Tomb Raider: Underworld repræsenterer et nyt fremskridt inden for udforskningsbaseret gameplay. Som den frygtløse eventyrer Lara Croft udforsker du eksotiske steder over hele verden, som alle er designet med en utrolig sans for detaljer.
Brugeranmeldelser: Meget positive (563 anmeldelser)
Udgivelsesdato: 21. nov 2008

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Pakker, der indeholder dette spil

Køb Tomb Raider Collection

The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

Køb Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Anbefalet af kuratorer

"Third installment of Crystal Dynamics excellent reboot of the series. If you enjoyed Legend or Anniversary it's a satisfying conclusion to the trilogy."
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Om dette spil

Tomb Raider: Underworld repræsenterer et nyt fremskridt inden for udforskningsbaseret gameplay. Som den frygtløse eventyrer Lara Croft udforsker du eksotiske steder over hele verden, som alle er designet med en utrolig sans for detaljer. Dette har resulteret i imponerende, højopløselige visuelle bedrifter, som skaber et virkelig troværdigt univers og byder på en ny grad af udfordring og valg.
  • Behersk dine omgivelser: Nå nye højder med det bredeste udvalg af akrobatiske færdigheder og anvend genstande i omgivelserne for at afdække nye veje at udforske.
  • Udforsk episke og ukendte verdener: Opdag underverdenens ældgamle mysterier, gemt under Thailands kyst, Ishavets frosne øer, Mexicos jungle m.m.
  • Forræderiske og uforudsigelige udfordringer: Hver bane er en udførlig gåde, der består af adskillige dele og er skjult i en interaktiv legeplads, der fra naturens hånd tilbyder betydelig fleksibilitet med hensyn til, hvordan området løses.
  • Nyt udvalg af kampmuligheder: Vælg at pacificere eller dræbe, sigt på flere fjender ad gangen med det nye dobbeltsigtesystem og skyd med den ene hånd, mens du hænger i den anden.
  • Nyt, topmoderne udstyr: Anvend den seneste teknologi fra Laras opgraderede inventar for at navigere rundt i verden, bl.a.:
    - Aktivt sonarkort: Et revolutionerende nyt redskab, der udsender en aktiv sonarlyd for at skabe et 3D-billede af Laras omgivelser, der er perfekt til at opdage skjulte genstande og steder.
    - Multifunktions-entréhage: En klo-lignende anordning med et kraftigt kabel, der er beregnet til at klatre, rappelle, udføre vægløb og manipulere genstande i omgivelserne.
    - Terrængående hybridmotorcykel: Et unikt køretøj, der er designet til at køre på alle underlag, lige fra mudder til sne og is.

Systemkrav

    Minimum
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
    • Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
    • Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    Recommended
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+
    • Memory: 2 GB system memory
    • Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    • Controller: Microsoft Xbox360 Controller
Hjælpsomme kundeanmeldelser
18 af 23 brugere (78%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
13.6 timer bogført
Indsendt: 28. januar
Real good game in the Tomb Raider list of awesome !! If you like Anniversary and Legend get this one also !! Good gfx and nice puzzles and game play expected from a Tomb Raider game ! I Fully finished this one, so time played is about what i put in this one ! Just a all round good game !!
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13 af 18 brugere (72%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
39.1 timer bogført
Indsendt: 19. december 2014
Pros

History, Weapons, Hidden Colectables, Voices, 1st Motion Capture Tomb Raider, Funny Bugs, Few Bosses, There's One Boss That We Can Kill With Only With Fu*king Shot, Natla Is BACK and Ammo Regen Bug

Bad Stuff

Too Short, SPIDERS
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3 af 3 brugere (100%) fandt denne anmeldelse brugbar
3.0 timer bogført
Indsendt: 10. februar
play with gamepad and you will love it #sheeesh
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
8.7 timer bogført
Indsendt: 30. november 2014
TR: underground is the conclusion to the story of this trilogy (including Legend & anniversary)
i liked the mission with the bike, you can runover some enemies
and i loved the part where you can use thor's hammer

i don't know if it's positive or negative? but sometimes i needed to use a guide, because i couldn't find my way (probably my failing at seeing the obvious)
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
5.5 timer bogført
Indsendt: 8. maj
Great game and has beautiful graphics
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
14.9 timer bogført
Indsendt: 15. februar
9/10

Each area is unique from the one before and after it.

