A unique adventure, a stunning scenario to discover in one season!
用户评测: 褒贬不一 (126 篇评测)
发行日期: 2010年10月29日

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注意: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

购买 Winter Voices Prologue: Avalanche

秋季大特卖!12月2日 截止

-75%
$4.99
$1.24

含有此游戏的游戏包

购买 Winter Voices Complete Pack

包含 7 件物品: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

秋季大特卖!12月2日 截止

 

由鉴赏家推荐

"Very unique art style in a very uniqely themed RPG. Very slow and undeservedly overlooked, but it demands a lot of time and patience."

关于这款游戏

A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

系统需求

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:11月16日
《冬之声》是一个角色扮演游戏,讲述的是在一个村庄的冬日里,一个女孩的父亲死了,她成了孤儿,没有人关心她,她也和周围格格不入,一些东西有不对劲,她被未知的阴影袭击,被恶魔追击,似乎父亲的死背后另有一个谜,女孩在这个冬天走过最阴冷的大地,一路上和自己的心魔做着斗争。
这个游戏的气氛感渲染得非常到位,从进入游戏开始,画面和音乐就一直是一种阴冷、凄凉和迷雾重重的感觉,画面的色调很淡,四处都有大片的白色,人物和场景都是用粗线条速写而成,消耗了大量笔墨的女主角独白和心理描写,加重了这种意境,让游戏自始至终沉浸在一种清冷、宁静和肃杀的浓重冬意中。
但矛盾的是,尽管游戏有极好的气氛塑造,但却对我缺乏一种引人入胜的吸引力,故事情节细腻神秘,但缺乏抓住人让人欲罢不能的那种东西,游戏像一个精心雕琢的艺术品,让人能驻足欣赏,但我就是没有玩下去的游戏欲望,可能是口味的原因吧。
这篇评测是否有价值?
13 人中有 12 人(92%)觉得这篇评测有价值
48.0 小时(记录在案的)
发布于:10月31日
Winter Voices is one of those odd games that you play and don't actually have any fun doing so. You play for the feel of it, the atmosphere, the music, some quirk that intrigues you; but you can't exactly call it -fun-.

I took a chance on this one because the premise sounded different and interesting, and I'll admit it delivered on that, but I somehow still feel disappointed. When I look at this game again without my original expectations it's still a quirky piece that feels more like a book rather than a game. The only reason it's a game at all really is to explore the different ways people deal with grief. And maybe that was the whole point to begin with.

Basically you're playing as a girl that's not only dealing with the death of her father, but the loss of herself in an incredibly tiny little town. In many ways your story is already written for you before you start playing; the people in town already have a set idea of who you are, something your character isn't really comfortable with. Fights aren't really fights so much as emotional puzzles; you're not actually playing to win just playing to survive. There's this feeling of inevitability and hopelessness that colors the entire game; making it feel more like a study in depression and mental health issues rather than a game. The actual game mechanics themselves are painful in a lot of aspects. The font is tiny, the movement awkward, the system unintuitive, and the gameplay itself is rather dull and boring.

However; the story is a beautiful and dark one. You genuinely feel lost yourself, combating these ghosts of your own making and fighting against the perceptions of your fellow villagers. The dialogue is moving and intense, and some of the puzzles are complex and took me more than just a couple of tries. It is definitely a unique experience.

In spite of everything I found myself picking this up time and again just to hear the next bit. Like a book so painful and so raw you can only read a few chapters at a time, and although you can't say it's a joy to do so there's this draw to it because it speaks to you somehow.

I suppose in short if you're looking for a game to play Winter Voices probably isn't for you.
If you're looking for an interactive view into falling down the rabbit hole of depression and feeling uncomfortable the entire time, then yea pick this one up.

I debated for a long time whether or not I could honestly recommend this, but in the end it does deliver what it promises; an experience unlike any other. Just leave your expectations at the door, and if you do plan on getting this make sure you do it when there's a sale and it's nice and cheap so you don't feel like you lost out if it ends up not being your cup of tea.

Rating this as a 'game': 2/10
Rating this as a different experience: 8/10
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:11月10日
just started. in-game pathfinding and interface may not be the best, but overall atmosphere is deep, dark and depressing. storyline feels unique and has a lot of mystery in it. was very surprised by whole storytelling style.
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:11月26日
这篇评测是否有价值?
25 人中有 23 人(92%)觉得这篇评测有价值
28.1 小时(记录在案的)
发布于:7月1日
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
这篇评测是否有价值?
8 人中有 6 人(75%)觉得这篇评测有价值
11.2 小时(记录在案的)
发布于:6月19日
Winter Voices is a peculiar game. It has a standard tactial RPG setup, with a turn-based "battle" system, attribute points, and a skill tree. You'll notice that I had to put quotation marks around battle. To be blunt, you aren't usually battling things. Most encounters involve running away from or avoiding enemies. And crying, I can't forget to mention how much crying and sobbing there is. It is peculiar mostly in this regard: you don't fight things, even though you are in a gaming framework where you'd expect to be able to fight things.

