A unique adventure, a stunning scenario to discover in one season!
Nutzerreviews: Ausgeglichen (123 Reviews)
Veröffentlichung: 29. Okt. 2010

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Hinweis: Winter Voices’ Episoden sind nicht alleine spielbar. Jede Episode muss in Reihenfolge gespielt werden.

Winter Voices Prologue: Avalanche kaufen

Pakete, die dieses Spiel enthalten

Winter Voices Complete Pack kaufen

Enthält 7 Artikel: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

 

Über dieses Spiel

Ein einzigartiges Abenteuer, ein atemberaubendes Szenario, aufdeckbar in einer Saison!
Winter Voices ist ein von der Erzählung angetriebenes Episoden-Rollenspiel, welches in einer imaginären und zeitlosen Welt am Anfang der industriellen Revolution spielt. Der Spieler übernimmt die Kontrolle über die 24 Jahre alte Heldin, die momentan mit dem Tod ihres Vaters zu kämpfen hat. Sie muss durch das Herz des Winters reisen und sich ihren schlimmsten Feinden entgegenstellen - ihre eigenen Dämonen.
Die erste Saison der Winter Voices-Serie umfasst sieben herunterladbare Episoden, die immer mehr über das Schicksal der Heldin preisgeben.
Winter Voices kombiniert "Point und Click"-Echtzeit mit stark defensiven Kämpfen in Rundenstrategie. Indem das Spiel Dialog und Weltentdeckung mit Kämpfen abwechselt, werden Spieler einen rundenbasierten psychischen Krieg miterleben.

Besondere Eigenschaften:

  • Kreative Erzählweise für Erwachsene, die Reise in das menschliche Bewusstsein und das Eintauchen in eine wachrüttelnde und ruhige Rollenspielerfahrung
  • Anspruchsvoll und Gedanken-Kämpfe: der Spieler nutzt “Verteidung der Verstands” Mechaniken, wird von Erinnerungen überschüttet und kämpft gegen seine eigenen Dämonen, Ängste, Stimmen der Illusion, Schuld, Wahnsinn...
  • Taktisch ... mit einem kleinen Unterschied: rundenbasierte Kämpfe sind defensiv
  • Eine wunderliche und ungewöhnliche Welt: Eine imaginäre und zeitlose Welt am Anfang der industrielle Revolution
  • Dynamischer Soundtrack: Zusätzlich zu der Musik bei der Selbsterkennung wird der Spieler von Melodien, die ihn jagen, geführt, wodurch eine düstere, faszinierende Stimmung erzeugt wird, die zur kalten Reise des Hauptcharakters und dessen seltsamer Vergangenheit passt

Winter Voices Prolog: Avalanche

Ein Drama findet in einem kleinen Dorf statt, das von Schnee bedeckt ist, verloren in den Tiefen eine Three-River Principality Valleys. Ein plötzlicher Tod, eine jetzt feindliche Heimat, neue sensorische Fähigkeiten, die wie ein Sturm auftauchen und eine Abreise ins Ungewisse, das einzige Mittel dem Tod zu entkommen ist jetzt die Flucht ... Die Heldin, plötzlich Waise, muss das Dorf ihres Vaters verlassen, wegen der Stimmen in ihrem Unterbewusstsein. Die lange Suche nach Antworten wird Sie durch viele Ereignisse führen, in denen Sie Wut, Trauer, Schmerz und Angst überwinden müssen um endlich zu enthüllen, was die Stimmen des Winters flüstern.

Systemvoraussetzungen

    • Betriebssystem: Windows XP / Vista / 7
    • Prozessor: Intel Pentium 4 3 GHz / AMD Athlon 64 3000 +
    • Speicher: 1 GB (2 GB für Vista)
    • Grafik: 128 MB, 1280x720
    • DirectX®: DirectX 9.0c
    • Festplatte: 500 MB
    • Sound: DirectX 9.0c
Hilfreiche Kundenreviews
19 von 20 Personen (95%) fanden dieses Review hilfreich
28.1 Std. insgesamt
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
Verfasst: 1. Juli
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
11.2 Std. insgesamt
Winter Voices is a peculiar game. It has a standard tactial RPG setup, with a turn-based "battle" system, attribute points, and a skill tree. You'll notice that I had to put quotation marks around battle. To be blunt, you aren't usually battling things. Most encounters involve running away from or avoiding enemies. And crying, I can't forget to mention how much crying and sobbing there is. It is peculiar mostly in this regard: you don't fight things, even though you are in a gaming framework where you'd expect to be able to fight things.

Early on, probably even for the entirety of the first act, these battles are fairly unsatisfying. For me, it wasn't until the second and third act that I started enjoying the game. You start off with maybe three or four tools to use in battle, but slowly as you develop your skill tree you gain access to more and more possibilities. This is where I think Winter Voices shines. How you envision your character and which skills you use truly change your gameplay style. Is your heroine the sort of person to run away from her problems? Is she more likely to just ignore them? Does she invent stories to help her forget? Does she rely on friends instead? I feel like these choices make a bigger impact than "Do I want a giant flame hammer or a shiny ice dagger?" type of choices you might find in other tactical RPGs.