The climbing/puzzles range from easy, medium, and hard.

Atleast 3 times I was stumped on what to do next but after looking around for a few minutes I was like, I wonder if that would work? I tried it and was like wow, I can't believe they were able to pull that off...only in Tomb Raider game right.

The background story was good though I thought it was a little short. The ending just leaves you hanging. It felt like there should have been atleast one more area to finish the story.

My only complaints are the camera glitches out at least once in every area, you just have to move around till you get the camera free.

The game relies on auto saves and gives you the option to hard save. Every time I did a hard save it closed the game to desktop and I had to reload the game. Luck saved me from any corrupted saves so it is just a minor complaint.

Last minor complaint is no steam overlay so no screen shots of all the great enviroments :(
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
19.9 timer bogført
Indsendt: 27. marts
Excellent game, though the port to PC is a tad buggy.
there is the usual "Lara why did you jump that way?" that occurs in all the games on all the platforms
and then the menu was very buggy when using the mouse, i often times found it best to avoid clicking in the menuse and to just use the space bar and escape key to navigate

Excellent solve-it-yourself puzzle game, great if you're a fan of games like portal that have the difficulty of a 27x27 sudoku board, with the game spaing little, if any hints. I personally managed to make it through needing only to look at a walkthrough once, and it beame clear that i knew what i had to do but i didn't know how to make lara do it. literally one point in the entire game, a ledge-to-wall chimney jump that gave no indication of lara recognizing it and seemed to devote itself to making me jump in the wrong direction whenever attempted until i found the sweet-spot in the walkthrough.
now, about the in-game hints,
generally helpful, though towards the end the standard "what do i do" observation becomes a lot more clear than the hints, not because it is easier to understand, but because it essentially restates the hints with more information. this point starts around the latter half of the mexico level.

somewhat predictable story, though with the AAA games on the market nowadays people's intuition into story narratives has really been narrowed down to a very basic level, so if you don't play story-driven games that often or play mostly AAA games, the story will blow your mind, otherwise you will be able to predict a general amount of what will happen, which isn't always a bad thing. still worth playing, even if you do accidentally spoil it for yourself.

Puzzles will grant you hours of gameplay, while combat will grant you mere minutes. DO NOT GET THIS GAME FOR THE COMBAT. the combat system is based on an extremely strong aim-assist that puts the standard crosshaire somewhre in front of Lara's chestal-region, without bothering to make the camera go to a better angle or making Lara transluscent. the aim-assist is clearly designed for consoles, and will feel a bit too snappy to different targets, which can be a real turn off if you want to focus on a a specific enemy, and the end of the game essentially turns into easy-mode. you'll know what i mean. It becomes so easy, that the developers chose instead of balancing the onsters, to just throw hundreds of the biggest enemies straight into the slaughter that is one very angry Lara Croft. Again, the combat will last you minutes of actual gameplay, and be a cause of about .0001% of your deaths.

all in all, this is my favourite Tomb Raider game, on a scale including several different things i find important when playing a game. Disclaimer, i've only ever played Underworld, AoD, Legends, and 2013. ( order to play is AoD -> Legends -> Underworld, you don't need to finish the camplaigns, just the first few levels in legends and the opening cutscenes in AoD for the background story and references found in Underworld)
cotrol responsiveness: 8.5/10
camera-not-get-in-the-way-ness: 9.5/10 (PC port issue only tho)
Story: 8/10, a bit cheesy but hey, Lara is like Batgirl and Catwoman mixed together with Batman's wealth and gadgets
puzzle CHALLENGE: 9/10, very balanced, though some parts will stump you on sheer mechanical issues, as they did me
puzzle DIFFICULTY: 5/10, most of the puzzles are actually straightforward, but not very intuitive once you figure them out
Fun: exhillerating when you complete a difficult puzzle, and when you complete several in a row without thinking too much you feel empowered, but it slowly luls you into a boredom, but that will be interupted by a cutscene, or a new mechanic, or an enemy, and bam, all of a sudden you are thrust out of the puzzle mindset and have to actually think again, making you frustrated, but eventually repeating the cycle.
Drama: catfights. literally that's about it.
Action: QTEs are unweildy and counter-intuitive in most cases, thank goodness they were left out for the most part. Combat is bleh, basicaly you just choose how easy it is to die when selecting difficulty and then just shoot the enemies before they hit you for the same effect on any difficulty level
spoopiness: not much, some levels give you that fear of the unknown, or helplessness, but nothing realy spoopy about it
Engaging: very engaging, even if it makes you ragequit, you will pick it, or another Tomb Raider title up within a month of setting this one down
Compatability: Playing on a 1.7GHz 4-core processor with 8GB RAM and a 768MB APU, this game ran surprisingly well on maximum graphics, though on a port there isn't much to change, but be careful when tabbing out, as this will cause lag spikes that will drop you from 60 FPS to about 5 FPS for anywhere between 30 seconds and 7 minutes. Don't panic if the loading screen freezes up, it only crashed on me once during loading, and upon restarting never game me the issue again. Later in the game, Attempting to manual save would sometimes crash the game, thankfully after the save. this was never a real problem for me as it usually occured when i was planning to *gasp* get off my computer /(*O*)\ and would save me the trouble of having to quit out myself. interestingly enough, a save game 5 minutes prior with n major progression or tabbing out would save normally, without crashing.
V-Sync Recommended for more powerful computers. Works great on Win 8.1, unlike it's predescessors.