Early on, probably even for the entirety of the first act, these battles are fairly unsatisfying. For me, it wasn't until the second and third act that I started enjoying the game. You start off with maybe three or four tools to use in battle, but slowly as you develop your skill tree you gain access to more and more possibilities. This is where I think Winter Voices shines. How you envision your character and which skills you use truly change your gameplay style. Is your heroine the sort of person to run away from her problems? Is she more likely to just ignore them? Does she invent stories to help her forget? Does she rely on friends instead? I feel like these choices make a bigger impact than "Do I want a giant flame hammer or a shiny ice dagger?" type of choices you might find in other tactical RPGs.

The game has many flaws: the plot is murky at best, the writing is over the top (I wish I could think up enough ridiculously highfalutin words off the top of my head to convey this, but I cannot), and the battles can be infuriatingly boring. I still give it a positive review because, in the end, I enjoyed it. There's a demo to see if you might like it too.
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5 人中有 4 人(80%)觉得这篇评测有价值
25.8 小时(记录在案的)
发布于:7月16日
I'm a bit of a masochist in that I'll try a game even if it's broken as long as it has a few redeeming points; Winter Voices does have a great story, but right off the bat I found it better to play in French since the dialogue was written in that language, and it just flows better that way. The English translation unfortunately suffers from many "bugs" (translations that don't flow well and don't always make sense). The voice narration also doesn't quite correspond to the written text (the voicing dialogue is better), which was enough to bug me by itself; I wish there was a way to hide the text completely in some instances.

I'd seen on the developers' website that they planned/plan to provide a fully bugfixed version... I don't know if that's still happening given the state of their team, but I recommend waiting until that happens, or at least that you be prepared to save your game every 5 possible minutes in case the interface stops responding in any useful way (or you get stuck in a dialogue after the interface has already disappeared.) It feels as though devs skimped on having too many state checks to allow/disallow clicking, and the way I naturally interact with the interface just interrupts the game and forces me to reload too often.

Beware, this also happens in places where narration immediately precedes a fight, removing any option to save. If the interface bugs out during those, you'll spend long minutes getting back to where you were if you die / try again. This is made worse in spots where 3, 4 battles are chained. There's no relief for me as this happened in every episode.

Pathfinding also has issues where your teammates block the way out of a screen, and there's no way to control them or get them out of the way (you have to reload a previous save).

Don't look for many keyboard shortcuts, this is a 97% mouse-driven experience, although it feels like the keyboard was forgotten rather than purposefully omitted.

And finally, don't expect to have story options that lead you out of the main character's comfort zone, unlike many modern RPGs the point is not to cater to the player's tastes and provide many options, but really to tell a specific story.

I have lots of spare time and am curious enough to play through the entire thing (on ep. 5 now), as I found the story captivating enough for that even despite the issues, but technical issues really are that frustrating throughout. I hope this gets fixed so I can update my review!
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:7月21日
I really wanted to like this game. I really did. But there's nothing here to like. The story is pretentious, nonsensical, and not interesting in the least. The "combat" is boring and slow. And the RPG leveling system is completely broken, with certain powers being effectively required to progress in the game, but of course the game doesn't tell you that. Oh yeah, and it's glitchy. One stage in particular repeatedly put me in a position where it was impossible for me to win, and impossible for me to kill myself so I could try again, forcing me to reload my save. That's the point at which I stopped playing. And of course, now that the developer disbanded, it's looking like the story will never be finished. Stay far, far away from this one.
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13 人中有 7 人(54%)觉得这篇评测有价值
12.0 小时(记录在案的)
发布于:6月24日
Stay away from this crap. Seriously. You will think it's good because it's cheap and it's pretty and because fighting inner demons with the power of imaginary friends and a mahusive ego sounds like a good idea. It's not.

Problem 1: Text. Walls and walls of pointless text. NPCs will tell you about your own character in a way that clashes horrendously with the character you have been creating. The narrator will describe beautiful landscapes to you for 5 - 10 minutes at a time, while you're looking at a beautiful, handpainted picture of said landscape. Some battles require you to follow instructions that are unclear, incomplete (but incredibly purple!) and not logged anywhere.

Problem 2: Animation. Too long. No sprint option. Poorly designed map. Repetitive locations. Overly long fade-ins and fade-outs. JUST LET ME PLAY ALREADY.

Problem 3: Sound. While the music fits this game perfectly, the narrator was driving me insane. His performance, like everything else in the game, was far to slow. And having a male narrator read out poorly written text that can't decide whether it's talking TO and AS the female protagonist was just plain confusing. And there no sound effects. Not for walking, not for different environments, not even for the HUD. Which brings me to...

Problem 4: Bugs. The game will freeze regularly. Often during round 50 of a battle during which the save feature is disabled. Sometimes just before or after screen transistions or cutscenes. And in a game this slow, you can never tell when the game actually froze and when it's just being leg-chewingly slow.

