A unique adventure, a stunning scenario to discover in one season!
İncelemeler: Karışık (164 inceleme) - Bu oyun için yazılan 164 adet kullanıcı incelemesinden %61 kadarı olumlu.
Çıkış Tarihi: 29 Eki 2010

Bu öğeyi istek listenize eklemek, takip etmek veya ilgilenmiyorum olarak işaretlemek için giriş yapın

Bildiri: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

Winter Voices Prologue: Avalanche Satın Alın

LUNAR NEW YEAR SALE! Offer ends 12 Şubat

-80%
$4.99
$0.99

Bu oyunu içeren paketler

Winter Voices Complete Pack Satın Alın

7 ürün içerir: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

LUNAR NEW YEAR SALE! Offer ends 12 Şubat

 

Bu Oyun Hakkında

A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

Sistem Gereksinimleri

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
Yararlı müşteri incelemeleri
37 kişiden 24 tanesi (65%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
kayıtlarda 11.1 saat
Yayınlanma: 27 Eylül, 2015
I'm sorry, but I can't do this again.

It's an artsy little game that appears like it may have some interesting storytelling going on, but before you can really get into it you have to face the gameplay. The gameplay is this kind of turn-based... thing on a grid that just isn't very fun. Now, i've played good story games with unfun gameplay before, but the game has so much of this bad combat in the parts I managed to get through that I just lost interest. I didn't want to go through those annoying battles anymore.

So i'd drop the game, then a few months later I would try it again... and quit because the combat system bored me to death. And on and on it repeated itself.

And now, seeing this game in my library, still not even really touched after so many years... no. It's past time to get tossed into the bin. A game that has lost my interest multiple times when I am trying to get into it, no matter how good it might get later, is just not worth it for me.

I might be missing out on a great story, but... I just can't do those damned battled again. Sorry.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 50.8 saat
Yayınlanma: 16 Ocak
Winter Voices is an indie text heavy RPG a bit akin to Planescape: Torment, but also very different. Its strongest point is its fairly linear psychological and existential story centred on some of the darker aspects of us humans, but ultimately it's an experience of struggle, development, hope and growth; made with psychological insight. Next its "combat" encounters and its weakest the free roam hub-sections like the starting village. The game has a lovely artistic vision and ambience created by its hand-in-hand art direction, soundscape and writing. Which all have a wonderful poetic feel and are tied into the "combat system" beautifully. Plus if you are fond of metaphorical writing in works like "Thus Spoke Zarathustra" by Nietzsche, then you're bound to find the dream sequences interesting, as they employ metaphors to great effect. That said the English translation can be a bit iffy, so play it in its native French if you can.

The game is set in a fictional universe at the start of an industrial revolution in a Western country. The plot unfolds in a little remote, primitive and snowy mountain village, which lives by and practices a variant of Old Norse religion, whether the game is set in a Fantasy setting, or employs Magical Realism is up to interpretation, though it isn't at the core of the narrative outside of the dreams. You play a young and fragile twenty-four year old woman whose father has just died, it fairly quickly becomes apparent that you, the protagonist, have an abnormally hard time dealing with this death (wink wink), which propels you onwards on a journey of self-discovery within your dreams and the real world.

RPG mechanics

There are three classes to pick from Huntress, Weaver and Völva (a shamanic seeress). All of which favours one the six stats (Humour, Willpower, Memory, Perspicacity, Charisma and Intuition). These stats represents your strengths and weakness in your psychological profile. You get, primarily, XP points to level them up from completing quest, "combat" and speaking with people. Separate from this you also gets Skill Points as you level up. You can use them in a giant 2D-snowflake-formed Skill Tree with a total of 90ish skills to choose from enveloped by twelve different main paths (Negation, Metamorph , Pride, Social, Support, Composition, Ex-nihilo, Acceptance, Resilience, Resistance, Protection and Dispersion. ) to pursue, as you start out in the centre of it. You won't be able to learn all the skills in one play-through. Each of the twelve paths represents different ways, more or less gamey centred, human beings can deal, reflective or not, with grief and loss, whereas the "sub skills" are mixed between human traits such as creativity, perfectionism etc., and more culture specific things on the other hand such as: Song: Voluspa and Void Walker.