great game, great graphics, great physics, great puzzles, most interesting story in the series, no weird fixation on torturing, beating, and killing Lara in frankly quite sociopathing ways *cough looking at you 2013* and actually did a lot of it's homework on Norse mythology (before adding artistic licsense of course)

i would recommend this game before any other in the Tomb Raider series if you wanted to play from start to finish, as it is a great examply of the free-run and puzzle origins of the series, instead of being some "Appeal to everyone" flashy new thing that really holds no actual homage to the core of the series whlst attemting to create it's own origin story based on combat.
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
27.5 timer bogført
Indsendt: 7. maj
In my perspective I think that Tomb Raider Underworld is not a bad game and i think they should make an extra Game not ending at just THE 2013 Tomb Raider but also make an extra series and see how far the cast and crew members go with that idea. All in all my thoughts on the Tomb raiders are Terrific!, I couldn't hope for a better game than these ones, which are put in such extrodinary detail and great choosing of the characters to be put in the game. I want to give the cast and crew alot of thanks for making the game and hopefully they add more to the story in the game. Not only have I learned a vast amount of technique but learned also strategic obsticles and mind tricks too. The wepon of choice is outstanding then again the gun is kinda sad but more-less it's ok, and the Game is just FABULOUS is all I can say!, Have fun and keep coming up with more Tom Raiders in the future.
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2 af 3 brugere (67%) fandt denne anmeldelse brugbar
8.9 timer bogført
Indsendt: 24. marts
It's ALRIGHT but shortest of the Crypt Robber games. A lot of faffing about and I cleared it in around 8 hours. The plot is as usual WEIRD DREK and all over the place with a woman in batwings hurling fireballs at you towards the end. WELL I guess it's not that weird considering the Area 51 in the second game.. CHRIST I just want to find treasure and shoot animals.

WARNING WARNING WARNING * * * * * * WARNING WARNING WARNING

Has no Croft manor mode like the brilliant Legend had. True Womb Trader BLASHPERY.
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3 af 5 brugere (60%) fandt denne anmeldelse brugbar
2.8 timer bogført
Indsendt: 11. januar
Highly do not recommend. Game play is horrible. Puzzles are the normal for Tomb Raider-but cannot be completed due to bad game play. I am stuck placing blocks to hold down weights on fllor, every time I place a weight, it flies away from where I put it. It literally flies off the ground, across the room, and settles where-ever it wants. Throwing the blocks is no help either. It is almost like there is a force feild around the weights on the floor that prevent placing the weights on it to help open the doors to continue the story.Climbing and jumping from/to objects is not good either- the camera likes to shift mid/pre jump and for some reason you follow the path of the camera. I have literally jumped in a circle as the camera angle shifts.

I thought maybe my computer is the issue, so I tried it on my laptop- same issues.