The game has many flaws: the plot is murky at best, the writing is over the top (I wish I could think up enough ridiculously highfalutin words off the top of my head to convey this, but I cannot), and the battles can be infuriatingly boring. I still give it a positive review because, in the end, I enjoyed it. There's a demo to see if you might like it too.
Verfasst: 19. Juni
War dieses Review hilfreich? Ja Nein
1 von 4 Personen (25%) fanden dieses Review hilfreich
12.0 Std. insgesamt
Stay away from this crap. Seriously. You will think it's good because it's cheap and it's pretty and because fighting inner demons with the power of imaginary friends and a mahusive ego sounds like a good idea. It's not.

Problem 1: Text. Walls and walls of pointless text. NPCs will tell you about your own character in a way that clashes horrendously with the character you have been creating. The narrator will describe beautiful landscapes to you for 5 - 10 minutes at a time, while you're looking at a beautiful, handpainted picture of said landscape. Some battles require you to follow instructions that are unclear, incomplete (but incredibly purple!) and not logged anywhere.

Problem 2: Animation. Too long. No sprint option. Poorly designed map. Repetitive locations. Overly long fade-ins and fade-outs. JUST LET ME PLAY ALREADY.

Problem 3: Sound. While the music fits this game perfectly, the narrator was driving me insane. His performance, like everything else in the game, was far to slow. And having a male narrator read out poorly written text that can't decide whether it's talking TO and AS the female protagonist was just plain confusing. And there no sound effects. Not for walking, not for different environments, not even for the HUD. Which brings me to...

Problem 4: Bugs. The game will freeze regularly. Often during round 50 of a battle during which the save feature is disabled. Sometimes just before or after screen transistions or cutscenes. And in a game this slow, you can never tell when the game actually froze and when it's just being leg-chewingly slow.

Problem 5: The writing. Oh my god, the writing. The writers seem to operate on Tell, Don't Show, Then Tell Again. And Again For Emphasis. And Again Because Otherwise The Game Would Be Over In Half The Time. There is zero character consistence. Dialogue options are extremely restrictive. When you get a rare moment of narrative freedom the game pretends you followed whatever option the writers liked best. The 'humorous' dialogue options come across as psychotic. Every single female NPC can be insulted - allegedly they talk too much. The 'shut up' option for male NPCs that were too creepy was missing entirely. The writers are so full of themselves that they give you this disapproving 'Are you sure you want to skip the intro?' message every single time you start up the game.

Problem 6: Winter Voices: What Do The Devs Want Me To Do? This applies to every single aspect of the game. Trying to navigate from one area of your village to an adjacent one? Too bad, you need to go via the marketplace. Trying to navigate from one area of a different village with the same layout to an adjacent one? Yep, no problem, just head over there. Don't feel like solving riddles? Have fun with those unskippable battles that require ridiculously specific solutions. Looking forward to fleshing out your character via dialogue options? Any choice other than 'sniffling shy mentally 4 year old' is ignored or patronised by the game.

Problem 7 (SPOILER Ep 3): The sexual assault scene on the boat. Out of character for everyone and the godawful writing made me hate my companion ('I will beat up this person you've enjoyed flirting with for the past few days, but will stare blankly into nothingness after the resident drunk assaulted you twice.'). Of course the game was written by French males, so it has to have at least one sexual assault on a woman.

