Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
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極度好評 (26 篇評論) - 80% of the 26 user reviews in the last 30 days are positive.
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發售日: 2008 年 11 月 21 日

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購買 Tomb Raider: Underworld

夏日特賣!特惠截止於 07 月 4 日

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$8.99
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包含此遊戲的合集

購買 Tomb Raider Collection

The Tomb Raider Collection includes almost every Tomb Raider title ever released for PC, including the blockbuster reboot of 2013 and the celebrated top-down shooter Lara Croft and the Guardian of Light.

夏日特賣!特惠截止於 07 月 4 日

 

關於此遊戲

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including:
    - Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations.
    - Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    - All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

系統需求

    Minimum
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
    • Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
    • Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    Recommended
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+
    • Memory: 2 GB system memory
    • Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    • Controller: Microsoft Xbox360 Controller
Customer reviews
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Recent:
極度好評 (26 篇評論)
Overall:
大多好評 (1,027 篇評論)
Recently Posted
eastcw
( 9.5 記錄時數 )
張貼於:06 月 30 日
The worst in the trilogy, but still a really good game.
Helpful? 搞笑
Darknoodles
( 0.8 記錄時數 )
張貼於:06 月 29 日
What the hell is wrong ?
At about 30 min of game play, you may have found that movement and camera can be wonky.
But the physics and optimization of this game is juste horrible.
At some point, you get a massive FPS drop (like from 200 to 12), and once you get out of this area, you have two small cubes to move around, but for a ♥♥♥♥ing unknow reason, they just decide to fly away or bounce like a bouncing ball when you put them. Of course, the cube get stuck in an area where you can't get the cube out of it.

There are more bugs in 30 min of gameplay in Underworld than in 20+ hours of Anniversary

2/20, DO NOT BUY
Helpful? 搞笑
Pasco
( 10.1 記錄時數 )
張貼於:06 月 26 日
Combines the best of the old-school Tomb Raider with modern controls and production values before the series became overly shooty.
Helpful? 搞笑
Sarkoth
( 2.1 記錄時數 )
張貼於:06 月 19 日
A fresh vibe, more puzzles and made everything better as the final entry of the 'first reboot trilogy'
Helpful? 搞笑
Thundar
( 14.7 記錄時數 )
張貼於:06 月 17 日
Good Lara Croft game.

Unfortunately, I could not finish the game due to a game ending bug. Buyer beware....(google tomb raider underworld Naga Statue to see the bug) This bug does not affect everyone. Just some.
Helpful? 搞笑
SirMrBlahYabba
( 29.8 記錄時數 )
張貼於:06 月 9 日
This is best game in the trilogy, but its overall improvements are small. Each game in the trilogy improves upon the previous game, but the improvements are gradual.

If you play this trilogy from start to finish, then you'll probably feel the third and last game is getting repetitive.

If you play the third game by itself, then it will feel a lot more fresh and entertaining. The third game gives a good summary of the events from the previous two games.
Helpful? 搞笑
Badger of Tzeentch
( 11.5 記錄時數 )
張貼於:06 月 9 日
I think I would enjoy this game more if I had played it before i played the 2013 reboot.
8/10
Helpful? 搞笑
rob.hooleyhughes
( 44.7 記錄時數 )
張貼於:06 月 2 日
I loved this game. I have the other two in the trilogy - Anniversary and Legend. However, this one is for the PC, my others for PS2. To compare them:

Story is best in Underworld, but also great in Legend. Anniversary I found did not have enough story, with a basic plotline, but I get it was a remake of a classic. There's always something happeneign in Underworld, cutscenes in every level. So many surprises in Underworld, and I like that it takes a darker turn.

Rewards are not as good. There are a larger amount of treasures to find than in Legend, but I can't remember in comparison to Anniversary (are there more in Anniversary?). The rewards are all concept art and character designs. No unlockable outfits, bringing me to ...

Outfits. Smallest selection available in the trilogy. You cannot 'unlock' any, but the selection is available from the start. At each level you are given a choice of 2 - 3 outfits corresponding with the location (you can't play with winter clothes in Thailand).