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3 af 5 brugere (60%) fandt denne anmeldelse brugbar
3.8 timer bogført
Indsendt: 26. februar
If I had to describe this game with one word, it would be the word 'annoying'.
I was so curious about the ending, but i don't have any patience left to complete the game.
It's full of bugs, if you fall down after a long and annoying climb, (because Lara decides not to grab a ledge) you have to start it all over again. Like ALL OVER again. No safe ledges, no auto-save at vital points. The combat is boring (and annoying too, of course) there are these little enemies, like spiders and bats, that are a complete waste of time. Since Lara aims automatically, you just have to click, until they are gone. No aiming no point at all. On the other hand there are big enemies, that can take five to ten shotgun shots and you can't dodge their attacks,( there is a dodge button, but just like those little enemies, it is pointless) so the best is if you kick them to their deaths. That's the fastest way. The sad thing about it is that there is no end of these struggles. It's like the developers didn't care at all.
There was this damn fine game called: Legend. Combat was fun, platforming was fun, it was a game you wanted to complete 100% and then play it again.
Underworld is not that kind of game. I love the Tomb Raider series but it's a shame that this one is amongst them.
Play Tomb Raider, play Tomb Raider: Legend, play Anniversary, but never play Underworld.
Unless you want to have a nearvous breakdown.
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5 af 9 brugere (56%) fandt denne anmeldelse brugbar
16.5 timer bogført
Indsendt: 12. marts
the game full of bugs unplayable DO NOT BUY IT
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
11.4 timer bogført
Indsendt: 19. februar
I picked up Tomb Raider Underworld when it was on sale, wanting to finally get around to seeing the conclusion of the story Tomb Raider Legend started. The subtitle is extremely relevant, as we see Lara exploring the reality behind various cultures' interpretation of hell and the afterlife in a quest to discover the fate of her mother, once and for all.

However, by the end of the game, the subtitle gained a second meaning to me as its where I wanted the game to go once I had finished it.

Platforming's always been a big thing in Tomb Raider, and in this game Crystal Dynamics clearly wanted to ramp things up a notch. For instance, Lara can chimney jump, balance on poles; abseil using her grappling hook or using it to run along walls - all this in addition to the usual jumping, climbing and shimmying along ledges. On paper, Lara is alot more versatile than any of her previous incarnations, but in the actual game all these moves are plagued by abysmal controls. Quite often Lara will often ignore your commands outright, or do the exact opposite.
I recall one instance where I was running back and forth along a wall (via the grapple) and at the very end of the run, jump back off the wall to land on a bridge. I spent 15 minutes on this alone just because of how disobedient the controls were.

Combine this with the fact Crystal Dynamics tried to make their levels more open ended. I think they succeeded all too well. There are times where you will feel completely clueless as to what you're supposed to do (hence the inclusion of a (scarcely helpful) 'Field Assistance' feature)) and sometimes you will be scaling up a wall only to find it goes to absolutely nowhere; a habit that becomes prevelant in the later stages of the game. I hope you're ready to reload alot.

And speaking of, the save system is pretty stupid in this game aswell. You have about 20 slots, which seems like plenty until you realise autosaves take up their own individual slots and cannot be overwritten.

Graphically the game is showing its age a bit, but its decent enough. Just pray that if you do end up playing this you don't encounter a glitch that caused my game to freeze for a split second and occured every 2 to 3 seconds. I miraculously managed to fix it but I've trawled through a few forums to see plenty of other people having similar problems on rigs that far outclass this game in terms of specs.

There are good points to this game, mind. Most of the levels are fantastic in terms of their design and scale. You'll go through ruins of various cultures and they all feel distinct from one another. The story itself is good too (better if you're coming here from Legend) and features some decent twists and recurring characters. There's even two pieces of DLC to tie up a few loose ends... if you're playing the Xbox 360 version, that is. As if there needed to be any more evidence that this is a half-♥♥♥♥♥ PC port.

In brief, I came here purely for a nice conclusion to Legend's story and I got it. Its just buried under a mountain of ♥♥♥♥ling problems that make it feel not worth the effort.
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
18.4 timer bogført
Indsendt: 6. april
To be honest, the game disappointed me.

For a product present on the market for so long, and one which is supposedly on its last patch, TR:U is uncomfortably buggy: stuck points, position estimation errors, weird physics at times, control problems and annoying camera behavior - you name it, it's there. You wouldn't believe how many deaths I experienced just because the camera refused to cooperate or Lara did not grab a 100% sure ledge for some reason. I don't understand how did they manage to screw it up when they had the near perfection of TR: Anniversary as a template.

Another thing is the plot. I know this is not the most imortant aspect of an adventure game, but holy smoke is the story in Underworld uninspiring. I especially love it how Lara is emotionally disconnected from her long-time co-workers and supposedly friends. An outstanding display of long-lasting bonds, built upon trust, hardships, ups and downs and life-threatening situations endured together throughout the years of working together... Not really.

Last but not least, what's the point of the artifacts and relics in this game? When the former is completely useless and you basically trip over one or another every other step, the latter offers you only the "advantage" of expanding your health bar - not that this boost will ever make a difference in combat and sure as hell won't save you when falling off a ledge. Also, you cannot even view the collected stuff in your manor. One of the amazing feats of the previous games was that you could always come back to the manor and look at the unique tokens brought back from your adventures - it was like an internal achievement system and really satisfying. And here you are to enjoy collecting generic cubes and orbs. Fun.

The game is visually beautiful and most of the locations are quite interesting - I'll give the game that. However, the fact that the gameplay tends to be quite uncooperative because of the reasons listed above, I couldn't really enjoy it that much. More frustration than fun, really.

To sum up, the game seems very rushed to me and sadly is a wasted potential. They wanted to close the story weaved through Legend and Anniversary and did so but without the effort they should have put in the title. This is one game I will definitely not come back to.

If you're thinking of going for this game, do yourself a favour and (re-)play Tomb Raider Anniversary instead.
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
5.7 timer bogført
Indsendt: 21. april
there are many bugs :/
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
1.2 timer bogført
Indsendt: 4. april
♥♥♥♥ing Awesome 100000/10
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51 af 55 brugere (93%) fandt denne anmeldelse brugbar
12.7 timer bogført
Indsendt: 2. juli 2014
Before Crystal Dynamics took hold of the franchise, Tomb Raider was in dire straits. The downward spiral had finally reached the bottom, and you'd be forgiven for wondering if we'd ever see Lara Croft return to relevancy again. But just like that, Legend was released and all was forgiven, with a tighter knit, better polished, and more cinematic Tomb Raider than we had seen in years. The follow up, Anniversary, reworked the original TR with a modern engine and a handful of additions and fixes to polish it off into something that, while not quite the hit Legend was, set the stage for the final game in the trilogy, Underworld, which fully showcases all the CD was aiming for by combining the best parts of their past two games into a fitting end to their first run with Lara, and a solid game in its own right.

Underworld is a direct sequel to Legend, which means if you haven't played the latter (and preferably Anniversary as well), you're going to quickly become lost in a sea of supernatural monsters, returning characters, and a plot that bites off quite a bit more than it can chew. All that said, it finally answers most if not all of the questions proposed by the last two games, finally giving Lara some closure for all that's happened up to this point, as well as for the trilogy, allowing CD free control to go wherever they like with a sequel. It's not going to blow your mind or keep you thinking about it after the credits role, but the narratives blockbuster mentality is more than enough to entertain and carry the game through to the end (provided you don't stop to think about why anything is happening alone the way).

While Legends focused more on style and set pieces, and Anniversary on classic tomb raiding and puzzle solving, Underworld finally manages to meld these two halves almost perfectly, creating what I would consider the truest expression of Tomb Raider Crystal Dynamics has made. The mechanics themselves have been expanded significantly from past games, with platforming in particular getting a much needed upgrade thanks to Lara's larger move set, which feels far more natural and free form than what we've seen in the past as well as allows for a greater amount of variety in the level designs. The levels themselves have also gotten a boost, now on an outrageous scale that towers above you as you attempt to work your way through them, populated by more elaborate puzzles and a ridiculous number of hidden collectibles to find. Everything that Tomb Raider is known for has been improved and taken on a new scope, but in a similar vein, all the has been wrong with the series for years has been entirely neglected.

Combat, though moderately improved, is still as mindless and unsatisfying as ever. The camera continues to be your worst nightmare, seemingly out to make navigating through levels a living hell and often sending you jumping off in entirely the wrong direction. Numerous frustrating glitches make themselves known throughout, from harmless bugs to aggravating mishaps that make progression incredibly difficult. Most disappointing though is how the level designs can often get ahead of themselves, leaving you scratching your head at the enormous size of them without the slightest idea where to begin. The hint system certainly helps in this regard, but it's an imperfect solution, and ideally one you shouldn't ever need to rely on.

