Tomb Raider: Underworld 는 '탐사'에 기반하는 게임 플레이에 새로운 진보를 선사합니다. 두려움이 없는 모험가 라라 크로프트가 탐험하는 세계의 특별한 지역들은 모두 숨막힐 듯한 고화질 그래픽으로 제작되었으며 마치 ‘이러한 곳이 실제로 존재할 지도 모른다’라는 느낌을 받도록 섬세하게 디자인되었습니다. 당신은 이 게임을 하며 새로운 세계를 경험하게 될 것입니다. 주변 지형을 이용하라: 다양한 형태의 곡예와도 같은 움직임을 통해 더 높은 곳에 도달할 수 있으며, 주변 지형을 적절히 이용함으로써 새로운 곳을 탐험할 수 있습니다.
사용자 평가: 매우 긍정적 (평가 365 개)
출시 날짜: 2008년 11월 21일

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Tomb Raider: Underworld 구매

이 게임이 포함된 패키지

Tomb Raider Collection 구매

The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

 

큐레이터의 추천

"유저한글화"
Read the full review here.

게임에 대해

Tomb Raider: Underworld 는 '탐사'에 기반하는 게임 플레이에 새로운 진보를 선사합니다. 두려움이 없는 모험가 라라 크로프트가 탐험하는 세계의 특별한 지역들은 모두 숨막힐 듯한 고화질 그래픽으로 제작되었으며 마치 ‘이러한 곳이 실제로 존재할 지도 모른다’라는 느낌을 받도록 섬세하게 디자인되었습니다. 당신은 이 게임을 하며 새로운 세계를 경험하게 될 것입니다.
  • 주변 지형을 이용하라: 다양한 형태의 곡예와도 같은 움직임을 통해 더 높은 곳에 도달할 수 있으며, 주변 지형을 적절히 이용함으로써 새로운 곳을 탐험할 수 있습니다.
  • 신비로운 미지의 세계를 탐험하라: 태국의 해변가 지하, 얼어붙은 북극해 아래, 멕시코의 정글 등지에 숨겨진 고대의 신비를 찾아내십시오.
  • 위험하고 전혀 예상치 못한 도전들: 각 단계는 단계를 넘나드는 퍼즐들로 정교하게 짜여져 있고, 환경의 방대함을 통해 어떤 퍼즐을 해결하는 데에 더 높은 유연성을 제공합니다.
  • 전투 스타일의 새로운 진화: 목표를 진정시킬 것인지, 아니면 죽일 것인지 선택하십시오! 그리고 새로운 듀얼-타겟 시스템을 통해 한 적을 진정시키는 도중 다른 적을 쏠 수도 있습니다.
  • 예술의 경지에 이른 새로운 무기들: 신기술로 무장한 라라의 여러 도구들은 그녀가 세계를 여행하는 데에 큰 도움을 줄 것입니다:
    - 소나 지도: 라라 주변에 음파를 방출하여 그것으로 주변의 3D 지도를 생성하는 이 도구는 숨겨진 장소나 아이템을 찾는 데에 매우 효과적입니다.
    - 다용도 갈고리: 마치 갈퀴처럼 생긴 이것은 고강도 케이블과 결합되어 벽타기, 라펠, 벽에서 달리기 및 기타 여러가지 환경을 이용하는 데에 도움을 줄 것입니다.
    - 다용도 오토바이: 멕시코의 정글에서부터 북극의 얼어붙은 빙산에까지 이용할 수 있도록 제작되었습니다.

시스템 요구 사항

    Minimum
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
    • Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
    • Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    Recommended
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+
    • Memory: 2 GB system memory
    • Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    • Controller: Microsoft Xbox360 Controller
유용한 고객 평가
42명 중 39명(93%)이 이 평가를 유용하다고 평가했습니다.
12.7 시간 기록
Before Crystal Dynamics took hold of the franchise, Tomb Raider was in dire straits. The downward spiral had finally reached the bottom, and you'd be forgiven for wondering if we'd ever see Lara Croft return to relevancy again. But just like that, Legend was released and all was forgiven, with a tighter knit, better polished, and more cinematic Tomb Raider than we had seen in years. The follow up, Anniversary, reworked the original TR with a modern engine and a handful of additions and fixes to polish it off into something that, while not quite the hit Legend was, set the stage for the final game in the trilogy, Underworld, which fully showcases all the CD was aiming for by combining the best parts of their past two games into a fitting end to their first run with Lara, and a solid game in its own right.

Underworld is a direct sequel to Legend, which means if you haven't played the latter (and preferably Anniversary as well), you're going to quickly become lost in a sea of supernatural monsters, returning characters, and a plot that bites off quite a bit more than it can chew. All that said, it finally answers most if not all of the questions proposed by the last two games, finally giving Lara some closure for all that's happened up to this point, as well as for the trilogy, allowing CD free control to go wherever they like with a sequel. It's not going to blow your mind or keep you thinking about it after the credits role, but the narratives blockbuster mentality is more than enough to entertain and carry the game through to the end (provided you don't stop to think about why anything is happening alone the way).