Graphics are amazing. I love the difference. I'm not usually one interested in graphics, but this changed me. I don't know if it's just PC vs PS2, but they helped so much for me. Seeing Amanda again with better graphics really changed the game for me. Although, seeing Lara in some scenes she looks so much older!

Moves have definately been improved. Lara is able to do more with the controls. More jumps, climbs, etc. Fantastic, everywhere. She can now walk/balance on the poles you only used to swing on.

Weapons are interesting. With the entire selection available from the start, unlike outfits you can use them all anywhere. They all (except her classic pistols) have limited ammo, and ammo cannot be found throughout the level.

Levels are a good length as well. They are fairly restricted (corridor levels), but it's better than Legend. Longer than Legend, not as big as Anniversary.

Overall, this one is my favourite. I couldn't decide between this or Legend, but this is great. The story is so intense and exciting, even though ocassionally predictable, I liked it. It tied together all loose ends, and didn't leave anything hanging. The level replay style is quite different to Legend and Anniversary becuase once you have played all levels, you revisit them exactly as you left them so there are no more enemies (except regenerative ones) and the puzzles are all already solved. This is the Treasure Hunt mode. If you want to replay a level with story as it was originally, you have to reload it from the load option within the game. You have to play the other two first becuase the story won't make sense (although you may get away with not playing Anniversary...). There is less human fighting than Legend, but there is some. You mostly have to shoot spiders and bats. I would recommend this to any gamer, particularly if you like a good plot, action, combat, adventure, quiet solo play or Lara Croft. Only negatives would be restricted outfit selections and the rewards.
Helpful? 搞笑
SpyroGuy
( 17.4 記錄時數 )
張貼於:05 月 28 日
This is the very first TR game that I have completed from beginning to end and considering the experience I had it's certainly not the last one. I love almost every single thing about this game.
The setup and the overall atmosphere is either beautiful or epic and while the story itself is not the greatest thing, the gameplay is solid, the soundtrack is friggin' genius and the puzzles are well designed (they're not super easy, but they're not annoyingly hard either).

The only not awesome thing that I can note about this game is that the camera is occasionally acting up HOWEWER even when it does, the devs built in a function which fixes it almost immediately. Don't move a muscle for around 5 seconds and the camera fixes it's position automatically.

Onward to Helheim, I say!

P.S.: I also bought the 360 version and it's DLC content separately, because I enjoyed this game that much.
No regrets, just pure awesomeness.
Helpful? 搞笑
LethalShot®
( 3.6 記錄時數 )
張貼於:05 月 20 日
gege!!!
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
6 人之中有 6 人(100%)認為這篇評論值得參考
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29.8 記錄時數
張貼於:06 月 9 日
This is best game in the trilogy, but its overall improvements are small. Each game in the trilogy improves upon the previous game, but the improvements are gradual.

If you play this trilogy from start to finish, then you'll probably feel the third and last game is getting repetitive.

If you play the third game by itself, then it will feel a lot more fresh and entertaining. The third game gives a good summary of the events from the previous two games.
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3 人之中有 3 人(100%)認為這篇評論值得參考
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44.7 記錄時數
張貼於:06 月 2 日
I loved this game. I have the other two in the trilogy - Anniversary and Legend. However, this one is for the PC, my others for PS2. To compare them:

Story is best in Underworld, but also great in Legend. Anniversary I found did not have enough story, with a basic plotline, but I get it was a remake of a classic. There's always something happeneign in Underworld, cutscenes in every level. So many surprises in Underworld, and I like that it takes a darker turn.

Rewards are not as good. There are a larger amount of treasures to find than in Legend, but I can't remember in comparison to Anniversary (are there more in Anniversary?). The rewards are all concept art and character designs. No unlockable outfits, bringing me to ...

Outfits. Smallest selection available in the trilogy. You cannot 'unlock' any, but the selection is available from the start. At each level you are given a choice of 2 - 3 outfits corresponding with the location (you can't play with winter clothes in Thailand).

Graphics are amazing. I love the difference. I'm not usually one interested in graphics, but this changed me. I don't know if it's just PC vs PS2, but they helped so much for me. Seeing Amanda again with better graphics really changed the game for me. Although, seeing Lara in some scenes she looks so much older!

