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A unique adventure, a stunning scenario to discover in one season!
发行日期: 2010年10月29日
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注意: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

购买 Winter Voices Prologue: Avalanche

含有此游戏的游戏包

购买 Winter Voices Complete Pack

包含 7 件物品: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

关于游戏

A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

系统需求

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
有价值的用户评测
15 人中的 15 人(100%)觉得这篇评测有价值
帐号内拥有 319 项产品
114 篇评测
2.4 小时(记录在案的)
冬之声是一个充满诗意的慢节奏的战棋游戏。

和the banner saga旗帜传说那种紧张的气氛,严峻的形势,快节奏的剧情还有拳拳到肉的战斗完全不同。

冬之声里你要慢慢的探索周围(走路实在太慢了),跟npc对话来推进剧情。对话明显分为忍让、埋怨、讽刺三种格调,对人物成长会有一定影响,暂时不知道是否会影响剧情。

战斗大多都是一些辅助性的技能,类似推开、防护、召唤什么的。技能树很庞大,可以研究的东西挺多。它的大部分战斗都是有一个目标的,像逃跑、守护某个人等等,大多都不是什么敌方全灭这种,但战斗不乏难度,那种思考后解决难题挑战的快乐还是有的。

音乐和画风还行,不算很精美,但还是可以接受。

这游戏的推荐很不好说,我觉得考虑的主要因素在于能否顺利读懂剧情,这游戏国内介绍很少,估计汉化是见不到了。如果读的懂剧情,你可能可以找到一点乐趣,如果不能理解,整个游戏性就会大打折扣。

个人觉得还行,但准备入的朋友一定要仔细考虑一下,建议去下个破解试试再说。如果拿旗帜传说按照ign的8.6分标准来比较,这游戏大约为6.8分 ,尚可。
发布于:2014年3月30日
这篇评测是否有价值?
44 人中的 43 人(98%)觉得这篇评测有价值
帐号内拥有 155 项产品
40 篇评测
21.8 小时(记录在案的)
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
发布于:2013年12月22日
这篇评测是否有价值?
44 人中的 38 人(86%)觉得这篇评测有价值
帐号内拥有 642 项产品
93 篇评测
2.8 小时(记录在案的)
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
发布于:2013年12月14日
这篇评测是否有价值?
21 人中的 20 人(95%)觉得这篇评测有价值
帐号内拥有 416 项产品
15 篇评测
51.7 小时(记录在案的)
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
发布于:2014年2月11日
这篇评测是否有价值?
25 人中的 22 人(88%)觉得这篇评测有价值
帐号内拥有 529 项产品
3 篇评测
76.5 小时(记录在案的)
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
发布于:2014年2月10日
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