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A unique adventure, a stunning scenario to discover in one season!
Veröffentlichung: 29 Okt. 2010
Hinweis: Winter Voices’ Episoden sind nicht alleine spielbar. Jede Episode muss in Reihenfolge gespielt werden.

Winter Voices Prologue: Avalanche kaufen

Pakete, die dieses Spiel enthalten

Winter Voices Complete Pack kaufen

Enthält 7 Artikel: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

Über das Spiel

Ein einzigartiges Abenteuer, ein atemberaubendes Szenario, aufdeckbar in einer Saison!
Winter Voices ist ein von der Erzählung angetriebenes Episoden-Rollenspiel, welches in einer imaginären und zeitlosen Welt am Anfang der industriellen Revolution spielt. Der Spieler übernimmt die Kontrolle über die 24 Jahre alte Heldin, die momentan mit dem Tod ihres Vaters zu kämpfen hat. Sie muss durch das Herz des Winters reisen und sich ihren schlimmsten Feinden entgegenstellen - ihre eigenen Dämonen.
Die erste Saison der Winter Voices-Serie umfasst sieben herunterladbare Episoden, die immer mehr über das Schicksal der Heldin preisgeben.
Winter Voices kombiniert "Point und Click"-Echtzeit mit stark defensiven Kämpfen in Rundenstrategie. Indem das Spiel Dialog und Weltentdeckung mit Kämpfen abwechselt, werden Spieler einen rundenbasierten psychischen Krieg miterleben.

Besondere Eigenschaften:

  • Kreative Erzählweise für Erwachsene, die Reise in das menschliche Bewusstsein und das Eintauchen in eine wachrüttelnde und ruhige Rollenspielerfahrung
  • Anspruchsvoll und Gedanken-Kämpfe: der Spieler nutzt “Verteidung der Verstands” Mechaniken, wird von Erinnerungen überschüttet und kämpft gegen seine eigenen Dämonen, Ängste, Stimmen der Illusion, Schuld, Wahnsinn...
  • Taktisch ... mit einem kleinen Unterschied: rundenbasierte Kämpfe sind defensiv
  • Eine wunderliche und ungewöhnliche Welt: Eine imaginäre und zeitlose Welt am Anfang der industrielle Revolution
  • Dynamischer Soundtrack: Zusätzlich zu der Musik bei der Selbsterkennung wird der Spieler von Melodien, die ihn jagen, geführt, wodurch eine düstere, faszinierende Stimmung erzeugt wird, die zur kalten Reise des Hauptcharakters und dessen seltsamer Vergangenheit passt

Winter Voices Prolog: Avalanche

Ein Drama findet in einem kleinen Dorf statt, das von Schnee bedeckt ist, verloren in den Tiefen eine Three-River Principality Valleys. Ein plötzlicher Tod, eine jetzt feindliche Heimat, neue sensorische Fähigkeiten, die wie ein Sturm auftauchen und eine Abreise ins Ungewisse, das einzige Mittel dem Tod zu entkommen ist jetzt die Flucht ... Die Heldin, plötzlich Waise, muss das Dorf ihres Vaters verlassen, wegen der Stimmen in ihrem Unterbewusstsein. Die lange Suche nach Antworten wird Sie durch viele Ereignisse führen, in denen Sie Wut, Trauer, Schmerz und Angst überwinden müssen um endlich zu enthüllen, was die Stimmen des Winters flüstern.

Systemvoraussetzungen

    • Betriebssystem: Windows XP / Vista / 7
    • Prozessor: Intel Pentium 4 3 GHz / AMD Athlon 64 3000 +
    • Speicher: 1 GB (2 GB für Vista)
    • Grafik: 128 MB, 1280x720
    • DirectX®: DirectX 9.0c
    • Festplatte: 500 MB
    • Sound: DirectX 9.0c
Hilfreiche Kundenreviews
13 von 13 Personen (100%) fanden dieses Review hilfreich
799 Produkte im Account
391 Reviews
28.1 Std. insgesamt
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
Verfasst: 1 Juli 2014
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
656 Produkte im Account
1 Review
12.4 Std. insgesamt
What to say?

"Your Mileage May Vary" seems appropriate.