Moves have definately been improved. Lara is able to do more with the controls. More jumps, climbs, etc. Fantastic, everywhere. She can now walk/balance on the poles you only used to swing on.

Weapons are interesting. With the entire selection available from the start, unlike outfits you can use them all anywhere. They all (except her classic pistols) have limited ammo, and ammo cannot be found throughout the level.

Levels are a good length as well. They are fairly restricted (corridor levels), but it's better than Legend. Longer than Legend, not as big as Anniversary.

Overall, this one is my favourite. I couldn't decide between this or Legend, but this is great. The story is so intense and exciting, even though ocassionally predictable, I liked it. It tied together all loose ends, and didn't leave anything hanging. The level replay style is quite different to Legend and Anniversary becuase once you have played all levels, you revisit them exactly as you left them so there are no more enemies (except regenerative ones) and the puzzles are all already solved. This is the Treasure Hunt mode. If you want to replay a level with story as it was originally, you have to reload it from the load option within the game. You have to play the other two first becuase the story won't make sense (although you may get away with not playing Anniversary...). There is less human fighting than Legend, but there is some. You mostly have to shoot spiders and bats. I would recommend this to any gamer, particularly if you like a good plot, action, combat, adventure, quiet solo play or Lara Croft. Only negatives would be restricted outfit selections and the rewards.
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1 人之中有 1 人(100%)認為這篇評論值得參考
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14.7 記錄時數
張貼於:06 月 17 日
Good Lara Croft game.

Unfortunately, I could not finish the game due to a game ending bug. Buyer beware....(google tomb raider underworld Naga Statue to see the bug) This bug does not affect everyone. Just some.
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2 人之中有 1 人(50%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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10.1 記錄時數
張貼於:06 月 26 日
Combines the best of the old-school Tomb Raider with modern controls and production values before the series became overly shooty.
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3 人之中有 1 人(33%)認為這篇評論值得參考
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19.6 記錄時數
張貼於:02 月 18 日
非常普通的遊戲,沒啥好評論好與壞的,如果很無聊在來玩玩這款遊戲就好。
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1 人之中有 0 人(0%)認為這篇評論值得參考
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15.7 記錄時數
張貼於:2015 年 04 月 10 日
這遊戲的缺點多到數不清,舉個幾點給大家聞香一下
.鏡頭晃來晃去,一般人都受不了,暈3D的千萬別碰,不然吐死你
.一堆詭異的bug,像是石塊一放地上就「飛」走了,不過開了vsync之後大部分問題都有解決,電腦不錯的記得要開
.謎題事實上沒什麼難度,不是放兩塊石頭在壓力板就是推推拉拉一些機關,大都是一看就知道要怎麼解,難是難在操作實在太渣,配上忒奇葩的運鏡,讓你明明知道要怎麼解就是操作不出來。簡單來說,考驗的不是你的智慧而是你的耐性
.爬牆時鏡頭固定給Lara特寫,你不照路我哪知道要往走?常常連她面前有地方抓都看不出來,還是亂跳剛好抓到才知
.按鍵動作方向前後左右隨鏡頭實時變換,要跳的時候剛好鏡頭一轉你就從頭來吧
.AI智能不足,離敵人遠點就傻傻讓你射,站直挺挺的還會邊發出慘叫
.射擊系統不知誰設計的,我到通關都沒搞懂,只知道從頭H到尾,要head shot還要像接技一樣特定時機按好幾個鍵,直接朝他頭上開一槍不就得了。
.怪異的存檔系統,我也是到現在都沒搞懂是怎麼運作的,有存跟沒存一樣,一堆自動存檔的還在那佔位還不能覆蓋。
.鍵盤原始配置亂七八糟,根本是哪兒有空就塞哪,WASD移動你還設計要按TGH的,當大家都草帽路飛?
.字幕跳的方式一樣很奇葩,我很好奇是都沒測試人員開過字幕嗎
.雞肋的收集要素
.不支援steam overlay

