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¡Una aventura única, un impresionante escenario que descubrir a lo largo de una temporada!
Fecha de lanzamiento: 29 Oct 2010
Etiquetas populares para este producto:
Aviso: Los episodios de Winter Voices no son independientes. Deben jugarse siguiendo el orden.

Comprar Winter Voices Prologue: Avalanche

Paquetes que incluyen este juego

Comprar Winter Voices Complete Pack

Incluye 7 artículos: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

Acerca del juego

¡Una aventura única, un impresionante escenario que descubrir a lo largo de una temporada!
Winter Voices es un juego de rol por episodios guiado por la narrativa que transcurre en un mundo imaginario y atemporal en el comienzo de la Revolución Industrial. Los jugadores controlan a una protagonista de 24 años que debe asumir la muerte de su padre. Deberá viajar a través del corazón del invierno y luchar contra sus peores enemigos: sus propios demonios personales.
La primera temporada de la saga Winter Voices se compone de siete episodios descargables, revelando cada uno de ellos nuevos elementos de la historia del personaje.
Winter Voices combina el juego en tiempo real al estilo "point and click" con el combate basado en turnos estrictamente defensivo. A medida que el juego alterne entre el diálogo en tiempo real y la exploración con combates, los jugadores experimentarán una guerra psíquica basada en turnos.

Características principales:

  • Narrativa madura y creativa que explora la conciencia humana y sumerge a los jugadores en una sugerente y escalofriante experiencia de rol
  • Sofisticado y provocador sistema de juego: el jugador se involucra en una mecánica de "defensa de la mente" a medida que el personaje es abrumado por recuerdos y lucha contra sus propios demonios interiores, miedos, voces de ilusión, culpa, locura...
  • Táctico... con una vuelta de tuerca: combate basado en turnos estrictamente defensivo
  • Un mundo maravilloso e inusual: un mundo imaginario y atemporal en el comienzo de la Revolución Industrial
  • Banda sonora dinámica: basándose en el tema del autodescubrimiento, las inquietantes melodías guían al jugador, estableciendo un ambiente oscuro e intrigante para que encaje con el frío viaje y misterioso pasado del personaje

Prólogo de Winter Voices: Avalanche

Un drama se desarrolla en un pequeño pueblo enterrado en la nieve, perdido en las profundidades del valle del Principado de Three River. Una muerte repentina, un hogar ahora hostil, nuevas capacidades sensoriales que aumentan como una tormenta y la partida hacia lo desconocido. Los únicos medios para escapar de la muerte se han vuelto inevitables... Las voces de su subconsciente obligarán a la heroína recién convertida en huérfana a abandonar el pueblo de su padre. El largo viaje para encontrar respuestas te llevará a través de numerosos acontecimientos para superar la ira, la tristeza, el dolor y el miedo y, finalmente, descubrir lo que susurran las voces del invierno.

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: Intel Pentium 4 a 3 GHz / AMD Athlon 64 3000 +
    • Memoria: 1 GB de RAM (2 GB para Vista)
    • Gráficos: 128 MB, 1280x720
    • DirectX®: DirectX 9.0c
    • Disco Duro: 500 MB de espacio libre
    • Sonido: DirectX 9.0c
Análisis útiles de usuarios
A 43 de 44 personas (98%) les ha sido útil este análisis
155 productos en la cuenta
38 análisis
21.8 h registradas
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
Publicado: 22 diciembre 2013
¿Te ha sido útil este análisis? No
A 38 de 44 personas (86%) les ha sido útil este análisis
636 productos en la cuenta
93 análisis
2.8 h registradas
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
Publicado: 14 diciembre 2013
¿Te ha sido útil este análisis? No
A 20 de 21 personas (95%) les ha sido útil este análisis
416 productos en la cuenta
15 análisis
51.7 h registradas
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
Publicado: 11 febrero 2014
¿Te ha sido útil este análisis? No
A 22 de 25 personas (88%) les ha sido útil este análisis
529 productos en la cuenta
3 análisis
76.5 h registradas
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
Publicado: 10 febrero 2014
¿Te ha sido útil este análisis? No
A 21 de 24 personas (88%) les ha sido útil este análisis
90 productos en la cuenta
4 análisis
11.0 h registradas
It's not about amazing graphics, quickly delivered catharic release, or overused plot devices. Slow, somber, and sometimes painful -Winter Voices sets it's own tone, and drags you slowly, irresistably down with it. Highly recommended if you have the patience.
Publicado: 11 diciembre 2013
¿Te ha sido útil este análisis? No