Problem 8: I think the crow wants to romance me.
Verfasst: 24. Juni
War dieses Review hilfreich? Ja Nein
2 von 7 Personen (29%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Interesting game with great art work and music but its so boring I almost fell asleep. Also your character needs a run option...she walks so slow it can be unbearable.
Verfasst: 4. Mai
War dieses Review hilfreich? Ja Nein
4 von 12 Personen (33%) fanden dieses Review hilfreich
1.5 Std. insgesamt
The game is broken! The game randomly turns black and you can't exit out of certain doors.
Verfasst: 28. Mai
War dieses Review hilfreich? Ja Nein
1 von 6 Personen (17%) fanden dieses Review hilfreich
0.4 Std. insgesamt
the loquaciousness of this execreble scripting may leave one's enlightened sensibilities all cattywampus, and also the game's bad
Verfasst: 1. Mai
War dieses Review hilfreich? Ja Nein
1 von 6 Personen (17%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Such crap
Verfasst: 30. April
War dieses Review hilfreich? Ja Nein
0 von 4 Personen (0%) fanden dieses Review hilfreich
8.9 Std. insgesamt
waited for this game to come back to the steam store since 2011, i bought it, its trash
Verfasst: 29. Juni
War dieses Review hilfreich? Ja Nein
0 von 4 Personen (0%) fanden dieses Review hilfreich
2.3 Std. insgesamt
a game that should be free,and you still may not play it nuff said.
Verfasst: 12. Juni
War dieses Review hilfreich? Ja Nein
14.4 Std. insgesamt
The story seems interesting, the "battles" are intriguing but the game glitches too often where the enjoyment does not win over the frustration. I was able to get up to episode 3 before a big glitch occured and I decided it was not worth it. I wanted to really enjoy the game but having to quit after every few battles to prevent crashes is an unenjoyable task when attempting to immerse yourself into the story. Though I logged in over 15 hours, a good portion of that time is replaying dreams sequences that glitched or crashed on me over and over again.
Verfasst: 13. Mai
War dieses Review hilfreich? Ja Nein
26.9 Std. insgesamt
It's quirky, but oddly addictive.
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein
3.5 Std. insgesamt
I've only played Winter Voices for less than an hour but I find it very imaginative and unique.
It holds a lot of mystery and seems to be quite different than any game I've played before.
I like the choices and the gameplay.
Verfasst: 13. Juli
War dieses Review hilfreich? Ja Nein
4.2 Std. insgesamt
Sad, sweet tone, very interesting ideas in how the mechanics tie together with that, unfortunately the pacing is rough.
Verfasst: 22. September
War dieses Review hilfreich? Ja Nein
5.8 Std. insgesamt
I really wanted to like this game. I really did. But there's nothing here to like. The story is pretentious, nonsensical, and not interesting in the least. The "combat" is boring and slow. And the RPG leveling system is completely broken, with certain powers being effectively required to progress in the game, but of course the game doesn't tell you that. Oh yeah, and it's glitchy. One stage in particular repeatedly put me in a position where it was impossible for me to win, and impossible for me to kill myself so I could try again, forcing me to reload my save. That's the point at which I stopped playing. And of course, now that the developer disbanded, it's looking like the story will never be finished. Stay far, far away from this one.
Verfasst: 21. Juli
War dieses Review hilfreich? Ja Nein
25.8 Std. insgesamt
I'm a bit of a masochist in that I'll try a game even if it's broken as long as it has a few redeeming points; Winter Voices does have a great story, but right off the bat I found it better to play in French since the dialogue was written in that language, and it just flows better that way. The English translation unfortunately suffers from many "bugs" (translations that don't flow well and don't always make sense). The voice narration also doesn't quite correspond to the written text (the voicing dialogue is better), which was enough to bug me by itself; I wish there was a way to hide the text completely in some instances.

I'd seen on the developers' website that they planned/plan to provide a fully bugfixed version... I don't know if that's still happening given the state of their team, but I recommend waiting until that happens, or at least that you be prepared to save your game every 5 possible minutes in case the interface stops responding in any useful way (or you get stuck in a dialogue after the interface has already disappeared.) It feels as though devs skimped on having too many state checks to allow/disallow clicking, and the way I naturally interact with the interface just interrupts the game and forces me to reload too often.

Beware, this also happens in places where narration immediately precedes a fight, removing any option to save. If the interface bugs out during those, you'll spend long minutes getting back to where you were if you die / try again. This is made worse in spots where 3, 4 battles are chained. There's no relief for me as this happened in every episode.

Pathfinding also has issues where your teammates block the way out of a screen, and there's no way to control them or get them out of the way (you have to reload a previous save).

Don't look for many keyboard shortcuts, this is a 97% mouse-driven experience, although it feels like the keyboard was forgotten rather than purposefully omitted.

And finally, don't expect to have story options that lead you out of the main character's comfort zone, unlike many modern RPGs the point is not to cater to the player's tastes and provide many options, but really to tell a specific story.

I have lots of spare time and am curious enough to play through the entire thing (on ep. 5 now), as I found the story captivating enough for that even despite the issues, but technical issues really are that frustrating throughout. I hope this gets fixed so I can update my review!
Verfasst: 16. Juli
War dieses Review hilfreich? Ja Nein
53 von 56 Personen (95%) fanden dieses Review hilfreich
37.2 Std. insgesamt
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
Verfasst: 22. Dezember 2013
War dieses Review hilfreich? Ja Nein
40 von 47 Personen (85%) fanden dieses Review hilfreich
2.8 Std. insgesamt
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
Verfasst: 14. Dezember 2013
War dieses Review hilfreich? Ja Nein
26 von 29 Personen (90%) fanden dieses Review hilfreich
51.7 Std. insgesamt
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
Verfasst: 11. Februar
War dieses Review hilfreich? Ja Nein
30 von 36 Personen (83%) fanden dieses Review hilfreich
77.0 Std. insgesamt
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
Verfasst: 10. Februar
War dieses Review hilfreich? Ja Nein
21 von 25 Personen (84%) fanden dieses Review hilfreich
11.0 Std. insgesamt
It's not about amazing graphics, quickly delivered catharic release, or overused plot devices. Slow, somber, and sometimes painful -Winter Voices sets it's own tone, and drags you slowly, irresistably down with it. Highly recommended if you have the patience.
Verfasst: 11. Dezember 2013
War dieses Review hilfreich? Ja Nein