"Combat" encounters. The combat encounters take place in the dreams of our protagonist. Troubled dreams that portrays her struggles to come to terms with her father's death and her past. They are turn-based puzzle-like encounters on a grid that represents her fight with her inner demons. Overall I found the combat encounters interesting and varied enough in their different puzzles in my play-through as a Völva. Though an occasional freezing bug of the entire game was annoying in some of the longer key encounters, especially as you couldn't save in between them.

In fact it made me put the game aside for around a year before returning to it once again. Though I am glad I did, as I really, really loved certain parts of the narrative :D
Bu inceleme yararlı oldu mu? Evet Hayır Komik
7 kişiden 5 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 11.9 saat
Yayınlanma: 28 Ekim, 2015
A very well written story combine with an interest mix of puzzle and RPG in the combat--which depicts abstract struggles in the protagonists mind. I love it. There are some negatives in that the story (especially in the first episode after the prologue) isn't paced particularly well, and it takes so very long for the protagonist to walk across the screen.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
14 kişiden 8 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlarda 6.2 saat
Yayınlanma: 11 Ağustos, 2015
Generally speaking, I feel like this game misses the mark. The writing is deeply irritating and pretentious nonsense, which is fine. I'd be happy to suffer through a little irritation if the "game" parts of Winter Voices weren't just as deeply irritating. Simply put, the "combat" is terrible.

Firstly, it would be inaccurate to call this combat. It technically is a tactical RPG combat system, but what you're doing isn't fighting so much as avoiding damage for an arbitrary number of turns (one of the popular "win" conditions is Last 10 Turns) or reaching a certain tile on the tactical grid. When I read about it, it impressed me as a novel way of representing the game's protagonist dealing with nightmares and emotions and such, and it is, but the implementation is clunky and amateurish in the extreme.

The art's very attractive, the setting is intriguing, the UI is effective (as you can tell from the screenshots) and while I personally find the faux-Proustian pretentiousness of the writing insufferable, it's entirely possible that it gets less so in the later episodes, but the combat system drags it all down into the mud of disappointment and unplayability. I feel like this would've worked better as a more traditional story-driven adventure or even visual novel-type experience than trying to cram it into tactical RPG shoes.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
62 kişiden 61 tanesi (98%) bu incelemeyi yararlı buldu
kayıtlarda 49.5 saat
Yayınlanma: 31 Ekim, 2014
Winter Voices is one of those odd games that you play and don't actually have any fun doing so. You play for the feel of it, the atmosphere, the music, some quirk that intrigues you; but you can't exactly call it -fun-.

I took a chance on this one because the premise sounded different and interesting, and I'll admit it delivered on that, but I somehow still feel disappointed. When I look at this game again without my original expectations it's still a quirky piece that feels more like a book rather than a game. The only reason it's a game at all really is to explore the different ways people deal with grief. And maybe that was the whole point to begin with.

Basically you're playing as a girl that's not only dealing with the death of her father, but the loss of herself in an incredibly tiny little town. In many ways your story is already written for you before you start playing; the people in town already have a set idea of who you are, something your character isn't really comfortable with. Fights aren't really fights so much as emotional puzzles; you're not actually playing to win just playing to survive. There's this feeling of inevitability and hopelessness that colors the entire game; making it feel more like a study in depression and mental health issues rather than a game. The actual game mechanics themselves are painful in a lot of aspects. The font is tiny, the movement awkward, the system unintuitive, and the gameplay itself is rather dull and boring.

However; the story is a beautiful and dark one. You genuinely feel lost yourself, combating these ghosts of your own making and fighting against the perceptions of your fellow villagers. The dialogue is moving and intense, and some of the puzzles are complex and took me more than just a couple of tries. It is definitely a unique experience.

In spite of everything I found myself picking this up time and again just to hear the next bit. Like a book so painful and so raw you can only read a few chapters at a time, and although you can't say it's a joy to do so there's this draw to it because it speaks to you somehow.

I suppose in short if you're looking for a game to play Winter Voices probably isn't for you.
If you're looking for an interactive view into falling down the rabbit hole of depression and feeling uncomfortable the entire time, then yea pick this one up.

I debated for a long time whether or not I could honestly recommend this, but in the end it does deliver what it promises; an experience unlike any other. Just leave your expectations at the door, and if you do plan on getting this make sure you do it when there's a sale and it's nice and cheap so you don't feel like you lost out if it ends up not being your cup of tea.

Rating this as a 'game': 2/10
Rating this as a different experience: 8/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik