Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
用户评测: 特别好评 (563 篇评测)
发行日期: 2008年11月21日

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The Tomb Raider Collection includes the complete library of Tomb Raider titles ever released for PC, including the blockbuster reboot of 2013 and the celebrated multiplayer top-down shooter Lara Croft and the Guardian of Light.

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"Third installment of Crystal Dynamics excellent reboot of the series. If you enjoyed Legend or Anniversary it's a satisfying conclusion to the trilogy."
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关于这款游戏

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including:
    - Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations.
    - Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    - All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

系统需求

    Minimum
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
    • Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
    • Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    Recommended
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+
    • Memory: 2 GB system memory
    • Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    • Controller: Microsoft Xbox360 Controller
有价值的用户评测
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.3 小时(记录在案的)
发布于:2月8日
你无法想象这部作品,是有多么考验你的脑力,操作和观察。
你无法想象当lara穿着潜水服的样子是有多么的赏心悦目(想看看的玩家可以先去艺术作品区看看)。
你无法想象这部古墓丽影Lara的经典形象以安吉丽娜·朱莉的电影为原型的建模有多么的健美,不穿鞋都比现在新版的lara腿长
............................................
Tomb Raider: Underworld和另外那部Tomb Raider: Anniversary为初代的重置的记录版,绝对不要错过
支持xboxone手柄,支持16:9,支持1080P,值得收藏
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3 人中有 2 人(67%)觉得这篇评测有价值
17.2 小时(记录在案的)
发布于:3月28日
哎。。。玩了那么多古墓丽影。。。我能说 这是唯一一个玩的我头晕的么。。不是说 地图有多难走。。是视角的问题。。转弯晃来晃去的。。。可能是因为玩了9 再来玩8 接受不了这中间的差距。。。不管从任何角度来比较的话 我个人认为 9 是完胜的。所以如果喜爱古墓丽影的话 更多的尝试丰富9 中的各种收集 和装备 我觉得更有意思。而且 这个版本里面 bug 真是多的我要报警。。。
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23 人中有 18 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.6 小时(记录在案的)
发布于:1月28日
Real good game in the Tomb Raider list of awesome !! If you like Anniversary and Legend get this one also !! Good gfx and nice puzzles and game play expected from a Tomb Raider game ! I Fully finished this one, so time played is about what i put in this one ! Just a all round good game !!
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18 人中有 13 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
39.1 小时(记录在案的)
发布于:2014年12月19日
Pros

History, Weapons, Hidden Colectables, Voices, 1st Motion Capture Tomb Raider, Funny Bugs, Few Bosses, There's One Boss That We Can Kill With Only With Fu*king Shot, Natla Is BACK and Ammo Regen Bug

Bad Stuff

Too Short, SPIDERS
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3 人中有 3 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2月10日
play with gamepad and you will love it #sheeesh
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5 人中有 4 人(80%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:2014年11月30日
TR: underground is the conclusion to the story of this trilogy (including Legend & anniversary)
i liked the mission with the bike, you can runover some enemies
and i loved the part where you can use thor's hammer

i don't know if it's positive or negative? but sometimes i needed to use a guide, because i couldn't find my way (probably my failing at seeing the obvious)
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.5 小时(记录在案的)
发布于:5月8日
Great game and has beautiful graphics
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1 人中有 1 人(100%)觉得这篇评测有价值
14.9 小时(记录在案的)
发布于:2月15日
9/10

Each area is unique from the one before and after it.

The climbing/puzzles range from easy, medium, and hard.

Atleast 3 times I was stumped on what to do next but after looking around for a few minutes I was like, I wonder if that would work? I tried it and was like wow, I can't believe they were able to pull that off...only in Tomb Raider game right.

The background story was good though I thought it was a little short. The ending just leaves you hanging. It felt like there should have been atleast one more area to finish the story.

My only complaints are the camera glitches out at least once in every area, you just have to move around till you get the camera free.

The game relies on auto saves and gives you the option to hard save. Every time I did a hard save it closed the game to desktop and I had to reload the game. Luck saved me from any corrupted saves so it is just a minor complaint.

