A unique adventure, a stunning scenario to discover in one season!
Κριτικές: Ανάμεικτες (126 κριτικές)
Ημερομηνία κυκλοφορίας: 29 Οκτ, 2010
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Σημείωση: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

Αγορά Winter Voices Prologue: Avalanche

ΦΘΙΝΟΠΩΡΙΝΕΣ ΕΚΠΤΩΣΕΙΣ! Η προσφορά τελειώνει 2 Δεκεμβρίου

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Winter Voices Complete Pack

Συμπεριλαμβάνει 7 αντικείμενα: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

ΦΘΙΝΟΠΩΡΙΝΕΣ ΕΚΠΤΩΣΕΙΣ! Η προσφορά τελειώνει 2 Δεκεμβρίου

 

Προτείνεται από επιμελητές

"Very unique art style in a very uniqely themed RPG. Very slow and undeservedly overlooked, but it demands a lot of time and patience."

Σχετικά με αυτό το παιχνίδι

A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

Απαιτήσεις συστήματος

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
Χρήσιμες κριτικές χρηστών
12 από 13 άτομα (92%) βρήκαν αυτή την κριτική χρήσιμη
48.0 ώρες στο μητρώο
Αναρτήθηκε: 31 Οκτωβρίου
Winter Voices is one of those odd games that you play and don't actually have any fun doing so. You play for the feel of it, the atmosphere, the music, some quirk that intrigues you; but you can't exactly call it -fun-.

I took a chance on this one because the premise sounded different and interesting, and I'll admit it delivered on that, but I somehow still feel disappointed. When I look at this game again without my original expectations it's still a quirky piece that feels more like a book rather than a game. The only reason it's a game at all really is to explore the different ways people deal with grief. And maybe that was the whole point to begin with.

Basically you're playing as a girl that's not only dealing with the death of her father, but the loss of herself in an incredibly tiny little town. In many ways your story is already written for you before you start playing; the people in town already have a set idea of who you are, something your character isn't really comfortable with. Fights aren't really fights so much as emotional puzzles; you're not actually playing to win just playing to survive. There's this feeling of inevitability and hopelessness that colors the entire game; making it feel more like a study in depression and mental health issues rather than a game. The actual game mechanics themselves are painful in a lot of aspects. The font is tiny, the movement awkward, the system unintuitive, and the gameplay itself is rather dull and boring.

However; the story is a beautiful and dark one. You genuinely feel lost yourself, combating these ghosts of your own making and fighting against the perceptions of your fellow villagers. The dialogue is moving and intense, and some of the puzzles are complex and took me more than just a couple of tries. It is definitely a unique experience.

In spite of everything I found myself picking this up time and again just to hear the next bit. Like a book so painful and so raw you can only read a few chapters at a time, and although you can't say it's a joy to do so there's this draw to it because it speaks to you somehow.

I suppose in short if you're looking for a game to play Winter Voices probably isn't for you.
If you're looking for an interactive view into falling down the rabbit hole of depression and feeling uncomfortable the entire time, then yea pick this one up.

I debated for a long time whether or not I could honestly recommend this, but in the end it does deliver what it promises; an experience unlike any other. Just leave your expectations at the door, and if you do plan on getting this make sure you do it when there's a sale and it's nice and cheap so you don't feel like you lost out if it ends up not being your cup of tea.

Rating this as a 'game': 2/10
Rating this as a different experience: 8/10
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
3.8 ώρες στο μητρώο
Αναρτήθηκε: 10 Νοεμβρίου
just started. in-game pathfinding and interface may not be the best, but overall atmosphere is deep, dark and depressing. storyline feels unique and has a lot of mystery in it. was very surprised by whole storytelling style.
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0 από 3 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
11.9 ώρες στο μητρώο
Αναρτήθηκε: 26 Νοεμβρίου
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23 από 25 άτομα (92%) βρήκαν αυτή την κριτική χρήσιμη
28.1 ώρες στο μητρώο
Αναρτήθηκε: 1 Ιουλίου
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
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6 από 8 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
11.2 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιουνίου
Winter Voices is a peculiar game. It has a standard tactial RPG setup, with a turn-based "battle" system, attribute points, and a skill tree. You'll notice that I had to put quotation marks around battle. To be blunt, you aren't usually battling things. Most encounters involve running away from or avoiding enemies. And crying, I can't forget to mention how much crying and sobbing there is. It is peculiar mostly in this regard: you don't fight things, even though you are in a gaming framework where you'd expect to be able to fight things.