While Legends focused more on style and set pieces, and Anniversary on classic tomb raiding and puzzle solving, Underworld finally manages to meld these two halves almost perfectly, creating what I would consider the truest expression of Tomb Raider Crystal Dynamics has made. The mechanics themselves have been expanded significantly from past games, with platforming in particular getting a much needed upgrade thanks to Lara's larger move set, which feels far more natural and free form than what we've seen in the past as well as allows for a greater amount of variety in the level designs. The levels themselves have also gotten a boost, now on an outrageous scale that towers above you as you attempt to work your way through them, populated by more elaborate puzzles and a ridiculous number of hidden collectibles to find. Everything that Tomb Raider is known for has been improved and taken on a new scope, but in a similar vein, all the has been wrong with the series for years has been entirely neglected.

Combat, though moderately improved, is still as mindless and unsatisfying as ever. The camera continues to be your worst nightmare, seemingly out to make navigating through levels a living hell and often sending you jumping off in entirely the wrong direction. Numerous frustrating glitches make themselves known throughout, from harmless bugs to aggravating mishaps that make progression incredibly difficult. Most disappointing though is how the level designs can often get ahead of themselves, leaving you scratching your head at the enormous size of them without the slightest idea where to begin. The hint system certainly helps in this regard, but it's an imperfect solution, and ideally one you shouldn't ever need to rely on.

If you have ever played a Tomb Raider game before though, none of this should surprise you. As I said before, Crystal Dynamics has built up what the series does best, while quietly ignoring its issues perhaps hoping they'll be overshadowed or ignored. Personally I'm more than capable of putting up with these annoyances in exchange for the rest of the experience, but I'm definitely beginning to ask myself why I'm OK doing this, or if I should have to (the answer for which is obvious). If you didn't enjoy Legend or Anniversary you will find nothing more to draw you into Underworld, but for those who have yet to tire of Lara's escapades Underworld provides a fitting final chapter in this particular story of her life, if also a signal that it's probably time to move onto something new.
게시 일시: 2014년 7월 2일
이 평가가 유용한가요? 아니요
10명 중 9명(90%)이 이 평가를 유용하다고 평가했습니다.
32.8 시간 기록
Simply the most exquisite, lush, beautiful, immersive, entertaining, captivating, engaging, intricate, beautiful (did I say that already?) Tomb Raider excluding the Newest "Tomb Raider." The water level was phenomenal. Lara has never been so gorgeous. This is without question worth 9$, even despite one particular puzzle string that can bug (look it up) but not at all often and didn't with me; I was just confused and thought it did, surprised when I read it actually could. The puzzles are a lot less ridiculous than the old-school TR's in that there's a lot less BS like hunting for unending hours for a switch that's camouflaged exactly the color of a wall whereupon finding it you either feel the absolute thrill of success or feel unaccomplished like you just spend the past several hours on a worthless easter egg hunt getting older and deader. Underworld, TR 2, TR 3, and the new TR are the gems IMHO.
게시 일시: 2014년 5월 17일
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
17.2 시간 기록
This is my first Tomb Raider since the 2013 Tomb Raider was more of a Action focused game reminding me a lot of Last of Us, Underworld definitely kept to the original Tomb Raider formula, but greatly improved. This was a very very good game, the levels , the puzzles, and graphics are all incredible. The overall gameplay was fun and challenging, It has that Portal effect, when you pass all the challenges and confusion you feel very proud of yourself. I had a lot of fun playing through the game with some fustration but the whole experience was a good one.

But I do have to bring up some of the horrible things in this game, there are a lot of bugs/glitches that plague this game. There were many times where Lara would get stuck in places, you step in a certain area and you can no longer move, I had to use the grapple hook just to get out. There are some camera issues, graphical glitches, and some very weird times where Lara would go right through the ledge/grab point where she wouldn't grab it, she would just go through it.

I recommend this to anybody who is interested in the classic style of Tomb Raider, the good far outweigh the annoyances.
게시 일시: 2014년 7월 20일
이 평가가 유용한가요? 아니요
8명 중 5명(63%)이 이 평가를 유용하다고 평가했습니다.
11.1 시간 기록
Beautiful game, great gameplay, story and engine.

8.5/10
게시 일시: 2014년 8월 2일
이 평가가 유용한가요? 아니요
8명 중 5명(63%)이 이 평가를 유용하다고 평가했습니다.
32.6 시간 기록
If you’re looking for some gun totting, cliff hugging action then look no further than Tomb Raider: Underworld.
게시 일시: 2014년 8월 2일
이 평가가 유용한가요? 아니요
5명 중 2명(40%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
헠헠;
게시 일시: 2013년 12월 27일
이 평가가 유용한가요? 아니요