Last minor complaint is no steam overlay so no screen shots of all the great enviroments :(
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1 人中有 1 人(100%)觉得这篇评测有价值
19.9 小时(记录在案的)
发布于:3月27日
Excellent game, though the port to PC is a tad buggy.
there is the usual "Lara why did you jump that way?" that occurs in all the games on all the platforms
and then the menu was very buggy when using the mouse, i often times found it best to avoid clicking in the menuse and to just use the space bar and escape key to navigate

Excellent solve-it-yourself puzzle game, great if you're a fan of games like portal that have the difficulty of a 27x27 sudoku board, with the game spaing little, if any hints. I personally managed to make it through needing only to look at a walkthrough once, and it beame clear that i knew what i had to do but i didn't know how to make lara do it. literally one point in the entire game, a ledge-to-wall chimney jump that gave no indication of lara recognizing it and seemed to devote itself to making me jump in the wrong direction whenever attempted until i found the sweet-spot in the walkthrough.
now, about the in-game hints,
generally helpful, though towards the end the standard "what do i do" observation becomes a lot more clear than the hints, not because it is easier to understand, but because it essentially restates the hints with more information. this point starts around the latter half of the mexico level.

somewhat predictable story, though with the AAA games on the market nowadays people's intuition into story narratives has really been narrowed down to a very basic level, so if you don't play story-driven games that often or play mostly AAA games, the story will blow your mind, otherwise you will be able to predict a general amount of what will happen, which isn't always a bad thing. still worth playing, even if you do accidentally spoil it for yourself.

Puzzles will grant you hours of gameplay, while combat will grant you mere minutes. DO NOT GET THIS GAME FOR THE COMBAT. the combat system is based on an extremely strong aim-assist that puts the standard crosshaire somewhre in front of Lara's chestal-region, without bothering to make the camera go to a better angle or making Lara transluscent. the aim-assist is clearly designed for consoles, and will feel a bit too snappy to different targets, which can be a real turn off if you want to focus on a a specific enemy, and the end of the game essentially turns into easy-mode. you'll know what i mean. It becomes so easy, that the developers chose instead of balancing the onsters, to just throw hundreds of the biggest enemies straight into the slaughter that is one very angry Lara Croft. Again, the combat will last you minutes of actual gameplay, and be a cause of about .0001% of your deaths.

all in all, this is my favourite Tomb Raider game, on a scale including several different things i find important when playing a game. Disclaimer, i've only ever played Underworld, AoD, Legends, and 2013. ( order to play is AoD -> Legends -> Underworld, you don't need to finish the camplaigns, just the first few levels in legends and the opening cutscenes in AoD for the background story and references found in Underworld)
cotrol responsiveness: 8.5/10
camera-not-get-in-the-way-ness: 9.5/10 (PC port issue only tho)
Story: 8/10, a bit cheesy but hey, Lara is like Batgirl and Catwoman mixed together with Batman's wealth and gadgets
puzzle CHALLENGE: 9/10, very balanced, though some parts will stump you on sheer mechanical issues, as they did me
puzzle DIFFICULTY: 5/10, most of the puzzles are actually straightforward, but not very intuitive once you figure them out
Fun: exhillerating when you complete a difficult puzzle, and when you complete several in a row without thinking too much you feel empowered, but it slowly luls you into a boredom, but that will be interupted by a cutscene, or a new mechanic, or an enemy, and bam, all of a sudden you are thrust out of the puzzle mindset and have to actually think again, making you frustrated, but eventually repeating the cycle.
Drama: catfights. literally that's about it.
Action: QTEs are unweildy and counter-intuitive in most cases, thank goodness they were left out for the most part. Combat is bleh, basicaly you just choose how easy it is to die when selecting difficulty and then just shoot the enemies before they hit you for the same effect on any difficulty level
spoopiness: not much, some levels give you that fear of the unknown, or helplessness, but nothing realy spoopy about it
Engaging: very engaging, even if it makes you ragequit, you will pick it, or another Tomb Raider title up within a month of setting this one down
Compatability: Playing on a 1.7GHz 4-core processor with 8GB RAM and a 768MB APU, this game ran surprisingly well on maximum graphics, though on a port there isn't much to change, but be careful when tabbing out, as this will cause lag spikes that will drop you from 60 FPS to about 5 FPS for anywhere between 30 seconds and 7 minutes. Don't panic if the loading screen freezes up, it only crashed on me once during loading, and upon restarting never game me the issue again. Later in the game, Attempting to manual save would sometimes crash the game, thankfully after the save. this was never a real problem for me as it usually occured when i was planning to *gasp* get off my computer /(*O*)\ and would save me the trouble of having to quit out myself. interestingly enough, a save game 5 minutes prior with n major progression or tabbing out would save normally, without crashing.
V-Sync Recommended for more powerful computers. Works great on Win 8.1, unlike it's predescessors.