Early on, probably even for the entirety of the first act, these battles are fairly unsatisfying. For me, it wasn't until the second and third act that I started enjoying the game. You start off with maybe three or four tools to use in battle, but slowly as you develop your skill tree you gain access to more and more possibilities. This is where I think Winter Voices shines. How you envision your character and which skills you use truly change your gameplay style. Is your heroine the sort of person to run away from her problems? Is she more likely to just ignore them? Does she invent stories to help her forget? Does she rely on friends instead? I feel like these choices make a bigger impact than "Do I want a giant flame hammer or a shiny ice dagger?" type of choices you might find in other tactical RPGs.

The game has many flaws: the plot is murky at best, the writing is over the top (I wish I could think up enough ridiculously highfalutin words off the top of my head to convey this, but I cannot), and the battles can be infuriatingly boring. I still give it a positive review because, in the end, I enjoyed it. There's a demo to see if you might like it too.
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4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
25.8 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιουλίου
I'm a bit of a masochist in that I'll try a game even if it's broken as long as it has a few redeeming points; Winter Voices does have a great story, but right off the bat I found it better to play in French since the dialogue was written in that language, and it just flows better that way. The English translation unfortunately suffers from many "bugs" (translations that don't flow well and don't always make sense). The voice narration also doesn't quite correspond to the written text (the voicing dialogue is better), which was enough to bug me by itself; I wish there was a way to hide the text completely in some instances.

I'd seen on the developers' website that they planned/plan to provide a fully bugfixed version... I don't know if that's still happening given the state of their team, but I recommend waiting until that happens, or at least that you be prepared to save your game every 5 possible minutes in case the interface stops responding in any useful way (or you get stuck in a dialogue after the interface has already disappeared.) It feels as though devs skimped on having too many state checks to allow/disallow clicking, and the way I naturally interact with the interface just interrupts the game and forces me to reload too often.

Beware, this also happens in places where narration immediately precedes a fight, removing any option to save. If the interface bugs out during those, you'll spend long minutes getting back to where you were if you die / try again. This is made worse in spots where 3, 4 battles are chained. There's no relief for me as this happened in every episode.

Pathfinding also has issues where your teammates block the way out of a screen, and there's no way to control them or get them out of the way (you have to reload a previous save).

Don't look for many keyboard shortcuts, this is a 97% mouse-driven experience, although it feels like the keyboard was forgotten rather than purposefully omitted.

And finally, don't expect to have story options that lead you out of the main character's comfort zone, unlike many modern RPGs the point is not to cater to the player's tastes and provide many options, but really to tell a specific story.

I have lots of spare time and am curious enough to play through the entire thing (on ep. 5 now), as I found the story captivating enough for that even despite the issues, but technical issues really are that frustrating throughout. I hope this gets fixed so I can update my review!
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
5.8 ώρες στο μητρώο
Αναρτήθηκε: 21 Ιουλίου
I really wanted to like this game. I really did. But there's nothing here to like. The story is pretentious, nonsensical, and not interesting in the least. The "combat" is boring and slow. And the RPG leveling system is completely broken, with certain powers being effectively required to progress in the game, but of course the game doesn't tell you that. Oh yeah, and it's glitchy. One stage in particular repeatedly put me in a position where it was impossible for me to win, and impossible for me to kill myself so I could try again, forcing me to reload my save. That's the point at which I stopped playing. And of course, now that the developer disbanded, it's looking like the story will never be finished. Stay far, far away from this one.
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7 από 13 άτομα (54%) βρήκαν αυτή την κριτική χρήσιμη
12.0 ώρες στο μητρώο
Αναρτήθηκε: 24 Ιουνίου
Stay away from this crap. Seriously. You will think it's good because it's cheap and it's pretty and because fighting inner demons with the power of imaginary friends and a mahusive ego sounds like a good idea. It's not.

Problem 1: Text. Walls and walls of pointless text. NPCs will tell you about your own character in a way that clashes horrendously with the character you have been creating. The narrator will describe beautiful landscapes to you for 5 - 10 minutes at a time, while you're looking at a beautiful, handpainted picture of said landscape. Some battles require you to follow instructions that are unclear, incomplete (but incredibly purple!) and not logged anywhere.

Problem 2: Animation. Too long. No sprint option. Poorly designed map. Repetitive locations. Overly long fade-ins and fade-outs. JUST LET ME PLAY ALREADY.

Problem 3: Sound. While the music fits this game perfectly, the narrator was driving me insane. His performance, like everything else in the game, was far to slow. And having a male narrator read out poorly written text that can't decide whether it's talking TO and AS the female protagonist was just plain confusing. And there no sound effects. Not for walking, not for different environments, not even for the HUD. Which brings me to...

Problem 4: Bugs. The game will freeze regularly. Often during round 50 of a battle during which the save feature is disabled. Sometimes just before or after screen transistions or cutscenes. And in a game this slow, you can never tell when the game actually froze and when it's just being leg-chewingly slow.