If you have ever played a Tomb Raider game before though, none of this should surprise you. As I said before, Crystal Dynamics has built up what the series does best, while quietly ignoring its issues perhaps hoping they'll be overshadowed or ignored. Personally I'm more than capable of putting up with these annoyances in exchange for the rest of the experience, but I'm definitely beginning to ask myself why I'm OK doing this, or if I should have to (the answer for which is obvious). If you didn't enjoy Legend or Anniversary you will find nothing more to draw you into Underworld, but for those who have yet to tire of Lara's escapades Underworld provides a fitting final chapter in this particular story of her life, if also a signal that it's probably time to move onto something new.

You can read more of my writing on Kritiqal.
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29 af 31 brugere (94%) fandt denne anmeldelse brugbar
45.4 timer bogført
Indsendt: 17. august 2013
*Gnome Seal of Approval*
The third Tomb Raider game from Crystal Dynamics. After some consideration and despite its flaws, I still recommend this game for fans of the franchise.

Even though the puzzles and level design is no where near as good as in Anniversary (allthough Core is responsible for that one) it is still a solid game.

My main gripe with this is the camera. It constantly adjust itself as if it was a ballon being dragged behind a running kid. So it will always pull toward the center trying to get Lara in the center of the screen. This will make her block your view. Typically you would want your character in the bottom half of the screen to get a full view of the battlefield. In this game you have to constantly pull on your mouse to do so. Annoying.

The camera is also trying to be "intelligent" and rob you of the control at times which can be annoying. Personally I'm not too bothered with that, but it is a bit worse here than in previous games.

Other than that, Tomb Raider: Underworld is an enjoyable game.
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29 af 32 brugere (91%) fandt denne anmeldelse brugbar
11.3 timer bogført
Indsendt: 11. marts 2014
This game is the best one of the series up to the remake in my opinion, and especially fans or south-american, and norse mythology will get more than their money's worth out of this. The graphics can still compete with many comparable games today, and will demand higher system specs than you would estimate.

I will say this though: If you are familiar with the "old school" Tomb Raider games, the game's puzzles will be smooth sailing for you. The game is fairly easy and you always have the feeling of being Superior to your enemies, however the landscapes, architecture, and atmospherical beauty in every single location makes this game a must-have for not only Tomb Raider fans, but also graphic afficianados, RPG fans, and intricate story lovers.

I rate this game with 4 of 5 possible stars, but only because of its easy predictabillity when familiar with the franchise
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22 af 23 brugere (96%) fandt denne anmeldelse brugbar
20.6 timer bogført
Indsendt: 10. december 2013
Underworld picks off right after the events in Legend. Lara is on the quest to uncover the truth about what happened to her mother Amelia Croft, and in order for that she must find a way to reach Avalon, a place only Gods are suppose to enter. In order to gain entrance there, Lara must track down the artifacts that once belonged to the norse God Thor, and these artifacts are scattered throughout the world, and hide secrets of their own. Her quest will come at a great loss, in order to find the truth about her mother, she could unleash a terrible evil upon the world. That is the story in a nutshell, and without spoiling anything.

The gameplay is good, but not perfect. Camera angles get in the way sometimes, and the controls are a little too sensitive. The weapon fighting could have had a little more polishing, but it is easy enough to handle on most occasions, however, none of these minor flaws get in the way of enjoying this game.

The puzzles are challenging but not frustrating, but I did find them a little more simple than in previous Tomb Raider games. The action and exploration are very well done, and the locations of the levels are sometimes breathtaking, from Coastal Thailand, to Southern Mexico to the Artic, this game delivers in spades on the visual department. It's a game with a few years, but the visuals still manage to impress. The textures are all high quality, and so is the animation and particle system, everything you walk on or touch releases debry and smoke. Crystal Dynamics went all in when it comes to detail.

Music is absolutely phenomenal. Orchestrated compositions fill the action nicely, and some tunes are truly remarkable. The sound effects are also at a high level, and another point of mention is the voice acting, which is believable and not over acted as sometimes happens. Highly recommended game.

The Good

-Great Story, Music, Graphics and Sound Effects
-Varied locations, makes exploration a joy
-Animation is particularly life-like and impressive

The Bad

-Camera gets in the way sometimes
-Weapon fighting could have used some more polishing
-Sensitive controls (mouse too sensitive) easily adjustable through the options screen (to a more personal preference), or by adjusting the DPI on your mouse, if you have one.

8.5/10
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