A unique adventure, a stunning scenario to discover in one season!
Análises de utilizadores: Neutras (123 análises)
Data de lançamento: 29 Out, 2010

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Aviso: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

Comprar Winter Voices Prologue: Avalanche

Pacotes que incluem este jogo

Comprar Winter Voices Complete Pack

Inclui 7 itens: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

 

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A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

Requisitos do Sistema

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
Análises úteis de clientes
19 de 20 pessoas (95%) acharam esta análise útil
28.1 hrs em registo
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
Publicada: 1 Julho
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5 de 6 pessoas (83%) acharam esta análise útil
11.2 hrs em registo
Winter Voices is a peculiar game. It has a standard tactial RPG setup, with a turn-based "battle" system, attribute points, and a skill tree. You'll notice that I had to put quotation marks around battle. To be blunt, you aren't usually battling things. Most encounters involve running away from or avoiding enemies. And crying, I can't forget to mention how much crying and sobbing there is. It is peculiar mostly in this regard: you don't fight things, even though you are in a gaming framework where you'd expect to be able to fight things.

Early on, probably even for the entirety of the first act, these battles are fairly unsatisfying. For me, it wasn't until the second and third act that I started enjoying the game. You start off with maybe three or four tools to use in battle, but slowly as you develop your skill tree you gain access to more and more possibilities. This is where I think Winter Voices shines. How you envision your character and which skills you use truly change your gameplay style. Is your heroine the sort of person to run away from her problems? Is she more likely to just ignore them? Does she invent stories to help her forget? Does she rely on friends instead? I feel like these choices make a bigger impact than "Do I want a giant flame hammer or a shiny ice dagger?" type of choices you might find in other tactical RPGs.

The game has many flaws: the plot is murky at best, the writing is over the top (I wish I could think up enough ridiculously highfalutin words off the top of my head to convey this, but I cannot), and the battles can be infuriatingly boring. I still give it a positive review because, in the end, I enjoyed it. There's a demo to see if you might like it too.
Publicada: 19 Junho
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1 de 4 pessoas (25%) acharam esta análise útil
12.0 hrs em registo
Stay away from this crap. Seriously. You will think it's good because it's cheap and it's pretty and because fighting inner demons with the power of imaginary friends and a mahusive ego sounds like a good idea. It's not.

Problem 1: Text. Walls and walls of pointless text. NPCs will tell you about your own character in a way that clashes horrendously with the character you have been creating. The narrator will describe beautiful landscapes to you for 5 - 10 minutes at a time, while you're looking at a beautiful, handpainted picture of said landscape. Some battles require you to follow instructions that are unclear, incomplete (but incredibly purple!) and not logged anywhere.

Problem 2: Animation. Too long. No sprint option. Poorly designed map. Repetitive locations. Overly long fade-ins and fade-outs. JUST LET ME PLAY ALREADY.

Problem 3: Sound. While the music fits this game perfectly, the narrator was driving me insane. His performance, like everything else in the game, was far to slow. And having a male narrator read out poorly written text that can't decide whether it's talking TO and AS the female protagonist was just plain confusing. And there no sound effects. Not for walking, not for different environments, not even for the HUD. Which brings me to...

Problem 4: Bugs. The game will freeze regularly. Often during round 50 of a battle during which the save feature is disabled. Sometimes just before or after screen transistions or cutscenes. And in a game this slow, you can never tell when the game actually froze and when it's just being leg-chewingly slow.

Problem 5: The writing. Oh my god, the writing. The writers seem to operate on Tell, Don't Show, Then Tell Again. And Again For Emphasis. And Again Because Otherwise The Game Would Be Over In Half The Time. There is zero character consistence. Dialogue options are extremely restrictive. When you get a rare moment of narrative freedom the game pretends you followed whatever option the writers liked best. The 'humorous' dialogue options come across as psychotic. Every single female NPC can be insulted - allegedly they talk too much. The 'shut up' option for male NPCs that were too creepy was missing entirely. The writers are so full of themselves that they give you this disapproving 'Are you sure you want to skip the intro?' message every single time you start up the game.

Problem 6: Winter Voices: What Do The Devs Want Me To Do? This applies to every single aspect of the game. Trying to navigate from one area of your village to an adjacent one? Too bad, you need to go via the marketplace. Trying to navigate from one area of a different village with the same layout to an adjacent one? Yep, no problem, just head over there. Don't feel like solving riddles? Have fun with those unskippable battles that require ridiculously specific solutions. Looking forward to fleshing out your character via dialogue options? Any choice other than 'sniffling shy mentally 4 year old' is ignored or patronised by the game.

Problem 7 (SPOILER Ep 3): The sexual assault scene on the boat. Out of character for everyone and the godawful writing made me hate my companion ('I will beat up this person you've enjoyed flirting with for the past few days, but will stare blankly into nothingness after the resident drunk assaulted you twice.'). Of course the game was written by French males, so it has to have at least one sexual assault on a woman.

Problem 8: I think the crow wants to romance me.
Publicada: 24 Junho
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2 de 7 pessoas (29%) acharam esta análise útil
1.2 hrs em registo
Interesting game with great art work and music but its so boring I almost fell asleep. Also your character needs a run option...she walks so slow it can be unbearable.
Publicada: 4 Maio
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4 de 12 pessoas (33%) acharam esta análise útil
1.5 hrs em registo
The game is broken! The game randomly turns black and you can't exit out of certain doors.
Publicada: 28 Maio
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5 de 5 pessoas (100%) acharam esta análise útil
25.0 hrs em registo
Fiquei um bom tempo em dúvida se recomendava ou não este jogo.

A história é muito boa e bastante criativa. Enquanto a maioria dos RPGs funciona, genericamente, como uma saga de um grupo de heróis para salvar o mundo ou o Universo, este jogo é a saga de uma única mulher para salvar a si mesma, à sua própria sanidade e ao seu coração. Existem outros personagens que a acompanham na jornada, mas não se enganem: trata-se de uma história introspectiva, não é sobre o que acontece FORA, é sobre o que acontece DENTRO da protagonista. Os diálogos estão ali apenas para provocá-la nessa busca por autoconhecimento. Todo o combate do jogo é dela contra seus próprios fantasmas.

O combate, aliás, é o primeiro ponto fraco do jogo. Lento, pouco inspirado, tedioso, chato mesmo no sentido mais vasto da palavra. O ritmo narrativo da história é e PRECISA ser lento, eu entendo, mas não há porque o combate se arrastar também.

Visualmente o jogo é bastante simples, mas não chega a ser feio - é o que se espera de um jogo barato. A trilha sonora é um dos pontos altos; melancólica, ajuda a compor o clima certo para o turbilhão emocional, o desespero da protagonista.

Ou seja, até aqui, enumerei mais coisas positivas que negativas. Deveria ser o suficiente para uma positivação, não?

NÃO.

O jogo é repleto de bugs. Eu não posso recomendar um jogo que tive de parar a cada 10 minutos para verificar na Internet por que fiquei presa numa porta, por que a tela ficou preta do nada, por que eu não posso matar dois inimigos ao mesmo tempo senão o jogo dá "tilt" (!!!), achar "jeitinhos" pra mudar de área, pra clicar em objetos... E pra piorar nem está detectando meus achievements.

Resumindo, o fator "entretenimento" de um jogo bugado a esse ponto é zero. Não adianta uma história interessante e inovadora se o jogo simplesmente não FLUIR.

A trama promete, mas isso tem de ser verificado.
Publicada: 19 Janeiro
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