雖然如此,我還是給了他一個thumbs-up,因為實在是太愛這作的場景了,細緻而壯麗。
不過我也不好意思說是瑜不掩瑕,要玩的三思,除了場景其他都很糟糕。
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64 人之中有 60 人(94%)認為這篇評論值得參考
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12.7 記錄時數
張貼於:2014 年 07 月 2 日
Before Crystal Dynamics took hold of the franchise, Tomb Raider was in dire straits. The downward spiral had finally reached the bottom, and you'd be forgiven for wondering if we'd ever see Lara Croft return to relevancy again. But just like that, Legend was released and all was forgiven, with a tighter knit, better polished, and more cinematic Tomb Raider than we had seen in years. The follow up, Anniversary, reworked the original TR with a modern engine and a handful of additions and fixes to polish it off into something that, while not quite the hit Legend was, set the stage for the final game in the trilogy, Underworld, which fully showcases all the CD was aiming for by combining the best parts of their past two games into a fitting end to their first run with Lara, and a solid game in its own right.

Underworld is a direct sequel to Legend, which means if you haven't played the latter (and preferably Anniversary as well), you're going to quickly become lost in a sea of supernatural monsters, returning characters, and a plot that bites off quite a bit more than it can chew. All that said, it finally answers most if not all of the questions proposed by the last two games, finally giving Lara some closure for all that's happened up to this point, as well as for the trilogy, allowing CD free control to go wherever they like with a sequel. It's not going to blow your mind or keep you thinking about it after the credits role, but the narratives blockbuster mentality is more than enough to entertain and carry the game through to the end (provided you don't stop to think about why anything is happening alone the way).

While Legends focused more on style and set pieces, and Anniversary on classic tomb raiding and puzzle solving, Underworld finally manages to meld these two halves almost perfectly, creating what I would consider the truest expression of Tomb Raider Crystal Dynamics has made. The mechanics themselves have been expanded significantly from past games, with platforming in particular getting a much needed upgrade thanks to Lara's larger move set, which feels far more natural and free form than what we've seen in the past as well as allows for a greater amount of variety in the level designs. The levels themselves have also gotten a boost, now on an outrageous scale that towers above you as you attempt to work your way through them, populated by more elaborate puzzles and a ridiculous number of hidden collectibles to find. Everything that Tomb Raider is known for has been improved and taken on a new scope, but in a similar vein, all the has been wrong with the series for years has been entirely neglected.

Combat, though moderately improved, is still as mindless and unsatisfying as ever. The camera continues to be your worst nightmare, seemingly out to make navigating through levels a living hell and often sending you jumping off in entirely the wrong direction. Numerous frustrating glitches make themselves known throughout, from harmless bugs to aggravating mishaps that make progression incredibly difficult. Most disappointing though is how the level designs can often get ahead of themselves, leaving you scratching your head at the enormous size of them without the slightest idea where to begin. The hint system certainly helps in this regard, but it's an imperfect solution, and ideally one you shouldn't ever need to rely on.

If you have ever played a Tomb Raider game before though, none of this should surprise you. As I said before, Crystal Dynamics has built up what the series does best, while quietly ignoring its issues perhaps hoping they'll be overshadowed or ignored. Personally I'm more than capable of putting up with these annoyances in exchange for the rest of the experience, but I'm definitely beginning to ask myself why I'm OK doing this, or if I should have to (the answer for which is obvious). If you didn't enjoy Legend or Anniversary you will find nothing more to draw you into Underworld, but for those who have yet to tire of Lara's escapades Underworld provides a fitting final chapter in this particular story of her life, if also a signal that it's probably time to move onto something new.

You can read more of my writing on Kritiqal.
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43 人之中有 42 人(98%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
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23.2 記錄時數
張貼於:2015 年 05 月 11 日
Tomb Raider: Underworld takes you on an adventure through Norse mythology to find the lost island of Avalon. Beautiful levels, fun gameplay, exploration, and amazing visuals make this game a beloved addition to the series and truly worthy of the name Tomb Raider.