great game, great graphics, great physics, great puzzles, most interesting story in the series, no weird fixation on torturing, beating, and killing Lara in frankly quite sociopathing ways *cough looking at you 2013* and actually did a lot of it's homework on Norse mythology (before adding artistic licsense of course)

i would recommend this game before any other in the Tomb Raider series if you wanted to play from start to finish, as it is a great examply of the free-run and puzzle origins of the series, instead of being some "Appeal to everyone" flashy new thing that really holds no actual homage to the core of the series whlst attemting to create it's own origin story based on combat.
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1 人中有 1 人(100%)觉得这篇评测有价值
28.1 小时(记录在案的)
发布于:5月7日
In my perspective I think that Tomb Raider Underworld is not a bad game and i think they should make an extra Game not ending at just THE 2013 Tomb Raider but also make an extra series and see how far the cast and crew members go with that idea. All in all my thoughts on the Tomb raiders are Terrific!, I couldn't hope for a better game than these ones, which are put in such extrodinary detail and great choosing of the characters to be put in the game. I want to give the cast and crew alot of thanks for making the game and hopefully they add more to the story in the game. Not only have I learned a vast amount of technique but learned also strategic obsticles and mind tricks too. The wepon of choice is outstanding then again the gun is kinda sad but more-less it's ok, and the Game is just FABULOUS is all I can say!, Have fun and keep coming up with more Tom Raiders in the future.
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5 人中有 3 人(60%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:1月11日
Highly do not recommend. Game play is horrible. Puzzles are the normal for Tomb Raider-but cannot be completed due to bad game play. I am stuck placing blocks to hold down weights on fllor, every time I place a weight, it flies away from where I put it. It literally flies off the ground, across the room, and settles where-ever it wants. Throwing the blocks is no help either. It is almost like there is a force feild around the weights on the floor that prevent placing the weights on it to help open the doors to continue the story.Climbing and jumping from/to objects is not good either- the camera likes to shift mid/pre jump and for some reason you follow the path of the camera. I have literally jumped in a circle as the camera angle shifts.

I thought maybe my computer is the issue, so I tried it on my laptop- same issues.

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5 人中有 3 人(60%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2月26日
If I had to describe this game with one word, it would be the word 'annoying'.
I was so curious about the ending, but i don't have any patience left to complete the game.
It's full of bugs, if you fall down after a long and annoying climb, (because Lara decides not to grab a ledge) you have to start it all over again. Like ALL OVER again. No safe ledges, no auto-save at vital points. The combat is boring (and annoying too, of course) there are these little enemies, like spiders and bats, that are a complete waste of time. Since Lara aims automatically, you just have to click, until they are gone. No aiming no point at all. On the other hand there are big enemies, that can take five to ten shotgun shots and you can't dodge their attacks,( there is a dodge button, but just like those little enemies, it is pointless) so the best is if you kick them to their deaths. That's the fastest way. The sad thing about it is that there is no end of these struggles. It's like the developers didn't care at all.
There was this damn fine game called: Legend. Combat was fun, platforming was fun, it was a game you wanted to complete 100% and then play it again.
Underworld is not that kind of game. I love the Tomb Raider series but it's a shame that this one is amongst them.
Play Tomb Raider, play Tomb Raider: Legend, play Anniversary, but never play Underworld.
Unless you want to have a nearvous breakdown.
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9 人中有 5 人(56%)觉得这篇评测有价值
16.5 小时(记录在案的)
发布于:3月12日
the game full of bugs unplayable DO NOT BUY IT
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2 人中有 1 人(50%)觉得这篇评测有价值
11.4 小时(记录在案的)
发布于:2月19日
I picked up Tomb Raider Underworld when it was on sale, wanting to finally get around to seeing the conclusion of the story Tomb Raider Legend started. The subtitle is extremely relevant, as we see Lara exploring the reality behind various cultures' interpretation of hell and the afterlife in a quest to discover the fate of her mother, once and for all.

However, by the end of the game, the subtitle gained a second meaning to me as its where I wanted the game to go once I had finished it.

Platforming's always been a big thing in Tomb Raider, and in this game Crystal Dynamics clearly wanted to ramp things up a notch. For instance, Lara can chimney jump, balance on poles; abseil using her grappling hook or using it to run along walls - all this in addition to the usual jumping, climbing and shimmying along ledges. On paper, Lara is alot more versatile than any of her previous incarnations, but in the actual game all these moves are plagued by abysmal controls. Quite often Lara will often ignore your commands outright, or do the exact opposite.
I recall one instance where I was running back and forth along a wall (via the grapple) and at the very end of the run, jump back off the wall to land on a bridge. I spent 15 minutes on this alone just because of how disobedient the controls were.

