 5 personas (60%) les ha sido útil este análisis
4.3 h registradas
Publicado: 3 de julio de 2011
La parte estética de este juego es preciosa. Además ofrece una jugabilidad arcade de scroll lateral difícil y retante combinando sabiamente exploración y acción.
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A 1 de 6 personas (17%) les ha sido útil este análisis
0.9 h registradas
Publicado: 17 de abril de 2014
good game
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A 0 de 6 personas (0%) les ha sido útil este análisis
0.2 h registradas
Publicado: 24 de octubre de 2014
Un juego muy aburrido.
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A 2 de 18 personas (11%) les ha sido útil este análisis
0.6 h registradas
Publicado: 9 de junio de 2014
Meeh!
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A 40 de 49 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.4 h registradas
Publicado: 26 de noviembre de 2013
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
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A 33 de 41 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado: 12 de noviembre de 2014
Boy did this one surprise me, the freedom of movement is incredible. From your gravity hook, jetpack, anti grav pick ups, moving around truly feels great. It feels a little like Metroid. Due to the aspect of the isloation of an unitentional and forced exploration of a new planet.

Some creatures being hostile and some not. Of course if you want to be crass you can draw comparisons to Terraria and Starbound without the crafting. But the movement and art style, I really like the art style, are enough to distinguish it apart. The weapons are diverse, effective and fun to use. The campaign is level based. Each with different objectives. Some are simple get to a certain location and others task with destroying certain targets or rescue missions for yor fallen comrades. I found that the physics here are slightly at odds with themself as tethering yourself to a human allows you to pull them up and simultaneously jump off of them pulling you both upward. Perhaps this was a happy conceit for pulling your buds out of harms way.

Absolutely phenomenal soundtrack, It really makes you want to just explore a ♥♥♥♥in cave. Its exciting in a wonderous way. Definitely one of my favorite and more memorable indie games ever.
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A 24 de 29 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.7 h registradas
Publicado: 4 de abril de 2014
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
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A 43 de 65 personas (66%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.5 h registradas
Publicado: 2 de diciembre de 2013
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
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A 21 de 29 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.3 h registradas
Publicado: 16 de diciembre de 2013
Beautiful game. The hand-drawn environments show a sense of care to 2D games that only a few devs have matched. It is very rare to feel like you have been drawn than just watching you character do things on the screen, but the Alientrap devs have gone above and beyond with this.

The short little tutorial at the beginning is straight forward and controls are easy to grasp. The game introduces new elements very straight forwardly, allowing you to figure out what they do on their own rather than telling you, which keeps the element of discovery fresh in every level. The use this same concept for the enemies.

The level design is great, providing secrets like in retro 2Ders to discover which will give you a buff or extra life. There is no map or compass adding to the genuine "Lost and stranded" theme to the game.

If this wasn't enough to grab it, go check out the demo on Steam!
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A 14 de 17 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.1 h registradas
Publicado: 3 de junio de 2013
Capsized feels like what happens when you make a great engine and art style, good sound, decent gameplay, and run out of budget 1/4 of the way through level design. It starts off decently, and the first few levels are okay, but then it becomes repetitive as hell and overstays its welcome.

The end level could be cool, but repeating a boring boss three times isn't my idea of fun and ultimately I walked away disappointed, because it had a lot of potential.
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A 17 de 23 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.7 h registradas
Publicado: 22 de junio de 2014
Wow. I mean WOW!!! Did this game caught me by surprise!

Handcrafted graphics, a nice storyline told in comiquesce pictures between the missions, and the music, man how i love this music perfectly blended with the sound effects. All in all this game sucks you right in with it's awesome athmospheric style. And I'm quite sure not many people mention this, but the music never stops. There is no single moment of silence after you started this game. And so comes you will most definitely find yourself staring at the clock and wondering why it's getting bright outside yet you have the feel you just started that damn thing just to take a look a few minutes ago.

This game is totally awesome. And from what I've seen so far it's got plenty of replayability for it gives you different arcade game modes as you earn stars in the main campaign. And even in the campaign is a ♥♥♥♥♥♥♥♥ of statistics to fullfill to get the perfect game.

So for everyone who did enjoy games like "Exile" in the good old days ... give this game a shot. It's totally worth your time and your money.

I totally recommend this game.
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A 22 de 34 personas (65%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.6 h registradas
Publicado: 24 de abril de 2014
Kinda fun, but has plenty of unforgivable sins, such as making the background blend too much with the enemies and having inconsistant physics. Can't reccomend.
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A 37 de 62 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.4 h registradas
Publicado: 25 de octubre de 2014
The game has nice graphics. The game has nice music. The game has an interesting physics-engine. Still i don't entirely like it. It doesn't feel as a whole piece. Just like everything has been added together in a rather short time around a physics-engine without polishing controls, level-design, enemy-behaviour, story-inclusion (which i don't expect to be complex at all).
Don't get me wrong. None of it is completely awful, but if the question is just between "Do you like it?" or "Don't you?" then alas i must say it's closer to: I can't recommend the game.
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A 26 de 42 personas (62%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.1 h registradas
Publicado: 3 de agosto de 2014
Absolutely hated the game. Which is a shame, because I loved the atmosphere/graphics and sound.
Enemies are not 'hard' in the traditional sense, just super frustrating. Some puzzles turn unsolvable if you made some mistake during the sometimes lengthy levels (level 11 I'm looking at you). Floaty controls that for some weird reason work better with mouse/keyboard than controller...for a platformer!

Shame really :/
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