Problem 5: The writing. Oh my god, the writing. The writers seem to operate on Tell, Don't Show, Then Tell Again. And Again For Emphasis. And Again Because Otherwise The Game Would Be Over In Half The Time. There is zero character consistence. Dialogue options are extremely restrictive. When you get a rare moment of narrative freedom the game pretends you followed whatever option the writers liked best. The 'humorous' dialogue options come across as psychotic. Every single female NPC can be insulted - allegedly they talk too much. The 'shut up' option for male NPCs that were too creepy was missing entirely. The writers are so full of themselves that they give you this disapproving 'Are you sure you want to skip the intro?' message every single time you start up the game.

Problem 6: Winter Voices: What Do The Devs Want Me To Do? This applies to every single aspect of the game. Trying to navigate from one area of your village to an adjacent one? Too bad, you need to go via the marketplace. Trying to navigate from one area of a different village with the same layout to an adjacent one? Yep, no problem, just head over there. Don't feel like solving riddles? Have fun with those unskippable battles that require ridiculously specific solutions. Looking forward to fleshing out your character via dialogue options? Any choice other than 'sniffling shy mentally 4 year old' is ignored or patronised by the game.

Problem 7 (SPOILER Ep 3): The sexual assault scene on the boat. Out of character for everyone and the godawful writing made me hate my companion ('I will beat up this person you've enjoyed flirting with for the past few days, but will stare blankly into nothingness after the resident drunk assaulted you twice.'). Of course the game was written by French males, so it has to have at least one sexual assault on a woman.

Problem 8: I think the crow wants to romance me.
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
3.5 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιουλίου
I've only played Winter Voices for less than an hour but I find it very imaginative and unique.
It holds a lot of mystery and seems to be quite different than any game I've played before.
I like the choices and the gameplay.
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0 από 3 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
26.9 ώρες στο μητρώο
Αναρτήθηκε: 22 Ιουνίου
It's quirky, but oddly addictive.
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1 από 9 άτομα (11%) βρήκαν αυτή την κριτική χρήσιμη
2.3 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουνίου
a game that should be free,and you still may not play it nuff said.
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0 από 9 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
8.9 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιουνίου
waited for this game to come back to the steam store since 2011, i bought it, its trash
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4.2 ώρες στο μητρώο
Αναρτήθηκε: 22 Σεπτεμβρίου
Sad, sweet tone, very interesting ideas in how the mechanics tie together with that, unfortunately the pacing is rough.
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53 από 56 άτομα (95%) βρήκαν αυτή την κριτική χρήσιμη
37.2 ώρες στο μητρώο
Αναρτήθηκε: 22 Δεκεμβρίου, 2013
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
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41 από 48 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
2.8 ώρες στο μητρώο
Αναρτήθηκε: 14 Δεκεμβρίου, 2013
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
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27 από 30 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
51.7 ώρες στο μητρώο
Αναρτήθηκε: 11 Φεβρουαρίου
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
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31 από 37 άτομα (84%) βρήκαν αυτή την κριτική χρήσιμη
77.0 ώρες στο μητρώο
Αναρτήθηκε: 10 Φεβρουαρίου
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
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37 από 52 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
0.8 ώρες στο μητρώο
Αναρτήθηκε: 16 Φεβρουαρίου
The gameplay seems pretty decent (and the battle mechanics particularly interesting), but after thirty minutes or so I've had to set this game aside (at least for the moment) because I simply can't take any more of the purple prose, especially given how often it descends into complete doggerel in what is presumably an attempt to sound "poetic." This isn't even remotely funny-bad, as Bulwer-Lytton contest entries, but simply painful-bad, the hail-like slew of obstreperous adjectives hurtling down in contradictory fashion, each a shard of ice with its own unique, cutting edges inflicting a slightly different shape of wound on my suffering literary sensibility, to combine to envelop me in a veil of unseeing mist, muffling prosaic taste with a bitter aftertaste of a poison blade. (On the other hand, if that sentence doesn't bother you, go right ahead and dive in to the game.)
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21 από 25 άτομα (84%) βρήκαν αυτή την κριτική χρήσιμη
11.0 ώρες στο μητρώο
Αναρτήθηκε: 11 Δεκεμβρίου, 2013
It's not about amazing graphics, quickly delivered catharic release, or overused plot devices. Slow, somber, and sometimes painful -Winter Voices sets it's own tone, and drags you slowly, irresistably down with it. Highly recommended if you have the patience.
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19 από 27 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
424.7 ώρες στο μητρώο
Αναρτήθηκε: 4 Αυγούστου, 2013
This game is like no others. Like it or hate it - it's something unique. :) (and it's cheap !)
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