Combine this with the fact Crystal Dynamics tried to make their levels more open ended. I think they succeeded all too well. There are times where you will feel completely clueless as to what you're supposed to do (hence the inclusion of a (scarcely helpful) 'Field Assistance' feature)) and sometimes you will be scaling up a wall only to find it goes to absolutely nowhere; a habit that becomes prevelant in the later stages of the game. I hope you're ready to reload alot.

And speaking of, the save system is pretty stupid in this game aswell. You have about 20 slots, which seems like plenty until you realise autosaves take up their own individual slots and cannot be overwritten.

Graphically the game is showing its age a bit, but its decent enough. Just pray that if you do end up playing this you don't encounter a glitch that caused my game to freeze for a split second and occured every 2 to 3 seconds. I miraculously managed to fix it but I've trawled through a few forums to see plenty of other people having similar problems on rigs that far outclass this game in terms of specs.

There are good points to this game, mind. Most of the levels are fantastic in terms of their design and scale. You'll go through ruins of various cultures and they all feel distinct from one another. The story itself is good too (better if you're coming here from Legend) and features some decent twists and recurring characters. There's even two pieces of DLC to tie up a few loose ends... if you're playing the Xbox 360 version, that is. As if there needed to be any more evidence that this is a half-♥♥♥♥♥ PC port.

In brief, I came here purely for a nice conclusion to Legend's story and I got it. Its just buried under a mountain of ♥♥♥♥ling problems that make it feel not worth the effort.
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2 人中有 1 人(50%)觉得这篇评测有价值
18.4 小时(记录在案的)
发布于:4月6日
To be honest, the game disappointed me.

For a product present on the market for so long, and one which is supposedly on its last patch, TR:U is uncomfortably buggy: stuck points, position estimation errors, weird physics at times, control problems and annoying camera behavior - you name it, it's there. You wouldn't believe how many deaths I experienced just because the camera refused to cooperate or Lara did not grab a 100% sure ledge for some reason. I don't understand how did they manage to screw it up when they had the near perfection of TR: Anniversary as a template.

Another thing is the plot. I know this is not the most imortant aspect of an adventure game, but holy smoke is the story in Underworld uninspiring. I especially love it how Lara is emotionally disconnected from her long-time co-workers and supposedly friends. An outstanding display of long-lasting bonds, built upon trust, hardships, ups and downs and life-threatening situations endured together throughout the years of working together... Not really.

Last but not least, what's the point of the artifacts and relics in this game? When the former is completely useless and you basically trip over one or another every other step, the latter offers you only the "advantage" of expanding your health bar - not that this boost will ever make a difference in combat and sure as hell won't save you when falling off a ledge. Also, you cannot even view the collected stuff in your manor. One of the amazing feats of the previous games was that you could always come back to the manor and look at the unique tokens brought back from your adventures - it was like an internal achievement system and really satisfying. And here you are to enjoy collecting generic cubes and orbs. Fun.

The game is visually beautiful and most of the locations are quite interesting - I'll give the game that. However, the fact that the gameplay tends to be quite uncooperative because of the reasons listed above, I couldn't really enjoy it that much. More frustration than fun, really.

To sum up, the game seems very rushed to me and sadly is a wasted potential. They wanted to close the story weaved through Legend and Anniversary and did so but without the effort they should have put in the title. This is one game I will definitely not come back to.

If you're thinking of going for this game, do yourself a favour and (re-)play Tomb Raider Anniversary instead.
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2 人中有 1 人(50%)觉得这篇评测有价值
5.7 小时(记录在案的)
发布于:4月21日
there are many bugs :/
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2 人中有 1 人(50%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:4月4日
♥♥♥♥ing Awesome 100000/10
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4 人中有 2 人(50%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:3月24日
It's ALRIGHT but shortest of the Crypt Robber games. A lot of faffing about and I cleared it in around 8 hours. The plot is as usual WEIRD DREK and all over the place with a woman in batwings hurling fireballs at you towards the end. WELL I guess it's not that weird considering the Area 51 in the second game.. CHRIST I just want to find treasure and shoot animals.

WARNING WARNING WARNING * * * * * * WARNING WARNING WARNING

Has no Croft manor mode like the brilliant Legend had. True Womb Trader BLASHPERY.
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4 人中有 4 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年10月16日
这游戏不能呼出steam不能用steam的截图键截图什么情况
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2 人中有 2 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年7月22日
nice很好玩的游戏,也很耐玩
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