Gameplay
+ Puzzles
+ Fun traversal/climbing
+ Beautiful variety of levels and locations
+ Easy combat
+ Thor's hammer!
- Puzzles can be irritating when you have to pick up items
- Repetitive and sometimes frustrating combat

Underworld is like all the other Tomb Raider games in terms of gameplay. The puzzles are fun and challenging, the climbing and traversal is great, and the variety of levels, locations, and environments are amazingly well done. Combat is still the same simple lock on with right click and hold left click to shoot Thor's hammer was fun to use though, and while this is easy it can get quite boring and repetitive Plus those ****ing spiders are annoying as hell!. If you liked the gameplay in previous Tomb Raider games you will enjoy this one just as much. The main issue however, lies with the puzzles. Like other games you have to pick up a weight and set it down on a switch, this is nothing new. However a lot of times the game glitches and will either throw Lara far back, or more often than not, Lara and the block fly around the room making it just irritating to set them down on a switch.


Controls/Camera
+ Easy controls
+ Easy combat
- Frustrating camera placements
- Unresponsive controls at times

Again, the controls and camera are exactly like Legend and Anniversary. They are easy to learn and do what you need to do, but sometimes Lara simply doesn't do what you want her to do and while it's frustrating it isn't gamebreaking. The main problem with games like these (Tomb Raider, Uncharted, basically any game with traversal and climbing) is the camera placement. It just isn't always where you need it to be to see where you're going and again, it can be quite irritating that you miss jumps and have to restart because the camera.

Audio/Visual
+ Gorgeous levels
+ Variety of locations
+ Water well done
- Graphical glitches

The levels and locations in Underworld are well-done in quality and quantity. You travel all around the world, see different places and architecture, and the parts where you are underwater are just beautiful to be in and explore. There is the occasional graphic glitch but nothing gamebreaking, she will get stuck in the ground a few times but if you simply stop moving it normally fixes itself.

Story/Dialogue
+ Engaging story
+ Interesting history and mythology
+ Nice length

I thoroughly enjoyed the story in Underworld which revolved around Norse mythology, mainly Thor. It was interesting, informative, engaging, lengthy and overall was enjoyable to play throughout the whole game.

Overall/Quick Review

Underworld is an amazing addition to the Tomb Raider series and is worth your time. It has an engaging story line with history and mythology of excellent length. A variety of challenging puzzles, climbing, and traversal in an array of beautiful locations, none looking quite like the other. The combat, in my opinion, gets boring and repetitive as it is simply hold right click to lock on and left click to shoot while dodging and flipping. The main issue I had with this game was some of the puzzles took longer than they should have because graphical glitches cause weight blocks to shoot off the switch and to the other side of the room. However the underwater levels are some of the best times in this game and are simply breathtaking.


Wonderful addition to the Tomb Raider series.
Buy it. 9/10
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31 人之中有 29 人(94%)認為這篇評論值得參考
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45.4 記錄時數
張貼於:2013 年 08 月 17 日
*Gnome Seal of Approval*
The third Tomb Raider game from Crystal Dynamics. After some consideration and despite its flaws, I still recommend this game for fans of the franchise.

Even though the puzzles and level design is no where near as good as in Anniversary (allthough Core is responsible for that one) it is still a solid game.

My main gripe with this is the camera. It constantly adjust itself as if it was a ballon being dragged behind a running kid. So it will always pull toward the center trying to get Lara in the center of the screen. This will make her block your view. Typically you would want your character in the bottom half of the screen to get a full view of the battlefield. In this game you have to constantly pull on your mouse to do so. Annoying.

The camera is also trying to be "intelligent" and rob you of the control at times which can be annoying. Personally I'm not too bothered with that, but it is a bit worse here than in previous games.

Other than that, Tomb Raider: Underworld is an enjoyable game.
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32 人之中有 29 人(91%)認為這篇評論值得參考
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11.5 記錄時數
張貼於:2014 年 03 月 11 日
This game is the best one of the series up to the remake in my opinion, and especially fans of south-american, and norse mythology will get more than their money's worth out of this. The graphics can still compete with many comparable games today, and will demand higher system specs than you would estimate.

I will say this though: If you are familiar with the "old school" Tomb Raider games, the game's puzzles will be smooth sailing for you. The game is fairly easy and you always have the feeling of being Superior to your enemies, however the landscapes, architecture, and atmospherical beauty in every single location makes this game a must-have for not only Tomb Raider fans, but also graphic afficianados, RPG fans, and intricate story lovers.

I rate this game with 4 of 5 possible stars, but only because of its easy predictabillity when familiar with the franchise
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