Problem 5: The writing. Oh my god, the writing. The writers seem to operate on Tell, Don't Show, Then Tell Again. And Again For Emphasis. And Again Because Otherwise The Game Would Be Over In Half The Time. There is zero character consistence. Dialogue options are extremely restrictive. When you get a rare moment of narrative freedom the game pretends you followed whatever option the writers liked best. The 'humorous' dialogue options come across as psychotic. Every single female NPC can be insulted - allegedly they talk too much. The 'shut up' option for male NPCs that were too creepy was missing entirely. The writers are so full of themselves that they give you this disapproving 'Are you sure you want to skip the intro?' message every single time you start up the game.

Problem 6: Winter Voices: What Do The Devs Want Me To Do? This applies to every single aspect of the game. Trying to navigate from one area of your village to an adjacent one? Too bad, you need to go via the marketplace. Trying to navigate from one area of a different village with the same layout to an adjacent one? Yep, no problem, just head over there. Don't feel like solving riddles? Have fun with those unskippable battles that require ridiculously specific solutions. Looking forward to fleshing out your character via dialogue options? Any choice other than 'sniffling shy mentally 4 year old' is ignored or patronised by the game.

Problem 7 (SPOILER Ep 3): The sexual assault scene on the boat. Out of character for everyone and the godawful writing made me hate my companion ('I will beat up this person you've enjoyed flirting with for the past few days, but will stare blankly into nothingness after the resident drunk assaulted you twice.'). Of course the game was written by French males, so it has to have at least one sexual assault on a woman.

Problem 8: I think the crow wants to romance me.
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:7月13日
I've only played Winter Voices for less than an hour but I find it very imaginative and unique.
It holds a lot of mystery and seems to be quite different than any game I've played before.
I like the choices and the gameplay.
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
26.9 小时(记录在案的)
发布于:6月22日
It's quirky, but oddly addictive.
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9 人中有 1 人(11%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:6月12日
a game that should be free,and you still may not play it nuff said.
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9 人中有 0 人(0%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:6月29日
waited for this game to come back to the steam store since 2011, i bought it, its trash
这篇评测是否有价值?
4.2 小时(记录在案的)
发布于:9月22日
Sad, sweet tone, very interesting ideas in how the mechanics tie together with that, unfortunately the pacing is rough.
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16 人中有 16 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:3月30日
冬之声是一个充满诗意的慢节奏的战棋游戏。

和the banner saga旗帜传说那种紧张的气氛,严峻的形势,快节奏的剧情还有拳拳到肉的战斗完全不同。

冬之声里你要慢慢的探索周围(走路实在太慢了),跟npc对话来推进剧情。对话明显分为忍让、埋怨、讽刺三种格调,对人物成长会有一定影响,暂时不知道是否会影响剧情。

战斗大多都是一些辅助性的技能,类似推开、防护、召唤什么的。技能树很庞大,可以研究的东西挺多。它的大部分战斗都是有一个目标的,像逃跑、守护某个人等等,大多都不是什么敌方全灭这种,但战斗不乏难度,那种思考后解决难题挑战的快乐还是有的。

音乐和画风还行,不算很精美,但还是可以接受。

这游戏的推荐很不好说,我觉得考虑的主要因素在于能否顺利读懂剧情,这游戏国内介绍很少,估计汉化是见不到了。如果读的懂剧情,你可能可以找到一点乐趣,如果不能理解,整个游戏性就会大打折扣。

个人觉得还行,但准备入的朋友一定要仔细考虑一下,建议去下个破解试试再说。如果拿旗帜传说按照ign的8.6分标准来比较,这游戏大约为6.8分 ,尚可。
这篇评测是否有价值?
56 人中有 53 人(95%)觉得这篇评测有价值
37.2 小时(记录在案的)
发布于:2013年12月22日
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
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48 人中有 41 人(85%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2013年12月14日
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
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30 人中有 27 人(90%)觉得这篇评测有价值
51.7 小时(记录在案的)
发布于:2月11日
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
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37 人中有 31 人(84%)觉得这篇评测有价值
77.0 小时(记录在案的)
发布于:2月10日
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
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52 人中有 37 人(71%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2月16日
The gameplay seems pretty decent (and the battle mechanics particularly interesting), but after thirty minutes or so I've had to set this game aside (at least for the moment) because I simply can't take any more of the purple prose, especially given how often it descends into complete doggerel in what is presumably an attempt to sound "poetic." This isn't even remotely funny-bad, as Bulwer-Lytton contest entries, but simply painful-bad, the hail-like slew of obstreperous adjectives hurtling down in contradictory fashion, each a shard of ice with its own unique, cutting edges inflicting a slightly different shape of wound on my suffering literary sensibility, to combine to envelop me in a veil of unseeing mist, muffling prosaic taste with a bitter aftertaste of a poison blade. (On the other hand, if that sentence doesn't bother you, go right ahead and dive in to the game.)
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