I got this game in a bundle, they put the episodes beyond what was in the bundle on special. I thought I should buy the episodes, but decided to try the prologue before investing any cash into the episodes.

I'm thankful I did. The game and story seem very interesting. The world that the developers created IS great looking, and I do want to see more of it, but I've given up having any fun playing this game.

The game kinda makes me feel like it's ME who's being tortured in "playing" the game rather then the main character. Most of my complaints seem to echo others who would not recommend this game (and even some that do). Moving around is too slow, the puzzles/combat seems to vary from easy to "this is making me hate my life", I also seem to think that perhaps the learning curve is at least a little bit steep, I don't seem to understand effectively what attracts/detracts/masks you from the enemy memories (something I didn't realize was happening until I got tired of the game) or how that fits into the universe (how does one hide behind a rock from a bad memory?).

Another thing that also puts me way off with this game is the lack of ability to do any kind of actual fighting. I'm all for the game not being violent, but I finally stopped playing when I felt hopeless that all I can do is push these "memories" around, and reduce their damage, while they slowly hunt me down, pushing me, reducing my movement, surrounding me, and finally killing me. If I could lock some of the enemies down by trapping them somehow, or maybe push them so far they stop being a threat. I do wonder if some of those things are options that I just don't understand.

I feel like I've given the developers a few hours of my life, and despite their valiant attempts, all they accomplished is having tortured me.

Having said all that, it might just be something I'm missing, or just not my cup of tea. The developers do seem to be competent, and able, to create something that could be intresting AND fun, they've just created something I hate.
Verfasst: 25 März 2014
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
293 Produkte im Account
100 Reviews
13.8 Std. insgesamt
Winter Voices is an ambitious game that has some unique and interesting ideas but its utterly mired by terrible game design and pretty pretentious writing for the most part. When it comes to the good, the game used to be buggy as hell from what I hear, but it’s fairly stable now. The idea that you run away from enemies is a neat one, but it’s way too easy to utterly gimp yourself build-wise and the later game encounters are horribly designed to point that it can make the game unwinnable, even if you’ve been using a really good build up till that point. The atmosphere is really good and the soundtrack complements it well; there's a real bleak and lonely tone that permeates the game. It also has an interesting world inspired by Norse mythology that maintains ambiguity whether or not there is anything supernatural going on. The writing when it comes to characters is alright too, it’s just the narration and the dream world that are bad. Though it also really does fall into some bad clichés (Let’s have our female protagonist get almost r*ped twice guys!) . Overall there is some quality stuff here that I liked that kept me playing until towards the end of Episode 4 but the negatives eventually dragged the game down. They really should have just made it an adventure game.
Verfasst: 6 April 2014
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
240 Produkte im Account
22 Reviews
13.3 Std. insgesamt
This wind...
it will remain memorable on your lips,
in your eyes will be dead this trail winds...
The game is simply a masterpiece.
When I bought it back in 2010, I thought it was a normal quest.
When you experience all that the main character feels, the tears flow.
Dramatic and juicy.
Verfasst: 20 März 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
1,003 Produkte im Account
82 Reviews
2.8 Std. insgesamt
This is not your typical RPG. What it lacks in loot and action it more than makes up for in atmosphere and immersive narrative. Combined with a pleasing artistic style and music, this is a great game.

Unfortunately, it does have it's downfalls but they are all technical. For starters, it's built on Adobe AIR. That should be enough to make you think twice about purchasing. Once inside the game, you'll likely encounter abrupt stops to pathfinding, map changes not triggering, walking through doors and some combat bugs that force you to reload the game. So far these have been nothing more than an inconvenience to me though.

In summary, it's almost like this game was conceived and scripted by the best poets and artists of the ages but programmed by a monkey on a typewriter (or maybe poets and artists). Bottom line: If you like story and can deal with technical annoyances, you will absolutely enjoy this game.
Verfasst: 25 März 2014
War dieses Review hilfreich? Ja Nein
48 von 50 Personen (96%) fanden dieses Review hilfreich
189 Produkte im Account
62 Reviews
37.2 Std. insgesamt
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
Verfasst: 22 Dezember 2013
War dieses Review hilfreich? Ja Nein